mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 20:47:40 +01:00
1295 lines
34 KiB
C
1295 lines
34 KiB
C
#include "global.h"
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#include "battle_anim.h"
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#include "constants/rgb.h"
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#include "trig.h"
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#include "constants/songs.h"
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#include "sound.h"
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extern void sub_810E2C8(struct Sprite *);
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extern bool8 sub_810B614(struct Task *task, u8 taskId);
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extern void TranslateAnimSpriteToTargetMonLocation(struct Sprite *);
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static void sub_810A1A8(struct Sprite *);
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static void sub_810A1F8(struct Sprite *);
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static void sub_810A214(struct Sprite *);
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static void sub_810A258(struct Sprite *);
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static void sub_810A274(struct Sprite *);
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static void sub_810A308(struct Sprite *);
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static void sub_810A46C(struct Sprite *);
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static void sub_810A4F4(struct Sprite *);
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static void sub_810A56C(struct Sprite *);
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static void sub_810A5BC(struct Sprite *);
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static void sub_810A628(struct Sprite *);
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static void sub_810A6EC(struct Sprite *);
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static void sub_810A75C(struct Sprite *);
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static void sub_810A834(u8 taskId);
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static void sub_810A9DC(struct Sprite *);
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static void sub_810AA2C(struct Sprite *);
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static void sub_810AAB0(struct Sprite *);
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static void sub_810AB78(u8 taskId);
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static void sub_810AC8C(struct Sprite *);
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static void sub_810ACC0(struct Sprite *);
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static void sub_810ACD8(struct Sprite *);
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static void sub_810AD30(struct Sprite *);
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static void sub_810AD98(struct Sprite *);
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static void sub_810ADF8(struct Sprite *);
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static bool8 sub_810B154(struct Task *task, u8 taskId);
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static void sub_810B1F0(struct Sprite *);
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static void sub_810B23C(struct Sprite *);
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static bool8 sub_810B430(struct Task *task, u8 taskId);
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static void sub_810B51C(struct Sprite *);
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const union AnimCmd gUnknown_085956A4[] =
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{
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_FRAME(16, 5),
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ANIMCMD_FRAME(32, 8),
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ANIMCMD_FRAME(48, 5),
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ANIMCMD_FRAME(64, 5),
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ANIMCMD_END,
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};
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const union AnimCmd *const gUnknown_085956BC[] =
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{
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gUnknown_085956A4,
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};
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const struct SpriteTemplate gUnknown_085956C0 =
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{
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.tileTag = ANIM_TAG_LIGHTNING,
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.paletteTag = ANIM_TAG_LIGHTNING,
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.oam = &gUnknown_08524914,
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.anims = gUnknown_085956BC,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_810A1A8,
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};
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const union AffineAnimCmd gUnknown_085956D8[] =
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{
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AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
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AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 20),
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AFFINEANIMCMD_FRAME(0x0, 0x0, -16, 60),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd *const gUnknown_085956F8[] =
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{
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gUnknown_085956D8,
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};
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const struct SpriteTemplate gUnknown_085956FC =
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{
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.tileTag = ANIM_TAG_HANDS_AND_FEET,
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.paletteTag = ANIM_TAG_HANDS_AND_FEET,
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.oam = &gUnknown_08524974,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gUnknown_085956F8,
