pokeemerald/data/battle_ai_scripts.s
2017-12-30 16:04:31 +01:00

3394 lines
91 KiB
ArmAsm

.include "include/constants/battle_ai.h"
.include "include/constants/abilities.h"
.include "include/constants/items.h"
.include "include/constants/moves.h"
.include "include/constants/battle_move_effects.h"
.include "include/constants/hold_effects.h"
.include "constants/battle_constants.inc"
.include "constants/type_constants.inc"
.include "asm/macros/battle_ai_script.inc"
.section script_data, "aw", %progbits
.align 2
gBattleAI_ScriptsTable:: @ 82DBEF8
.4byte AI_CheckBadMove
.4byte AI_CheckViability
.4byte AI_TryToFaint
.4byte AI_SetupFirstTurn
.4byte AI_Risky
.4byte AI_PreferStrongestMove
.4byte AI_PreferBatonPass
.4byte AI_DoubleBattle
.4byte AI_HPAware
.4byte AI_Unknown
.4byte AI_Ret
.4byte AI_Ret
.4byte AI_Ret
.4byte AI_Ret
.4byte AI_Ret
.4byte AI_Ret
.4byte AI_Ret
.4byte AI_Ret
.4byte AI_Ret
.4byte AI_Ret
.4byte AI_Ret
.4byte AI_Ret
.4byte AI_Ret
.4byte AI_Ret
.4byte AI_Ret
.4byte AI_Ret
.4byte AI_Ret
.4byte AI_Ret
.4byte AI_Ret
.4byte AI_Roaming
.4byte AI_Safari
.4byte AI_FirstBattle
AI_CheckBadMove:
if_target_is_ally AI_Ret
if_move MOVE_FISSURE, BattleAIScript_82DBF92
if_move MOVE_HORN_DRILL, BattleAIScript_82DBF92
get_how_powerful_move_is
if_equal 0, BattleAIScript_82DBFFE
BattleAIScript_82DBF92:
if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10
get_ability AI_TARGET
if_equal ABILITY_VOLT_ABSORB, BattleAIScript_82DBFBD
if_equal ABILITY_WATER_ABSORB, BattleAIScript_82DBFCA
if_equal ABILITY_FLASH_FIRE, BattleAIScript_82DBFD7
if_equal ABILITY_WONDER_GUARD, BattleAIScript_82DBFE4
if_equal ABILITY_LEVITATE, BattleAIScript_82DBFEF
goto BattleAIScript_82DBFF7
BattleAIScript_82DBFBD:
get_curr_move_type
if_equal_ TYPE_ELECTRIC, Score_Minus12
goto BattleAIScript_82DBFF7
BattleAIScript_82DBFCA:
get_curr_move_type
if_equal_ TYPE_WATER, Score_Minus12
goto BattleAIScript_82DBFF7
BattleAIScript_82DBFD7:
get_curr_move_type
if_equal_ TYPE_FIRE, Score_Minus12
goto BattleAIScript_82DBFF7
BattleAIScript_82DBFE4:
if_type_effectiveness AI_EFFECTIVENESS_x2, BattleAIScript_82DBFF7
goto Score_Minus10
BattleAIScript_82DBFEF:
get_curr_move_type
if_equal_ TYPE_GROUND, Score_Minus10
BattleAIScript_82DBFF7:
get_how_powerful_move_is
if_equal 0, BattleAIScript_82DBFFE
BattleAIScript_82DBFFE:
get_ability AI_TARGET
if_not_equal ABILITY_SOUNDPROOF, BattleAIScript_82DC045
if_move MOVE_GROWL, Score_Minus10
if_move MOVE_ROAR, Score_Minus10
if_move MOVE_SING, Score_Minus10
if_move MOVE_SUPERSONIC, Score_Minus10
if_move MOVE_SCREECH, Score_Minus10
if_move MOVE_SNORE, Score_Minus10
if_move MOVE_UPROAR, Score_Minus10
if_move MOVE_METAL_SOUND, Score_Minus10
if_move MOVE_GRASS_WHISTLE, Score_Minus10
BattleAIScript_82DC045:
if_effect EFFECT_SLEEP, BattleAIScript_82DC2D4
if_effect EFFECT_EXPLOSION, BattleAIScript_82DC2F7
if_effect EFFECT_DREAM_EATER, BattleAIScript_82DC330
if_effect EFFECT_ATTACK_UP, BattleAIScript_82DC348
if_effect EFFECT_DEFENSE_UP, BattleAIScript_82DC351
if_effect EFFECT_SPEED_UP, BattleAIScript_82DC35A
if_effect EFFECT_SPECIAL_ATTACK_UP, BattleAIScript_82DC363
if_effect EFFECT_SPECIAL_DEFENSE_UP, BattleAIScript_82DC36C
if_effect EFFECT_ACCURACY_UP, BattleAIScript_82DC375
if_effect EFFECT_EVASION_UP, BattleAIScript_82DC37E
if_effect EFFECT_ATTACK_DOWN, BattleAIScript_82DC387
if_effect EFFECT_DEFENSE_DOWN, BattleAIScript_82DC39C
if_effect EFFECT_SPEED_DOWN, BattleAIScript_82DC3A9
if_effect EFFECT_SPECIAL_ATTACK_DOWN, BattleAIScript_82DC3BF
if_effect EFFECT_SPECIAL_DEFENSE_DOWN, BattleAIScript_82DC3CC
if_effect EFFECT_ACCURACY_DOWN, BattleAIScript_82DC3D9
if_effect EFFECT_EVASION_DOWN, BattleAIScript_82DC3EE
if_effect EFFECT_HAZE, BattleAIScript_82DC405
if_effect EFFECT_BIDE, BattleAIScript_82DC4ED
if_effect EFFECT_ROAR, BattleAIScript_82DC47B
if_effect EFFECT_TOXIC, BattleAIScript_82DC48C
if_effect EFFECT_LIGHT_SCREEN, BattleAIScript_82DC4C5
if_effect EFFECT_OHKO, BattleAIScript_82DC4D0
if_effect EFFECT_RAZOR_WIND, BattleAIScript_82DC4ED
if_effect EFFECT_SUPER_FANG, BattleAIScript_82DC4ED
if_effect EFFECT_MIST, BattleAIScript_82DC507
if_effect EFFECT_FOCUS_ENERGY, BattleAIScript_82DC512
if_effect EFFECT_CONFUSE, BattleAIScript_82DC51D
if_effect EFFECT_ATTACK_UP_2, BattleAIScript_82DC348
if_effect EFFECT_DEFENSE_UP_2, BattleAIScript_82DC351
if_effect EFFECT_SPEED_UP_2, BattleAIScript_82DC35A
if_effect EFFECT_SPECIAL_ATTACK_UP_2, BattleAIScript_82DC363
if_effect EFFECT_SPECIAL_DEFENSE_UP_2, BattleAIScript_82DC36C
if_effect EFFECT_ACCURACY_UP_2, BattleAIScript_82DC375
if_effect EFFECT_EVASION_UP_2, BattleAIScript_82DC37E
if_effect EFFECT_ATTACK_DOWN_2, BattleAIScript_82DC387
if_effect EFFECT_DEFENSE_DOWN_2, BattleAIScript_82DC39C
if_effect EFFECT_SPEED_DOWN_2, BattleAIScript_82DC3A9
if_effect EFFECT_SPECIAL_ATTACK_DOWN_2, BattleAIScript_82DC3BF
if_effect EFFECT_SPECIAL_DEFENSE_DOWN_2, BattleAIScript_82DC3CC
if_effect EFFECT_ACCURACY_DOWN_2, BattleAIScript_82DC3D9
if_effect EFFECT_EVASION_DOWN_2, BattleAIScript_82DC3EE
if_effect EFFECT_REFLECT, BattleAIScript_82DC53A
if_effect EFFECT_POISON, BattleAIScript_82DC48C
if_effect EFFECT_PARALYZE, BattleAIScript_82DC545
if_effect EFFECT_SUBSTITUTE, BattleAIScript_82DC568
if_effect EFFECT_RECHARGE, BattleAIScript_82DC4ED
if_effect EFFECT_LEECH_SEED, BattleAIScript_82DC57A
if_effect EFFECT_DISABLE, BattleAIScript_82DC595
if_effect EFFECT_LEVEL_DAMAGE, BattleAIScript_82DC4ED
if_effect EFFECT_PSYWAVE, BattleAIScript_82DC4ED
if_effect EFFECT_COUNTER, BattleAIScript_82DC4ED
if_effect EFFECT_ENCORE, BattleAIScript_82DC59D
if_effect EFFECT_SNORE, BattleAIScript_82DC5A5
if_effect EFFECT_SLEEP_TALK, BattleAIScript_82DC5A5
if_effect EFFECT_FLAIL, BattleAIScript_82DC4ED
if_effect EFFECT_MEAN_LOOK, BattleAIScript_82DC5B0
if_effect EFFECT_NIGHTMARE, BattleAIScript_82DC31B
if_effect EFFECT_MINIMIZE, BattleAIScript_82DC37E
if_effect EFFECT_CURSE, BattleAIScript_82DC5BB
if_effect EFFECT_SPIKES, BattleAIScript_82DC5CC
if_effect EFFECT_FORESIGHT, BattleAIScript_82DC5D7
if_effect EFFECT_PERISH_SONG, BattleAIScript_82DC5E2
if_effect EFFECT_SANDSTORM, BattleAIScript_82DC5ED
if_effect EFFECT_SWAGGER, BattleAIScript_82DC51D
if_effect EFFECT_ATTRACT, BattleAIScript_82DC5F5
if_effect EFFECT_RETURN, BattleAIScript_82DC4ED
if_effect EFFECT_PRESENT, BattleAIScript_82DC4ED
if_effect EFFECT_FRUSTRATION, BattleAIScript_82DC4ED
if_effect EFFECT_SAFEGUARD, BattleAIScript_82DC635
if_effect EFFECT_MAGNITUDE, BattleAIScript_82DC4E5
if_effect EFFECT_BATON_PASS, BattleAIScript_82DC650
if_effect EFFECT_SONICBOOM, BattleAIScript_82DC4ED
if_effect EFFECT_RAIN_DANCE, BattleAIScript_82DC659
if_effect EFFECT_SUNNY_DAY, BattleAIScript_82DC661
if_effect EFFECT_BELLY_DRUM, BattleAIScript_82DC341
if_effect EFFECT_PSYCH_UP, BattleAIScript_82DC405
if_effect EFFECT_MIRROR_COAT, BattleAIScript_82DC4ED
if_effect EFFECT_SKULL_BASH, BattleAIScript_82DC4ED
if_effect EFFECT_FUTURE_SIGHT, BattleAIScript_82DC669
if_effect EFFECT_TELEPORT, Score_Minus10
if_effect EFFECT_DEFENSE_CURL, BattleAIScript_82DC351
if_effect EFFECT_FAKE_OUT, BattleAIScript_82DC680
if_effect EFFECT_STOCKPILE, BattleAIScript_82DC689
if_effect EFFECT_SPIT_UP, BattleAIScript_82DC692
if_effect EFFECT_SWALLOW, BattleAIScript_82DC692
if_effect EFFECT_HAIL, BattleAIScript_82DC6A1
if_effect EFFECT_TORMENT, BattleAIScript_82DC6A9
if_effect EFFECT_FLATTER, BattleAIScript_82DC51D
if_effect EFFECT_WILL_O_WISP, BattleAIScript_82DC6B4
if_effect EFFECT_MEMENTO, BattleAIScript_82DC640
if_effect EFFECT_FOCUS_PUNCH, BattleAIScript_82DC4ED
if_effect EFFECT_HELPING_HAND, BattleAIScript_82DC6E3
if_effect EFFECT_TRICK, BattleAIScript_82DC6EB
if_effect EFFECT_INGRAIN, BattleAIScript_82DC6F4
if_effect EFFECT_SUPERPOWER, BattleAIScript_82DC4ED
if_effect EFFECT_RECYCLE, BattleAIScript_82DC6FF
if_effect EFFECT_KNOCK_OFF, BattleAIScript_82DC6EB
if_effect EFFECT_ENDEAVOR, BattleAIScript_82DC4ED
if_effect EFFECT_IMPRISON, BattleAIScript_82DC708
if_effect EFFECT_REFRESH, BattleAIScript_82DC713
if_effect EFFECT_LOW_KICK, BattleAIScript_82DC4ED
if_effect EFFECT_MUD_SPORT, BattleAIScript_82DC71E
if_effect EFFECT_TICKLE, BattleAIScript_82DC729
if_effect EFFECT_COSMIC_POWER, BattleAIScript_82DC73A
if_effect EFFECT_BULK_UP, BattleAIScript_82DC74B
if_effect EFFECT_WATER_SPORT, BattleAIScript_82DC75C
if_effect EFFECT_CALM_MIND, BattleAIScript_82DC767
if_effect EFFECT_DRAGON_DANCE, BattleAIScript_82DC778
end
BattleAIScript_82DC2D4:
get_ability AI_TARGET
if_equal ABILITY_INSOMNIA, Score_Minus10
if_equal ABILITY_VITAL_SPIRIT, Score_Minus10
if_status AI_TARGET, STATUS_ANY, Score_Minus10
if_side_affecting AI_TARGET, SIDE_STATUS_SAFEGUARD, Score_Minus10
end
BattleAIScript_82DC2F7:
if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10
get_ability AI_TARGET
if_equal ABILITY_DAMP, Score_Minus10
count_usable_party_mons AI_USER
if_not_equal 0, BattleAIScript_82DC31A
count_usable_party_mons AI_TARGET
if_not_equal 0, Score_Minus10
goto Score_Minus1
BattleAIScript_82DC31A:
end
BattleAIScript_82DC31B:
if_status2 AI_TARGET, STATUS2_NIGHTMARE, Score_Minus10
if_not_status AI_TARGET, STATUS_SLEEP, Score_Minus8
end
BattleAIScript_82DC330:
if_not_status AI_TARGET, STATUS_SLEEP, Score_Minus8
if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10
end
