pokeemerald/include/pokenav.h
2018-08-12 14:28:15 -07:00

33 lines
935 B
C

#ifndef GUARD_POKENAV_H
#define GUARD_POKENAV_H
#include "player_pc.h"
#include "list_menu.h"
bool8 sub_81D5C18(void);
bool8 sub_81D20BC(void *arg0);
bool8 sub_81D312C(void *arg0);
void sub_81D1ED4(void *arg0);
void sub_81D2108(void *arg0);
void sub_81D20AC(void *arg0);
void sub_81D2230(void *arg0);
void sub_81D3464(void *arg0);
void sub_81D3480(void *arg0, u8 arg1);
void sub_81D2754(void *arg0, void *arg1);
void sub_81D1F84(void *arg0, void *arg1, void *arg2);
const u8 *sub_81D62AC(void);
u8 sub_81D1C84(u8);
u8 sub_81D1DC0(struct PlayerPCItemPageStruct *);
void sub_81D1E90(struct PlayerPCItemPageStruct *);
void sub_81D1EC0(void);
void sub_81D1D04(u8);
bool8 sub_81D1C44(u8);
void sub_81D5FB4(u16*);
bool8 sub_81D4A58(struct EventObject*);
void sub_81D2BF4(u8 *);
u16 sub_81D2C3C(void);
void sub_81D2C50(void);
u8 sub_81D28C8(const struct ListMenuItem *items, u16 numChoices);
void sub_81D2824(u16);
#endif //GUARD_POKENAV_H