mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-17 03:57:38 +01:00
6d556f8cf7
clean up constant definitions make tweaks from review
385 lines
13 KiB
PHP
385 lines
13 KiB
PHP
BattleFrontier_BattleFactoryBattleRoom_MapScripts:: @ 825ADAB
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map_script 3, BattleFrontier_BattleFactoryBattleRoom_MapScript1_25ADBB
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map_script 4, BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE00
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map_script 2, BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE31
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.byte 0
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BattleFrontier_BattleFactoryBattleRoom_MapScript1_25ADBB: @ 825ADBB
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setvar VAR_0x8004, 5
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special CallFrontierUtilFunc
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checkplayergender
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compare VAR_RESULT, MALE
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call_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE25
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compare VAR_RESULT, FEMALE
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call_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE2B
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setvar VAR_0x8004, 9
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special CallFrontierUtilFunc
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copyvar VAR_TEMP_F, VAR_RESULT
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compare VAR_RESULT, 0
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goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25ADF3
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end
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BattleFrontier_BattleFactoryBattleRoom_EventScript_25ADF3:: @ 825ADF3
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call BattleFrontier_BattleFactoryBattleRoom_EventScript_242170
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setobjectxyperm 2, 7, 9
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end
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BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE00: @ 825AE00
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE0A
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.2byte 0
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BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE0A:: @ 825AE0A
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setvar VAR_TEMP_1, 1
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hideobjectat EVENT_OBJ_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
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compare VAR_TEMP_F, 0
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goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE24
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hideobjectat 2, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
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BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE24:: @ 825AE24
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end
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BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE25:: @ 825AE25
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setvar VAR_OBJ_GFX_ID_F, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL
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return
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BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE2B:: @ 825AE2B
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setvar VAR_OBJ_GFX_ID_F, EVENT_OBJ_GFX_RIVAL_MAY_NORMAL
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return
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BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE31: @ 825AE31
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE67
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.2byte 0
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BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE3B:: @ 825AE3B
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B1E2, MSGBOX_DEFAULT
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closemessage
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applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_25B18B
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applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B
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applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B
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waitmovement 0
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call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4
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goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEA7
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end
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BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE67:: @ 825AE67
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compare VAR_TEMP_F, 0
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goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE3B
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applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B
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applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B
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waitmovement 0
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call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4
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setvar VAR_0x8004, 11
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special CallBattleFactoryFunction
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removeobject 2
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setobjectxyperm 2, 7, 1
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addobject 2
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applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_25B184
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waitmovement 0
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BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEA7:: @ 825AEA7
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compare VAR_TEMP_F, 0
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goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF9C
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setvar VAR_0x8004, 5
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special CallBattlePalaceFunction
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lockall
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msgbox gStringVar4, MSGBOX_DEFAULT
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waitmessage
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closemessage
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 6
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setvar VAR_0x8006, 0
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special CallFrontierUtilFunc
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special HealPlayerParty
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setvar VAR_0x8004, SPECIAL_BATTLE_FACTORY
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setvar VAR_0x8005, 0
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special DoSpecialTrainerBattle
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waitstate
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switch VAR_RESULT
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case 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF0F
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BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEF8:: @ 825AEF8
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25AEF8:: @ 825AEF8
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 0
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setvar VAR_0x8006, 4
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special CallFrontierUtilFunc
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goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B190
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@ goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B190
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BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF0F:: @ 825AF0F
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 3
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special CallBattleFactoryFunction
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compare VAR_RESULT, 9999
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goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF3E
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addvar VAR_RESULT, 1
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setorcopyvar VAR_0x8006, VAR_RESULT
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 3
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special CallBattleFactoryFunction
