pokeemerald/data/maps/MauvilleCity_Gym/scripts.inc
2020-08-20 19:06:14 -04:00

431 lines
15 KiB
PHP

MauvilleCity_Gym_MapScripts:: @ 820DD6E
map_script MAP_SCRIPT_ON_LOAD, MauvilleCity_Gym_OnLoad
.byte 0
MauvilleCity_Gym_OnLoad: @ 820DD74
goto_if_set FLAG_DEFEATED_MAUVILLE_GYM, MauvilleCity_Gym_EventScript_DeactivatePuzzle
switch VAR_MAUVILLE_GYM_STATE
case 0, MauvilleCity_Gym_EventScript_UpdateBarriers
case 1, MauvilleCity_Gym_EventScript_Switch1Pressed
case 2, MauvilleCity_Gym_EventScript_Switch2Pressed
case 3, MauvilleCity_Gym_EventScript_Switch3Pressed
case 4, MauvilleCity_Gym_EventScript_Switch4Pressed
end
MauvilleCity_Gym_EventScript_UpdateBarriers:: @ 820DDBA
goto_if_set FLAG_MAUVILLE_GYM_BARRIERS_STATE, MauvilleCity_Gym_EventScript_SetAltBarriers
end
MauvilleCity_Gym_EventScript_SetAltBarriers:: @ 820DDC4
setmetatile 3, 11, METATILE_MauvilleGym_RedBeamV1_On, 1
setmetatile 3, 12, METATILE_MauvilleGym_RedBeamV2_On, 1
setmetatile 3, 13, METATILE_MauvilleGym_PoleTop_On, 1
setmetatile 4, 10, METATILE_MauvilleGym_RedBeamH1_On, 0
setmetatile 5, 10, METATILE_MauvilleGym_RedBeamH2_On, 0
setmetatile 4, 11, METATILE_MauvilleGym_RedBeamH3_On, 1
setmetatile 5, 11, METATILE_MauvilleGym_RedBeamH4_On, 1
setmetatile 7, 10, METATILE_MauvilleGym_RedBeamH1_On, 0
setmetatile 8, 10, METATILE_MauvilleGym_RedBeamH2_On, 0
setmetatile 7, 11, METATILE_MauvilleGym_RedBeamH3_On, 1
setmetatile 8, 11, METATILE_MauvilleGym_RedBeamH4_On, 1
setmetatile 4, 13, METATILE_MauvilleGym_GreenBeamH1_Off, 0
setmetatile 5, 13, METATILE_MauvilleGym_GreenBeamH2_Off, 0
setmetatile 4, 14, METATILE_MauvilleGym_GreenBeamH3_Off, 0
setmetatile 5, 14, METATILE_MauvilleGym_GreenBeamH4_Off, 0
setmetatile 1, 10, METATILE_MauvilleGym_GreenBeamH1_Off, 0
setmetatile 2, 10, METATILE_MauvilleGym_GreenBeamH2_Off, 0
setmetatile 1, 11, METATILE_MauvilleGym_GreenBeamH3_Off, 0
setmetatile 2, 11, METATILE_MauvilleGym_GreenBeamH4_Off, 0
setmetatile 6, 8, METATILE_MauvilleGym_PoleBottom_On, 1
setmetatile 6, 9, METATILE_MauvilleGym_FloorTile, 0
setmetatile 6, 10, METATILE_MauvilleGym_PoleTop_Off, 0
setmetatile 4, 6, METATILE_MauvilleGym_GreenBeamH1_Off, 0
setmetatile 5, 6, METATILE_MauvilleGym_GreenBeamH2_Off, 0
setmetatile 4, 7, METATILE_MauvilleGym_GreenBeamH3_Off, 0
setmetatile 5, 7, METATILE_MauvilleGym_GreenBeamH4_Off, 0
end
MauvilleCity_Gym_EventScript_Switch1Pressed:: @ 820DEAF
setvar VAR_0x8004, 0
special MauvilleGymPressSwitch
goto MauvilleCity_Gym_EventScript_UpdateBarriers
end
MauvilleCity_Gym_EventScript_Switch2Pressed:: @ 820DEBD
setvar VAR_0x8004, 1
special MauvilleGymPressSwitch
goto MauvilleCity_Gym_EventScript_UpdateBarriers
end
MauvilleCity_Gym_EventScript_Switch3Pressed:: @ 820DECB
setvar VAR_0x8004, 2
special MauvilleGymPressSwitch
goto MauvilleCity_Gym_EventScript_UpdateBarriers
end
MauvilleCity_Gym_EventScript_Switch4Pressed:: @ 820DED9
setvar VAR_0x8004, 3
special MauvilleGymPressSwitch
goto MauvilleCity_Gym_EventScript_UpdateBarriers
end
MauvilleCity_Gym_EventScript_DeactivatePuzzle:: @ 820DEE7