BattleAIScript_82DC341:
if_hp_less_than AI_USER, 51, Score_Minus10
BattleAIScript_82DC348:
if_stat_level_equal AI_USER, ATK, 12, Score_Minus10
end
BattleAIScript_82DC351:
if_stat_level_equal AI_USER, DEF, 12, Score_Minus10
end
BattleAIScript_82DC35A:
if_stat_level_equal AI_USER, SPEED, 12, Score_Minus10
end
BattleAIScript_82DC363:
if_stat_level_equal AI_USER, SPATK, 12, Score_Minus10
end
BattleAIScript_82DC36C:
if_stat_level_equal AI_USER, SPDEF, 12, Score_Minus10
end
BattleAIScript_82DC375:
if_stat_level_equal AI_USER, ACC, 12, Score_Minus10
end
BattleAIScript_82DC37E:
if_stat_level_equal AI_USER, EVASION, 12, Score_Minus10
end
BattleAIScript_82DC387:
if_stat_level_equal AI_TARGET, ATK, 0, Score_Minus10
get_ability AI_TARGET
if_equal ABILITY_HYPER_CUTTER, Score_Minus10
goto BattleAIScript_82DC3F6
BattleAIScript_82DC39C:
if_stat_level_equal AI_TARGET, DEF, 0, Score_Minus10
goto BattleAIScript_82DC3F6
BattleAIScript_82DC3A9:
if_stat_level_equal AI_TARGET, SPEED, 0, Score_Minus10
if_ability AI_TARGET, ABILITY_SPEED_BOOST, Score_Minus10
goto BattleAIScript_82DC3F6
BattleAIScript_82DC3BF:
if_stat_level_equal AI_TARGET, SPATK, 0, Score_Minus10
goto BattleAIScript_82DC3F6
BattleAIScript_82DC3CC:
if_stat_level_equal AI_TARGET, SPDEF, 0, Score_Minus10
goto BattleAIScript_82DC3F6
BattleAIScript_82DC3D9:
if_stat_level_equal AI_TARGET, ACC, 0, Score_Minus10
get_ability AI_TARGET
if_equal ABILITY_KEEN_EYE, Score_Minus10
goto BattleAIScript_82DC3F6
BattleAIScript_82DC3EE:
if_stat_level_equal AI_TARGET, EVASION, 0, Score_Minus10
BattleAIScript_82DC3F6:
get_ability AI_TARGET
if_equal ABILITY_CLEAR_BODY, Score_Minus10
if_equal ABILITY_WHITE_SMOKE, Score_Minus10
end
BattleAIScript_82DC405:
if_stat_level_less_than AI_USER, ATK, 6, BattleAIScript_82DC47A
if_stat_level_less_than AI_USER, DEF, 6, BattleAIScript_82DC47A
if_stat_level_less_than AI_USER, SPEED, 6, BattleAIScript_82DC47A
if_stat_level_less_than AI_USER, SPATK, 6, BattleAIScript_82DC47A
if_stat_level_less_than AI_USER, SPDEF, 6, BattleAIScript_82DC47A
if_stat_level_less_than AI_USER, ACC, 6, BattleAIScript_82DC47A
if_stat_level_less_than AI_USER, EVASION, 6, BattleAIScript_82DC47A
if_stat_level_more_than AI_TARGET, ATK, 6, BattleAIScript_82DC47A
if_stat_level_more_than AI_TARGET, DEF, 6, BattleAIScript_82DC47A
if_stat_level_more_than AI_TARGET, SPEED, 6, BattleAIScript_82DC47A
if_stat_level_more_than AI_TARGET, SPATK, 6, BattleAIScript_82DC47A
if_stat_level_more_than AI_TARGET, SPDEF, 6, BattleAIScript_82DC47A
if_stat_level_more_than AI_TARGET, ACC, 6, BattleAIScript_82DC47A
if_stat_level_more_than AI_TARGET, EVASION, 6, BattleAIScript_82DC47A
goto Score_Minus10
BattleAIScript_82DC47A:
end
BattleAIScript_82DC47B:
count_usable_party_mons AI_TARGET
if_equal 0, Score_Minus10
get_ability AI_TARGET
if_equal ABILITY_SUCTION_CUPS, Score_Minus10
end
BattleAIScript_82DC48C:
get_target_type1
if_equal TYPE_STEEL, Score_Minus10
if_equal TYPE_POISON, Score_Minus10
get_target_type2
if_equal TYPE_STEEL, Score_Minus10
if_equal TYPE_POISON, Score_Minus10
get_ability AI_TARGET
if_equal ABILITY_IMMUNITY, Score_Minus10
if_status AI_TARGET, STATUS_ANY, Score_Minus10
if_side_affecting AI_TARGET, SIDE_STATUS_SAFEGUARD, Score_Minus10
end
BattleAIScript_82DC4C5:
if_side_affecting AI_USER, SIDE_STATUS_LIGHTSCREEN, Score_Minus8
end
BattleAIScript_82DC4D0:
if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10
get_ability AI_TARGET
if_equal ABILITY_STURDY, Score_Minus10
if_level_cond 1, Score_Minus10
end
BattleAIScript_82DC4E5:
get_ability AI_TARGET
if_equal ABILITY_LEVITATE, Score_Minus10
BattleAIScript_82DC4ED:
if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10
get_ability AI_TARGET
if_not_equal ABILITY_WONDER_GUARD, BattleAIScript_82DC506
if_type_effectiveness AI_EFFECTIVENESS_x2, BattleAIScript_82DC506
goto Score_Minus10
BattleAIScript_82DC506:
end
BattleAIScript_82DC507:
if_side_affecting AI_USER, SIDE_STATUS_MIST, Score_Minus8
end
BattleAIScript_82DC512:
if_status2 AI_USER, STATUS2_FOCUS_ENERGY, Score_Minus10
end
BattleAIScript_82DC51D:
if_status2 AI_TARGET, STATUS2_CONFUSION, Score_Minus5
get_ability AI_TARGET
if_equal ABILITY_OWN_TEMPO, Score_Minus10
if_side_affecting AI_TARGET, SIDE_STATUS_SAFEGUARD, Score_Minus10
end
BattleAIScript_82DC53A:
if_side_affecting AI_USER, SIDE_STATUS_REFLECT, Score_Minus8
end
BattleAIScript_82DC545:
if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10
get_ability AI_TARGET
if_equal ABILITY_LIMBER, Score_Minus10
if_status AI_TARGET, STATUS_ANY, Score_Minus10
if_side_affecting AI_TARGET, SIDE_STATUS_SAFEGUARD, Score_Minus10
end
BattleAIScript_82DC568:
if_status2 AI_USER, STATUS2_SUBSTITUTE, Score_Minus8
if_hp_less_than AI_USER, 26, Score_Minus10
end
BattleAIScript_82DC57A:
if_status3 AI_TARGET, STATUS3_LEECHSEED, Score_Minus10
get_target_type1
if_equal TYPE_GRASS, Score_Minus10
get_target_type2
if_equal TYPE_GRASS, Score_Minus10
end
BattleAIScript_82DC595:
if_any_move_disabled AI_TARGET, Score_Minus8
end
BattleAIScript_82DC59D:
if_any_move_encored AI_TARGET, Score_Minus8
end
BattleAIScript_82DC5A5:
if_not_status AI_USER, STATUS_SLEEP, Score_Minus8
end
BattleAIScript_82DC5B0:
if_status2 AI_TARGET, STATUS2_ESCAPE_PREVENTION, Score_Minus10
end
BattleAIScript_82DC5BB:
if_stat_level_equal AI_USER, ATK, 12, Score_Minus10
if_stat_level_equal AI_USER, DEF, 12, Score_Minus8
end
BattleAIScript_82DC5CC:
if_side_affecting AI_TARGET, SIDE_STATUS_SPIKES, Score_Minus10
end
BattleAIScript_82DC5D7:
if_status2 AI_TARGET, STATUS2_FORESIGHT, Score_Minus10
end
BattleAIScript_82DC5E2:
if_status3 AI_TARGET, STATUS3_PERISH_SONG, Score_Minus10
end
BattleAIScript_82DC5ED:
get_weather
if_equal AI_WEATHER_SANDSTORM, Score_Minus8
end
BattleAIScript_82DC5F5:
if_status2 AI_TARGET, STATUS2_INFATUATION, Score_Minus10
get_ability AI_TARGET
if_equal ABILITY_OBLIVIOUS, Score_Minus10
get_gender AI_USER
if_equal 0, BattleAIScript_82DC61A
if_equal 254, BattleAIScript_82DC627
goto Score_Minus10
BattleAIScript_82DC61A:
get_gender AI_TARGET
if_equal 254, BattleAIScript_82DC634
goto Score_Minus10
BattleAIScript_82DC627:
get_gender AI_TARGET
if_equal 0, BattleAIScript_82DC634
goto Score_Minus10
BattleAIScript_82DC634:
end
BattleAIScript_82DC635:
if_side_affecting AI_USER, SIDE_STATUS_SAFEGUARD, Score_Minus8
end
BattleAIScript_82DC640:
if_stat_level_equal AI_TARGET, ATK, 0, Score_Minus10
if_stat_level_equal AI_TARGET, SPATK, 0, Score_Minus8
BattleAIScript_82DC650:
count_usable_party_mons AI_USER
if_equal 0, Score_Minus10
end
BattleAIScript_82DC659:
get_weather
if_equal AI_WEATHER_RAIN, Score_Minus8
end
BattleAIScript_82DC661:
get_weather
if_equal AI_WEATHER_SUN, Score_Minus8
end
BattleAIScript_82DC669:
if_side_affecting AI_TARGET, SIDE_STATUS_FUTUREATTACK, Score_Minus12
if_side_affecting AI_USER, SIDE_STATUS_FUTUREATTACK, Score_Minus12
score +5
end
BattleAIScript_82DC680:
is_first_turn_for AI_USER
if_equal 0, Score_Minus10
end
BattleAIScript_82DC689:
get_stockpile_count AI_USER
if_equal 3, Score_Minus10
end
BattleAIScript_82DC692:
if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10
get_stockpile_count AI_USER
if_equal 0, Score_Minus10
end
BattleAIScript_82DC6A1:
get_weather
if_equal AI_WEATHER_HAIL, Score_Minus8
end
BattleAIScript_82DC6A9:
if_status2 AI_TARGET, STATUS2_TORMENT, Score_Minus10
end
BattleAIScript_82DC6B4:
get_ability AI_TARGET
if_equal ABILITY_WATER_VEIL, Score_Minus10
if_status AI_TARGET, STATUS_ANY, Score_Minus10
if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10
if_type_effectiveness AI_EFFECTIVENESS_x0_5, Score_Minus10
if_type_effectiveness AI_EFFECTIVENESS_x0_25, Score_Minus10
if_side_affecting AI_TARGET, SIDE_STATUS_SAFEGUARD, Score_Minus10
end
BattleAIScript_82DC6E3:
if_not_double_battle Score_Minus10
end
BattleAIScript_82DC6EB:
get_ability AI_TARGET
if_equal ABILITY_STICKY_HOLD, Score_Minus10
end
BattleAIScript_82DC6F4:
if_status3 AI_USER, STATUS3_ROOTED, Score_Minus10
end
BattleAIScript_82DC6FF:
get_used_held_item AI_USER
if_equal 0, Score_Minus10
end
BattleAIScript_82DC708:
if_status3 AI_USER, STATUS3_IMPRISONED_OTHERS, Score_Minus10
end
BattleAIScript_82DC713:
if_not_status AI_USER, STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS | STATUS_TOXIC_POISON, Score_Minus10
end
BattleAIScript_82DC71E:
if_status3 AI_USER, STATUS3_MUDSPORT, Score_Minus10
end
BattleAIScript_82DC729:
if_stat_level_equal AI_TARGET, ATK, 0, Score_Minus10
if_stat_level_equal AI_TARGET, DEF, 0, Score_Minus8
end
BattleAIScript_82DC73A:
if_stat_level_equal AI_USER, DEF, 12, Score_Minus10
if_stat_level_equal AI_USER, SPDEF, 12, Score_Minus8
end
BattleAIScript_82DC74B:
if_stat_level_equal AI_USER, ATK, 12, Score_Minus10
if_stat_level_equal AI_USER, DEF, 12, Score_Minus8
end
BattleAIScript_82DC75C:
if_status3 AI_USER, STATUS3_WATERSPORT, Score_Minus10
end
BattleAIScript_82DC767:
if_stat_level_equal AI_USER, SPATK, 12, Score_Minus10
if_stat_level_equal AI_USER, SPDEF, 12, Score_Minus8
end
BattleAIScript_82DC778:
if_stat_level_equal AI_USER, ATK, 12, Score_Minus10
if_stat_level_equal AI_USER, SPEED, 12, Score_Minus8
end
Score_Minus1:
score -1
end
Score_Minus2:
score -2
end
Score_Minus3:
score -3
end
Score_Minus5:
score -5
end
Score_Minus8:
score -8
end
Score_Minus10:
score -10
end
Score_Minus12:
score -12
