pokeemerald/data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc

347 lines
13 KiB
PHP

BattleFrontier_BattleFactoryBattleRoom_MapScripts:: @ 825ADAB
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleFactoryBattleRoom_MapScript1_25ADBB
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE00
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE31
.byte 0
BattleFrontier_BattleFactoryBattleRoom_MapScript1_25ADBB: @ 825ADBB
frontier_settrainers
checkplayergender
compare VAR_RESULT, MALE
call_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE25
compare VAR_RESULT, FEMALE
call_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE2B
frontier_getbrainstatus
copyvar VAR_TEMP_F, VAR_RESULT
compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25ADF3
end
BattleFrontier_BattleFactoryBattleRoom_EventScript_25ADF3:: @ 825ADF3
call BattleFrontier_EventScript_SetBrainObjectGfx
setobjectxyperm 2, 7, 9
end
BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE00: @ 825AE00
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE0A
.2byte 0
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE0A:: @ 825AE0A
setvar VAR_TEMP_1, 1
hideobjectat EVENT_OBJ_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
compare VAR_TEMP_F, 0
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE24
hideobjectat 2, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE24:: @ 825AE24
end
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE25:: @ 825AE25
setvar VAR_OBJ_GFX_ID_F, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL
return
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE2B:: @ 825AE2B
setvar VAR_OBJ_GFX_ID_F, EVENT_OBJ_GFX_RIVAL_MAY_NORMAL
return
BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE31: @ 825AE31
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE67
.2byte 0
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE3B:: @ 825AE3B
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B1E2, MSGBOX_DEFAULT
closemessage
applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_25B18B
applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B
waitmovement 0
call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEA7
end
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE67:: @ 825AE67
compare VAR_TEMP_F, 0
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE3B
applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B
waitmovement 0
call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4
setvar VAR_0x8004, 11
special CallBattleFactoryFunction
removeobject 2
setobjectxyperm 2, 7, 1
addobject 2
applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_25B184
waitmovement 0
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEA7:: @ 825AEA7
compare VAR_TEMP_F, 0
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF9C
setvar VAR_0x8004, 5
special CallBattlePalaceFunction
lockall
msgbox gStringVar4, MSGBOX_DEFAULT
waitmessage
closemessage
frontier_set FRONTIER_DATA_6, 0
special HealPlayerParty
setvar VAR_0x8004, SPECIAL_BATTLE_FACTORY
setvar VAR_0x8005, 0
special DoSpecialTrainerBattle
waitstate
switch VAR_RESULT
case 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF0F
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEF8:: @ 825AEF8
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25AEF8:: @ 825AEF8
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B190
@ goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B190
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF0F:: @ 825AF0F
setvar VAR_0x8004, 1
setvar VAR_0x8005, 3
special CallBattleFactoryFunction
compare VAR_RESULT, MAX_STREAK
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF3E
addvar VAR_RESULT, 1
setorcopyvar VAR_0x8006, VAR_RESULT
setvar VAR_0x8004, 2
setvar VAR_0x8005, 3
special CallBattleFactoryFunction
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF3E:: @ 825AF3E
call BattleFrontier_EventScript_IncrementWinStreak
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF43:: @ 825AF43
frontier_get FRONTIER_DATA_BATTLE_NUM
addvar VAR_RESULT, 1
frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
switch VAR_RESULT
case 7, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF85
setvar VAR_0x8006, 1
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 255, 8, 8
waitstate
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF85:: @ 825AF85
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B190
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF9C:: @ 825AF9C
switch VAR_TEMP_F
case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleFactoryBattleRoom_EventScript_25B051
case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AFEF
case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleFactoryBattleRoom_EventScript_25B07E
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
compare VAR_RESULT, FALSE
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25AFEF
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B1FB, MSGBOX_DEFAULT
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AFEF:: @ 825AFEF
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B3F1, MSGBOX_DEFAULT
call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0
compare VAR_RESULT, 1
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25B00C
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEF8
BattleFrontier_BattleFactoryBattleRoom_EventScript_25B00C:: @ 825B00C
frontier_getsymbols
compare VAR_RESULT, 0
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B42D, MSGBOX_DEFAULT
closemessage
applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B182
waitmovement 0
playfanfare MUS_ME_SYMBOLGET
message BattleFrontier_BattleFactoryBattleRoom_Text_25B460
waitmessage
waitfanfare
frontier_givesymbol
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B498, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105
BattleFrontier_BattleFactoryBattleRoom_EventScript_25B051:: @ 825B051
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
compare VAR_RESULT, FALSE