special MauvilleGymDeactivatePuzzle
end
MauvilleCity_Gym_EventScript_Wattson:: @ 820DEEB
trainerbattle_single TRAINER_WATTSON_1, MauvilleCity_Gym_Text_WattsonIntro, MauvilleCity_Gym_Text_WattsonDefeat, MauvilleCity_Gym_EventScript_WattsonDefeated, NO_MUSIC
specialvar VAR_RESULT, ShouldTryRematchBattle
compare VAR_RESULT, TRUE
goto_if_eq MauvilleCity_Gym_EventScript_WattsonRematch
goto_if_unset FLAG_RECEIVED_TM34, MauvilleCity_Gym_EventScript_GiveShockWave2
compare VAR_NEW_MAUVILLE_STATE, 2
goto_if_eq MauvilleCity_Gym_EventScript_CompletedNewMauville
msgbox MauvilleCity_Gym_Text_WattsonPostBattle, MSGBOX_DEFAULT
release
end
MauvilleCity_Gym_EventScript_WattsonDefeated:: @ 820DF2B
message MauvilleCity_Gym_Text_ReceivedDynamoBadge
waitmessage
call Common_EventScript_PlayGymBadgeFanfare
msgbox MauvilleCity_Gym_Text_ExplainDynamoBadgeTakeThis, MSGBOX_DEFAULT
setvar VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE, 3
clearflag FLAG_HIDE_VERDANTURF_TOWN_SCOTT
setflag FLAG_DEFEATED_MAUVILLE_GYM
setflag FLAG_BADGE03_GET
addvar VAR_PETALBURG_GYM_STATE, 1
compare VAR_PETALBURG_GYM_STATE, 6
call_if_eq Common_EventScript_ReadyPetalburgGymForBattle
setvar VAR_0x8008, 3
call Common_EventScript_SetGymTrainers
special MauvilleGymDeactivatePuzzle
special DrawWholeMapView
playse SE_UNLOCK
call MauvilleCity_Gym_EventScript_GiveShockWave
closemessage
delay 30
playfanfare MUS_REGISTER_MATCH_CALL
msgbox MauvilleCity_Gym_Text_RegisteredWattson, MSGBOX_DEFAULT
waitfanfare
closemessage
delay 30
setflag FLAG_ENABLE_WATTSON_MATCH_CALL
release
end
MauvilleCity_Gym_EventScript_GiveShockWave2:: @ 820DF8D
giveitem ITEM_TM34
compare VAR_RESULT, FALSE
goto_if_eq Common_EventScript_ShowBagIsFull
msgbox MauvilleCity_Gym_Text_ExplainShockWave, MSGBOX_DEFAULT
setflag FLAG_RECEIVED_TM34
release
end
MauvilleCity_Gym_EventScript_GiveShockWave:: @ 820DFB1
giveitem ITEM_TM34
compare VAR_RESULT, FALSE
goto_if_eq Common_EventScript_BagIsFull
msgbox MauvilleCity_Gym_Text_ExplainShockWave, MSGBOX_DEFAULT
setflag FLAG_RECEIVED_TM34
return
MauvilleCity_Gym_EventScript_CompletedNewMauville:: @ 820DFD4
msgbox MauvilleCity_Gym_Text_WattsonGoForthAndEndeavor, MSGBOX_DEFAULT
release
end
MauvilleCity_Gym_EventScript_WattsonRematch:: @ 820DFDE
trainerbattle_rematch_double TRAINER_WATTSON_1, MauvilleCity_Gym_Text_WattsonPreRematch, MauvilleCity_Gym_Text_WattsonRematchDefeat, MauvilleCity_Gym_Text_WattsonRematchNeedTwoMons
msgbox MauvilleCity_Gym_Text_WattsonPostRematch, MSGBOX_AUTOCLOSE
end
MauvilleCity_Gym_EventScript_Switch1:: @ 820DFF9
lockall
goto_if_set FLAG_DEFEATED_MAUVILLE_GYM, MauvilleCity_Gym_EventScript_SwitchDoNothing
compare VAR_MAUVILLE_GYM_STATE, 1
goto_if_eq MauvilleCity_Gym_EventScript_SwitchDoNothing
setvar VAR_MAUVILLE_GYM_STATE, 1
setvar VAR_0x8004, 0
goto MauvilleCity_Gym_EventScript_PressFloorSwitch
end
MauvilleCity_Gym_EventScript_Switch2:: @ 820E01E
lockall
goto_if_set FLAG_DEFEATED_MAUVILLE_GYM, MauvilleCity_Gym_EventScript_SwitchDoNothing