end
Score_Minus30:
score -30
end
Score_Plus1:
score +1
end
Score_Plus2:
score +2
end
Score_Plus3:
score +3
end
Score_Plus5:
score +5
end
Score_Plus10:
score +10
end
AI_TryToFaint:
if_target_is_ally AI_Ret
if_effect EFFECT_SLEEP, BattleAIScript_82DCA92
if_effect EFFECT_ABSORB, BattleAIScript_82DCAAE
if_effect EFFECT_EXPLOSION, BattleAIScript_82DCAC8
if_effect EFFECT_DREAM_EATER, BattleAIScript_82DCB26
if_effect EFFECT_MIRROR_MOVE, BattleAIScript_82DCB3A
if_effect EFFECT_ATTACK_UP, BattleAIScript_82DCBBC
if_effect EFFECT_DEFENSE_UP, BattleAIScript_82DCBF7
if_effect EFFECT_SPEED_UP, BattleAIScript_82DCC5D
if_effect EFFECT_SPECIAL_ATTACK_UP, BattleAIScript_82DCC73
if_effect EFFECT_SPECIAL_DEFENSE_UP, BattleAIScript_82DCCAE
if_effect EFFECT_ACCURACY_UP, BattleAIScript_82DCD14
if_effect EFFECT_EVASION_UP, BattleAIScript_82DCD2E
if_effect EFFECT_ALWAYS_HIT, BattleAIScript_82DCDC8
if_effect EFFECT_ATTACK_DOWN, BattleAIScript_82DCDF8
if_effect EFFECT_DEFENSE_DOWN, BattleAIScript_82DCE4A
if_effect EFFECT_SPEED_DOWN, BattleAIScript_82DCE81
if_effect EFFECT_SPECIAL_ATTACK_DOWN, BattleAIScript_82DCE97
if_effect EFFECT_SPECIAL_DEFENSE_DOWN, BattleAIScript_82DCEEB
if_effect EFFECT_ACCURACY_DOWN, BattleAIScript_82DCF0C
if_effect EFFECT_EVASION_DOWN, BattleAIScript_82DCFA0
if_effect EFFECT_HAZE, BattleAIScript_82DCFC1
if_effect EFFECT_BIDE, BattleAIScript_82DD084
if_effect EFFECT_ROAR, BattleAIScript_82DD08E
if_effect EFFECT_CONVERSION, BattleAIScript_82DD0C6
if_effect EFFECT_RESTORE_HP, BattleAIScript_82DD0F7
if_effect EFFECT_TOXIC, BattleAIScript_82DD150
if_effect EFFECT_LIGHT_SCREEN, BattleAIScript_82DD18F
if_effect EFFECT_REST, BattleAIScript_82DD1BE
if_effect EFFECT_OHKO, BattleAIScript_82DD21E
if_effect EFFECT_RAZOR_WIND, BattleAIScript_82DDA0B
if_effect EFFECT_SUPER_FANG, BattleAIScript_82DD21F
if_effect EFFECT_TRAP, BattleAIScript_82DD229
if_effect EFFECT_HIGH_CRITICAL, BattleAIScript_82DD25F
if_effect EFFECT_CONFUSE, BattleAIScript_82DD296
if_effect EFFECT_ATTACK_UP_2, BattleAIScript_82DCBBC
if_effect EFFECT_DEFENSE_UP_2, BattleAIScript_82DCBF7
if_effect EFFECT_SPEED_UP_2, BattleAIScript_82DCC5D
if_effect EFFECT_SPECIAL_ATTACK_UP_2, BattleAIScript_82DCC73
if_effect EFFECT_SPECIAL_DEFENSE_UP_2, BattleAIScript_82DCCAE
if_effect EFFECT_ACCURACY_UP_2, BattleAIScript_82DCD14
if_effect EFFECT_EVASION_UP_2, BattleAIScript_82DCD2E
if_effect EFFECT_ATTACK_DOWN_2, BattleAIScript_82DCDF8
if_effect EFFECT_DEFENSE_DOWN_2, BattleAIScript_82DCE4A
if_effect EFFECT_SPEED_DOWN_2, BattleAIScript_82DCE81
if_effect EFFECT_SPECIAL_ATTACK_DOWN_2, BattleAIScript_82DCE97
if_effect EFFECT_SPECIAL_DEFENSE_DOWN_2, BattleAIScript_82DCEEB
if_effect EFFECT_ACCURACY_DOWN_2, BattleAIScript_82DCF0C
if_effect EFFECT_EVASION_DOWN_2, BattleAIScript_82DCFA0
if_effect EFFECT_REFLECT, BattleAIScript_82DD2D3
if_effect EFFECT_POISON, BattleAIScript_82DD303
if_effect EFFECT_PARALYZE, BattleAIScript_82DD314
if_effect EFFECT_SWAGGER, BattleAIScript_82DD286
if_effect EFFECT_SPEED_DOWN_HIT, BattleAIScript_82DCE6B
if_effect EFFECT_SKY_ATTACK, BattleAIScript_82DDA0B
if_effect EFFECT_VITAL_THROW, BattleAIScript_82DD331
if_effect EFFECT_SUBSTITUTE, BattleAIScript_82DD354
if_effect EFFECT_RECHARGE, BattleAIScript_82DD3EA
if_effect EFFECT_LEECH_SEED, BattleAIScript_82DD150
if_effect EFFECT_DISABLE, BattleAIScript_82DD412
if_effect EFFECT_COUNTER, BattleAIScript_82DD431
if_effect EFFECT_ENCORE, BattleAIScript_82DD4E3
if_effect EFFECT_PAIN_SPLIT, BattleAIScript_82DD54B
if_effect EFFECT_SNORE, BattleAIScript_82DD577
if_effect EFFECT_LOCK_ON, BattleAIScript_82DD57A
if_effect EFFECT_SLEEP_TALK, BattleAIScript_82DD583
if_effect EFFECT_DESTINY_BOND, BattleAIScript_82DD590
if_effect EFFECT_FLAIL, BattleAIScript_82DD5C6
if_effect EFFECT_HEAL_BELL, BattleAIScript_82DD60B
if_effect EFFECT_THIEF, BattleAIScript_82DD622
if_effect EFFECT_MEAN_LOOK, BattleAIScript_82DD229
if_effect EFFECT_MINIMIZE, BattleAIScript_82DCD2E
if_effect EFFECT_CURSE, BattleAIScript_82DD645
if_effect EFFECT_PROTECT, BattleAIScript_82DD694
if_effect EFFECT_FORESIGHT, BattleAIScript_82DD75D
if_effect EFFECT_ENDURE, BattleAIScript_82DD78B
if_effect EFFECT_BATON_PASS, BattleAIScript_82DD7A9
if_effect EFFECT_PURSUIT, BattleAIScript_82DD845
if_effect EFFECT_MORNING_SUN, BattleAIScript_82DD0DD
if_effect EFFECT_SYNTHESIS, BattleAIScript_82DD0DD
if_effect EFFECT_MOONLIGHT, BattleAIScript_82DD0DD
if_effect EFFECT_RAIN_DANCE, BattleAIScript_82DD87B
if_effect EFFECT_SUNNY_DAY, BattleAIScript_82DD8BA
if_effect EFFECT_BELLY_DRUM, BattleAIScript_82DD8E3
if_effect EFFECT_PSYCH_UP, BattleAIScript_82DD8F2
if_effect EFFECT_MIRROR_COAT, BattleAIScript_82DD95A
if_effect EFFECT_SKULL_BASH, BattleAIScript_82DDA0B
if_effect EFFECT_SOLARBEAM, BattleAIScript_82DDA0B
if_effect EFFECT_SEMI_INVULNERABLE, BattleAIScript_82DDA2F
if_effect EFFECT_SOFTBOILED, BattleAIScript_82DD0F7
if_effect EFFECT_FAKE_OUT, BattleAIScript_82DDAB9
if_effect EFFECT_SPIT_UP, BattleAIScript_82DDABC
if_effect EFFECT_SWALLOW, BattleAIScript_82DD0F7
if_effect EFFECT_HAIL, BattleAIScript_82DDACD
if_effect EFFECT_FLATTER, BattleAIScript_82DD28E
if_effect EFFECT_MEMENTO, BattleAIScript_82DCAC8
if_effect EFFECT_FACADE, BattleAIScript_82DDAF6
if_effect EFFECT_FOCUS_PUNCH, BattleAIScript_82DDB03
if_effect EFFECT_SMELLINGSALT, BattleAIScript_82DDB5C
if_effect EFFECT_TRICK, BattleAIScript_82DDB6E
if_effect EFFECT_ROLE_PLAY, BattleAIScript_82DDBB9
if_effect EFFECT_SUPERPOWER, BattleAIScript_82DDBF0
if_effect EFFECT_MAGIC_COAT, BattleAIScript_82DDC20
if_effect EFFECT_RECYCLE, BattleAIScript_82DDC53
if_effect EFFECT_REVENGE, BattleAIScript_82DDC72
if_effect EFFECT_BRICK_BREAK, BattleAIScript_82DDCA0
if_effect EFFECT_KNOCK_OFF, BattleAIScript_82DDCB2
if_effect EFFECT_ENDEAVOR, BattleAIScript_82DDCCA
if_effect EFFECT_ERUPTION, BattleAIScript_82DDCF6
if_effect EFFECT_SKILL_SWAP, BattleAIScript_82DDBB9
if_effect EFFECT_IMPRISON, BattleAIScript_82DDD1E
if_effect EFFECT_REFRESH, BattleAIScript_82DDD2F
if_effect EFFECT_SNATCH, BattleAIScript_82DDD3E
if_effect EFFECT_BLAZE_KICK, BattleAIScript_82DD25F
if_effect EFFECT_MUD_SPORT, BattleAIScript_82DDDA8
if_effect EFFECT_OVERHEAT, BattleAIScript_82DDDCE
if_effect EFFECT_TICKLE, BattleAIScript_82DCE4A
if_effect EFFECT_COSMIC_POWER, BattleAIScript_82DCCAE
if_effect EFFECT_BULK_UP, BattleAIScript_82DCBF7
if_effect EFFECT_POISON_TAIL, BattleAIScript_82DD25F
if_effect EFFECT_WATER_SPORT, BattleAIScript_82DDDF6
if_effect EFFECT_CALM_MIND, BattleAIScript_82DCCAE
if_effect EFFECT_DRAGON_DANCE, BattleAIScript_82DDE1C
end
BattleAIScript_82DCA92:
if_has_move_with_effect AI_TARGET, EFFECT_DREAM_EATER, BattleAIScript_82DCAA5
if_has_move_with_effect AI_TARGET, EFFECT_NIGHTMARE, BattleAIScript_82DCAA5
goto BattleAIScript_82DCAAD
BattleAIScript_82DCAA5:
if_random_less_than 128, BattleAIScript_82DCAAD
score +1
BattleAIScript_82DCAAD:
end
BattleAIScript_82DCAAE:
if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DCABF
if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DCABF
goto BattleAIScript_82DCAC7
BattleAIScript_82DCABF:
if_random_less_than 50, BattleAIScript_82DCAC7
score -3
BattleAIScript_82DCAC7:
end
BattleAIScript_82DCAC8:
if_stat_level_less_than AI_TARGET, EVASION, 7, BattleAIScript_82DCAE2
score -1
if_stat_level_less_than AI_TARGET, EVASION, 10, BattleAIScript_82DCAE2
if_random_less_than 128, BattleAIScript_82DCAE2
score -1
BattleAIScript_82DCAE2:
if_hp_less_than AI_USER, 80, BattleAIScript_82DCAFA
if_target_faster BattleAIScript_82DCAFA
if_random_less_than 50, BattleAIScript_82DCB25
goto Score_Minus3
BattleAIScript_82DCAFA:
if_hp_more_than AI_USER, 50, BattleAIScript_82DCB1D
if_random_less_than 128, BattleAIScript_82DCB09
score +1
BattleAIScript_82DCB09:
if_hp_more_than AI_USER, 30, BattleAIScript_82DCB25
if_random_less_than 50, BattleAIScript_82DCB25
score +1
goto BattleAIScript_82DCB25
BattleAIScript_82DCB1D:
if_random_less_than 50, BattleAIScript_82DCB25
score -1
BattleAIScript_82DCB25:
end
BattleAIScript_82DCB26:
if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DCB37
if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DCB37
goto BattleAIScript_82DCB39
BattleAIScript_82DCB37:
score -1
BattleAIScript_82DCB39:
end
BattleAIScript_82DCB3A:
if_target_faster BattleAIScript_82DCB58
get_last_used_bank_move AI_TARGET
if_not_in_hwords sMovesTable_82DCB6C, BattleAIScript_82DCB58
if_random_less_than 128, BattleAIScript_82DCB6B
score +2
goto BattleAIScript_82DCB6B
BattleAIScript_82DCB58:
get_last_used_bank_move AI_TARGET
if_in_hwords sMovesTable_82DCB6C, BattleAIScript_82DCB6B
if_random_less_than 80, BattleAIScript_82DCB6B
score -1
BattleAIScript_82DCB6B:
end
sMovesTable_82DCB6C:
.2byte MOVE_SLEEP_POWDER
.2byte MOVE_LOVELY_KISS
.2byte MOVE_SPORE
.2byte MOVE_HYPNOSIS
.2byte MOVE_SING
.2byte MOVE_GRASS_WHISTLE
.2byte MOVE_SHADOW_PUNCH
.2byte MOVE_SAND_ATTACK
.2byte MOVE_SMOKESCREEN
.2byte MOVE_TOXIC
.2byte MOVE_GUILLOTINE
.2byte MOVE_HORN_DRILL
.2byte MOVE_FISSURE
.2byte MOVE_SHEER_COLD
.2byte MOVE_CROSS_CHOP
.2byte MOVE_AEROBLAST
.2byte MOVE_CONFUSE_RAY
.2byte MOVE_SWEET_KISS
.2byte MOVE_SCREECH
.2byte MOVE_COTTON_SPORE
.2byte MOVE_SCARY_FACE
.2byte MOVE_FAKE_TEARS
.2byte MOVE_METAL_SOUND
.2byte MOVE_THUNDER_WAVE
.2byte MOVE_GLARE
.2byte MOVE_POISON_POWDER