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BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF3E:: @ 825AF3E
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call BattleFrontier_BattleFactoryBattleRoom_EventScript_241EBA
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BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF43:: @ 825AF43
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 2
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special CallFrontierUtilFunc
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addvar VAR_RESULT, 1
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 2
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copyvar VAR_0x8006, VAR_RESULT
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special CallFrontierUtilFunc
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switch VAR_RESULT
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case 7, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF85
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setvar VAR_0x8006, 1
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warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 255, 8, 8
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waitstate
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BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF85:: @ 825AF85
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 0
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setvar VAR_0x8006, 3
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special CallFrontierUtilFunc
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goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B190
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BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF9C:: @ 825AF9C
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switch VAR_TEMP_F
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case 2, BattleFrontier_BattleFactoryBattleRoom_EventScript_25B051
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case 3, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AFEF
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case 4, BattleFrontier_BattleFactoryBattleRoom_EventScript_25B07E
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 7
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special CallFrontierUtilFunc
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compare VAR_RESULT, 0
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goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25AFEF
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B1FB, MSGBOX_DEFAULT
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 7
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special CallFrontierUtilFunc
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BattleFrontier_BattleFactoryBattleRoom_EventScript_25AFEF:: @ 825AFEF
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B3F1, MSGBOX_DEFAULT
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call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0
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compare VAR_RESULT, 1
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goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25B00C
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goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEF8
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BattleFrontier_BattleFactoryBattleRoom_EventScript_25B00C:: @ 825B00C
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setvar VAR_0x8004, 12
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special CallFrontierUtilFunc
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compare VAR_RESULT, 0
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goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B42D, MSGBOX_DEFAULT
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closemessage
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applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B182
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waitmovement 0
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playfanfare MUS_ME_SYMBOLGET
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message BattleFrontier_BattleFactoryBattleRoom_Text_25B460
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waitmessage
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waitfanfare
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setvar VAR_0x8004, 13
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special CallFrontierUtilFunc
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B498, MSGBOX_DEFAULT
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goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105
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BattleFrontier_BattleFactoryBattleRoom_EventScript_25B051:: @ 825B051
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 7
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special CallFrontierUtilFunc
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compare VAR_RESULT, 0
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goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25B07E
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B517, MSGBOX_DEFAULT
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 7
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special CallFrontierUtilFunc
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BattleFrontier_BattleFactoryBattleRoom_EventScript_25B07E:: @ 825B07E
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B5CF, MSGBOX_DEFAULT
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call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0
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compare VAR_RESULT, 1
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goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25B09B
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goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEF8
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BattleFrontier_BattleFactoryBattleRoom_EventScript_25B09B:: @ 825B09B
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setvar VAR_0x8004, 12
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special CallFrontierUtilFunc
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compare VAR_RESULT, 2
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goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B5E7, MSGBOX_DEFAULT
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waitmessage
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applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B182
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waitmovement 0
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playfanfare MUS_ME_SYMBOLGET
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message BattleFrontier_BattleFactoryBattleRoom_Text_25B640
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waitmessage
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waitfanfare
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setvar VAR_0x8004, 13
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special CallFrontierUtilFunc
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B66D, MSGBOX_DEFAULT
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goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105
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BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0:: @ 825B0E0
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closemessage
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 6
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setvar VAR_0x8006, 0
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special CallFrontierUtilFunc
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special HealPlayerParty
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setvar VAR_0x8004, SPECIAL_BATTLE_FACTORY
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setvar VAR_0x8005, 0
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special DoSpecialTrainerBattle
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waitstate
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return
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BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105:: @ 825B105
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 3
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special CallBattleFactoryFunction
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compare VAR_RESULT, 9999
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goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF3E
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addvar VAR_RESULT, 1
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setorcopyvar VAR_0x8006, VAR_RESULT
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 3
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special CallBattleFactoryFunction
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 1
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special CallBattleFactoryFunction
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compare VAR_RESULT, 9999
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goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF43
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addvar VAR_RESULT, 1