compare VAR_MAUVILLE_GYM_STATE, 2
goto_if_eq MauvilleCity_Gym_EventScript_SwitchDoNothing
setvar VAR_MAUVILLE_GYM_STATE, 2
setvar VAR_0x8004, 1
goto MauvilleCity_Gym_EventScript_PressFloorSwitch
end
MauvilleCity_Gym_EventScript_Switch3:: @ 820E043
lockall
goto_if_set FLAG_DEFEATED_MAUVILLE_GYM, MauvilleCity_Gym_EventScript_SwitchDoNothing
compare VAR_MAUVILLE_GYM_STATE, 3
goto_if_eq MauvilleCity_Gym_EventScript_SwitchDoNothing
setvar VAR_MAUVILLE_GYM_STATE, 3
setvar VAR_0x8004, 2
goto MauvilleCity_Gym_EventScript_PressFloorSwitch
end
MauvilleCity_Gym_EventScript_Switch4:: @ 820E068
lockall
goto_if_set FLAG_DEFEATED_MAUVILLE_GYM, MauvilleCity_Gym_EventScript_SwitchDoNothing
compare VAR_MAUVILLE_GYM_STATE, 4
goto_if_eq MauvilleCity_Gym_EventScript_SwitchDoNothing
setvar VAR_MAUVILLE_GYM_STATE, 4
setvar VAR_0x8004, 3
goto MauvilleCity_Gym_EventScript_PressFloorSwitch
end
MauvilleCity_Gym_EventScript_PressFloorSwitch:: @ 820E08D
special MauvilleGymSetDefaultBarriers
special MauvilleGymPressSwitch
special DrawWholeMapView
playse SE_UNLOCK
goto_if_set FLAG_MAUVILLE_GYM_BARRIERS_STATE, MauvilleCity_Gym_EventScript_ClearBarriersAltState
goto_if_unset FLAG_MAUVILLE_GYM_BARRIERS_STATE, MauvilleCity_Gym_EventScript_SetBarriersAltState
releaseall
end
MauvilleCity_Gym_EventScript_SwitchDoNothing:: @ 820E0AD
releaseall
end
MauvilleCity_Gym_EventScript_SetBarriersAltState:: @ 820E0AF
setflag FLAG_MAUVILLE_GYM_BARRIERS_STATE
releaseall
end
MauvilleCity_Gym_EventScript_ClearBarriersAltState:: @ 820E0B4
clearflag FLAG_MAUVILLE_GYM_BARRIERS_STATE
releaseall
end
MauvilleCity_Gym_EventScript_Kirk:: @ 820E0B9
trainerbattle_single TRAINER_KIRK, MauvilleCity_Gym_Text_KirkIntro, MauvilleCity_Gym_Text_KirkDefeat
msgbox MauvilleCity_Gym_Text_KirkPostBattle, MSGBOX_AUTOCLOSE
end
MauvilleCity_Gym_EventScript_Shawn:: @ 820E0D0
trainerbattle_single TRAINER_SHAWN, MauvilleCity_Gym_Text_ShawnIntro, MauvilleCity_Gym_Text_ShawnDefeat
msgbox MauvilleCity_Gym_Text_ShawnPostBattle, MSGBOX_AUTOCLOSE
end
MauvilleCity_Gym_EventScript_Ben:: @ 820E0E7
trainerbattle_single TRAINER_BEN, MauvilleCity_Gym_Text_BenIntro, MauvilleCity_Gym_Text_BenDefeat
msgbox MauvilleCity_Gym_Text_BenPostBattle, MSGBOX_AUTOCLOSE
end
MauvilleCity_Gym_EventScript_Vivian:: @ 820E0FE
trainerbattle_single TRAINER_VIVIAN, MauvilleCity_Gym_Text_VivianIntro, MauvilleCity_Gym_Text_VivianDefeat
msgbox MauvilleCity_Gym_Text_VivianPostBattle, MSGBOX_AUTOCLOSE
end
MauvilleCity_Gym_EventScript_Angelo:: @ 820E115
trainerbattle_single TRAINER_ANGELO, MauvilleCity_Gym_Text_AngeloIntro, MauvilleCity_Gym_Text_AngeloDefeat
msgbox MauvilleCity_Gym_Text_AngeloPostBattle, MSGBOX_AUTOCLOSE
end
MauvilleCity_Gym_EventScript_GymGuide:: @ 820E12C
lock
faceplayer
goto_if_set FLAG_DEFEATED_MAUVILLE_GYM, MauvilleCity_Gym_EventScript_GymGuidePostVictory
msgbox MauvilleCity_Gym_Text_GymGuideAdvice, MSGBOX_DEFAULT
release
end
MauvilleCity_Gym_EventScript_GymGuidePostVictory:: @ 820E141
msgbox MauvilleCity_Gym_Text_GymGuidePostVictory, MSGBOX_DEFAULT