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.callback = sub_810A214,
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};
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const union AnimCmd gUnknown_08595714[] =
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{
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_FRAME(16, 5),
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ANIMCMD_FRAME(32, 5),
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ANIMCMD_FRAME(48, 5),
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ANIMCMD_FRAME(64, 5),
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ANIMCMD_FRAME(80, 5),
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ANIMCMD_JUMP(0),
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};
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const union AnimCmd *const gUnknown_08595730[] =
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{
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gUnknown_08595714,
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};
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const struct SpriteTemplate gUnknown_08595734 =
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{
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.tileTag = ANIM_TAG_SHOCK,
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.paletteTag = ANIM_TAG_SHOCK,
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.oam = &gUnknown_08524914,
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.anims = gUnknown_08595730,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_810A274,
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};
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const struct SpriteTemplate gBattleAnimSpriteTemplate_859574C =
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{
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.tileTag = ANIM_TAG_SPARK_2,
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.paletteTag = ANIM_TAG_SPARK_2,
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.oam = &gUnknown_0852496C,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_810A308,
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};
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const struct SpriteTemplate gUnknown_08595764 =
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{
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.tileTag = ANIM_TAG_BLACK_BALL_2,
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.paletteTag = ANIM_TAG_BLACK_BALL_2,
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.oam = &gUnknown_0852490C,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = TranslateAnimSpriteToTargetMonLocation,
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};
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const union AffineAnimCmd gUnknown_0859577C[] =
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{
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AFFINEANIMCMD_FRAME(0x0, 0x0, 20, 1),
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AFFINEANIMCMD_JUMP(0),
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};
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const union AffineAnimCmd *const gUnknown_0859578C[] =
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{
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gUnknown_0859577C,
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};
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const struct SpriteTemplate gUnknown_08595790 =
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{
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.tileTag = ANIM_TAG_SPARK_2,
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.paletteTag = ANIM_TAG_SPARK_2,
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.oam = &gUnknown_0852496C,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gUnknown_0859578C,
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.callback = sub_810A46C,
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};
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const union AnimCmd gUnknown_085957A8[] =
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{
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ANIMCMD_FRAME(0, 6),
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ANIMCMD_FRAME(16, 6),
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ANIMCMD_FRAME(32, 6),
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ANIMCMD_JUMP(0),
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};
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const union AnimCmd *const gUnknown_085957B8[] =
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{
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gUnknown_085957A8,
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};
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const union AffineAnimCmd gUnknown_085957BC[] =
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{
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AFFINEANIMCMD_FRAME(0xE8, 0xE8, 0, 0),
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AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 10),
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AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 10),
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AFFINEANIMCMD_JUMP(1),
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};
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const union AffineAnimCmd *const gUnknown_085957DC[] =
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{
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gUnknown_085957BC,
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};
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const struct SpriteTemplate gBattleAnimSpriteTemplate_85957E0 =
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{
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.tileTag = ANIM_TAG_SHOCK_3,
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.paletteTag = ANIM_TAG_SHOCK_3,
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.oam = &gUnknown_08524974,
