pokeemerald/src/electric.c
2018-12-22 18:52:05 +01:00

1295 lines
34 KiB
C

#include "global.h"
#include "battle_anim.h"
#include "constants/rgb.h"
#include "trig.h"
#include "constants/songs.h"
#include "sound.h"
extern void sub_810E2C8(struct Sprite *);
extern bool8 sub_810B614(struct Task *task, u8 taskId);
extern void TranslateAnimSpriteToTargetMonLocation(struct Sprite *);
static void sub_810A1A8(struct Sprite *);
static void sub_810A1F8(struct Sprite *);
static void sub_810A214(struct Sprite *);
static void sub_810A258(struct Sprite *);
static void sub_810A274(struct Sprite *);
static void sub_810A308(struct Sprite *);
static void sub_810A46C(struct Sprite *);
static void sub_810A4F4(struct Sprite *);
static void sub_810A56C(struct Sprite *);
static void sub_810A5BC(struct Sprite *);
static void sub_810A628(struct Sprite *);
static void sub_810A6EC(struct Sprite *);
static void sub_810A75C(struct Sprite *);
static void sub_810A834(u8 taskId);
static void sub_810A9DC(struct Sprite *);
static void sub_810AA2C(struct Sprite *);
static void sub_810AAB0(struct Sprite *);
static void sub_810AB78(u8 taskId);
static void sub_810AC8C(struct Sprite *);
static void sub_810ACC0(struct Sprite *);
static void sub_810ACD8(struct Sprite *);
static void sub_810AD30(struct Sprite *);
static void sub_810AD98(struct Sprite *);
static void sub_810ADF8(struct Sprite *);
static bool8 sub_810B154(struct Task *task, u8 taskId);
static void sub_810B1F0(struct Sprite *);
static void sub_810B23C(struct Sprite *);
static bool8 sub_810B430(struct Task *task, u8 taskId);
static void sub_810B51C(struct Sprite *);
const union AnimCmd gUnknown_085956A4[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(16, 5),
ANIMCMD_FRAME(32, 8),
ANIMCMD_FRAME(48, 5),
ANIMCMD_FRAME(64, 5),
ANIMCMD_END,
};
const union AnimCmd *const gUnknown_085956BC[] =
{
gUnknown_085956A4,
};
const struct SpriteTemplate gUnknown_085956C0 =
{
.tileTag = ANIM_TAG_LIGHTNING,
.paletteTag = ANIM_TAG_LIGHTNING,
.oam = &gUnknown_08524914,
.anims = gUnknown_085956BC,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810A1A8,
};
const union AffineAnimCmd gUnknown_085956D8[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 20),
AFFINEANIMCMD_FRAME(0x0, 0x0, -16, 60),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gUnknown_085956F8[] =
{
gUnknown_085956D8,
};
const struct SpriteTemplate gUnknown_085956FC =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gUnknown_08524974,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_085956F8,
.callback = sub_810A214,
};
const union AnimCmd gUnknown_08595714[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(16, 5),
ANIMCMD_FRAME(32, 5),
ANIMCMD_FRAME(48, 5),
ANIMCMD_FRAME(64, 5),
ANIMCMD_FRAME(80, 5),
ANIMCMD_JUMP(0),
};
const union AnimCmd *const gUnknown_08595730[] =
{
gUnknown_08595714,
};
const struct SpriteTemplate gUnknown_08595734 =
{
.tileTag = ANIM_TAG_SHOCK,
.paletteTag = ANIM_TAG_SHOCK,
.oam = &gUnknown_08524914,
.anims = gUnknown_08595730,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810A274,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_859574C =
{
.tileTag = ANIM_TAG_SPARK_2,
.paletteTag = ANIM_TAG_SPARK_2,
.oam = &gUnknown_0852496C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810A308,
};
const struct SpriteTemplate gUnknown_08595764 =
{
.tileTag = ANIM_TAG_BLACK_BALL_2,
.paletteTag = ANIM_TAG_BLACK_BALL_2,
.oam = &gUnknown_0852490C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = TranslateAnimSpriteToTargetMonLocation,
};
const union AffineAnimCmd gUnknown_0859577C[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 20, 1),
AFFINEANIMCMD_JUMP(0),
};