.2byte MOVE_SHADOW_BALL
.2byte MOVE_DYNAMIC_PUNCH
.2byte MOVE_HYPER_BEAM
.2byte MOVE_EXTREME_SPEED
.2byte MOVE_THIEF
.2byte MOVE_COVET
.2byte MOVE_ATTRACT
.2byte MOVE_SWAGGER
.2byte MOVE_TORMENT
.2byte MOVE_FLATTER
.2byte MOVE_TRICK
.2byte MOVE_SUPERPOWER
.2byte MOVE_SKILL_SWAP
.2byte -1
BattleAIScript_82DCBBC:
if_stat_level_less_than AI_USER, ATK, 9, BattleAIScript_82DCBD1
if_random_less_than 100, BattleAIScript_82DCBE0
score -1
goto BattleAIScript_82DCBE0
BattleAIScript_82DCBD1:
if_hp_not_equal AI_USER, 100, BattleAIScript_82DCBE0
if_random_less_than 128, BattleAIScript_82DCBE0
score +2
BattleAIScript_82DCBE0:
if_hp_more_than AI_USER, 70, BattleAIScript_82DCBF6
if_hp_less_than AI_USER, 40, BattleAIScript_82DCBF4
if_random_less_than 40, BattleAIScript_82DCBF6
BattleAIScript_82DCBF4:
score -2
BattleAIScript_82DCBF6:
end
BattleAIScript_82DCBF7:
if_stat_level_less_than AI_USER, DEF, 9, BattleAIScript_82DCC0C
if_random_less_than 100, BattleAIScript_82DCC1B
score -1
goto BattleAIScript_82DCC1B
BattleAIScript_82DCC0C:
if_hp_not_equal AI_USER, 100, BattleAIScript_82DCC1B
if_random_less_than 128, BattleAIScript_82DCC1B
score +2
BattleAIScript_82DCC1B:
if_hp_less_than AI_USER, 70, BattleAIScript_82DCC28
if_random_less_than 200, BattleAIScript_82DCC52
BattleAIScript_82DCC28:
if_hp_less_than AI_USER, 40, BattleAIScript_82DCC50
get_last_used_bank_move AI_TARGET
get_move_power_from_result
if_equal 0, BattleAIScript_82DCC4A
get_last_used_bank_move AI_TARGET
get_move_type_from_result
if_not_in_bytes sTypesTable_82DCC53, BattleAIScript_82DCC50
if_random_less_than 60, BattleAIScript_82DCC52
BattleAIScript_82DCC4A:
if_random_less_than 60, BattleAIScript_82DCC52
BattleAIScript_82DCC50:
score -2
BattleAIScript_82DCC52:
end
sTypesTable_82DCC53:
.byte TYPE_NORMAL
.byte TYPE_FIGHTING
.byte TYPE_POISON
.byte TYPE_GROUND
.byte TYPE_FLYING
.byte TYPE_ROCK
.byte TYPE_BUG
.byte TYPE_GHOST
.byte TYPE_STEEL
.byte -1
BattleAIScript_82DCC5D:
if_target_faster BattleAIScript_82DCC6A
score -3
goto BattleAIScript_82DCC72
BattleAIScript_82DCC6A:
if_random_less_than 70, BattleAIScript_82DCC72
score +3
BattleAIScript_82DCC72:
end
BattleAIScript_82DCC73:
if_stat_level_less_than AI_USER, SPATK, 9, BattleAIScript_82DCC88
if_random_less_than 100, BattleAIScript_82DCC97
score -1
goto BattleAIScript_82DCC97
BattleAIScript_82DCC88:
if_hp_not_equal AI_USER, 100, BattleAIScript_82DCC97
if_random_less_than 128, BattleAIScript_82DCC97
score +2
BattleAIScript_82DCC97:
if_hp_more_than AI_USER, 70, BattleAIScript_82DCCAD
if_hp_less_than AI_USER, 40, BattleAIScript_82DCCAB
if_random_less_than 70, BattleAIScript_82DCCAD
BattleAIScript_82DCCAB:
score -2
BattleAIScript_82DCCAD:
end
BattleAIScript_82DCCAE:
if_stat_level_less_than AI_USER, SPDEF, 9, BattleAIScript_82DCCC3
if_random_less_than 100, BattleAIScript_82DCCD2
score -1
goto BattleAIScript_82DCCD2
BattleAIScript_82DCCC3:
if_hp_not_equal AI_USER, 100, BattleAIScript_82DCCD2
if_random_less_than 128, BattleAIScript_82DCCD2
score +2
BattleAIScript_82DCCD2:
if_hp_less_than AI_USER, 70, BattleAIScript_82DCCDF
if_random_less_than 200, BattleAIScript_82DCD09
BattleAIScript_82DCCDF:
if_hp_less_than AI_USER, 40, BattleAIScript_82DCD07
get_last_used_bank_move AI_TARGET
get_move_power_from_result
if_equal 0, BattleAIScript_82DCD01
get_last_used_bank_move AI_TARGET
get_move_type_from_result
if_in_bytes sTypesTable_82DCD0A, BattleAIScript_82DCD07
if_random_less_than 60, BattleAIScript_82DCD09
BattleAIScript_82DCD01:
if_random_less_than 60, BattleAIScript_82DCD09
BattleAIScript_82DCD07:
score -2
BattleAIScript_82DCD09:
end
sTypesTable_82DCD0A:
.byte TYPE_NORMAL
.byte TYPE_FIGHTING
.byte TYPE_POISON
.byte TYPE_GROUND
.byte TYPE_FLYING
.byte TYPE_ROCK
.byte TYPE_BUG
.byte TYPE_GHOST
.byte TYPE_STEEL
.byte -1
BattleAIScript_82DCD14:
if_stat_level_less_than AI_USER, ACC, 9, BattleAIScript_82DCD24
if_random_less_than 50, BattleAIScript_82DCD24
score -2
BattleAIScript_82DCD24:
if_hp_more_than AI_USER, 70, BattleAIScript_82DCD2D
score -2
BattleAIScript_82DCD2D:
end
BattleAIScript_82DCD2E:
if_hp_less_than AI_USER, 90, BattleAIScript_82DCD3D
if_random_less_than 100, BattleAIScript_82DCD3D
score +3
BattleAIScript_82DCD3D:
if_stat_level_less_than AI_USER, EVASION, 9, BattleAIScript_82DCD4D
if_random_less_than 128, BattleAIScript_82DCD4D
score -1
BattleAIScript_82DCD4D:
if_not_status AI_TARGET, STATUS_TOXIC_POISON, BattleAIScript_82DCD6C
if_hp_more_than AI_USER, 50, BattleAIScript_82DCD64
if_random_less_than 80, BattleAIScript_82DCD6C
BattleAIScript_82DCD64:
if_random_less_than 50, BattleAIScript_82DCD6C
score +3
BattleAIScript_82DCD6C:
if_not_status3 AI_TARGET, STATUS3_LEECHSEED, BattleAIScript_82DCD7E
if_random_less_than 70, BattleAIScript_82DCD7E
score +3
BattleAIScript_82DCD7E:
if_not_status3 AI_USER, STATUS3_ROOTED, BattleAIScript_82DCD90
if_random_less_than 128, BattleAIScript_82DCD90
score +2
BattleAIScript_82DCD90:
if_not_status2 AI_TARGET, STATUS2_CURSED, BattleAIScript_82DCDA2
if_random_less_than 70, BattleAIScript_82DCDA2
score +3
BattleAIScript_82DCDA2:
if_hp_more_than AI_USER, 70, BattleAIScript_82DCDC7
if_stat_level_equal AI_USER, EVASION, 6, BattleAIScript_82DCDC7
if_hp_less_than AI_USER, 40, BattleAIScript_82DCDC5
if_hp_less_than AI_TARGET, 40, BattleAIScript_82DCDC5
if_random_less_than 70, BattleAIScript_82DCDC7
BattleAIScript_82DCDC5:
score -2
BattleAIScript_82DCDC7:
end
BattleAIScript_82DCDC8:
if_stat_level_more_than AI_TARGET, EVASION, 10, BattleAIScript_82DCDED
if_stat_level_less_than AI_USER, ACC, 2, BattleAIScript_82DCDED
if_stat_level_more_than AI_TARGET, EVASION, 8, BattleAIScript_82DCDEF
if_stat_level_less_than AI_USER, ACC, 4, BattleAIScript_82DCDEF
goto BattleAIScript_82DCDF7
BattleAIScript_82DCDED:
score +1
BattleAIScript_82DCDEF:
if_random_less_than 100, BattleAIScript_82DCDF7
score +1
BattleAIScript_82DCDF7:
end
BattleAIScript_82DCDF8:
if_stat_level_equal AI_TARGET, ATK, 6, BattleAIScript_82DCE1B
score -1
if_hp_more_than AI_USER, 90, BattleAIScript_82DCE0B
score -1
BattleAIScript_82DCE0B:
if_stat_level_more_than AI_TARGET, ATK, 3, BattleAIScript_82DCE1B
if_random_less_than 50, BattleAIScript_82DCE1B
score -2
BattleAIScript_82DCE1B:
if_hp_more_than AI_TARGET, 70, BattleAIScript_82DCE24
score -2
BattleAIScript_82DCE24:
get_target_type1
if_in_bytes sTypesTable_82DCE43, BattleAIScript_82DCE42
get_target_type2
if_in_bytes sTypesTable_82DCE43, BattleAIScript_82DCE42
if_random_less_than 50, BattleAIScript_82DCE42
score -2
BattleAIScript_82DCE42:
end
sTypesTable_82DCE43:
.byte TYPE_NORMAL
.byte TYPE_FIGHTING
.byte TYPE_GROUND
.byte TYPE_ROCK
.byte TYPE_BUG
.byte TYPE_STEEL
.byte -1
BattleAIScript_82DCE4A:
if_hp_less_than AI_USER, 70, BattleAIScript_82DCE59
if_stat_level_more_than AI_TARGET, DEF, 3, BattleAIScript_82DCE61
BattleAIScript_82DCE59:
if_random_less_than 50, BattleAIScript_82DCE61
score -2
BattleAIScript_82DCE61:
if_hp_more_than AI_TARGET, 70, BattleAIScript_82DCE6A
score -2
BattleAIScript_82DCE6A:
end
BattleAIScript_82DCE6B:
if_move MOVE_ICY_WIND, BattleAIScript_82DCE81
if_move MOVE_ROCK_TOMB, BattleAIScript_82DCE81
if_move MOVE_MUD_SHOT, BattleAIScript_82DCE81
end
BattleAIScript_82DCE81:
if_target_faster BattleAIScript_82DCE8E
score -3
goto BattleAIScript_82DCE96
BattleAIScript_82DCE8E:
if_random_less_than 70, BattleAIScript_82DCE96
score +2
BattleAIScript_82DCE96:
end
BattleAIScript_82DCE97:
if_stat_level_equal AI_TARGET, ATK, 6, BattleAIScript_82DCEBA
score -1
if_hp_more_than AI_USER, 90, BattleAIScript_82DCEAA
score -1
BattleAIScript_82DCEAA:
if_stat_level_more_than AI_TARGET, SPATK, 3, BattleAIScript_82DCEBA
if_random_less_than 50, BattleAIScript_82DCEBA
score -2
BattleAIScript_82DCEBA:
if_hp_more_than AI_TARGET, 70, BattleAIScript_82DCEC3
score -2
BattleAIScript_82DCEC3:
get_target_type1
if_in_bytes sTypesTable_82DCEE2, BattleAIScript_82DCEE1
get_target_type2
if_in_bytes sTypesTable_82DCEE2, BattleAIScript_82DCEE1
if_random_less_than 50, BattleAIScript_82DCEE1
score -2
BattleAIScript_82DCEE1:
end
sTypesTable_82DCEE2:
.byte TYPE_FIRE
.byte TYPE_WATER
.byte TYPE_GRASS
.byte TYPE_ELECTRIC
.byte TYPE_PSYCHIC
.byte TYPE_ICE
.byte TYPE_DRAGON
.byte TYPE_DARK
.byte -1
BattleAIScript_82DCEEB:
if_hp_less_than AI_USER, 70, BattleAIScript_82DCEFA
if_stat_level_more_than AI_TARGET, SPDEF, 3, BattleAIScript_82DCF02
BattleAIScript_82DCEFA:
if_random_less_than 50, BattleAIScript_82DCF02
score -2
BattleAIScript_82DCF02:
if_hp_more_than AI_TARGET, 70, BattleAIScript_82DCF0B
score -2
BattleAIScript_82DCF0B:
end
BattleAIScript_82DCF0C:
if_hp_less_than AI_USER, 70, BattleAIScript_82DCF1A
if_hp_more_than AI_TARGET, 70, BattleAIScript_82DCF22
BattleAIScript_82DCF1A:
if_random_less_than 100, BattleAIScript_82DCF22
score -1
BattleAIScript_82DCF22:
if_stat_level_more_than AI_USER, ACC, 4, BattleAIScript_82DCF32
if_random_less_than 80, BattleAIScript_82DCF32
score -2
BattleAIScript_82DCF32:
if_not_status AI_TARGET, STATUS_TOXIC_POISON, BattleAIScript_82DCF44
if_random_less_than 70, BattleAIScript_82DCF44
score +2
BattleAIScript_82DCF44:
if_not_status3 AI_TARGET, STATUS3_LEECHSEED, BattleAIScript_82DCF56
if_random_less_than 70, BattleAIScript_82DCF56
score +2
BattleAIScript_82DCF56:
if_not_status3 AI_USER, STATUS3_ROOTED, BattleAIScript_82DCF68