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.anims = gUnknown_085957B8,
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.images = NULL,
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.affineAnims = gUnknown_085957DC,
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.callback = sub_810A5BC,
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};
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const struct SpriteTemplate gBattleAnimSpriteTemplate_85957F8 =
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{
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.tileTag = ANIM_TAG_SPARK_2,
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.paletteTag = ANIM_TAG_SPARK_2,
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.oam = &gUnknown_0852496C,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gUnknown_0859578C,
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.callback = sub_810A628,
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};
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const struct SpriteTemplate gElectricitySpriteTemplate =
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{
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.tileTag = ANIM_TAG_SPARK_2,
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.paletteTag = ANIM_TAG_SPARK_2,
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.oam = &gUnknown_0852490C,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_810A75C,
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};
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const struct SpriteTemplate gUnknown_08595828 =
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{
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.tileTag = ANIM_TAG_SPARK,
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.paletteTag = ANIM_TAG_SPARK,
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.oam = &gUnknown_08524904,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_810A9DC,
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};
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const struct SpriteTemplate gUnknown_08595840 =
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{
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.tileTag = ANIM_TAG_SPARK_H,
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.paletteTag = ANIM_TAG_SPARK_H,
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.oam = &gUnknown_08524934,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_810AA2C,
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};
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const s8 gUnknown_08595858[][2] =
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{
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{ 58, -60},
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{-56, -36},
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{ 8, -56},
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{-16, 56},
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{ 58, -10},
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{-58, 10},
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{ 48, -18},
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{-8, 56},
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{ 16, -56},
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{-58, -42},
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{ 58, 30},
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{-48, 40},
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{ 12, -48},
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{ 48, -12},
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{-56, 18},
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{ 48, 48},
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};
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const union AnimCmd gUnknown_08595878[] =
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{
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ANIMCMD_FRAME(3, 1),
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ANIMCMD_FRAME(2, 1),
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ANIMCMD_FRAME(1, 1),
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_END,
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};
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const union AnimCmd gUnknown_0859588C[] =
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{
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_FRAME(1, 5),
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ANIMCMD_FRAME(2, 5),
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ANIMCMD_FRAME(3, 5),
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ANIMCMD_END,
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};
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const union AnimCmd *const gUnknown_085958A0[] =
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{
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gUnknown_08595878,
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gUnknown_0859588C,
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};
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const struct SpriteTemplate gUnknown_085958A8 =
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{
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.tileTag = ANIM_TAG_ELECTRIC_ORBS,
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.paletteTag = ANIM_TAG_ELECTRIC_ORBS,
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.oam = &gUnknown_08524904,
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.anims = gUnknown_085958A0,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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};
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const union AffineAnimCmd gUnknown_085958C0[] =
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{
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AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
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AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 60),
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AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
