pokeemerald/test/hold_effect_gems.c

90 lines
2.7 KiB
C

#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gItems[ITEM_NORMAL_GEM].holdEffect == HOLD_EFFECT_GEMS);
}
SINGLE_BATTLE_TEST("Gem is consumed when it corresponds to the type of a move")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_NORMAL_GEM); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_EMBER); }
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Fire Gem strengthened Wobbuffet's power!");
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_EMBER, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Normal Gem strengthened Wobbuffet's power!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
}
}
SINGLE_BATTLE_TEST("Gem boost is only applied once")
{
s16 boostedHit;
s16 normalHit;
GIVEN {
ASSUME(I_GEM_BOOST_POWER >= GEN_5);
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_NORMAL_GEM); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); }
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Normal Gem strengthened Wobbuffet's power!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
HP_BAR(opponent, captureDamage: &boostedHit);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
HP_BAR(opponent, captureDamage: &normalHit);
} THEN {
EXPECT_MUL_EQ(normalHit, Q_4_12(1.3), boostedHit);
}
}
SINGLE_BATTLE_TEST("Gem modifier is used for all hits of Multi Hit Moves")
{
s16 firstHit;
s16 secondHit;
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_NORMAL_GEM); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN {
MOVE(player, MOVE_DOUBLE_HIT);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_HIT, player);
HP_BAR(opponent, captureDamage: &firstHit);
ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_HIT, player);
HP_BAR(opponent, captureDamage: &secondHit);
} THEN {
EXPECT_EQ(firstHit, secondHit);
}
}
SINGLE_BATTLE_TEST("Gem is consumed if the move type is changed")
{
GIVEN {
PLAYER(SPECIES_DELCATTY) { Ability(ABILITY_NORMALIZE); Item(ITEM_NORMAL_GEM); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN {
MOVE(player, MOVE_FEINT_ATTACK);
}
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Normal Gem strengthened Delcatty's power!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_FEINT_ATTACK, player);
}
}