const union AffineAnimCmd *const gUnknown_0859578C[] =
{
gUnknown_0859577C,
};
const struct SpriteTemplate gUnknown_08595790 =
{
.tileTag = ANIM_TAG_SPARK_2,
.paletteTag = ANIM_TAG_SPARK_2,
.oam = &gUnknown_0852496C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_0859578C,
.callback = sub_810A46C,
};
const union AnimCmd gUnknown_085957A8[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(16, 6),
ANIMCMD_FRAME(32, 6),
ANIMCMD_JUMP(0),
};
const union AnimCmd *const gUnknown_085957B8[] =
{
gUnknown_085957A8,
};
const union AffineAnimCmd gUnknown_085957BC[] =
{
AFFINEANIMCMD_FRAME(0xE8, 0xE8, 0, 0),
AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 10),
AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 10),
AFFINEANIMCMD_JUMP(1),
};
const union AffineAnimCmd *const gUnknown_085957DC[] =
{
gUnknown_085957BC,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_85957E0 =
{
.tileTag = ANIM_TAG_SHOCK_3,
.paletteTag = ANIM_TAG_SHOCK_3,
.oam = &gUnknown_08524974,
.anims = gUnknown_085957B8,
.images = NULL,
.affineAnims = gUnknown_085957DC,
.callback = sub_810A5BC,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_85957F8 =
{
.tileTag = ANIM_TAG_SPARK_2,
.paletteTag = ANIM_TAG_SPARK_2,
.oam = &gUnknown_0852496C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_0859578C,
.callback = sub_810A628,
};
const struct SpriteTemplate gElectricitySpriteTemplate =
{
.tileTag = ANIM_TAG_SPARK_2,
.paletteTag = ANIM_TAG_SPARK_2,
.oam = &gUnknown_0852490C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810A75C,
};
const struct SpriteTemplate gUnknown_08595828 =
{
.tileTag = ANIM_TAG_SPARK,
.paletteTag = ANIM_TAG_SPARK,
.oam = &gUnknown_08524904,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810A9DC,
};
const struct SpriteTemplate gUnknown_08595840 =
{
.tileTag = ANIM_TAG_SPARK_H,
.paletteTag = ANIM_TAG_SPARK_H,
.oam = &gUnknown_08524934,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810AA2C,
};
const s8 gUnknown_08595858[][2] =
{
{ 58, -60},
{-56, -36},
{ 8, -56},
{-16, 56},
{ 58, -10},
{-58, 10},
{ 48, -18},
{-8, 56},
{ 16, -56},
{-58, -42},
{ 58, 30},
{-48, 40},
{ 12, -48},
{ 48, -12},
{-56, 18},
{ 48, 48},
};
const union AnimCmd gUnknown_08595878[] =
{
ANIMCMD_FRAME(3, 1),
ANIMCMD_FRAME(2, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gUnknown_0859588C[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(2, 5),
ANIMCMD_FRAME(3, 5),
ANIMCMD_END,
};
const union AnimCmd *const gUnknown_085958A0[] =
{
gUnknown_08595878,
gUnknown_0859588C,
};
const struct SpriteTemplate gUnknown_085958A8 =
{
.tileTag = ANIM_TAG_ELECTRIC_ORBS,
.paletteTag = ANIM_TAG_ELECTRIC_ORBS,
.oam = &gUnknown_08524904,
.anims = gUnknown_085958A0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
const union AffineAnimCmd gUnknown_085958C0[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 60),
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_LOOP(0),
AFFINEANIMCMD_FRAME(0xFFFC, 0xFFFC, 0, 5),
AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 5),
AFFINEANIMCMD_LOOP(10),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd gUnknown_08595900[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 30),
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0xFFFC, 0xFFFC, 0, 5),
AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 5),
AFFINEANIMCMD_JUMP(3),
};
const union AffineAnimCmd gUnknown_08595930[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 30),
AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 30),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gUnknown_08595950[] =
{
gUnknown_085958C0,
gUnknown_08595900,
gUnknown_08595930,
};