if_random_less_than 128, BattleAIScript_82DCF68
score +1
BattleAIScript_82DCF68:
if_not_status2 AI_TARGET, STATUS2_CURSED, BattleAIScript_82DCF7A
if_random_less_than 70, BattleAIScript_82DCF7A
score +2
BattleAIScript_82DCF7A:
if_hp_more_than AI_USER, 70, BattleAIScript_82DCF9F
if_stat_level_equal AI_TARGET, ACC, 6, BattleAIScript_82DCF9F
if_hp_less_than AI_USER, 40, BattleAIScript_82DCF9D
if_hp_less_than AI_TARGET, 40, BattleAIScript_82DCF9D
if_random_less_than 70, BattleAIScript_82DCF9F
BattleAIScript_82DCF9D:
score -2
BattleAIScript_82DCF9F:
end
BattleAIScript_82DCFA0:
if_hp_less_than AI_USER, 70, BattleAIScript_82DCFAF
if_stat_level_more_than AI_TARGET, EVASION, 3, BattleAIScript_82DCFB7
BattleAIScript_82DCFAF:
if_random_less_than 50, BattleAIScript_82DCFB7
score -2
BattleAIScript_82DCFB7:
if_hp_more_than AI_TARGET, 70, BattleAIScript_82DCFC0
score -2
BattleAIScript_82DCFC0:
end
BattleAIScript_82DCFC1:
if_stat_level_more_than AI_USER, ATK, 8, BattleAIScript_82DD016
if_stat_level_more_than AI_USER, DEF, 8, BattleAIScript_82DD016
if_stat_level_more_than AI_USER, SPATK, 8, BattleAIScript_82DD016
if_stat_level_more_than AI_USER, SPDEF, 8, BattleAIScript_82DD016
if_stat_level_more_than AI_USER, EVASION, 8, BattleAIScript_82DD016
if_stat_level_less_than AI_TARGET, ATK, 4, BattleAIScript_82DD016
if_stat_level_less_than AI_TARGET, DEF, 4, BattleAIScript_82DD016
if_stat_level_less_than AI_TARGET, SPATK, 4, BattleAIScript_82DD016
if_stat_level_less_than AI_TARGET, SPDEF, 4, BattleAIScript_82DD016
if_stat_level_less_than AI_TARGET, ACC, 4, BattleAIScript_82DD016
goto BattleAIScript_82DD01E
BattleAIScript_82DD016:
if_random_less_than 50, BattleAIScript_82DD01E
score -3
BattleAIScript_82DD01E:
if_stat_level_more_than AI_TARGET, ATK, 8, BattleAIScript_82DD07B
if_stat_level_more_than AI_TARGET, DEF, 8, BattleAIScript_82DD07B
if_stat_level_more_than AI_TARGET, SPATK, 8, BattleAIScript_82DD07B
if_stat_level_more_than AI_TARGET, SPDEF, 8, BattleAIScript_82DD07B
if_stat_level_more_than AI_TARGET, EVASION, 8, BattleAIScript_82DD07B
if_stat_level_less_than AI_USER, ATK, 4, BattleAIScript_82DD07B
if_stat_level_less_than AI_USER, DEF, 4, BattleAIScript_82DD07B
if_stat_level_less_than AI_USER, SPATK, 4, BattleAIScript_82DD07B
if_stat_level_less_than AI_USER, SPDEF, 4, BattleAIScript_82DD07B
if_stat_level_less_than AI_USER, ACC, 4, BattleAIScript_82DD07B
if_random_less_than 50, BattleAIScript_82DD083
score -1
goto BattleAIScript_82DD083
BattleAIScript_82DD07B:
if_random_less_than 50, BattleAIScript_82DD083
score +3
BattleAIScript_82DD083:
end
BattleAIScript_82DD084:
if_hp_more_than AI_USER, 90, BattleAIScript_82DD08D
score -2
BattleAIScript_82DD08D:
end
BattleAIScript_82DD08E:
if_stat_level_more_than AI_TARGET, ATK, 8, BattleAIScript_82DD0BD
if_stat_level_more_than AI_TARGET, DEF, 8, BattleAIScript_82DD0BD
if_stat_level_more_than AI_TARGET, SPATK, 8, BattleAIScript_82DD0BD
if_stat_level_more_than AI_TARGET, SPDEF, 8, BattleAIScript_82DD0BD
if_stat_level_more_than AI_TARGET, EVASION, 8, BattleAIScript_82DD0BD
score -3
goto BattleAIScript_82DD0C5
BattleAIScript_82DD0BD:
if_random_less_than 128, BattleAIScript_82DD0C5
score +2
BattleAIScript_82DD0C5:
end
BattleAIScript_82DD0C6:
if_hp_more_than AI_USER, 90, BattleAIScript_82DD0CF
score -2
BattleAIScript_82DD0CF:
get_turn_count
if_equal 0, BattleAIScript_82DD0DC
if_random_less_than 200, Score_Minus2
BattleAIScript_82DD0DC:
end
BattleAIScript_82DD0DD:
get_weather
if_equal AI_WEATHER_HAIL, BattleAIScript_82DD0F5
if_equal AI_WEATHER_RAIN, BattleAIScript_82DD0F5
if_equal AI_WEATHER_SANDSTORM, BattleAIScript_82DD0F5
goto BattleAIScript_82DD0F7
BattleAIScript_82DD0F5:
score -2
BattleAIScript_82DD0F7:
if_hp_equal AI_USER, 100, BattleAIScript_82DD11F
if_target_faster BattleAIScript_82DD126
score -8
goto BattleAIScript_82DD14F
AI_CV_Heal2:
if_hp_less_than AI_USER, 50, BattleAIScript_82DD13A
if_hp_more_than AI_USER, 80, BattleAIScript_82DD11F
if_random_less_than 70, BattleAIScript_82DD13A
BattleAIScript_82DD11F:
score -3
goto BattleAIScript_82DD14F
BattleAIScript_82DD126:
if_hp_less_than AI_USER, 70, BattleAIScript_82DD13A
if_random_less_than 30, BattleAIScript_82DD13A
score -3
goto BattleAIScript_82DD14F
BattleAIScript_82DD13A:
if_doesnt_have_move_with_effect AI_TARGET, EFFECT_SNATCH, BattleAIScript_82DD147
if_random_less_than 100, BattleAIScript_82DD14F
BattleAIScript_82DD147:
if_random_less_than 20, BattleAIScript_82DD14F
score +2
BattleAIScript_82DD14F:
end
BattleAIScript_82DD150:
if_user_has_no_attacking_moves BattleAIScript_82DD173
if_hp_more_than AI_USER, 50, BattleAIScript_82DD164
if_random_less_than 50, BattleAIScript_82DD164
score -3
BattleAIScript_82DD164:
if_hp_more_than AI_TARGET, 50, BattleAIScript_82DD173
if_random_less_than 50, BattleAIScript_82DD173
score -3
BattleAIScript_82DD173:
if_has_move_with_effect AI_USER, EFFECT_SPECIAL_DEFENSE_UP, BattleAIScript_82DD186
if_has_move_with_effect AI_USER, EFFECT_PROTECT, BattleAIScript_82DD186
goto BattleAIScript_82DD18E
BattleAIScript_82DD186:
if_random_less_than 60, BattleAIScript_82DD18E
score +2
BattleAIScript_82DD18E:
end
BattleAIScript_82DD18F:
if_hp_less_than AI_USER, 50, BattleAIScript_82DD1B2
get_target_type1
if_in_bytes sTypesTable_82DD1B5, BattleAIScript_82DD1B4
get_target_type2
if_in_bytes sTypesTable_82DD1B5, BattleAIScript_82DD1B4
if_random_less_than 50, BattleAIScript_82DD1B4
BattleAIScript_82DD1B2:
score -2
BattleAIScript_82DD1B4:
end
sTypesTable_82DD1B5:
.byte TYPE_FIRE
.byte TYPE_WATER
.byte TYPE_GRASS
.byte TYPE_ELECTRIC
.byte TYPE_PSYCHIC
.byte TYPE_ICE
.byte TYPE_DRAGON
.byte TYPE_DARK
.byte -1
BattleAIScript_82DD1BE:
if_target_faster BattleAIScript_82DD1ED
if_hp_not_equal AI_USER, 100, BattleAIScript_82DD1D2
score -8
goto BattleAIScript_82DD21D
BattleAIScript_82DD1D2:
if_hp_less_than AI_USER, 40, BattleAIScript_82DD208
if_hp_more_than AI_USER, 50, BattleAIScript_82DD1E6
if_random_less_than 70, BattleAIScript_82DD208
BattleAIScript_82DD1E6:
score -3
goto BattleAIScript_82DD21D
BattleAIScript_82DD1ED:
if_hp_less_than AI_USER, 60, BattleAIScript_82DD208
if_hp_more_than AI_USER, 70, BattleAIScript_82DD201
if_random_less_than 50, BattleAIScript_82DD208
BattleAIScript_82DD201:
score -3
goto BattleAIScript_82DD21D
BattleAIScript_82DD208:
if_doesnt_have_move_with_effect AI_TARGET, EFFECT_SNATCH, BattleAIScript_82DD215
if_random_less_than 50, BattleAIScript_82DD21D
BattleAIScript_82DD215:
if_random_less_than 10, BattleAIScript_82DD21D
score +3
BattleAIScript_82DD21D:
end
BattleAIScript_82DD21E:
end
BattleAIScript_82DD21F:
if_hp_more_than AI_TARGET, 50, BattleAIScript_82DD228
score -1
BattleAIScript_82DD228:
end
BattleAIScript_82DD229:
if_status AI_TARGET, STATUS_TOXIC_POISON, BattleAIScript_82DD256
if_status2 AI_TARGET, STATUS2_CURSED, BattleAIScript_82DD256
if_status3 AI_TARGET, STATUS3_PERISH_SONG, BattleAIScript_82DD256
if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DD256
goto BattleAIScript_82DD25E
BattleAIScript_82DD256:
if_random_less_than 128, BattleAIScript_82DD25E
score +1
BattleAIScript_82DD25E:
end
BattleAIScript_82DD25F:
if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DD285
if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DD285
if_type_effectiveness AI_EFFECTIVENESS_x2, BattleAIScript_82DD27D
if_type_effectiveness AI_EFFECTIVENESS_x4, BattleAIScript_82DD27D
if_random_less_than 128, BattleAIScript_82DD285
BattleAIScript_82DD27D:
if_random_less_than 128, BattleAIScript_82DD285
score +1
BattleAIScript_82DD285:
end
BattleAIScript_82DD286:
if_has_move AI_USER, MOVE_PSYCH_UP, BattleAIScript_82DD2B8
BattleAIScript_82DD28E:
if_random_less_than 128, BattleAIScript_82DD296
score +1
BattleAIScript_82DD296:
if_hp_more_than AI_TARGET, 70, BattleAIScript_82DD2B7
if_random_less_than 128, BattleAIScript_82DD2A5
score -1
BattleAIScript_82DD2A5:
if_hp_more_than AI_TARGET, 50, BattleAIScript_82DD2B7
score -1
if_hp_more_than AI_TARGET, 30, BattleAIScript_82DD2B7
score -1
BattleAIScript_82DD2B7:
end
BattleAIScript_82DD2B8:
if_stat_level_more_than AI_TARGET, ATK, 3, BattleAIScript_82DD2D0
score +3
get_turn_count
if_not_equal 0, BattleAIScript_82DD2D2
score +2
goto BattleAIScript_82DD2D2
BattleAIScript_82DD2D0:
score -5
BattleAIScript_82DD2D2:
end
BattleAIScript_82DD2D3:
if_hp_less_than AI_USER, 50, BattleAIScript_82DD2F6
get_target_type1
if_in_bytes sTypesTable_82DD2F9, BattleAIScript_82DD2F8
get_target_type2
if_in_bytes sTypesTable_82DD2F9, BattleAIScript_82DD2F8
if_random_less_than 50, BattleAIScript_82DD2F8
BattleAIScript_82DD2F6:
score -2
BattleAIScript_82DD2F8:
end
sTypesTable_82DD2F9:
.byte TYPE_NORMAL
.byte TYPE_FIGHTING
.byte TYPE_FLYING
.byte TYPE_POISON
.byte TYPE_GROUND
.byte TYPE_ROCK
.byte TYPE_BUG
.byte TYPE_GHOST
.byte TYPE_STEEL
.byte -1
BattleAIScript_82DD303:
if_hp_less_than AI_USER, 50, BattleAIScript_82DD311
if_hp_more_than AI_TARGET, 50, BattleAIScript_82DD313
BattleAIScript_82DD311:
score -1
BattleAIScript_82DD313:
end
BattleAIScript_82DD314:
if_target_faster BattleAIScript_82DD328
if_hp_more_than AI_USER, 70, BattleAIScript_82DD330
score -1
goto BattleAIScript_82DD330
BattleAIScript_82DD328:
if_random_less_than 20, BattleAIScript_82DD330
score +3
BattleAIScript_82DD330:
end
BattleAIScript_82DD331:
