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https://github.com/Ninjdai1/pokeemerald.git
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986d3d8b2f
Only one function is left undocumented. I tried to go into the assembly to at least name it, but it clears fields in the save block that aren't even documented yet.
32 lines
899 B
C
32 lines
899 B
C
#ifndef GUARD_FIELD_SPECIALS_H
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#define GUARD_FIELD_SPECIALS_H
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u8 GetLeadMonIndex(void);
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u8 sub_813B260(void);
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u16 get_unknown_box_id(void);
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bool8 InMultiBattleRoom(void);
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void sub_813BF10(void);
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void IncrementBirthIslandRockStepCount(void);
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bool8 sub_813B3B0(void);
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bool8 ShouldDoBrailleRegicePuzzle(void);
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bool32 is_tile_that_overrides_player_control(void);
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bool32 sub_8138120(void);
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bool32 sub_8138168(void);
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bool32 sub_81381B0(void);
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bool32 sub_81381F8(void);
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bool32 CountSSTidalStep(u16 delta);
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u8 GetSSTidalLocation(s8 *mapGroup, s8 *mapNum, s16 *x, s16 *y);
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void sub_813A128(void);
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void sub_813A878(u8 a0);
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u8 sub_813BADC(u8 a0);
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bool8 sub_813B9C0(void);
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void SetShoalItemFlag(u16 v0);
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void UpdateFrontierManiac(u16 a0);
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void UpdateFrontierGambler(u16 a0);
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void ResetCyclingRoadChallengeData(void);
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bool8 warp0_in_pokecenter(void);
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void ResetFanClub(void);
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#endif // GUARD_FIELD_SPECIALS_H
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