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138 lines
5.0 KiB
C
Executable File
138 lines
5.0 KiB
C
Executable File
#include "easy_chat.h"
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#include "easy_chat_group_pokemon.h"
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#include "easy_chat_group_trainer.h"
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#include "easy_chat_group_status.h"
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#include "easy_chat_group_battle.h"
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#include "easy_chat_group_greetings.h"
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#include "easy_chat_group_people.h"
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#include "easy_chat_group_voices.h"
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#include "easy_chat_group_speech.h"
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#include "easy_chat_group_endings.h"
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#include "easy_chat_group_feelings.h"
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#include "easy_chat_group_conditions.h"
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#include "easy_chat_group_actions.h"
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#include "easy_chat_group_lifestyle.h"
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#include "easy_chat_group_hobbies.h"
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#include "easy_chat_group_time.h"
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#include "easy_chat_group_misc.h"
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#include "easy_chat_group_adjectives.h"
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#include "easy_chat_group_events.h"
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#include "easy_chat_group_move_1.h"
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#include "easy_chat_group_move_2.h"
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#include "easy_chat_group_trendy_saying.h"
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#include "easy_chat_group_pokemon2.h"
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const struct EasyChatGroup gEasyChatGroups[] = {
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{
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.wordData = {.valueList = gEasyChatGroup_Pokemon},
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.numWords = ARRAY_COUNT(gEasyChatGroup_Pokemon),
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.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Pokemon),
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},
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{
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.wordData = {.words = gEasyChatGroup_Trainer},
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.numWords = ARRAY_COUNT(gEasyChatGroup_Trainer),
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.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Trainer) - 6, // Excludes Red, Green, Flame, Gold, Leaf, and Silver
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},
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{
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.wordData = {.words = gEasyChatGroup_Status},
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.numWords = ARRAY_COUNT(gEasyChatGroup_Status),
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.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Status),
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},
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{
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.wordData = {.words = gEasyChatGroup_Battle},
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.numWords = ARRAY_COUNT(gEasyChatGroup_Battle),
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.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Battle),
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},
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{
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.wordData = {.words = gEasyChatGroup_Greetings},
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.numWords = ARRAY_COUNT(gEasyChatGroup_Greetings),
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.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Greetings),
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},
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{
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.wordData = {.words = gEasyChatGroup_People},
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.numWords = ARRAY_COUNT(gEasyChatGroup_People),
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.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_People),
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},
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{
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.wordData = {.words = gEasyChatGroup_Voices},
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.numWords = ARRAY_COUNT(gEasyChatGroup_Voices),
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.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Voices),
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},
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{
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.wordData = {.words = gEasyChatGroup_Speech},
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.numWords = ARRAY_COUNT(gEasyChatGroup_Speech),
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.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Speech),
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},
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{
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.wordData = {.words = gEasyChatGroup_Endings},
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.numWords = ARRAY_COUNT(gEasyChatGroup_Endings),
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.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Endings),
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},
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{
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.wordData = {.words = gEasyChatGroup_Feelings},
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.numWords = ARRAY_COUNT(gEasyChatGroup_Feelings),
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.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Feelings),
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},
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{
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.wordData = {.words = gEasyChatGroup_Conditions},
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.numWords = ARRAY_COUNT(gEasyChatGroup_Conditions),
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.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Conditions),
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},
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{
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.wordData = {.words = gEasyChatGroup_Actions},
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.numWords = ARRAY_COUNT(gEasyChatGroup_Actions),
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.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Actions),
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},
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{
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.wordData = {.words = gEasyChatGroup_Lifestyle},
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.numWords = ARRAY_COUNT(gEasyChatGroup_Lifestyle),
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.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Lifestyle),
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},
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{
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.wordData = {.words = gEasyChatGroup_Hobbies},
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.numWords = ARRAY_COUNT(gEasyChatGroup_Hobbies),
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.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Hobbies),
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},
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{
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.wordData = {.words = gEasyChatGroup_Time},
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.numWords = ARRAY_COUNT(gEasyChatGroup_Time),
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.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Time),
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},
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{
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.wordData = {.words = gEasyChatGroup_Misc},
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.numWords = ARRAY_COUNT(gEasyChatGroup_Misc),
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.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Misc),
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},
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{
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.wordData = {.words = gEasyChatGroup_Adjectives},
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.numWords = ARRAY_COUNT(gEasyChatGroup_Adjectives),
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.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Adjectives),
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},
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{
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.wordData = {.words = gEasyChatGroup_Events},
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.numWords = ARRAY_COUNT(gEasyChatGroup_Events),
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.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Events),
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},
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{
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.wordData = {.valueList = gEasyChatGroup_Move1},
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.numWords = ARRAY_COUNT(gEasyChatGroup_Move1),
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.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Move1),
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},
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{
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.wordData = {.valueList = gEasyChatGroup_Move2},
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.numWords = ARRAY_COUNT(gEasyChatGroup_Move2),
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.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Move2),
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},
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{
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.wordData = {.words = gEasyChatGroup_TrendySaying},
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.numWords = ARRAY_COUNT(gEasyChatGroup_TrendySaying),
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.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_TrendySaying),
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},
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{
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.wordData = {.valueList = gEasyChatGroup_Pokemon2},
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.numWords = ARRAY_COUNT(gEasyChatGroup_Pokemon2),
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.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Pokemon2),
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},
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};
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