if_target_faster BattleAIScript_82DD353
if_hp_more_than AI_USER, 60, BattleAIScript_82DD353
if_hp_less_than AI_USER, 40, BattleAIScript_82DD34B
if_random_less_than 180, BattleAIScript_82DD353
BattleAIScript_82DD34B:
if_random_less_than 50, BattleAIScript_82DD353
score -1
BattleAIScript_82DD353:
end
BattleAIScript_82DD354:
if_hp_more_than AI_USER, 90, BattleAIScript_82DD381
if_hp_more_than AI_USER, 70, BattleAIScript_82DD379
if_hp_more_than AI_USER, 50, BattleAIScript_82DD371
if_random_less_than 100, BattleAIScript_82DD371
score -1
BattleAIScript_82DD371:
if_random_less_than 100, BattleAIScript_82DD379
score -1
BattleAIScript_82DD379:
if_random_less_than 100, BattleAIScript_82DD381
score -1
BattleAIScript_82DD381:
if_target_faster BattleAIScript_82DD3E9
get_last_used_bank_move AI_TARGET
get_move_effect_from_result
if_equal EFFECT_SLEEP, BattleAIScript_82DD3B9
if_equal EFFECT_TOXIC, BattleAIScript_82DD3B9
if_equal EFFECT_POISON, BattleAIScript_82DD3B9
if_equal EFFECT_PARALYZE, BattleAIScript_82DD3B9
if_equal EFFECT_WILL_O_WISP, BattleAIScript_82DD3B9
if_equal EFFECT_CONFUSE, BattleAIScript_82DD3C8
if_equal EFFECT_LEECH_SEED, BattleAIScript_82DD3D7
goto BattleAIScript_82DD3E9
BattleAIScript_82DD3B9:
if_not_status AI_TARGET, STATUS_ANY, BattleAIScript_82DD3E1
goto BattleAIScript_82DD3E9
BattleAIScript_82DD3C8:
if_not_status2 AI_TARGET, STATUS2_CONFUSION, BattleAIScript_82DD3E1
goto BattleAIScript_82DD3E9
BattleAIScript_82DD3D7:
if_status3 AI_TARGET, STATUS3_LEECHSEED, BattleAIScript_82DD3E9
BattleAIScript_82DD3E1:
if_random_less_than 100, BattleAIScript_82DD3E9
score +1
BattleAIScript_82DD3E9:
end
BattleAIScript_82DD3EA:
if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DD40F
if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DD40F
if_target_faster BattleAIScript_82DD408
if_hp_more_than AI_USER, 40, BattleAIScript_82DD40F
goto BattleAIScript_82DD411
BattleAIScript_82DD408:
if_hp_less_than AI_USER, 60, BattleAIScript_82DD411
BattleAIScript_82DD40F:
score -1
BattleAIScript_82DD411:
end
BattleAIScript_82DD412:
if_target_faster BattleAIScript_82DD430
get_last_used_bank_move AI_TARGET
get_move_power_from_result
if_equal 0, BattleAIScript_82DD428
score +1
goto BattleAIScript_82DD430
BattleAIScript_82DD428:
if_random_less_than 100, BattleAIScript_82DD430
score -1
BattleAIScript_82DD430:
end
BattleAIScript_82DD431:
if_status AI_TARGET, STATUS_SLEEP, BattleAIScript_82DD4D6
if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DD4D6
if_status2 AI_TARGET, STATUS2_CONFUSION, BattleAIScript_82DD4D6
if_hp_more_than AI_USER, 30, BattleAIScript_82DD45E
if_random_less_than 10, BattleAIScript_82DD45E
score -1
BattleAIScript_82DD45E:
if_hp_more_than AI_USER, 50, BattleAIScript_82DD46D
if_random_less_than 100, BattleAIScript_82DD46D
score -1
BattleAIScript_82DD46D:
if_has_move AI_USER, MOVE_MIRROR_COAT, BattleAIScript_82DD4CD
get_last_used_bank_move AI_TARGET
get_move_power_from_result
if_equal 0, BattleAIScript_82DD4A4
if_target_not_taunted BattleAIScript_82DD48B
if_random_less_than 100, BattleAIScript_82DD48B
score +1
BattleAIScript_82DD48B:
get_last_used_bank_move AI_TARGET
get_move_type_from_result
if_not_in_bytes sTypesTable_82DD4D9, BattleAIScript_82DD4D6
if_random_less_than 100, BattleAIScript_82DD4D8
score +1
goto BattleAIScript_82DD4D8
BattleAIScript_82DD4A4:
if_target_not_taunted BattleAIScript_82DD4B1
if_random_less_than 100, BattleAIScript_82DD4B1
score +1
BattleAIScript_82DD4B1:
get_target_type1
if_in_bytes sTypesTable_82DD4D9, BattleAIScript_82DD4D8
get_target_type2
if_in_bytes sTypesTable_82DD4D9, BattleAIScript_82DD4D8
if_random_less_than 50, BattleAIScript_82DD4D8
BattleAIScript_82DD4CD:
if_random_less_than 100, BattleAIScript_82DD4D5
score +4
BattleAIScript_82DD4D5:
end
BattleAIScript_82DD4D6:
score -1
BattleAIScript_82DD4D8:
end
sTypesTable_82DD4D9:
.byte TYPE_NORMAL
.byte TYPE_FIGHTING
.byte TYPE_FLYING
.byte TYPE_POISON
.byte TYPE_GROUND
.byte TYPE_ROCK
.byte TYPE_BUG
.byte TYPE_GHOST
.byte TYPE_STEEL
.byte -1
BattleAIScript_82DD4E3:
if_any_move_disabled AI_TARGET, BattleAIScript_82DD4FC
if_target_faster BattleAIScript_82DD509
get_last_used_bank_move AI_TARGET
get_move_effect_from_result
if_not_in_bytes sMoveEffectsTable_82DD50C, BattleAIScript_82DD509
BattleAIScript_82DD4FC:
if_random_less_than 30, BattleAIScript_82DD50B
score +3
goto BattleAIScript_82DD50B
BattleAIScript_82DD509:
score -2
BattleAIScript_82DD50B:
end
sMoveEffectsTable_82DD50C:
.byte EFFECT_DREAM_EATER
.byte EFFECT_ATTACK_UP
.byte EFFECT_DEFENSE_UP
.byte EFFECT_SPEED_UP
.byte EFFECT_SPECIAL_ATTACK_UP
.byte EFFECT_HAZE
.byte EFFECT_ROAR
.byte EFFECT_CONVERSION
.byte EFFECT_TOXIC
.byte EFFECT_LIGHT_SCREEN
.byte EFFECT_REST
.byte EFFECT_SUPER_FANG
.byte EFFECT_SPECIAL_DEFENSE_UP_2
.byte EFFECT_CONFUSE
.byte EFFECT_POISON
.byte EFFECT_PARALYZE
.byte EFFECT_LEECH_SEED
.byte EFFECT_SPLASH
.byte EFFECT_ATTACK_UP_2
.byte EFFECT_ENCORE
.byte EFFECT_CONVERSION_2
.byte EFFECT_LOCK_ON
.byte EFFECT_HEAL_BELL
.byte EFFECT_MEAN_LOOK
.byte EFFECT_NIGHTMARE
.byte EFFECT_PROTECT
.byte EFFECT_SKILL_SWAP
.byte EFFECT_FORESIGHT
.byte EFFECT_PERISH_SONG
.byte EFFECT_SANDSTORM
.byte EFFECT_ENDURE
.byte EFFECT_SWAGGER
.byte EFFECT_ATTRACT
.byte EFFECT_SAFEGUARD
.byte EFFECT_RAIN_DANCE
.byte EFFECT_SUNNY_DAY
.byte EFFECT_BELLY_DRUM
.byte EFFECT_PSYCH_UP
.byte EFFECT_FUTURE_SIGHT
.byte EFFECT_FAKE_OUT
.byte EFFECT_STOCKPILE
.byte EFFECT_SPIT_UP
.byte EFFECT_SWALLOW
.byte EFFECT_HAIL
.byte EFFECT_TORMENT
.byte EFFECT_WILL_O_WISP
.byte EFFECT_FOLLOW_ME
.byte EFFECT_CHARGE
.byte EFFECT_TRICK
.byte EFFECT_ROLE_PLAY
.byte EFFECT_INGRAIN
.byte EFFECT_RECYCLE
.byte EFFECT_KNOCK_OFF
.byte EFFECT_SKILL_SWAP
.byte EFFECT_IMPRISON
.byte EFFECT_REFRESH
.byte EFFECT_GRUDGE
.byte EFFECT_TEETER_DANCE
.byte EFFECT_MUD_SPORT
.byte EFFECT_WATER_SPORT
.byte EFFECT_DRAGON_DANCE
.byte EFFECT_CAMOUFLAGE
.byte -1
BattleAIScript_82DD54B:
if_hp_less_than AI_TARGET, 80, BattleAIScript_82DD574
if_target_faster BattleAIScript_82DD566
if_hp_more_than AI_USER, 40, BattleAIScript_82DD574
score +1
goto BattleAIScript_82DD576
BattleAIScript_82DD566:
if_hp_more_than AI_USER, 60, BattleAIScript_82DD574
score +1
goto BattleAIScript_82DD576
BattleAIScript_82DD574:
score -1
BattleAIScript_82DD576:
end
BattleAIScript_82DD577:
score +2
end
BattleAIScript_82DD57A:
if_random_less_than 128, BattleAIScript_82DD582
score +2
BattleAIScript_82DD582:
end
BattleAIScript_82DD583:
if_status AI_USER, STATUS_SLEEP, Score_Plus10
score -5
end
BattleAIScript_82DD590:
score -1
if_target_faster BattleAIScript_82DD5C5
if_hp_more_than AI_USER, 70, BattleAIScript_82DD5C5
if_random_less_than 128, BattleAIScript_82DD5A7
score +1
BattleAIScript_82DD5A7:
if_hp_more_than AI_USER, 50, BattleAIScript_82DD5C5
if_random_less_than 128, BattleAIScript_82DD5B6
score +1
BattleAIScript_82DD5B6:
if_hp_more_than AI_USER, 30, BattleAIScript_82DD5C5
if_random_less_than 100, BattleAIScript_82DD5C5
score +2
BattleAIScript_82DD5C5:
end
BattleAIScript_82DD5C6:
if_target_faster BattleAIScript_82DD5E6
if_hp_more_than AI_USER, 33, BattleAIScript_82DD608
if_hp_more_than AI_USER, 20, BattleAIScript_82DD60A
if_hp_less_than AI_USER, 8, BattleAIScript_82DD5F9
goto BattleAIScript_82DD5FB
BattleAIScript_82DD5E6:
if_hp_more_than AI_USER, 60, BattleAIScript_82DD608
if_hp_more_than AI_USER, 40, BattleAIScript_82DD60A
goto BattleAIScript_82DD5FB
BattleAIScript_82DD5F9:
score +1
BattleAIScript_82DD5FB:
if_random_less_than 100, BattleAIScript_82DD60A
score +1
goto BattleAIScript_82DD60A
BattleAIScript_82DD608:
score -1
BattleAIScript_82DD60A:
end
BattleAIScript_82DD60B:
if_status AI_TARGET, STATUS_ANY, BattleAIScript_82DD621
if_status_in_party AI_TARGET, STATUS_ANY, BattleAIScript_82DD621
score -5
BattleAIScript_82DD621:
end
BattleAIScript_82DD622:
get_hold_effect AI_TARGET
if_not_in_bytes sHoldEffectsTable_82DD63D, BattleAIScript_82DD63A
if_random_less_than 50, BattleAIScript_82DD63C
score +1
goto BattleAIScript_82DD63C
BattleAIScript_82DD63A:
score -2
BattleAIScript_82DD63C:
end
sHoldEffectsTable_82DD63D:
.byte HOLD_EFFECT_CURE_SLP
.byte HOLD_EFFECT_CURE_STATUS
.byte HOLD_EFFECT_RESTORE_HP
.byte HOLD_EFFECT_EVASION_UP
.byte HOLD_EFFECT_LEFTOVERS
.byte HOLD_EFFECT_LIGHT_BALL
.byte HOLD_EFFECT_THICK_CLUB
.byte -1
BattleAIScript_82DD645:
get_user_type1
if_equal TYPE_GHOST, BattleAIScript_82DD68A
get_user_type2
if_equal TYPE_GHOST, BattleAIScript_82DD68A
if_stat_level_more_than AI_USER, DEF, 9, BattleAIScript_82DD693
if_random_less_than 128, BattleAIScript_82DD665
score +1
BattleAIScript_82DD665:
if_stat_level_more_than AI_USER, DEF, 7, BattleAIScript_82DD693
if_random_less_than 128, BattleAIScript_82DD675
score +1
BattleAIScript_82DD675:
if_stat_level_more_than AI_USER, DEF, 6, BattleAIScript_82DD693
if_random_less_than 128, BattleAIScript_82DD693
score +1
goto BattleAIScript_82DD693
BattleAIScript_82DD68A:
if_hp_more_than AI_USER, 80, BattleAIScript_82DD693
score -1
BattleAIScript_82DD693:
end
BattleAIScript_82DD694:
get_protect_count AI_USER
if_more_than 1, BattleAIScript_82DD75A
if_status AI_USER, STATUS_TOXIC_POISON, BattleAIScript_82DD751
if_status2 AI_USER, STATUS2_CURSED, BattleAIScript_82DD751
if_status3 AI_USER, STATUS3_PERISH_SONG, BattleAIScript_82DD751