const struct SpriteTemplate gUnknown_0859595C =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.oam = &gUnknown_08524A9C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_08595950,
.callback = sub_810ACD8,
};
const union AnimCmd gUnknown_08595974[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(16, 3),
ANIMCMD_FRAME(32, 3),
ANIMCMD_FRAME(48, 3),
ANIMCMD_END,
};
const union AnimCmd *const gUnknown_08595988[] =
{
gUnknown_08595974,
};
const struct SpriteTemplate gUnknown_0859598C =
{
.tileTag = ANIM_TAG_ELECTRICITY,
.paletteTag = ANIM_TAG_ELECTRICITY,
.oam = &gUnknown_08524914,
.anims = gUnknown_08595988,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810AD30,
};
const struct SpriteTemplate gUnknown_085959A4 =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.oam = &gUnknown_08524A9C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_08595950,
.callback = sub_810AD98,
};
const union AnimCmd gUnknown_085959BC[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_END,
};
const union AnimCmd gUnknown_085959C4[] =
{
ANIMCMD_FRAME(2, 3),
ANIMCMD_END,
};
const union AnimCmd gUnknown_085959CC[] =
{
ANIMCMD_FRAME(4, 3),
ANIMCMD_END,
};
const union AnimCmd gUnknown_085959D4[] =
{
ANIMCMD_FRAME(6, 3),
ANIMCMD_END,
};
const union AnimCmd *const gUnknown_085959DC[] =
{
gUnknown_085959BC,
gUnknown_085959C4,
gUnknown_085959CC,
gUnknown_085959D4,
};
const union AffineAnimCmd gUnknown_085959EC[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 64, 0),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gUnknown_085959FC[] =
{
gUnknown_085959EC,
};
const struct SpriteTemplate gUnknown_08595A00 =
{
.tileTag = ANIM_TAG_SPARK,
.paletteTag = ANIM_TAG_SPARK,
.oam = &gUnknown_08524A04,
.anims = gUnknown_085959DC,
.images = NULL,
.affineAnims = gUnknown_085959FC,
.callback = sub_810B1F0,
};
const struct SpriteTemplate gUnknown_08595A18 =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.oam = &gUnknown_08524A9C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_08595950,
.callback = sub_810B23C,
};
const struct SpriteTemplate gUnknown_08595A30 =
{
.tileTag = ANIM_TAG_SPARK,
.paletteTag = ANIM_TAG_SPARK,
.oam = &gUnknown_08524904,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810B51C,
};
static void sub_810A1A8(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->pos1.x -= gBattleAnimArgs[0];
else
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->callback = sub_810A1F8;
}
static void sub_810A1F8(struct Sprite *sprite)
{
if (sprite->animEnded)
DestroyAnimSprite(sprite);
}
static void sub_810A214(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->pos1.x -= gBattleAnimArgs[0];
else
sprite->pos1.x += gBattleAnimArgs[0];
sprite->callback = sub_810A258;
}
static void sub_810A258(struct Sprite *sprite)
{
if (sprite->affineAnimEnded)
DestroySpriteAndMatrix(sprite);
}
static void sub_810A274(struct Sprite *sprite)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
sprite->pos1.x -= gBattleAnimArgs[0];
sprite->pos1.y -= gBattleAnimArgs[1];
}
else
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
}
sprite->data[0] = 0;
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[2] = gBattleAnimArgs[3];
sprite->data[3] = gBattleAnimArgs[4];
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
sprite->callback = TranslateSpriteInCircleOverDuration;
}
static void sub_810A308(struct Sprite *sprite)
{
u8 battler;
u32 matrixNum;
s16 sineVal;
switch (gBattleAnimArgs[4])
{
case 0:
battler = gBattleAnimAttacker;
break;
case 1:
default:
battler = gBattleAnimTarget;
break;
case 2:
if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
battler = gBattleAnimAttacker;
else
battler = BATTLE_PARTNER(gBattleAnimAttacker);
break;