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25B07E
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B517, MSGBOX_DEFAULT
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
BattleFrontier_BattleFactoryBattleRoom_EventScript_25B07E:: @ 825B07E
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B5CF, MSGBOX_DEFAULT
call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0
compare VAR_RESULT, 1
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25B09B
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEF8
BattleFrontier_BattleFactoryBattleRoom_EventScript_25B09B:: @ 825B09B
frontier_getsymbols
compare VAR_RESULT, 2
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B5E7, MSGBOX_DEFAULT
waitmessage
applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B182
waitmovement 0
playfanfare MUS_ME_SYMBOLGET
message BattleFrontier_BattleFactoryBattleRoom_Text_25B640
waitmessage
waitfanfare
frontier_givesymbol
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B66D, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105
BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0:: @ 825B0E0
closemessage
frontier_set FRONTIER_DATA_6, 0
special HealPlayerParty
setvar VAR_0x8004, SPECIAL_BATTLE_FACTORY
setvar VAR_0x8005, 0
special DoSpecialTrainerBattle
waitstate
return
BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105:: @ 825B105
setvar VAR_0x8004, 1
setvar VAR_0x8005, 3
special CallBattleFactoryFunction
compare VAR_RESULT, MAX_STREAK
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF3E
addvar VAR_RESULT, 1
setorcopyvar VAR_0x8006, VAR_RESULT
setvar VAR_0x8004, 2
setvar VAR_0x8005, 3
special CallBattleFactoryFunction
setvar VAR_0x8004, 1
setvar VAR_0x8005, 1
special CallBattleFactoryFunction
compare VAR_RESULT, MAX_STREAK
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF43
addvar VAR_RESULT, 1
setvar VAR_0x8004, 2
setvar VAR_0x8005, 1
copyvar VAR_0x8006, VAR_RESULT
special CallBattleFactoryFunction
frontier_get FRONTIER_DATA_BATTLE_NUM
addvar VAR_RESULT, 1
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF85
end
BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B: @ 825B17B
walk_up
walk_up
walk_up
walk_up
walk_up
face_right
step_end
BattleFrontier_BattleFactoryBattleRoom_Movement_25B182: @ 825B182
walk_right
step_end
BattleFrontier_BattleFactoryBattleRoom_Movement_25B184: @ 825B184
walk_down
walk_down
walk_down
walk_down
walk_down
face_left
step_end
BattleFrontier_BattleFactoryBattleRoom_Movement_25B18B: @ 825B18B
walk_up
walk_up
walk_up
face_left
step_end
BattleFrontier_BattleFactoryBattleRoom_EventScript_25B190:: @ 825B190
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B190:: @ 825B190
copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE
compare VAR_RESULT, FRONTIER_MODE_DOUBLES
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B1AA
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 255, 4, 8
waitstate
end
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B1AA:: @ 825B1AA
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 255, 14, 8
waitstate
end
BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4:: @ 825B1B4
applymovement 1, Common_Movement_WalkInPlaceFastestRight
applymovement 3, Common_Movement_WalkInPlaceFastestRight
applymovement 4, Common_Movement_WalkInPlaceFastestRight
applymovement 5, Common_Movement_WalkInPlaceFastestLeft
applymovement 6, Common_Movement_WalkInPlaceFastestLeft
applymovement 7, Common_Movement_WalkInPlaceFastestLeft
waitmovement 0
return
BattleFrontier_BattleFactoryBattleRoom_Text_25B1E2: @ 825B1E2
.string "Hey, hey!\n"
.string "Get a move on!$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B1FB: @ 825B1FB
.string "Hey, my name's NOLAND!\n"
.string "I'm basically in charge of this place,\l"
.string "which is why I'm the FACTORY HEAD!\p"
.string "I had a look at your Battle Swap data.\p"
.string "You seem to have the right idea,\n"
.string "but you're still square in your head!\p"
.string "Listen up, okay? Knowledge isn't only\n"
.string "about reading books or doing desk work.\p"
.string "Just doing that sort of thing…\n"
.string "It may as well be useless!\p"
.string "You have to experience things with\n"
.string "your heart and your body, understand?\p"
.string "I'll take you on under the same\n"
.string "conditions as you.\p"
.string "I'll be using rental POKéMON, too!$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B3F1: @ 825B3F1
.string "Shake out every last bit of your\n"
.string "knowledge and bring it on!$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B42D: @ 825B42D
.string "NOLAND: Smart going!\n"
.string "Let's see your FRONTIER PASS.$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B460: @ 825B460
.string "The Knowledge Symbol was embossed\n"
.string "on the FRONTIER PASS!$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B498: @ 825B498
.string "Heh…\n"
.string "You're a pretty bright spark…\p"
.string "Next time, I'll come after you hard.\n"
.string "No holds barred, understand?\p"
.string "You keep up your studies!$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B517: @ 825B517
.string "NOLAND: Hey, hey! How's it going?\n"
.string "You keeping up with your studies?\p"
.string "…Oh?\p"
.string "You've taken on a harder look than\n"
.string "the last time I saw you.\p"
.string "Now, this should be fun!\n"
.string "I'm getting excited, hey!$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B5CF: @ 825B5CF
.string "All right!\n"
.string "Bring it on!$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B5E7: @ 825B5E7
.string "NOLAND: What the…\n"
.string "You're getting out of my league!\p"
.string "Sheesh!\n"
.string "Let's see that FRONTIER PASS!$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B640: @ 825B640
.string "The Knowledge Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B66D: @ 825B66D
.string "Pfft, man!\p"
.string "That's absolutely the last time\n"
.string "I lose to you!\p"
.string "We have to do this again, hey?$"