pokeemerald/include/constants/battle_pike.h

61 lines
2.4 KiB
C

#ifndef GUARD_CONSTANTS_BATTLE_PIKE_H
#define GUARD_CONSTANTS_BATTLE_PIKE_H
#define PIKE_ROOM_SINGLE_BATTLE 0
#define PIKE_ROOM_HEAL_FULL 1
#define PIKE_ROOM_NPC 2
#define PIKE_ROOM_STATUS 3
#define PIKE_ROOM_HEAL_PART 4
#define PIKE_ROOM_WILD_MONS 5
#define PIKE_ROOM_HARD_BATTLE 6
#define PIKE_ROOM_DOUBLE_BATTLE 7
#define PIKE_ROOM_BRAIN 8
#define NUM_PIKE_ROOM_TYPES 9
#define PIKE_ROOM_LEFT 0
#define PIKE_ROOM_CENTER 1
#define PIKE_ROOM_RIGHT 2
#define PIKE_HINT_NOSTALGIA 0
#define PIKE_HINT_WHISPERING 1
#define PIKE_HINT_POKEMON 2
#define PIKE_HINT_PEOPLE 3
#define PIKE_HINT_BRAIN 4
// For the room with a status effect.
#define PIKE_STATUS_KIRLIA 0
#define PIKE_STATUS_DUSCLOPS 1
// Function IDs for sBattlePikeFunctions / CallBattlePikeFunction
#define BATTLE_PIKE_FUNC_SET_ROOM_TYPE 0
#define BATTLE_PIKE_FUNC_GET_DATA 1
#define BATTLE_PIKE_FUNC_SET_DATA 2
#define BATTLE_PIKE_FUNC_IS_FINAL_ROOM 3
#define BATTLE_PIKE_FUNC_SET_ROOM_OBJECTS 4
#define BATTLE_PIKE_FUNC_GET_ROOM_TYPE 5
#define BATTLE_PIKE_FUNC_6 6
#define BATTLE_PIKE_FUNC_7 7
#define BATTLE_PIKE_FUNC_8 8
#define BATTLE_PIKE_FUNC_NULL_9 9
#define BATTLE_PIKE_FUNC_NULL_10 10
#define BATTLE_PIKE_FUNC_GET_ROOM_STATUS 11
#define BATTLE_PIKE_FUNC_GET_ROOM_STATUS_MON 12
#define BATTLE_PIKE_FUNC_HEAL_ONE_TWO_MONS 13
#define BATTLE_PIKE_FUNC_BUFFER_NPC_MSG 14
#define BATTLE_PIKE_FUNC_STATUS_SCREEN_FADE 15
#define BATTLE_PIKE_FUNC_IS_IN 16
#define BATTLE_PIKE_FUNC_SET_HINT_ROOM 17
#define BATTLE_PIKE_FUNC_GET_HINT_ROOM_ID 18
#define BATTLE_PIKE_FUNC_GET_ROOM_TYPE_HINT 19
#define BATTLE_PIKE_FUNC_CLEAR_TRAINER_IDS 20
#define BATTLE_PIKE_FUNC_BUFFER_RECORD_MIX_MSG 21
#define BATTLE_PIKE_FUNC_GET_QUEEN_FIGHT_TYPE 22
#define BATTLE_PIKE_FUNC_HEAL_MONS_BEFORE_QUEEN 23
#define BATTLE_PIKE_FUNC_SET_HEALING_ROOMS_DISABLED 24
#define BATTLE_PIKE_FUNC_IS_PARTY_FULL_HEALTH 25
#define BATTLE_PIKE_FUNC_SAVE_MON_HELD_ITEMS 26
#define BATTLE_PIKE_FUNC_LOAD_MON_HELD_ITEMS 27
#define BATTLE_PIKE_FUNC_INIT_CHALLENGE 28
#endif // GUARD_CONSTANTS_BATTLE_PIKE_H