pokeemerald/asm/macros/map.inc
2018-10-19 14:59:18 -04:00

104 lines
2.1 KiB
C++

.macro map map_id
.byte \map_id >> 8 @ map group
.byte \map_id & 0xFF @ map num
.endm
.macro map_script type, address
.byte \type
.4byte \address
.endm
.macro map_script_2 word1, word2, address
.2byte \word1
.2byte \word2
.4byte \address
.endm
.macro object_event index, gfx, replacement, x, y, elevation, movement_type, x_radius, y_radius, trainer_type, sight_radius_tree_etc, script, event_flag
.byte \index, \gfx, \replacement, 0
.2byte \x
.2byte \y
.byte \elevation, \movement_type, ((\y_radius << 4) | \x_radius), 0
.2byte \trainer_type, \sight_radius_tree_etc
.4byte \script
.2byte \event_flag
.2byte 0
inc _num_npcs
.endm
.macro warp_def x, y, byte, warp, map_id
.2byte \x, \y
.byte \byte, \warp
.byte \map_id & 0xFF @ map num
.byte \map_id >> 8 @ map group
inc _num_warps
.endm
.macro coord_event x, y, elevation, trigger, index, script
.2byte \x, \y
.byte \elevation, 0
.2byte \trigger, \index, 0
.4byte \script
inc _num_traps
.endm
.macro coord_weather_event x, y, elevation, weather
.2byte \x, \y
.byte \elevation, 0
.2byte \weather
.2byte 0, 0
.4byte 0
inc _num_traps
.endm
.macro bg_event x, y, elevation, kind, arg6, arg7, arg8
.2byte \x, \y
.byte \elevation, \kind
.2byte 0
.if \kind < 5
.4byte \arg6
.else
.2byte \arg6
.byte \arg7, \arg8
.endif
inc _num_signs
.endm
.macro bg_hidden_item_event x, y, height, item, flag
bg_event \x, \y, \height, 7, \item, ((\flag) - FLAG_HIDDEN_ITEMS_START), 0
.endm
.macro bg_secret_base_event x, y, height, secret_base_id
bg_event \x, \y, \height, 8, \secret_base_id, 0, 0
.endm
.macro map_events npcs, warps, traps, signs
.byte _num_npcs, _num_warps, _num_traps, _num_signs
.4byte \npcs, \warps, \traps, \signs
reset_map_events
.endm
.macro reset_map_events
.set _num_npcs, 0
.set _num_warps, 0
.set _num_traps, 0
.set _num_signs, 0
.endm
reset_map_events
.equiv connection_down, 1
.equiv connection_up, 2
.equiv connection_left, 3
.equiv connection_right, 4
.equiv connection_dive, 5
.equiv connection_emerge, 6
.macro connection direction, offset, map
.4byte connection_\direction
.4byte \offset
map \map
.space 2
.endm