case 3:
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
battler = BATTLE_PARTNER(gBattleAnimTarget);
else
battler = gBattleAnimTarget;
break;
}
if (gBattleAnimArgs[5] == 0)
{
sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X);
sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y);
}
else
{
sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET);
}
sprite->pos2.x = (gSineTable[gBattleAnimArgs[0]] * gBattleAnimArgs[1]) >> 8;
sprite->pos2.y = (gSineTable[gBattleAnimArgs[0] + 64] * gBattleAnimArgs[1]) >> 8;
if (gBattleAnimArgs[6] & 1)
sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
matrixNum = sprite->oam.matrixNum;
sineVal = gSineTable[gBattleAnimArgs[2]];
gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[gBattleAnimArgs[2] + 64];
gOamMatrices[matrixNum].b = sineVal;
gOamMatrices[matrixNum].c = -sineVal;
sprite->data[0] = gBattleAnimArgs[3];
sprite->callback = sub_810E2C8;
}
static void sub_810A46C(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, 1);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
InitAnimLinearTranslation(sprite);
sprite->data[5] = gBattleAnimArgs[2];
sprite->data[6] = gBattleAnimArgs[5];
sprite->data[7] = gBattleAnimArgs[4];
sprite->oam.tileNum += gBattleAnimArgs[6] * 4;
sprite->callback = sub_810A4F4;
sub_810A4F4(sprite);
}
static void sub_810A4F4(struct Sprite *sprite)
{
if (!AnimTranslateLinear(sprite))
{
sprite->pos2.x += Sin(sprite->data[7], sprite->data[5]);
sprite->pos2.y += Cos(sprite->data[7], sprite->data[5]);
sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF;
if(!(sprite->data[7] % 3))
sprite->invisible ^= 1;
}
else
DestroyAnimSprite(sprite);
}
static void sub_810A56C(struct Sprite *sprite)
{
if (--sprite->data[5] == -1)
{
sprite->invisible ^= 1;
sprite->data[5] = sprite->data[4];
}
if (sprite->data[3]-- <= 0)
DestroyAnimSprite(sprite);
}
static void sub_810A5BC(struct Sprite *sprite)
{
if (IsContest() || GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[1];
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
sprite->data[3] = gBattleAnimArgs[0];
sprite->data[4] = gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[3];
sprite->callback = sub_810A56C;
}
static void sub_810A628(struct Sprite *sprite)
{
u8 battler;
sprite->data[0] = gBattleAnimArgs[3];
if (gBattleAnimArgs[7] & 0x8000)
battler = gBattleAnimTarget;
else
battler = gBattleAnimAttacker;
if (IsContest() || GetBattlerSide(battler) == B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[0];
sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1];
sprite->data[4] = gBattleAnimArgs[7] & 0x7FFF;
sprite->data[5] = gBattleAnimArgs[2];
sprite->data[6] = gBattleAnimArgs[5];
sprite->data[7] = gBattleAnimArgs[4];
sprite->oam.tileNum += gBattleAnimArgs[6] * 4;
sprite->callback = sub_810A6EC;
sprite->callback(sprite);
}
static void sub_810A6EC(struct Sprite *sprite)
{
sprite->pos2.x = Sin(sprite->data[7], sprite->data[5]);
sprite->pos2.y = Cos(sprite->data[7], sprite->data[5]);
sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF;
if (sprite->data[7] % sprite->data[4] == 0)
sprite->invisible ^= 1;
if (sprite->data[0]-- <= 0)
DestroyAnimSprite(sprite);
}
static void sub_810A75C(struct Sprite *sprite)
{
InitSpritePosToAnimTarget(sprite, FALSE);
sprite->oam.tileNum += gBattleAnimArgs[3] * 4;
if (gBattleAnimArgs[3] == 1)
sprite->oam.matrixNum = 8;
else if (gBattleAnimArgs[3] == 2)
sprite->oam.matrixNum = 16;
sprite->data[0] = gBattleAnimArgs[2];
sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
void sub_810A7DC(u8 taskId)
{
gTasks[taskId].data[0] = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[0];
gTasks[taskId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[1];