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AFFINEANIMCMD_LOOP(0),
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AFFINEANIMCMD_FRAME(0xFFFC, 0xFFFC, 0, 5),
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AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 5),
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AFFINEANIMCMD_LOOP(10),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd gUnknown_08595900[] =
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{
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AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
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AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 30),
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AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
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AFFINEANIMCMD_FRAME(0xFFFC, 0xFFFC, 0, 5),
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AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 5),
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AFFINEANIMCMD_JUMP(3),
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};
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const union AffineAnimCmd gUnknown_08595930[] =
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{
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AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
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AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 30),
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AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 30),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd *const gUnknown_08595950[] =
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{
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gUnknown_085958C0,
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gUnknown_08595900,
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gUnknown_08595930,
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};
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const struct SpriteTemplate gUnknown_0859595C =
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{
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.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
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.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
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.oam = &gUnknown_08524A9C,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gUnknown_08595950,
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.callback = sub_810ACD8,
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};
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const union AnimCmd gUnknown_08595974[] =
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{
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ANIMCMD_FRAME(0, 3),
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ANIMCMD_FRAME(16, 3),
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ANIMCMD_FRAME(32, 3),
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ANIMCMD_FRAME(48, 3),
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ANIMCMD_END,
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};
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const union AnimCmd *const gUnknown_08595988[] =
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{
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gUnknown_08595974,
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};
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const struct SpriteTemplate gUnknown_0859598C =
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{
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.tileTag = ANIM_TAG_ELECTRICITY,
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.paletteTag = ANIM_TAG_ELECTRICITY,
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.oam = &gUnknown_08524914,
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.anims = gUnknown_08595988,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_810AD30,
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};
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const struct SpriteTemplate gUnknown_085959A4 =
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{
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.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
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.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
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.oam = &gUnknown_08524A9C,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gUnknown_08595950,
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.callback = sub_810AD98,
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};
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const union AnimCmd gUnknown_085959BC[] =
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{
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ANIMCMD_FRAME(0, 3),
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ANIMCMD_END,
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};
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const union AnimCmd gUnknown_085959C4[] =
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{
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ANIMCMD_FRAME(2, 3),
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ANIMCMD_END,
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};
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const union AnimCmd gUnknown_085959CC[] =
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{
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ANIMCMD_FRAME(4, 3),
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ANIMCMD_END,
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};
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const union AnimCmd gUnknown_085959D4[] =
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{
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ANIMCMD_FRAME(6, 3),
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ANIMCMD_END,
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};