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 1
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copyvar VAR_0x8006, VAR_RESULT
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special CallBattleFactoryFunction
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 2
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special CallFrontierUtilFunc
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addvar VAR_RESULT, 1
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goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF85
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end
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BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B: @ 825B17B
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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face_right
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step_end
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BattleFrontier_BattleFactoryBattleRoom_Movement_25B182: @ 825B182
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walk_right
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step_end
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BattleFrontier_BattleFactoryBattleRoom_Movement_25B184: @ 825B184
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walk_down
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walk_down
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walk_down
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walk_down
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walk_down
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face_left
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step_end
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BattleFrontier_BattleFactoryBattleRoom_Movement_25B18B: @ 825B18B
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walk_up
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walk_up
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walk_up
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face_left
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step_end
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BattleFrontier_BattleFactoryBattleRoom_EventScript_25B190:: @ 825B190
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B190:: @ 825B190
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copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE
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compare VAR_RESULT, 1
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goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B1AA
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warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 255, 4, 8
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waitstate
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end
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B1AA:: @ 825B1AA
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warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 255, 14, 8
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waitstate
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end
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BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4:: @ 825B1B4
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applymovement 1, BattleFrontier_BattleFactoryBattleRoom_Movement_2725A8
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applymovement 3, BattleFrontier_BattleFactoryBattleRoom_Movement_2725A8
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applymovement 4, BattleFrontier_BattleFactoryBattleRoom_Movement_2725A8
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applymovement 5, BattleFrontier_BattleFactoryBattleRoom_Movement_2725A4
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applymovement 6, BattleFrontier_BattleFactoryBattleRoom_Movement_2725A4
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applymovement 7, BattleFrontier_BattleFactoryBattleRoom_Movement_2725A4
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waitmovement 0
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return
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BattleFrontier_BattleFactoryBattleRoom_Text_25B1E2: @ 825B1E2
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.string "Hey, hey!\n"
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.string "Get a move on!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_25B1FB: @ 825B1FB
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.string "Hey, my name's NOLAND!\n"
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.string "I'm basically in charge of this place,\l"
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.string "which is why I'm the FACTORY HEAD!\p"
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.string "I had a look at your Battle Swap data.\p"
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.string "You seem to have the right idea,\n"
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.string "but you're still square in your head!\p"
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.string "Listen up, okay? Knowledge isn't only\n"
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.string "about reading books or doing desk work.\p"
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.string "Just doing that sort of thing…\n"
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.string "It may as well be useless!\p"
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.string "You have to experience things with\n"
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.string "your heart and your body, understand?\p"
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.string "I'll take you on under the same\n"
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.string "conditions as you.\p"
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.string "I'll be using rental POKéMON, too!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_25B3F1: @ 825B3F1
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.string "Shake out every last bit of your\n"
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.string "knowledge and bring it on!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_25B42D: @ 825B42D
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.string "NOLAND: Smart going!\n"
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.string "Let's see your FRONTIER PASS.$"
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BattleFrontier_BattleFactoryBattleRoom_Text_25B460: @ 825B460
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.string "The Knowledge Symbol was embossed\n"
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.string "on the FRONTIER PASS!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_25B498: @ 825B498
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.string "Heh…\n"
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.string "You're a pretty bright spark…\p"
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.string "Next time, I'll come after you hard.\n"
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.string "No holds barred, understand?\p"
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.string "You keep up your studies!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_25B517: @ 825B517
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.string "NOLAND: Hey, hey! How's it going?\n"
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.string "You keeping up with your studies?\p"
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.string "…Oh?\p"
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.string "You've taken on a harder look than\n"
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.string "the last time I saw you.\p"
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.string "Now, this should be fun!\n"
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.string "I'm getting excited, hey!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_25B5CF: @ 825B5CF
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.string "All right!\n"
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.string "Bring it on!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_25B5E7: @ 825B5E7
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.string "NOLAND: What the…\n"
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.string "You're getting out of my league!\p"
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.string "Sheesh!\n"
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.string "Let's see that FRONTIER PASS!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_25B640: @ 825B640
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.string "The Knowledge Symbol took on\n"
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.string "a golden shine!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_25B66D: @ 825B66D
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.string "Pfft, man!\p"
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.string "That's absolutely the last time\n"
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.string "I lose to you!\p"
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.string "We have to do this again, hey?$"
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