mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-29 13:50:42 +01:00
252 lines
6.8 KiB
PHP
252 lines
6.8 KiB
PHP
BerryTreeScript::
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special ObjectEventInteractionGetBerryTreeData
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switch VAR_0x8004
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case BERRY_STAGE_SPARKLING, BerryTree_EventScript_Sparkling
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case BERRY_STAGE_NO_BERRY, BerryTree_EventScript_CheckSoil
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case BERRY_STAGE_PLANTED, BerryTree_EventScript_CheckBerryStage1
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case BERRY_STAGE_SPROUTED, BerryTree_EventScript_CheckBerryStage2
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case BERRY_STAGE_TALLER, BerryTree_EventScript_CheckBerryStage3
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case BERRY_STAGE_FLOWERING, BerryTree_EventScript_CheckBerryStage4
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case BERRY_STAGE_BERRIES, BerryTree_EventScript_CheckBerryFullyGrown
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end
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BerryTree_EventScript_Sparkling::
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lockall
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message BerryTree_Text_ExclamationPoint
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waitmessage
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waitbuttonpress
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releaseall
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end
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BerryTree_EventScript_CheckSoil::
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lock
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faceplayer
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specialvar VAR_RESULT, PlayerHasBerries
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goto_if_eq VAR_RESULT, TRUE, BerryTree_EventScript_WantToPlant
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message BerryTree_Text_ItsSoftLoamySoil
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waitmessage
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waitbuttonpress
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release
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end
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BerryTree_EventScript_WantToPlant::
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msgbox BerryTree_Text_WantToPlant, MSGBOX_YESNO
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goto_if_eq VAR_RESULT, YES, BerryTree_EventScript_ChooseBerryToPlant
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goto_if_eq VAR_RESULT, NO, BerryTree_EventScript_CancelPlanting
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end
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BerryTree_EventScript_ChooseBerryToPlant::
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fadescreen FADE_TO_BLACK
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closemessage
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special Bag_ChooseBerry
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waitstate
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goto_if_eq VAR_ITEM_ID, 0, BerryTree_EventScript_CancelPlanting
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removeitem VAR_ITEM_ID
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call BerryTree_EventScript_PlantBerry
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BerryTree_EventScript_CancelPlanting::
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release
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end
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BerryTree_EventScript_CheckBerryStage1::
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lockall
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special ObjectEventInteractionGetBerryCountString
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message BerryTree_Text_BerryGrowthStage1
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waitmessage
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waitbuttonpress
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goto BerryTree_EventScript_WantToWater
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BerryTree_EventScript_CheckBerryStage2::
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lockall
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special ObjectEventInteractionGetBerryName
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message BerryTree_Text_BerryGrowthStage2
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waitmessage
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waitbuttonpress
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goto BerryTree_EventScript_WantToWater
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BerryTree_EventScript_CheckBerryStage3::
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lockall
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special ObjectEventInteractionGetBerryName
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message BerryTree_Text_BerryGrowthStage3
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waitmessage
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waitbuttonpress
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goto BerryTree_EventScript_WantToWater
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BerryTree_EventScript_CheckBerryStage4::
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call BerryTree_EventScript_GetCareAdverb
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lockall
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special ObjectEventInteractionGetBerryName
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message BerryTree_Text_BerryGrowthStage4
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waitmessage
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waitbuttonpress
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goto BerryTree_EventScript_WantToWater
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@ VAR_0x8005 here is the number of times watered
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@ Buffered by ObjectEventInteractionGetBerryTreeData
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BerryTree_EventScript_GetCareAdverb::
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goto_if_eq VAR_0x8005, 0, BerryTree_EventScript_SetAdverbPoor
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goto_if_eq VAR_0x8005, 4, BerryTree_EventScript_SetAdverbGreat
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bufferstring STR_VAR_2, BerryTree_Text_CareAdverbGood
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return
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BerryTree_EventScript_SetAdverbGreat::
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bufferstring STR_VAR_2, BerryTree_Text_CareAdverbGreat
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return
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BerryTree_EventScript_SetAdverbPoor::
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bufferstring STR_VAR_2, BerryTree_Text_CareAdverbPoor
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return
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@ VAR_0x8006 here is the number of berries
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BerryTree_EventScript_CheckBerryFullyGrown::
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buffernumberstring STR_VAR_2, VAR_0x8006
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lock
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faceplayer
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special ObjectEventInteractionGetBerryCountString
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msgbox BerryTree_Text_WantToPick, MSGBOX_YESNO
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goto_if_eq VAR_RESULT, YES, BerryTree_EventScript_PickBerry
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goto_if_eq VAR_RESULT, NO, BerryTree_EventScript_CancelPickingBerry
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BerryTree_EventScript_PickBerry::
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special ObjectEventInteractionPickBerryTree
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goto_if_eq VAR_0x8004, 0, BerryTree_EventScript_BerryPocketFull
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special IncrementDailyPickedBerries
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special ObjectEventInteractionRemoveBerryTree
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message BerryTree_Text_PickedTheBerry
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playfanfare MUS_OBTAIN_BERRY
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waitmessage
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waitfanfare