gTasks[taskId].data[2] = gBattleAnimArgs[2];
gTasks[taskId].func = sub_810A834;
}
static void sub_810A834(u8 taskId)
{
u16 r8;
u16 r2;
s16 r12;
u8 spriteId = 0;
u8 r7 = 0;
u8 sp = gTasks[taskId].data[2];
s16 x = gTasks[taskId].data[0];
s16 y = gTasks[taskId].data[1];
if (!gTasks[taskId].data[2])
{
r8 = 0;
r2 = 1;
r12 = 16;
}
else
{
r12 = 16;
r8 = 8;
r2 = 4;
}
switch (gTasks[taskId].data[10])
{
case 0:
r12 *= 1;
spriteId = CreateSprite(&gUnknown_08595828, x, y + r12, 2);
r7++;
break;
case 2:
r12 *= 2;
r8 += r2;
spriteId = CreateSprite(&gUnknown_08595828, x, y + r12, 2);
r7++;
break;
case 4:
r12 *= 3;
r8 += r2 * 2;
spriteId = CreateSprite(&gUnknown_08595828, x, y + r12, 2);
r7++;
break;
case 6:
r12 *= 4;
r8 += r2 * 3;
spriteId = CreateSprite(&gUnknown_08595828, x, y + r12, 2);
r7++;
break;
case 8:
r12 *= 5;
spriteId = CreateSprite(&gUnknown_08595828, x, y + r12, 2);
r7++;
break;
case 10:
DestroyAnimVisualTask(taskId);
return;
}
if (r7)
{
gSprites[spriteId].oam.tileNum += r8;
gSprites[spriteId].data[0] = sp;
gSprites[spriteId].callback(&gSprites[spriteId]);
}
gTasks[taskId].data[10]++;
}
static void sub_810A9DC(struct Sprite *sprite)
{
if (!sprite->data[0])
{
sprite->oam.shape = 2;
sprite->oam.size = 0;
}
else
{
sprite->oam.shape = 0;
sprite->oam.size = 1;
}
if (++sprite->data[1] == 15)
DestroySprite(sprite);
}
static void sub_810AA2C(struct Sprite *sprite)
{
u8 spriteId;
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
spriteId = CreateSprite(&gUnknown_08595840, sprite->pos1.x + 32, sprite->pos1.y, sprite->subpriority);
gSprites[spriteId].oam.tileNum += 8;
gAnimVisualTaskCount++;
gSprites[spriteId].callback = sub_810AAB0;
sprite->callback = sub_810AAB0;
}
static void sub_810AAB0(struct Sprite *sprite)
{
if (++sprite->data[0] == 3)
{
sprite->data[0] = 0;
sprite->invisible ^= 1;
}
if (++sprite->data[1] == 51)
DestroyAnimSprite(sprite);
}
void sub_810AAFC(u8 taskId)
{
struct Task *task = &gTasks[taskId];
if (!gBattleAnimArgs[0])
{
task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
task->data[15] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
}
else
{
task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
task->data[15] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
}
task->data[6] = gBattleAnimArgs[1];
task->data[7] = 0;
task->data[8] = 0;
task->data[9] = 0;
task->data[10] = 0;
task->data[11] = gBattleAnimArgs[3];
task->data[12] = 0;
task->data[13] = gBattleAnimArgs[2];
task->func = sub_810AB78;
}
void sub_810AB78(u8 taskId)
{
struct Task *task = &gTasks[taskId];
if (task->data[6])
{
if (++task->data[12] > task->data[13])
{
u8 spriteId;
task->data[12] = 0;
spriteId = CreateSprite(&gUnknown_085958A8, task->data[14], task->data[15], 2);
if (spriteId != MAX_SPRITES)
{
struct Sprite *sprite = &gSprites[spriteId];
sprite->pos1.x += gUnknown_08595858[task->data[9]][0];
sprite->pos1.y += gUnknown_08595858[task->data[9]][1];
sprite->data[0] = 40 - task->data[8] * 5;
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = task->data[14];
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = task->data[15];
sprite->data[5] = taskId;
InitAnimLinearTranslation(sprite);
StoreSpriteCallbackInData6(sprite, sub_810ACC0);
sprite->callback = RunStoredCallbackWhenAnimEnds;
if (++task->data[9] > 15)
task->data[9] = 0;
if (++task->data[10] >= task->data[11])
{
task->data[10] = 0;
if (task->data[8] <= 5)
task->data[8]++;
}
task->data[7]++;
task->data[6]--;
}
}
}
else if(task->data[7] == 0)
DestroyAnimVisualTask(taskId);
}
static void sub_810AC8C(struct Sprite *sprite)
{
if (AnimTranslateLinear(sprite))
{
gTasks[sprite->data[5]].data[7]--;
DestroySprite(sprite);
}
}