if_status2 AI_USER, STATUS2_INFATUATION, BattleAIScript_82DD751
if_status3 AI_USER, STATUS3_LEECHSEED, BattleAIScript_82DD751
if_status3 AI_USER, STATUS3_YAWN, BattleAIScript_82DD751
if_has_move_with_effect AI_TARGET, EFFECT_RESTORE_HP, BattleAIScript_82DD751
if_has_move_with_effect AI_TARGET, EFFECT_DEFENSE_CURL, BattleAIScript_82DD751
if_status AI_TARGET, STATUS_TOXIC_POISON, BattleAIScript_82DD730
if_status2 AI_TARGET, STATUS2_CURSED, BattleAIScript_82DD730
if_status3 AI_TARGET, STATUS3_PERISH_SONG, BattleAIScript_82DD730
if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DD730
if_status3 AI_TARGET, STATUS3_LEECHSEED, BattleAIScript_82DD730
if_status3 AI_TARGET, STATUS3_YAWN, BattleAIScript_82DD730
get_last_used_bank_move AI_TARGET
get_move_effect_from_result
if_not_equal EFFECT_LOCK_ON, BattleAIScript_82DD730
goto BattleAIScript_82DD732
BattleAIScript_82DD730:
score +2
BattleAIScript_82DD732:
if_random_less_than 128, BattleAIScript_82DD73A
score -1
BattleAIScript_82DD73A:
get_protect_count AI_USER
if_equal 0, BattleAIScript_82DD75C
score -1
if_random_less_than 128, BattleAIScript_82DD75C
score -1
goto BattleAIScript_82DD75C
BattleAIScript_82DD751:
get_last_used_bank_move AI_TARGET
get_move_effect_from_result
if_not_equal EFFECT_LOCK_ON, BattleAIScript_82DD75C
BattleAIScript_82DD75A:
score -2
BattleAIScript_82DD75C:
end
BattleAIScript_82DD75D:
get_user_type1
if_equal TYPE_GHOST, BattleAIScript_82DD77C
get_user_type2
if_equal TYPE_GHOST, BattleAIScript_82DD77C
if_stat_level_more_than AI_USER, EVASION, 8, BattleAIScript_82DD782
score -2
goto BattleAIScript_82DD78A
BattleAIScript_82DD77C:
if_random_less_than 80, BattleAIScript_82DD78A
BattleAIScript_82DD782:
if_random_less_than 80, BattleAIScript_82DD78A
score +2
BattleAIScript_82DD78A:
end
BattleAIScript_82DD78B:
if_hp_less_than AI_USER, 4, BattleAIScript_82DD799
if_hp_less_than AI_USER, 35, BattleAIScript_82DD7A0
BattleAIScript_82DD799:
score -1
goto BattleAIScript_82DD7A8
BattleAIScript_82DD7A0:
if_random_less_than 70, BattleAIScript_82DD7A8
score +1
BattleAIScript_82DD7A8:
end
BattleAIScript_82DD7A9:
if_stat_level_more_than AI_USER, ATK, 8, BattleAIScript_82DD7D6
if_stat_level_more_than AI_USER, DEF, 8, BattleAIScript_82DD7D6
if_stat_level_more_than AI_USER, SPATK, 8, BattleAIScript_82DD7D6
if_stat_level_more_than AI_USER, SPDEF, 8, BattleAIScript_82DD7D6
if_stat_level_more_than AI_USER, EVASION, 8, BattleAIScript_82DD7D6
goto BattleAIScript_82DD7FC
BattleAIScript_82DD7D6:
if_target_faster BattleAIScript_82DD7E8
if_hp_more_than AI_USER, 60, BattleAIScript_82DD844
goto BattleAIScript_82DD7EF
BattleAIScript_82DD7E8:
if_hp_more_than AI_USER, 70, BattleAIScript_82DD844
BattleAIScript_82DD7EF:
if_random_less_than 80, BattleAIScript_82DD844
score +2
goto BattleAIScript_82DD844
BattleAIScript_82DD7FC:
if_stat_level_more_than AI_USER, ATK, 7, BattleAIScript_82DD829
if_stat_level_more_than AI_USER, DEF, 7, BattleAIScript_82DD829
if_stat_level_more_than AI_USER, SPATK, 7, BattleAIScript_82DD829
if_stat_level_more_than AI_USER, SPDEF, 7, BattleAIScript_82DD829
if_stat_level_more_than AI_USER, EVASION, 7, BattleAIScript_82DD829
goto BattleAIScript_82DD842
BattleAIScript_82DD829:
if_target_faster BattleAIScript_82DD83B
if_hp_more_than AI_USER, 60, BattleAIScript_82DD842
goto BattleAIScript_82DD844
BattleAIScript_82DD83B:
if_hp_less_than AI_USER, 70, BattleAIScript_82DD844
BattleAIScript_82DD842:
score -2
BattleAIScript_82DD844:
end
BattleAIScript_82DD845:
is_first_turn_for AI_USER
if_not_equal 0, BattleAIScript_82DD87A
get_target_type1
if_equal TYPE_GHOST, BattleAIScript_82DD872
get_target_type1
if_equal TYPE_PSYCHIC, BattleAIScript_82DD872
get_target_type2
if_equal TYPE_GHOST, BattleAIScript_82DD872
get_target_type2
if_equal TYPE_PSYCHIC, BattleAIScript_82DD872
goto BattleAIScript_82DD87A
BattleAIScript_82DD872:
if_random_less_than 128, BattleAIScript_82DD87A
score +1
BattleAIScript_82DD87A:
end
BattleAIScript_82DD87B:
if_user_faster BattleAIScript_82DD889
get_ability AI_USER
if_equal ABILITY_SWIFT_SWIM, BattleAIScript_82DD8B0
BattleAIScript_82DD889:
if_hp_less_than AI_USER, 40, BattleAIScript_82DD8B7
get_weather
if_equal AI_WEATHER_HAIL, BattleAIScript_82DD8B0
if_equal AI_WEATHER_SUN, BattleAIScript_82DD8B0
if_equal AI_WEATHER_SANDSTORM, BattleAIScript_82DD8B0
get_ability AI_USER
if_equal ABILITY_RAIN_DISH, BattleAIScript_82DD8B0
goto BattleAIScript_82DD8B9
BattleAIScript_82DD8B0:
score +1
goto BattleAIScript_82DD8B9
BattleAIScript_82DD8B7:
score -1
BattleAIScript_82DD8B9:
end
BattleAIScript_82DD8BA:
if_hp_less_than AI_USER, 40, BattleAIScript_82DD8E0
get_weather
if_equal AI_WEATHER_HAIL, BattleAIScript_82DD8D9
if_equal AI_WEATHER_RAIN, BattleAIScript_82DD8D9
if_equal AI_WEATHER_SANDSTORM, BattleAIScript_82DD8D9
goto BattleAIScript_82DD8E2
BattleAIScript_82DD8D9:
score +1
goto BattleAIScript_82DD8E2
BattleAIScript_82DD8E0:
score -1
BattleAIScript_82DD8E2:
end
BattleAIScript_82DD8E3:
if_hp_less_than AI_USER, 90, BattleAIScript_82DD8EF
goto BattleAIScript_82DD8F1
BattleAIScript_82DD8EF:
score -2
BattleAIScript_82DD8F1:
end
BattleAIScript_82DD8F2:
if_stat_level_more_than AI_TARGET, ATK, 8, BattleAIScript_82DD91F
if_stat_level_more_than AI_TARGET, DEF, 8, BattleAIScript_82DD91F
if_stat_level_more_than AI_TARGET, SPATK, 8, BattleAIScript_82DD91F
if_stat_level_more_than AI_TARGET, SPDEF, 8, BattleAIScript_82DD91F
if_stat_level_more_than AI_TARGET, EVASION, 8, BattleAIScript_82DD91F
goto BattleAIScript_82DD957
BattleAIScript_82DD91F:
if_stat_level_less_than AI_USER, ATK, 7, BattleAIScript_82DD954
if_stat_level_less_than AI_USER, DEF, 7, BattleAIScript_82DD954
if_stat_level_less_than AI_USER, SPATK, 7, BattleAIScript_82DD954
if_stat_level_less_than AI_USER, SPDEF, 7, BattleAIScript_82DD954
if_stat_level_less_than AI_USER, EVASION, 7, BattleAIScript_82DD952
if_random_less_than 50, BattleAIScript_82DD959
goto BattleAIScript_82DD957
BattleAIScript_82DD952:
score +1
BattleAIScript_82DD954:
score +1
end
BattleAIScript_82DD957:
score -2
BattleAIScript_82DD959:
end
BattleAIScript_82DD95A:
if_status AI_TARGET, STATUS_SLEEP, BattleAIScript_82DD9FF
if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DD9FF
if_status2 AI_TARGET, STATUS2_CONFUSION, BattleAIScript_82DD9FF
if_hp_more_than AI_USER, 30, BattleAIScript_82DD987
if_random_less_than 10, BattleAIScript_82DD987
score -1
BattleAIScript_82DD987:
if_hp_more_than AI_USER, 50, BattleAIScript_82DD996
if_random_less_than 100, BattleAIScript_82DD996
score -1
BattleAIScript_82DD996:
if_has_move AI_USER, MOVE_COUNTER, BattleAIScript_82DD9F6
get_last_used_bank_move AI_TARGET
get_move_power_from_result
if_equal 0, BattleAIScript_82DD9CD
if_target_not_taunted BattleAIScript_82DD9B4
if_random_less_than 100, BattleAIScript_82DD9B4
score +1
BattleAIScript_82DD9B4:
get_last_used_bank_move AI_TARGET
get_move_type_from_result
if_not_in_bytes sTypesTable_82DDA02, BattleAIScript_82DD9FF
if_random_less_than 100, BattleAIScript_82DDA01
score +1
goto BattleAIScript_82DDA01
BattleAIScript_82DD9CD:
if_target_not_taunted BattleAIScript_82DD9DA
if_random_less_than 100, BattleAIScript_82DD9DA
score +1
BattleAIScript_82DD9DA:
get_target_type1
if_in_bytes sTypesTable_82DDA02, BattleAIScript_82DDA01
get_target_type2
if_in_bytes sTypesTable_82DDA02, BattleAIScript_82DDA01
if_random_less_than 50, BattleAIScript_82DDA01
BattleAIScript_82DD9F6:
if_random_less_than 100, BattleAIScript_82DD9FE
score +4
BattleAIScript_82DD9FE:
end
BattleAIScript_82DD9FF:
score -1
BattleAIScript_82DDA01:
end
sTypesTable_82DDA02:
.byte TYPE_FIRE
.byte TYPE_WATER
.byte TYPE_GRASS
.byte TYPE_ELECTRIC
.byte TYPE_PSYCHIC
.byte TYPE_ICE
.byte TYPE_DRAGON
.byte TYPE_DARK
.byte -1
BattleAIScript_82DDA0B:
if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DDA2C
if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DDA2C
if_has_move_with_effect AI_TARGET, EFFECT_PROTECT, BattleAIScript_82DDA2C
if_hp_more_than AI_USER, 38, BattleAIScript_82DDA2E
score -1
goto BattleAIScript_82DDA2E
BattleAIScript_82DDA2C:
score -2
BattleAIScript_82DDA2E:
end
BattleAIScript_82DDA2F:
if_doesnt_have_move_with_effect AI_TARGET, EFFECT_PROTECT, BattleAIScript_82DDA3D
score -1
goto BattleAIScript_82DDAB4
BattleAIScript_82DDA3D:
if_status AI_TARGET, STATUS_TOXIC_POISON, BattleAIScript_82DDAAC
if_status2 AI_TARGET, STATUS2_CURSED, BattleAIScript_82DDAAC
if_status3 AI_TARGET, STATUS3_LEECHSEED, BattleAIScript_82DDAAC
get_weather
if_equal AI_WEATHER_HAIL, BattleAIScript_82DDA6D
if_equal AI_WEATHER_SANDSTORM, BattleAIScript_82DDA88
goto BattleAIScript_82DDA98
BattleAIScript_82DDA6D:
get_user_type1
if_in_bytes sTypesTable_82DDAB5, BattleAIScript_82DDAAC
get_user_type2
if_in_bytes sTypesTable_82DDAB5, BattleAIScript_82DDAAC
goto BattleAIScript_82DDA98
BattleAIScript_82DDA88:
get_user_type1
if_equal TYPE_ICE, BattleAIScript_82DDAAC
get_user_type2
if_equal TYPE_ICE, BattleAIScript_82DDAAC
BattleAIScript_82DDA98:
if_target_faster BattleAIScript_82DDAB4
get_last_used_bank_move AI_TARGET
get_move_effect_from_result
if_not_equal EFFECT_LOCK_ON, BattleAIScript_82DDAAC
goto BattleAIScript_82DDAB4
BattleAIScript_82DDAAC:
if_random_less_than 80, BattleAIScript_82DDAB4
score +1
BattleAIScript_82DDAB4:
end
sTypesTable_82DDAB5:
.byte TYPE_GROUND
.byte TYPE_ROCK
.byte TYPE_STEEL