release
end
MauvilleCity_Gym_EventScript_LeftGymStatue:: @ 820E14B
lockall
goto_if_set FLAG_BADGE03_GET, MauvilleCity_Gym_EventScript_GymStatueCertified
goto MauvilleCity_Gym_EventScript_GymStatue
end
MauvilleCity_Gym_EventScript_RightGymStatue:: @ 820E15B
lockall
goto_if_set FLAG_BADGE03_GET, MauvilleCity_Gym_EventScript_GymStatueCertified
goto MauvilleCity_Gym_EventScript_GymStatue
end
MauvilleCity_Gym_EventScript_GymStatueCertified:: @ 820E16B
msgbox MauvilleCity_Gym_Text_GymStatueCertified, MSGBOX_DEFAULT
releaseall
end
MauvilleCity_Gym_EventScript_GymStatue:: @ 820E175
msgbox MauvilleCity_Gym_Text_GymStatue, MSGBOX_DEFAULT
releaseall
end
MauvilleCity_Gym_Text_GymGuideAdvice: @ 820E17F
.string "Hey, how's it going, CHAMPION-\n"
.string "bound {PLAYER}?\p"
.string "WATTSON, the LEADER of MAUVILLE\n"
.string "GYM, uses ELECTRIC-type POKéMON.\p"
.string "If you challenge him with WATER-type\n"
.string "POKéMON, he'll zap them! Bzzt!\p"
.string "And, he's put in switch-controlled\n"
.string "doors all over his GYM! Eccentric!\p"
.string "Hey, go for it!$"
MauvilleCity_Gym_Text_GymGuidePostVictory: @ 820E283
.string "Whoa, you're electrifying!\n"
.string "You've powered the door open!$"
MauvilleCity_Gym_Text_KirkIntro: @ 820E2BC
.string "My electric soul, it'll shatter your\n"
.string "dreams whole, whoa-yeahah!$"
MauvilleCity_Gym_Text_KirkDefeat: @ 820E2FC
.string "That was plugged in, amped up,\n"
.string "over-driven electric, man!$"
MauvilleCity_Gym_Text_KirkPostBattle: @ 820E336
.string "POKéMON and rock, it's all about heart,\n"
.string "whoa-yeah!$"
MauvilleCity_Gym_Text_ShawnIntro: @ 820E369
.string "I trained under WATTSON!\n"
.string "There ain't no way I'll lose easily!$"
MauvilleCity_Gym_Text_ShawnDefeat: @ 820E3A7
.string "Unplugged and turned off…$"
MauvilleCity_Gym_Text_ShawnPostBattle: @ 820E3C1
.string "WATTSON, our GYM LEADER, has been\n"
.string "around for a long, long time.\p"
.string "He was battling even before your\n"
.string "daddy was born, that tough coot.$"
MauvilleCity_Gym_Text_BenIntro: @ 820E443
.string "This GYM's got puzzles!\n"
.string "Isn't it fun?$"
MauvilleCity_Gym_Text_BenDefeat: @ 820E469
.string "It's no fun to lose…$"
MauvilleCity_Gym_Text_BenPostBattle: @ 820E47E
.string "WATTSON says he likes setting up\n"
.string "little traps with switches.$"
MauvilleCity_Gym_Text_VivianIntro: @ 820E4BB
.string "With my charm and my POKéMON's moves,\n"
.string "you'll be shocked!$"
MauvilleCity_Gym_Text_VivianDefeat: @ 820E4F4
.string "I'm shocked by your power!$"
MauvilleCity_Gym_Text_VivianPostBattle: @ 820E50F
.string "I've heard that MAUVILLE was founded\n"
.string "by WATTSON.\p"
.string "He was a TRAINER long before we\n"
.string "became TRAINERS.\l"
.string "He must know all sorts of things!$"
MauvilleCity_Gym_Text_AngeloIntro: @ 820E593
.string "I love shiny things!$"
MauvilleCity_Gym_Text_AngeloDefeat: @ 820E5A8
.string "Oh…\n"
.string "My eyes are frazzled…$"
MauvilleCity_Gym_Text_AngeloPostBattle: @ 820E5C2