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waitbuttonpress
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message BerryTree_Text_PutAwayBerry
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waitmessage
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waitbuttonpress
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release
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end
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BerryTree_EventScript_BerryPocketFull::
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message BerryTree_Text_BerryPocketFull
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waitmessage
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waitbuttonpress
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release
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end
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BerryTree_EventScript_CancelPickingBerry::
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message BerryTree_Text_BerryLeftUnpicked
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waitmessage
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waitbuttonpress
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release
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end
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BerryTree_EventScript_ItemUsePlantBerry::
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lockall
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special ObjectEventInteractionGetBerryTreeData
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call BerryTree_EventScript_PlantBerry
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releaseall
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end
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BerryTree_EventScript_WantToWater::
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checkitem ITEM_WAILMER_PAIL
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goto_if_eq VAR_RESULT, FALSE, BerryTree_EventScript_DontWater
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special ObjectEventInteractionGetBerryName
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msgbox BerryTree_Text_WantToWater, MSGBOX_YESNO
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goto_if_eq VAR_RESULT, YES, BerryTree_EventScript_WaterBerry
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goto_if_eq VAR_RESULT, NO, BerryTree_EventScript_DontWater
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BerryTree_EventScript_DontWater::
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releaseall
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end
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BerryTree_EventScript_ItemUseWailmerPail::
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special ObjectEventInteractionGetBerryTreeData
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lockall
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BerryTree_EventScript_WaterBerry::
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special ObjectEventInteractionGetBerryName
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message BerryTree_Text_WateredTheBerry
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waitmessage
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special ObjectEventInteractionWaterBerryTree
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special DoWateringBerryTreeAnim
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waitstate
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message BerryTree_Text_PlantIsDelighted
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waitmessage
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waitbuttonpress
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releaseall
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end
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BerryTree_EventScript_PlantBerry::
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special ObjectEventInteractionPlantBerryTree
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incrementgamestat GAME_STAT_PLANTED_BERRIES
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special IncrementDailyPlantedBerries
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special ObjectEventInteractionGetBerryCountString
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message BerryTree_Text_PlantedOneBerry
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waitmessage
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waitbuttonpress
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return
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BerryTree_Text_ItsSoftLoamySoil:
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.string "It's soft, loamy soil.$"
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BerryTree_Text_WantToPlant:
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.string "It's soft, loamy soil.\n"
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.string "Want to plant a BERRY?$"
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BerryTree_Text_PlantedOneBerry:
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.string "{PLAYER} planted one {STR_VAR_1} in\n"
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.string "the soft, loamy soil.$"
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BerryTree_Text_BerryGrowthStage1:
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.string "One {STR_VAR_1} was planted here.$"
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BerryTree_Text_BerryGrowthStage2:
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.string "{STR_VAR_1} has sprouted.$"
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BerryTree_Text_BerryGrowthStage3:
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.string "This {STR_VAR_1} plant is growing taller.$"
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BerryTree_Text_BerryGrowthStage4:
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.string "These {STR_VAR_1} flowers are blooming\n"
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.string "{STR_VAR_2}.$"
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BerryTree_Text_CareAdverbGreat:
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.string "very beautifully$"
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BerryTree_Text_CareAdverbPoor:
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.string "cutely$"
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BerryTree_Text_CareAdverbGood:
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.string "prettily$"
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BerryTree_Text_WantToPick:
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.string "You found {STR_VAR_2} {STR_VAR_1}!\p"
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.string "Do you want to pick the\n"
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.string "{STR_VAR_1}?$"
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BerryTree_Text_PickedTheBerry:
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.string "{PLAYER} picked the {STR_VAR_2} {STR_VAR_1}.$"
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BerryTree_Text_PutAwayBerry:
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.string "{PLAYER} put away the {STR_VAR_1}\n"
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.string "in the BAG's BERRIES POCKET.\p"
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.string "The soil returned to its soft and\n"
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.string "loamy state.$"
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BerryTree_Text_BerryPocketFull:
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.string "The BAG's BERRIES POCKET is full.\p"
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.string "The {STR_VAR_1} couldn't be taken.$"
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BerryTree_Text_BerryLeftUnpicked:
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.string "{PLAYER} left the {STR_VAR_1}\n"
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.string "unpicked.$"
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BerryTree_Text_WantToWater:
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.string "Want to water the {STR_VAR_1} with the\n"
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.string "WAILMER PAIL?$"
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BerryTree_Text_WateredTheBerry:
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.string "{PLAYER} watered the {STR_VAR_1}.$"
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BerryTree_Text_PlantIsDelighted:
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.string "The plant seems to be delighted.$"
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BerryTree_Text_ExclamationPoint:
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.string "!$"
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