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const union AnimCmd *const gUnknown_085959DC[] =
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{
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gUnknown_085959BC,
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gUnknown_085959C4,
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gUnknown_085959CC,
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gUnknown_085959D4,
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};
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const union AffineAnimCmd gUnknown_085959EC[] =
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{
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AFFINEANIMCMD_FRAME(0x100, 0x100, 64, 0),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd *const gUnknown_085959FC[] =
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{
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gUnknown_085959EC,
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};
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const struct SpriteTemplate gUnknown_08595A00 =
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{
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.tileTag = ANIM_TAG_SPARK,
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.paletteTag = ANIM_TAG_SPARK,
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.oam = &gUnknown_08524A04,
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.anims = gUnknown_085959DC,
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.images = NULL,
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.affineAnims = gUnknown_085959FC,
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.callback = sub_810B1F0,
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};
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const struct SpriteTemplate gUnknown_08595A18 =
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{
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.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
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.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
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.oam = &gUnknown_08524A9C,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gUnknown_08595950,
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.callback = sub_810B23C,
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};
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const struct SpriteTemplate gUnknown_08595A30 =
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{
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.tileTag = ANIM_TAG_SPARK,
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.paletteTag = ANIM_TAG_SPARK,
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.oam = &gUnknown_08524904,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_810B51C,
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};
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static void sub_810A1A8(struct Sprite *sprite)
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{
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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sprite->pos1.x -= gBattleAnimArgs[0];
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else
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sprite->pos1.x += gBattleAnimArgs[0];
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sprite->pos1.y += gBattleAnimArgs[1];
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sprite->callback = sub_810A1F8;
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}
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static void sub_810A1F8(struct Sprite *sprite)
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{
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if (sprite->animEnded)
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DestroyAnimSprite(sprite);
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}
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static void sub_810A214(struct Sprite *sprite)
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{
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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sprite->pos1.x -= gBattleAnimArgs[0];
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else
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sprite->pos1.x += gBattleAnimArgs[0];
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sprite->callback = sub_810A258;
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}
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static void sub_810A258(struct Sprite *sprite)
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{
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if (sprite->affineAnimEnded)
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DestroySpriteAndMatrix(sprite);
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}
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static void sub_810A274(struct Sprite *sprite)
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{
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
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|
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
|
{
|
|
sprite->pos1.x -= gBattleAnimArgs[0];
|
|
sprite->pos1.y -= gBattleAnimArgs[1];
|
|
}
|
|
else
|
|
{
|
|
sprite->pos1.x += gBattleAnimArgs[0];
|
|
sprite->pos1.y += gBattleAnimArgs[1];
|
|
}
|
|
sprite->data[0] = 0;
|
|
sprite->data[1] = gBattleAnimArgs[2];
|
|
sprite->data[2] = gBattleAnimArgs[3];
|
|
sprite->data[3] = gBattleAnimArgs[4];
|
|
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
|
sprite->callback = TranslateSpriteInCircleOverDuration;
|
|
}
|
|
|
|
static void sub_810A308(struct Sprite *sprite)
|
|
{
|
|
u8 battler;
|
|
u32 matrixNum;
|
|
s16 sineVal;
|
|
|
|
switch (gBattleAnimArgs[4])
|
|
{
|
|
case 0:
|
|
battler = gBattleAnimAttacker;
|
|
break;
|
|
case 1:
|
|
default:
|
|
battler = gBattleAnimTarget;
|
|
break;
|
|
case 2:
|
|
if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
|
|
battler = gBattleAnimAttacker;
|
|
else
|
|
battler = BATTLE_PARTNER(gBattleAnimAttacker);
|
|
break;
|
|
case 3:
|
|