static void sub_810ACC0(struct Sprite *sprite)
{
StartSpriteAnim(sprite, 1);
sprite->callback = sub_810AC8C;
}
static void sub_810ACD8(struct Sprite *sprite)
{
if (!gBattleAnimArgs[0])
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
}
else
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
}
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
}
static void sub_810AD30(struct Sprite *sprite)
{
if (!gBattleAnimArgs[0])
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
}
else
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
}
sprite->pos2.x = gBattleAnimArgs[1];
sprite->pos2.y = gBattleAnimArgs[2];
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
sprite->callback = RunStoredCallbackWhenAnimEnds;
}
static void sub_810AD98(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, 1);
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->data[6] = GetAnimBattlerSpriteId(0);
sprite->data[7] = 16;
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
sprite->data[7] *= -1;
sprite->callback = sub_810ADF8;
}
static void sub_810ADF8(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
if (++sprite->data[1] > 40)
sprite->data[0]++;
break;
case 1:
sprite->pos1.x += sprite->data[7];
gSprites[sprite->data[6]].pos2.x += sprite->data[7];
if ((u16)(sprite->pos1.x + 80) > 400)
DestroySpriteAndMatrix(sprite);
}
}
void sub_810AE5C(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
task->data[15] = GetAnimBattlerSpriteId(0);
task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
task->data[14] = -32;
task->data[13] = 2;
}
else
{
task->data[14] = 32;
task->data[13] = -2;
}
gSprites[task->data[15]].pos2.x = task->data[14];
task->data[0]++;
break;
case 1:
if (++task->data[1] > 1)
{
task->data[1] = 0;
gSprites[task->data[15]].invisible ^= 1;
if (task->data[14])
{
task->data[14] += task->data[13];
gSprites[task->data[15]].pos2.x = task->data[14];
}
else
task->data[0]++;
}
break;
case 2:
if (++task->data[1] > 1)
{
task->data[1] = 0;
gSprites[task->data[15]].invisible ^= 1;
if (++task->data[2] == 8)
task->data[0]++;
}
break;
case 3:
gSprites[task->data[15]].invisible = 0;
DestroyAnimVisualTask(taskId);
}
}
void sub_810AFCC(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch(task->data[0])
{
case 0:
task->data[1] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1;
switch (gBattleAnimArgs[0])
{
case 0:
task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
task->data[5] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
task->data[4] = (task->data[1] * 128) + 120;
break;
case 4:
task->data[3] = 120 - (task->data[1] * 128);
task->data[5] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
task->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) - (task->data[1] * 32);
break;
default:
if ((gBattleAnimArgs[0] & 1) != 0)
{
task->data[3] = 256;
task->data[4] = -16;
}
else
{
task->data[3] = -16;
task->data[4] = 256;
}
if (task->data[1] == 1)
{
task->data[5] = 80 - gBattleAnimArgs[0] * 10;
}
else
{
u16 temp;
task->data[5] = gBattleAnimArgs[0] * 10 + 40;
temp = task->data[3];
task->data[3] = task->data[4];
task->data[4] = temp;
}
}
if (task->data[3] < task->data[4])
{
task->data[1] = 1;
task->data[6] = 0;
}
else
{
task->data[1] = -1;
task->data[6] = 3;
}
task->data[0]++;
break;
case 1:
if (++task->data[2] > 0)
{
task->data[2] = 0;
if (sub_810B154(task, taskId) || sub_810B154(task, taskId))
task->data[0]++;
}
break;
case 2:
if (task->data[7] == 0)
DestroyAnimVisualTask(taskId);
}
}
static bool8 sub_810B154(struct Task *task, u8 taskId)
{
u8 spriteId = CreateSprite(&gUnknown_08595A00, task->data[3], task->data[5], 35);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[6] = taskId;
