pokeemerald/include/constants/pokemon_debug.h

53 lines
1.4 KiB
C

#ifndef GUARD_CONSTANTS_POKEMON_DEBUG_H
#define GUARD_CONSTANTS_POKEMON_DEBUG_H
//Defines
#define DEBUG_MON_BACK_X 62
#define DEBUG_MON_BACK_Y 80
#define DEBUG_ICON_X 220
#define DEBUG_ICON_Y 140
#define DEBUG_MON_SHINY 0
#define DEBUG_MON_NORMAL 9
#define MODIFY_DIGITS_MAX 4
#define MODIFY_DIGITS_ARROW_X 129
#define MODIFY_DIGITS_ARROW1_Y 94
#define MODIFY_DIGITS_ARROW2_Y 113
#define OPTIONS_ARROW_1_X 4
#define OPTIONS_ARROW_2_X 236
#define OPTIONS_ARROW_Y 119
#define GENDER_MALE 0
#define GENDER_FEMALE 1
#define MON_PIC_BACK 0
#define MON_PIC_FRONT 1
//Sprite offset
#define MAX_Y_OFFSET 20
//Windows
#define WIN_NAME_NUMBERS 0
#define WIN_INSTRUCTIONS 1
#define WIN_BOTTOM_LEFT 2
#define WIN_BOTTOM_RIGHT 3
#define WIN_FOOTPRINT 4
#define WIN_END 5
//Battle backgrounds
#define MAP_BATTLE_SCENE_NORMAL 0
#define MAP_BATTLE_SCENE_GYM 1
#define MAP_BATTLE_SCENE_MAGMA 2
#define MAP_BATTLE_SCENE_AQUA 3
#define MAP_BATTLE_SCENE_SIDNEY 4
#define MAP_BATTLE_SCENE_PHOEBE 5
#define MAP_BATTLE_SCENE_GLACIA 6
#define MAP_BATTLE_SCENE_DRAKE 7
#define MAP_BATTLE_SCENE_FRONTIER 8
#define MAP_BATTLE_SCENE_LEADER 9
#define MAP_BATTLE_SCENE_WALLACE 10
#define MAP_BATTLE_SCENE_GROUDON 11
#define MAP_BATTLE_SCENE_KYOGRE 12
#define MAP_BATTLE_SCENE_RAYQUAZA 13
#endif // GUARD_CONSTANTS_POKEMON_DEBUG_H