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https://github.com/Ninjdai1/pokeemerald.git
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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
14 lines
826 B
SQL
14 lines
826 B
SQL
VerdanturfTown_Mart_EventObjects: @ 852E790
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object_event 1, EVENT_OBJ_GFX_MART_EMPLOYEE, 0, 1, 3, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, VerdanturfTown_Mart_EventScript_202587, 0
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object_event 2, EVENT_OBJ_GFX_BOY_2, 0, 5, 4, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, VerdanturfTown_Mart_EventScript_2025BA, 0
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object_event 3, EVENT_OBJ_GFX_EXPERT_F, 0, 8, 5, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, VerdanturfTown_Mart_EventScript_2025C3, 0
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object_event 4, EVENT_OBJ_GFX_LASS, 0, 3, 2, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, VerdanturfTown_Mart_EventScript_2025CC, 0
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VerdanturfTown_Mart_MapWarps: @ 852E7F0
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warp_def 3, 7, 0, 1, MAP_VERDANTURF_TOWN
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warp_def 4, 7, 0, 1, MAP_VERDANTURF_TOWN
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VerdanturfTown_Mart_MapEvents:: @ 852E800
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map_events VerdanturfTown_Mart_EventObjects, VerdanturfTown_Mart_MapWarps, 0x0, 0x0
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