gSprites[spriteId].data[7] = 7;
task->data[7]++;
}
task->data[6] += task->data[1];
if (task->data[6] < 0)
task->data[6] = 3;
if (task->data[6] > 3)
task->data[6] = 0;
task->data[3] += task->data[1] * 16;
if ((task->data[1] == 1 && task->data[3] >= task->data[4])
|| (task->data[1] == -1 && task->data[3] <= task->data[4]))
{
return TRUE;
}
else
{
return FALSE;
}
}
static void sub_810B1F0(struct Sprite *sprite)
{
if (++sprite->data[0] > 12)
{
gTasks[sprite->data[6]].data[sprite->data[7]]--;
FreeOamMatrix(sprite->oam.matrixNum);
DestroySprite(sprite);
}
}
static void sub_810B23C(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
StartSpriteAffineAnim(sprite, 2);
sprite->data[0]++;
break;
case 1:
if (sprite->affineAnimEnded)
DestroySpriteAndMatrix(sprite);
break;
}
}
void sub_810B29C(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
task->data[6] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
task->data[7] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
task->data[8] = 4;
task->data[10] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
task->data[9] = (task->data[10] - task->data[6]) / 5;
task->data[4] = 7;
task->data[5] = -1;
task->data[11] = 12;
task->data[12] = BattleAnimAdjustPanning(task->data[11] - 76);
task->data[13] = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
task->data[14] = task->data[12];
task->data[15] = (task->data[13] - task->data[12]) / 3;
task->data[0]++;
break;
case 1:
if (++task->data[1] > 0)
{
task->data[1] = 0;
if (sub_810B430(task, taskId))
{
if (task->data[2] == 5)
task->data[0] = 3;
else
task->data[0]++;
}
}
if (task->data[11])
task->data[11]--;
break;
case 2:
if (task->data[11])
task->data[11]--;
if (++task->data[1] > 4)
{
task->data[1] = 0;
if (task->data[2] & 1)
{
task->data[7] = 4;
task->data[8] = 68;
task->data[4] = 0;
task->data[5] = 1;
}
else
{
task->data[7] = 68;
task->data[8] = 4;
task->data[4] = 7;
task->data[5] = -1;
}
if (task->data[11])
task->data[0] = 4;
else
task->data[0] = 1;
}
break;
case 3:
if (task->data[3] == 0)
DestroyAnimVisualTask(taskId);
break;
case 4:
if (task->data[11])
task->data[11]--;
else
task->data[0] = 1;
break;
}
}
static bool8 sub_810B430(struct Task *task, u8 taskId)
{
u8 spriteId = CreateSprite(&gUnknown_08595A30, task->data[6], task->data[7], 35);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].oam.tileNum += task->data[4];
task->data[4] += task->data[5];
if (task->data[4] < 0)
task->data[4] = 7;
if (task->data[4] > 7)
task->data[4] = 0;
gSprites[spriteId].data[6] = taskId;
gSprites[spriteId].data[7] = 3;
task->data[3]++;
}
if (task->data[4] == 0 && task->data[5] > 0)
{
task->data[14] += task->data[15];
PlaySE12WithPanning(SE_W085, task->data[14]);
}
if ((task->data[5] < 0 && task->data[7] <= task->data[8])
|| (task->data[5] > 0 && task->data[7] >= task->data[8]))
{
task->data[2]++;
task->data[6] += task->data[9];
return TRUE;
}
else
{
task->data[7] += task->data[5] * 8;
return FALSE;
}
}
static void sub_810B51C(struct Sprite *sprite)
{
if (++sprite->data[0] > 12)
{
gTasks[sprite->data[6]].data[sprite->data[7]]--;
DestroySprite(sprite);
}
}
void sub_810B55C(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
task->data[15] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 32;
task->data[14] = task->data[15];
while (task->data[14] > 16)
{
task->data[14] -= 32;
}
task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
task->data[12] = GetBattlerSpriteSubpriority(gBattleAnimTarget) - 2;
task->data[0]++;
break;
case 1:
if (++task->data[1] > 1)
{
task->data[1] = 0;
if (sub_810B614(task, taskId))
task->data[0]++;
}
break;
case 2:
if (task->data[10] == 0)
DestroyAnimVisualTask(taskId);
break;
}
}