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
|
|
battler = BATTLE_PARTNER(gBattleAnimTarget);
|
|
else
|
|
battler = gBattleAnimTarget;
|
|
break;
|
|
}
|
|
|
|
if (gBattleAnimArgs[5] == 0)
|
|
{
|
|
sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X);
|
|
sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y);
|
|
}
|
|
else
|
|
{
|
|
sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2);
|
|
sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET);
|
|
}
|
|
|
|
sprite->pos2.x = (gSineTable[gBattleAnimArgs[0]] * gBattleAnimArgs[1]) >> 8;
|
|
sprite->pos2.y = (gSineTable[gBattleAnimArgs[0] + 64] * gBattleAnimArgs[1]) >> 8;
|
|
|
|
if (gBattleAnimArgs[6] & 1)
|
|
sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
|
|
|
|
matrixNum = sprite->oam.matrixNum;
|
|
sineVal = gSineTable[gBattleAnimArgs[2]];
|
|
|
|
gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[gBattleAnimArgs[2] + 64];
|
|
gOamMatrices[matrixNum].b = sineVal;
|
|
gOamMatrices[matrixNum].c = -sineVal;
|
|
|
|
sprite->data[0] = gBattleAnimArgs[3];
|
|
sprite->callback = sub_810E2C8;
|
|
}
|
|
|
|
static void sub_810A46C(struct Sprite *sprite)
|
|
{
|
|
InitSpritePosToAnimAttacker(sprite, 1);
|
|
sprite->data[0] = gBattleAnimArgs[3];
|
|
sprite->data[1] = sprite->pos1.x;
|
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
|
sprite->data[3] = sprite->pos1.y;
|
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
|
InitAnimLinearTranslation(sprite);
|
|
sprite->data[5] = gBattleAnimArgs[2];
|
|
sprite->data[6] = gBattleAnimArgs[5];
|
|
sprite->data[7] = gBattleAnimArgs[4];
|
|
sprite->oam.tileNum += gBattleAnimArgs[6] * 4;
|
|
sprite->callback = sub_810A4F4;
|
|
sub_810A4F4(sprite);
|
|
}
|
|
|
|
static void sub_810A4F4(struct Sprite *sprite)
|
|
{
|
|
if (!AnimTranslateLinear(sprite))
|
|
{
|
|
sprite->pos2.x += Sin(sprite->data[7], sprite->data[5]);
|
|
sprite->pos2.y += Cos(sprite->data[7], sprite->data[5]);
|
|
sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF;
|
|
if(!(sprite->data[7] % 3))
|
|
sprite->invisible ^= 1;
|
|
}
|
|
else
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
static void sub_810A56C(struct Sprite *sprite)
|
|
{
|
|
if (--sprite->data[5] == -1)
|
|
{
|
|
sprite->invisible ^= 1;
|
|
sprite->data[5] = sprite->data[4];
|
|
}
|
|
if (sprite->data[3]-- <= 0)
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
static void sub_810A5BC(struct Sprite *sprite)
|
|
{
|
|
if (IsContest() || GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
|
|
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
|
|
|
|
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[1];
|
|
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
|
|
sprite->data[3] = gBattleAnimArgs[0];
|
|
sprite->data[4] = gBattleAnimArgs[3];
|
|
sprite->data[5] = gBattleAnimArgs[3];
|
|
sprite->callback = sub_810A56C;
|
|
}
|
|
|
|
static void sub_810A628(struct Sprite *sprite)
|
|
{
|
|
u8 battler;
|
|
|
|
sprite->data[0] = gBattleAnimArgs[3];
|
|
if (gBattleAnimArgs[7] & 0x8000)
|
|
battler = gBattleAnimTarget;
|
|
else
|
|
battler = gBattleAnimAttacker;
|
|
|
|
if (IsContest() || GetBattlerSide(battler) == B_SIDE_PLAYER)
|
|
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
|
|
|
|
sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[0];
|
|
sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1];
|
|
|
|
sprite->data[4] = gBattleAnimArgs[7] & 0x7FFF;
|
|
sprite->data[5] = gBattleAnimArgs[2];
|
|
sprite->data[6] = gBattleAnimArgs[5];
|
|
sprite->data[7] = gBattleAnimArgs[4];
|
|
|
|
sprite->oam.tileNum += gBattleAnimArgs[6] * 4;
|
|
sprite->callback = sub_810A6EC;
|
|
sprite->callback(sprite);
|
|
}
|
|
|
|
static void sub_810A6EC(struct Sprite *sprite)
|
|
{
|
|
sprite->pos2.x = Sin(sprite->data[7], sprite->data[5]);
|
|
sprite->pos2.y = Cos(sprite->data[7], sprite->data[5]);
|
|
|
|
sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF;
|
|
if (sprite->data[7] % sprite->data[4] == 0)
|
|
sprite->invisible ^= 1;
|
|
|
|
if (sprite->data[0]-- <= 0)
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
static void sub_810A75C(struct Sprite *sprite)
|
|
{
|
|
InitSpritePosToAnimTarget(sprite, FALSE);
|
|
sprite->oam.tileNum += gBattleAnimArgs[3] * 4;
|
|
|
|
if (gBattleAnimArgs[3] == 1)
|
|
sprite->oam.matrixNum = 8;
|
|
else if (gBattleAnimArgs[3] == 2)
|
|
sprite->oam.matrixNum = 16;
|
|
|
|
sprite->data[0] = gBattleAnimArgs[2];
|
|
sprite->callback = WaitAnimForDuration;
|
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
|
}
|
|
|
|
void sub_810A7DC(u8 taskId)
|
|
{
|
|
gTasks[taskId].data[0] = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[0];
|
|
gTasks[taskId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[1];
|
|
gTasks[taskId].data[2] = gBattleAnimArgs[2];
|
|
gTasks[taskId].func = sub_810A834;
|
|
}
|
|
|
|
static void sub_810A834(u8 taskId)
|
|
{
|
|
u16 r8;
|
|
u16 r2;
|
|
s16 r12;
|
|
u8 spriteId = 0;
|
|
u8 r7 = 0;
|
|
u8 sp = gTasks[taskId].data[2];
|
|
s16 x = gTasks[taskId].data[0];
|
|
s16 y = gTasks[taskId].data[1];
|
|
|
|
if (!gTasks[taskId].data[2])
|
|
{
|
|
r8 = 0;
|
|
r2 = 1;
|
|
r12 = 16;
|
|
}
|
|
else
|
|
{
|
|
r12 = 16;
|
|
r8 = 8;
|
|
r2 = 4;
|
|
}
|
|
|
|
switch (gTasks[taskId].data[10])
|
|
{
|
|
case 0:
|
|
r12 *= 1;
|
|
spriteId = CreateSprite(&gUnknown_08595828, x, y + r12, 2);
|
|
r7++;
|
|
break;
|
|
case 2:
|
|
r12 *= 2;
|
|
r8 += r2;
|
|
spriteId = CreateSprite(&gUnknown_08595828, x, y + r12, 2);
|
|
r7++;
|
|
break;
|
|
case 4:
|
|
r12 *= 3;
|
|
r8 += r2 * 2;
|
|
spriteId = CreateSprite(&gUnknown_08595828, x, y + r12, 2);
|
|
r7++;
|
|
break;
|
|
case 6:
|
|
r12 *= 4;
|
|
r8 += r2 * 3;
|
|
spriteId = CreateSprite(&gUnknown_08595828, x, y + r12, 2);
|
|
r7++;
|
|
break;
|
|
case 8:
|
|
r12 *= 5;
|
|
spriteId = CreateSprite(&gUnknown_08595828, x, y + r12, 2);
|
|
r7++;
|
|
break;
|
|
case 10:
|
|
DestroyAnimVisualTask(taskId);
|
|
return;
|
|
}
|
|
|
|
if (r7)
|
|
{
|
|
gSprites[spriteId].oam.tileNum += r8;
|
|
gSprites[spriteId].data[0] = sp;
|
|
gSprites[spriteId].callback(&gSprites[spriteId]);
|
|
}
|
|
|
|
gTasks[taskId].data[10]++;
|
|
}
|
|
|
|
static void sub_810A9DC(struct Sprite *sprite)
|
|
{
|
|
if (!sprite->data[0])
|
|
{
|
|
sprite->oam.shape = 2;
|
|
sprite->oam.size = 0;