.string "MAUVILLE GYM's WATTSON has a shiny\n"
.string "forehead. It makes me happy!$"
MauvilleCity_Gym_Text_WattsonIntro: @ 820E602
.string "I've given up on my plans to convert\n"
.string "the city, I have.\p"
.string "And so, I put my time into making\n"
.string "door traps in my GYM.\p"
.string "Oh? Now, what are you doing here?\p"
.string "What's that? You say you've gotten\n"
.string "past all my rigged doors?\p"
.string "Wahahahah!\n"
.string "Now, that is amusing!\p"
.string "Then, I, WATTSON, the LEADER of\n"
.string "MAUVILLE GYM, shall electrify you!$"
MauvilleCity_Gym_Text_WattsonDefeat: @ 820E734
.string "Wahahahah!\n"
.string "Fine, I lost!\p"
.string "You ended up giving me a thrill!\n"
.string "Take this BADGE!$"
MauvilleCity_Gym_Text_ReceivedDynamoBadge: @ 820E77F
.string "{PLAYER} received the DYNAMO BADGE\n"
.string "from WATTSON.$"
MauvilleCity_Gym_Text_ExplainDynamoBadgeTakeThis: @ 820E7AA
.string "With the DYNAMO BADGE, POKéMON can\n"
.string "use ROCK SMASH out of battle.\p"
.string "And, it will make your POKéMON a little\n"
.string "bit faster, too.\p"
.string "Hmm…\n"
.string "You should take this, too!$"
MauvilleCity_Gym_Text_ExplainShockWave: @ 820E844
.string "That TM34 there contains SHOCK WAVE.\p"
.string "It's a trustworthy move that never\n"
.string "misses! You can count on it!\p"
.string "… … … … … …$"
MauvilleCity_Gym_Text_RegisteredWattson: @ 820E8B5
.string "Registered GYM LEADER WATTSON\n"
.string "in the POKéNAV.$"
MauvilleCity_Gym_Text_WattsonPostBattle: @ 820E8E3
.string "I swell with optimism, seeing a promising\n"
.string "young TRAINER like you!$"
MauvilleCity_Gym_Text_WattsonGoForthAndEndeavor: @ 820E925
.string "Wahahahah!\n"
.string "Go forth and endeavor, youngster!$"
MauvilleCity_Gym_Text_GymStatue: @ 820E952
.string "MAUVILLE CITY POKéMON GYM$"
MauvilleCity_Gym_Text_GymStatueCertified: @ 820E96C
.string "MAUVILLE CITY POKéMON GYM\p"
.string "WATTSON'S CERTIFIED TRAINERS:\n"
.string "{PLAYER}$"
MauvilleCity_Gym_Text_WattsonPreRematch: @ 820E9A7
.string "WATTSON: Ah-ha! Here at last!\n"
.string "I know what you want.\l"
.string "You want to battle my POKéMON!\p"
.string "Wahahahaha!\p"
.string "I'll make sparks fly from you!\n"
.string "Don't say I didn't warn you!$"
MauvilleCity_Gym_Text_WattsonRematchDefeat: @ 820EA42
.string "Oof…\n"
.string "Our batteries ran dry…$"
MauvilleCity_Gym_Text_WattsonPostRematch: @ 820EA5E
.string "WATTSON: We'll have to recharge our\n"
.string "batteries again.\p"
.string "When we're fully charged up, we'll\n"
.string "gladly accept your challenge.\p"
.string "So, come back again sometime,\n"
.string "won't you?$"
MauvilleCity_Gym_Text_WattsonRematchNeedTwoMons: @ 820EAFD
.string "WATTSON: Ah-ha! Here at last!\n"
.string "I know what you want.\l"
.string "You want to battle my POKéMON!\p"
.string "Wahahahaha!\p"
.string "Oops! Wait!\n"
.string "You've only one POKéMON with you!\p"
.string "Come see me with two or more\n"
.string "POKéMON, all right?$"