|
|
}
|
|
else
|
|
{
|
|
sprite->oam.shape = 0;
|
|
sprite->oam.size = 1;
|
|
}
|
|
if (++sprite->data[1] == 15)
|
|
DestroySprite(sprite);
|
|
}
|
|
|
|
static void sub_810AA2C(struct Sprite *sprite)
|
|
{
|
|
u8 spriteId;
|
|
|
|
sprite->pos1.x += gBattleAnimArgs[0];
|
|
sprite->pos1.y += gBattleAnimArgs[1];
|
|
spriteId = CreateSprite(&gUnknown_08595840, sprite->pos1.x + 32, sprite->pos1.y, sprite->subpriority);
|
|
gSprites[spriteId].oam.tileNum += 8;
|
|
gAnimVisualTaskCount++;
|
|
gSprites[spriteId].callback = sub_810AAB0;
|
|
sprite->callback = sub_810AAB0;
|
|
}
|
|
|
|
static void sub_810AAB0(struct Sprite *sprite)
|
|
{
|
|
if (++sprite->data[0] == 3)
|
|
{
|
|
sprite->data[0] = 0;
|
|
sprite->invisible ^= 1;
|
|
}
|
|
|
|
if (++sprite->data[1] == 51)
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
void sub_810AAFC(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
if (!gBattleAnimArgs[0])
|
|
{
|
|
task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
|
task->data[15] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
|
}
|
|
else
|
|
{
|
|
task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
|
task->data[15] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
|
}
|
|
|
|
task->data[6] = gBattleAnimArgs[1];
|
|
task->data[7] = 0;
|
|
task->data[8] = 0;
|
|
task->data[9] = 0;
|
|
task->data[10] = 0;
|
|
task->data[11] = gBattleAnimArgs[3];
|
|
task->data[12] = 0;
|
|
task->data[13] = gBattleAnimArgs[2];
|
|
task->func = sub_810AB78;
|
|
}
|
|
|
|
void sub_810AB78(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
if (task->data[6])
|
|
{
|
|
if (++task->data[12] > task->data[13])
|
|
{
|
|
u8 spriteId;
|
|
task->data[12] = 0;
|
|
spriteId = CreateSprite(&gUnknown_085958A8, task->data[14], task->data[15], 2);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
sprite->pos1.x += gUnknown_08595858[task->data[9]][0];
|
|
sprite->pos1.y += gUnknown_08595858[task->data[9]][1];
|
|
|
|
sprite->data[0] = 40 - task->data[8] * 5;
|
|
sprite->data[1] = sprite->pos1.x;
|
|
sprite->data[2] = task->data[14];
|
|
sprite->data[3] = sprite->pos1.y;
|
|
sprite->data[4] = task->data[15];
|
|
sprite->data[5] = taskId;
|
|
|
|
InitAnimLinearTranslation(sprite);
|
|
StoreSpriteCallbackInData6(sprite, sub_810ACC0);
|
|
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
|
|
|
if (++task->data[9] > 15)
|
|
task->data[9] = 0;
|
|
|
|
if (++task->data[10] >= task->data[11])
|
|
{
|
|
task->data[10] = 0;
|
|
if (task->data[8] <= 5)
|
|
task->data[8]++;
|
|
}
|
|
|
|
task->data[7]++;
|
|
task->data[6]--;
|
|
}
|
|
}
|
|
}
|
|
else if(task->data[7] == 0)
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
|
|
static void sub_810AC8C(struct Sprite *sprite)
|
|
{
|
|
if (AnimTranslateLinear(sprite))
|
|
{
|
|
gTasks[sprite->data[5]].data[7]--;
|
|
DestroySprite(sprite);
|
|
}
|
|
}
|
|
|
|
static void sub_810ACC0(struct Sprite *sprite)
|
|
{
|
|
StartSpriteAnim(sprite, 1);
|
|
sprite->callback = sub_810AC8C;
|
|
}
|
|
|
|
static void sub_810ACD8(struct Sprite *sprite)
|
|
{
|
|
if (!gBattleAnimArgs[0])
|
|
{
|
|
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
|
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
|
}
|
|
else
|
|
{
|
|
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
|
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
|
}
|
|
|
|
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
|
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
|
}
|
|
|
|
static void sub_810AD30(struct Sprite *sprite)
|
|
{
|
|
if (!gBattleAnimArgs[0])
|
|
{
|
|
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
|
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
|
}
|
|
else
|
|
{
|
|
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
|
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
|
}
|
|
|
|
sprite->pos2.x = gBattleAnimArgs[1];
|
|
sprite->pos2.y = gBattleAnimArgs[2];
|
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
|
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
|
}
|
|
|
|
static void sub_810AD98(struct Sprite *sprite)
|
|
{
|
|
StartSpriteAffineAnim(sprite, 1);
|
|
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
|
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
|
sprite->data[6] = GetAnimBattlerSpriteId(0);
|
|
sprite->data[7] = 16;
|
|
|
|
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
|
|
sprite->data[7] *= -1;
|
|
|
|
sprite->callback = sub_810ADF8;
|
|
}
|
|
|
|
static void sub_810ADF8(struct Sprite *sprite)
|
|
{
|
|
switch (sprite->data[0])
|
|
{
|
|
case 0:
|
|
if (++sprite->data[1] > 40)
|
|
sprite->data[0]++;
|
|
break;
|
|
case 1:
|
|
sprite->pos1.x += sprite->data[7];
|
|
gSprites[sprite->data[6]].pos2.x += sprite->data[7];
|
|
if ((u16)(sprite->pos1.x + 80) > 400)
|
|
DestroySpriteAndMatrix(sprite);
|
|
}
|
|
}
|
|
|
|
void sub_810AE5C(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
switch (task->data[0])
|
|
{
|
|
case 0:
|
|
task->data[15] = GetAnimBattlerSpriteId(0);
|
|
task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
|
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|
|
{
|
|
task->data[14] = -32;
|
|
task->data[13] = 2;
|
|
}
|
|
else
|
|
{
|
|
task->data[14] = 32;
|
|
task->data[13] = -2;
|
|
}
|
|
|
|
gSprites[task->data[15]].pos2.x = task->data[14];
|
|
task->data[0]++;
|
|
break;
|
|
case 1:
|
|
if (++task->data[1] > 1)
|
|
{
|
|
task->data[1] = 0;
|
|
gSprites[task->data[15]].invisible ^= 1;
|
|
|
|
if (task->data[14])
|
|
{
|
|
task->data[14] += task->data[13];
|
|
gSprites[task->data[15]].pos2.x = task->data[14];
|
|
}
|
|
else
|
|
task->data[0]++;
|
|
|
|
}
|
|
break;
|
|
case 2:
|
|
if (++task->data[1] > 1)
|
|
{
|
|
task->data[1] = 0;
|
|
gSprites[task->data[15]].invisible ^= 1;
|
|
|
|
if (++task->data[2] == 8)
|
|
task->data[0]++;
|
|
}
|
|
break;
|
|
case 3:
|
|
gSprites[task->data[15]].invisible = 0;
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
}
|
|
|
|
void sub_810AFCC(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
switch(task->data[0])
|
|
{
|
|
case 0:
|
|
task->data[1] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1;
|
|
|
|
switch (gBattleAnimArgs[0])
|
|
{
|
|
case 0:
|
|
task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
|
task->data[5] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
|
task->data[4] = (task->data[1] * 128) + 120;
|
|
break;
|
|
case 4:
|
|
task->data[3] = 120 - (task->data[1] * 128);
|
|
task->data[5] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
|
task->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) - (task->data[1] * 32);
|
|
break;
|
|
default:
|
|
if ((gBattleAnimArgs[0] & 1) != 0)
|
|
{
|
|
task->data[3] = 256;
|
|
task->data[4] = -16;
|
|
}
|
|
else
|
|
{
|
|
task->data[3] = -16;
|
|
task->data[4] = 256;
|
|
}
|
|
|
|
if (task->data[1] == 1)
|
|
{
|
|
task->data[5] = 80 - gBattleAnimArgs[0] * 10;
|
|
}
|
|
else
|
|
{
|
|
u16 temp;
|
|
task->data[5] = gBattleAnimArgs[0] * 10 + 40;
|
|
temp = task->data[3];
|
|
task->data[3] = task->data[4];
|
|
task->data[4] = temp;
|
|
}
|
|
}
|
|
|
|
if (task->data[3] < task->data[4])
|
|
{
|
|
task->data[1] = 1;
|
|
task->data[6] = 0;
|
|
}
|
|
else
|
|
{
|
|
task->data[1] = -1;
|
|
task->data[6] = 3;
|
|
}
|
|
|
|
task->data[0]++;
|
|
break;
|
|
case 1:
|
|
if (++task->data[2] > 0)
|
|
{
|
|
task->data[2] = 0;
|
|
if (sub_810B154(task, taskId) || sub_810B154(task, taskId))
|
|
task->data[0]++;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (task->data[7] == 0)
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
}
|
|
|
|
static bool8 sub_810B154(struct Task *task, u8 taskId)
|
|
{
|
|
u8 spriteId = CreateSprite(&gUnknown_08595A00, task->data[3], task->data[5], 35);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
gSprites[spriteId].data[6] = taskId;
|
|
gSprites[spriteId].data[7] = 7;
|
|
task->data[7]++;
|
|
}
|
|
|
|
task->data[6] += task->data[1];
|
|
if (task->data[6] < 0)
|
|
task->data[6] = 3;
|
|
|
|
if (task->data[6] > 3)
|
|
task->data[6] = 0;
|
|
|
|
task->data[3] += task->data[1] * 16;
|
|
|
|
if ((task->data[1] == 1 && task->data[3] >= task->data[4])
|
|
|| (task->data[1] == -1 && task->data[3] <= task->data[4]))
|
|
{
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
static void sub_810B1F0(struct Sprite *sprite)
|
|
{
|
|
if (++sprite->data[0] > 12)
|
|
{
|
|
gTasks[sprite->data[6]].data[sprite->data[7]]--;
|
|
FreeOamMatrix(sprite->oam.matrixNum);
|
|
DestroySprite(sprite);
|
|
}
|
|
}
|
|
|
|
static void sub_810B23C(struct Sprite *sprite)
|
|
{
|
|
switch (sprite->data[0])
|
|
{
|
|
case 0:
|
|
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
|
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
|
StartSpriteAffineAnim(sprite, 2);
|
|
sprite->data[0]++;
|
|
break;
|
|
case 1:
|
|
if (sprite->affineAnimEnded)
|
|
DestroySpriteAndMatrix(sprite);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void sub_810B29C(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
switch (task->data[0])
|
|
{
|
|
case 0:
|
|
task->data[6] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
|
task->data[7] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
|
task->data[8] = 4;
|
|
task->data[10] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
|
task->data[9] = (task->data[10] - task->data[6]) / 5;
|
|
task->data[4] = 7;
|
|
task->data[5] = -1;
|
|
task->data[11] = 12;
|
|
task->data[12] = BattleAnimAdjustPanning(task->data[11] - 76);
|
|
task->data[13] = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
|
|
task->data[14] = task->data[12];
|
|
task->data[15] = (task->data[13] - task->data[12]) / 3;
|
|
task->data[0]++;
|
|
break;
|
|
case 1:
|
|
if (++task->data[1] > 0)
|
|
{
|
|
task->data[1] = 0;
|
|
if (sub_810B430(task, taskId))
|
|
{
|
|
if (task->data[2] == 5)
|
|
task->data[0] = 3;
|
|
else
|
|
task->data[0]++;
|
|
}
|
|
}
|
|
|
|
if (task->data[11])
|
|
task->data[11]--;
|
|
break;
|
|
case 2:
|
|
if (task->data[11])
|
|
task->data[11]--;
|
|
|
|
if (++task->data[1] > 4)
|
|
{
|
|
task->data[1] = 0;
|
|
if (task->data[2] & 1)
|
|
{
|
|
task->data[7] = 4;
|
|
task->data[8] = 68;
|
|
task->data[4] = 0;
|
|
task->data[5] = 1;
|
|
}
|
|
else
|
|
{
|
|
task->data[7] = 68;
|
|
task->data[8] = 4;
|
|
task->data[4] = 7;
|
|
task->data[5] = -1;
|
|
}
|
|
|
|
if (task->data[11])
|
|
task->data[0] = 4;
|
|
else
|
|
task->data[0] = 1;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (task->data[3] == 0)
|
|
DestroyAnimVisualTask(taskId);
|
|
break;
|
|
case 4:
|
|
if (task->data[11])
|
|
task->data[11]--;
|
|
else
|
|
task->data[0] = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static bool8 sub_810B430(struct Task *task, u8 taskId)
|
|
{
|
|
u8 spriteId = CreateSprite(&gUnknown_08595A30, task->data[6], task->data[7], 35);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
gSprites[spriteId].oam.tileNum += task->data[4];
|
|
task->data[4] += task->data[5];
|
|
if (task->data[4] < 0)
|
|
task->data[4] = 7;
|
|
if (task->data[4] > 7)
|
|
task->data[4] = 0;
|
|
|
|
gSprites[spriteId].data[6] = taskId;
|
|
gSprites[spriteId].data[7] = 3;
|
|
task->data[3]++;
|
|
}
|
|
|
|
if (task->data[4] == 0 && task->data[5] > 0)
|
|
{
|
|
task->data[14] += task->data[15];
|
|
PlaySE12WithPanning(SE_W085, task->data[14]);
|
|
}
|
|
|
|
if ((task->data[5] < 0 && task->data[7] <= task->data[8])
|
|
|| (task->data[5] > 0 && task->data[7] >= task->data[8]))
|
|
{
|
|
task->data[2]++;
|
|
task->data[6] += task->data[9];
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
task->data[7] += task->data[5] * 8;
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
static void sub_810B51C(struct Sprite *sprite)
|
|
{
|
|
if (++sprite->data[0] > 12)
|
|
{
|
|
gTasks[sprite->data[6]].data[sprite->data[7]]--;
|
|
DestroySprite(sprite);
|
|
}
|
|
}
|
|
|
|
void sub_810B55C(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
switch (task->data[0])
|
|
{
|
|
case 0:
|
|
task->data[15] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 32;
|
|
task->data[14] = task->data[15];
|
|
while (task->data[14] > 16)
|
|
{
|
|
task->data[14] -= 32;
|
|
}
|
|
|
|
task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
|
task->data[12] = GetBattlerSpriteSubpriority(gBattleAnimTarget) - 2;
|
|
task->data[0]++;
|
|
break;
|
|
case 1:
|
|
if (++task->data[1] > 1)
|
|
{
|
|
task->data[1] = 0;
|
|
if (sub_810B614(task, taskId))
|
|
task->data[0]++;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (task->data[10] == 0)
|
|
DestroyAnimVisualTask(taskId);
|
|
break;
|
|
}
|
|
}
|