.byte -1
BattleAIScript_82DDAB9:
score +2
end
BattleAIScript_82DDABC:
get_stockpile_count AI_USER
if_less_than 2, BattleAIScript_82DDACC
if_random_less_than 80, BattleAIScript_82DDACC
score +2
BattleAIScript_82DDACC:
end
BattleAIScript_82DDACD:
if_hp_less_than AI_USER, 40, BattleAIScript_82DDAF3
get_weather
if_equal AI_WEATHER_SUN, BattleAIScript_82DDAEC
if_equal AI_WEATHER_RAIN, BattleAIScript_82DDAEC
if_equal AI_WEATHER_SANDSTORM, BattleAIScript_82DDAEC
goto BattleAIScript_82DDAF5
BattleAIScript_82DDAEC:
score +1
goto BattleAIScript_82DDAF5
BattleAIScript_82DDAF3:
score -1
BattleAIScript_82DDAF5:
end
BattleAIScript_82DDAF6:
if_not_status AI_TARGET, STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS | STATUS_TOXIC_POISON, BattleAIScript_82DDB02
score +1
BattleAIScript_82DDB02:
end
BattleAIScript_82DDB03:
if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DDB42
if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DDB42
if_status AI_TARGET, STATUS_SLEEP, BattleAIScript_82DDB59
if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DDB49
if_status2 AI_TARGET, STATUS2_CONFUSION, BattleAIScript_82DDB49
is_first_turn_for AI_USER
if_not_equal 0, BattleAIScript_82DDB5B
if_random_less_than 100, BattleAIScript_82DDB5B
score +1
goto BattleAIScript_82DDB5B
BattleAIScript_82DDB42:
score -1
goto BattleAIScript_82DDB5B
BattleAIScript_82DDB49:
if_random_less_than 100, BattleAIScript_82DDB5B
if_status2 AI_USER, STATUS2_SUBSTITUTE, Score_Plus5
BattleAIScript_82DDB59:
score +1
BattleAIScript_82DDB5B:
end
BattleAIScript_82DDB5C:
if_status AI_TARGET, STATUS_PARALYSIS, BattleAIScript_82DDB6B
goto BattleAIScript_82DDB6D
BattleAIScript_82DDB6B:
score +1
BattleAIScript_82DDB6D:
end
BattleAIScript_82DDB6E:
get_hold_effect AI_USER
if_in_bytes sHoldEffectsTable_82DDBB7, BattleAIScript_82DDB89
if_in_bytes sHoldEffectsTable_82DDBAF, BattleAIScript_82DDB9B
BattleAIScript_82DDB82:
score -3
goto BattleAIScript_82DDBAE
BattleAIScript_82DDB89:
get_hold_effect AI_TARGET
if_in_bytes sHoldEffectsTable_82DDBB7, BattleAIScript_82DDB82
score +5
goto BattleAIScript_82DDBAE
BattleAIScript_82DDB9B:
get_hold_effect AI_TARGET
if_in_bytes sHoldEffectsTable_82DDBAF, BattleAIScript_82DDB82
if_random_less_than 50, BattleAIScript_82DDBAE
score +2
BattleAIScript_82DDBAE:
end
sHoldEffectsTable_82DDBAF:
.byte HOLD_EFFECT_CONFUSE_SPICY
.byte HOLD_EFFECT_CONFUSE_DRY
.byte HOLD_EFFECT_CONFUSE_SWEET
.byte HOLD_EFFECT_CONFUSE_BITTER
.byte HOLD_EFFECT_CONFUSE_SOUR
.byte HOLD_EFFECT_MACHO_BRACE
.byte HOLD_EFFECT_CHOICE_BAND
.byte -1
sHoldEffectsTable_82DDBB7:
.byte HOLD_EFFECT_CHOICE_BAND
.byte -1
BattleAIScript_82DDBB9:
get_ability AI_USER
if_in_bytes sAbilitiesTable_82DDBDF, BattleAIScript_82DDBCF
get_ability AI_TARGET
if_in_bytes sAbilitiesTable_82DDBDF, BattleAIScript_82DDBD6
BattleAIScript_82DDBCF:
score -1
goto BattleAIScript_82DDBDE
BattleAIScript_82DDBD6:
if_random_less_than 50, BattleAIScript_82DDBDE
score +2
BattleAIScript_82DDBDE:
end
sAbilitiesTable_82DDBDF:
.byte ABILITY_SPEED_BOOST
.byte ABILITY_BATTLE_ARMOR
.byte ABILITY_SAND_VEIL
.byte ABILITY_STATIC
.byte ABILITY_FLASH_FIRE
.byte ABILITY_WONDER_GUARD
.byte ABILITY_EFFECT_SPORE
.byte ABILITY_SWIFT_SWIM
.byte ABILITY_HUGE_POWER
.byte ABILITY_RAIN_DISH
.byte ABILITY_CUTE_CHARM
.byte ABILITY_SHED_SKIN
.byte ABILITY_MARVEL_SCALE
.byte ABILITY_PURE_POWER
.byte ABILITY_CHLOROPHYLL
.byte ABILITY_SHIELD_DUST
.byte -1
BattleAIScript_82DDBF0:
if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DDC1D
if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DDC1D
if_stat_level_less_than AI_USER, ATK, 6, BattleAIScript_82DDC1D
if_target_faster BattleAIScript_82DDC16
if_hp_more_than AI_USER, 40, BattleAIScript_82DDC1D
goto BattleAIScript_82DDC1F
BattleAIScript_82DDC16:
if_hp_less_than AI_USER, 60, BattleAIScript_82DDC1F
BattleAIScript_82DDC1D:
score -1
BattleAIScript_82DDC1F:
end
BattleAIScript_82DDC20:
if_hp_more_than AI_TARGET, 30, BattleAIScript_82DDC2F
if_random_less_than 100, BattleAIScript_82DDC2F
score -1
BattleAIScript_82DDC2F:
is_first_turn_for AI_USER
if_equal 0, BattleAIScript_82DDC4A
if_random_less_than 150, BattleAIScript_82DDC52
score +1
goto BattleAIScript_82DDC52
AI_CV_MagicCoat3:
if_random_less_than 50, BattleAIScript_82DDC52
BattleAIScript_82DDC4A:
if_random_less_than 30, BattleAIScript_82DDC52
score -1
BattleAIScript_82DDC52:
end
BattleAIScript_82DDC53:
get_used_held_item AI_USER
if_not_in_bytes sItemsTable_82DDC6E, BattleAIScript_82DDC6B
if_random_less_than 50, BattleAIScript_82DDC6D
score +1
goto BattleAIScript_82DDC6D
BattleAIScript_82DDC6B:
score -2
BattleAIScript_82DDC6D:
end
sItemsTable_82DDC6E:
.byte ITEM_CHESTO_BERRY
.byte ITEM_LUM_BERRY
.byte ITEM_STARF_BERRY
.byte -1
BattleAIScript_82DDC72:
if_status AI_TARGET, STATUS_SLEEP, BattleAIScript_82DDC9D
if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DDC9D
if_status2 AI_TARGET, STATUS2_CONFUSION, BattleAIScript_82DDC9D
if_random_less_than 180, BattleAIScript_82DDC9D
score +2
goto BattleAIScript_82DDC9F
BattleAIScript_82DDC9D:
score -2
BattleAIScript_82DDC9F:
end
BattleAIScript_82DDCA0:
if_side_affecting AI_TARGET, SIDE_STATUS_REFLECT, BattleAIScript_82DDCAF
goto BattleAIScript_82DDCB1
BattleAIScript_82DDCAF:
score +1
BattleAIScript_82DDCB1:
end
BattleAIScript_82DDCB2:
if_hp_less_than AI_TARGET, 30, BattleAIScript_82DDCC9
is_first_turn_for AI_USER
if_more_than 0, BattleAIScript_82DDCC9
if_random_less_than 180, BattleAIScript_82DDCC9
score +1
BattleAIScript_82DDCC9:
end
BattleAIScript_82DDCCA:
if_hp_less_than AI_TARGET, 70, BattleAIScript_82DDCF3
if_target_faster BattleAIScript_82DDCE5
if_hp_more_than AI_USER, 40, BattleAIScript_82DDCF3
score +1
goto BattleAIScript_82DDCF5
BattleAIScript_82DDCE5:
if_hp_more_than AI_USER, 50, BattleAIScript_82DDCF3
score +1
goto BattleAIScript_82DDCF5
BattleAIScript_82DDCF3:
score -1
BattleAIScript_82DDCF5:
end
BattleAIScript_82DDCF6:
if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DDD1B
if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DDD1B
if_target_faster BattleAIScript_82DDD14
if_hp_more_than AI_TARGET, 50, BattleAIScript_82DDD1D
goto BattleAIScript_82DDD1B
BattleAIScript_82DDD14:
if_hp_more_than AI_TARGET, 70, BattleAIScript_82DDD1D
BattleAIScript_82DDD1B:
score -1
BattleAIScript_82DDD1D:
end
BattleAIScript_82DDD1E:
is_first_turn_for AI_USER
if_more_than 0, BattleAIScript_82DDD2E
if_random_less_than 100, BattleAIScript_82DDD2E
score +2
BattleAIScript_82DDD2E:
end
BattleAIScript_82DDD2F:
if_hp_less_than AI_TARGET, 50, BattleAIScript_82DDD3B
goto BattleAIScript_82DDD3D
BattleAIScript_82DDD3B:
score -1
BattleAIScript_82DDD3D:
end
BattleAIScript_82DDD3E:
is_first_turn_for AI_USER
if_equal 1, BattleAIScript_82DDD85
if_random_less_than 30, BattleAIScript_82DDDA7
if_target_faster BattleAIScript_82DDD6B
if_hp_not_equal AI_USER, 100, BattleAIScript_82DDD9F
if_hp_less_than AI_TARGET, 70, BattleAIScript_82DDD9F
if_random_less_than 60, BattleAIScript_82DDDA7
goto BattleAIScript_82DDD9F
BattleAIScript_82DDD6B:
if_hp_more_than AI_TARGET, 25, BattleAIScript_82DDD9F
if_has_move_with_effect AI_TARGET, EFFECT_RESTORE_HP, BattleAIScript_82DDD85
if_has_move_with_effect AI_TARGET, EFFECT_DEFENSE_CURL, BattleAIScript_82DDD85
goto BattleAIScript_82DDD92
BattleAIScript_82DDD85:
if_random_less_than 150, BattleAIScript_82DDDA7
score +2
goto BattleAIScript_82DDDA7
BattleAIScript_82DDD92:
if_random_less_than 230, BattleAIScript_82DDD9F
score +1
goto BattleAIScript_82DDDA7
BattleAIScript_82DDD9F:
if_random_less_than 30, BattleAIScript_82DDDA7
score -2
BattleAIScript_82DDDA7:
end
BattleAIScript_82DDDA8:
if_hp_less_than AI_USER, 50, BattleAIScript_82DDDCB
get_target_type1
if_equal TYPE_ELECTRIC, BattleAIScript_82DDDC4
get_target_type2
if_equal TYPE_ELECTRIC, BattleAIScript_82DDDC4
goto BattleAIScript_82DDDCB
BattleAIScript_82DDDC4:
score +1
goto BattleAIScript_82DDDCD
BattleAIScript_82DDDCB:
score -1
BattleAIScript_82DDDCD:
end
BattleAIScript_82DDDCE:
if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DDDF3
if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DDDF3
if_target_faster BattleAIScript_82DDDEC
if_hp_more_than AI_USER, 60, BattleAIScript_82DDDF5
goto BattleAIScript_82DDDF3
BattleAIScript_82DDDEC:
if_hp_more_than AI_USER, 80, BattleAIScript_82DDDF5
BattleAIScript_82DDDF3:
score -1
BattleAIScript_82DDDF5:
end
BattleAIScript_82DDDF6:
if_hp_less_than AI_USER, 50, BattleAIScript_82DDE19
get_target_type1
if_equal TYPE_FIRE, BattleAIScript_82DDE12
get_target_type2
if_equal TYPE_FIRE, BattleAIScript_82DDE12
goto BattleAIScript_82DDE19
BattleAIScript_82DDE12:
score +1
goto BattleAIScript_82DDE1B
BattleAIScript_82DDE19:
score -1
BattleAIScript_82DDE1B:
end
BattleAIScript_82DDE1C:
if_target_faster BattleAIScript_82DDE36
if_hp_more_than AI_USER, 50, BattleAIScript_82DDE3E
if_random_less_than 70, BattleAIScript_82DDE3E
score -1
goto BattleAIScript_82DDE3E
BattleAIScript_82DDE36:
if_random_less_than 128, BattleAIScript_82DDE3E
score +1
BattleAIScript_82DDE3E:
end
AI_CheckViability:
if_target_is_ally AI_Ret
if_can_faint BattleAIScript_82DDE60
get_how_powerful_move_is
if_equal 1, Score_Minus1
if_type_effectiveness AI_EFFECTIVENESS_x4, BattleAIScript_82DDE57
end
BattleAIScript_82DDE57:
if_random_less_than 80, BattleAIScript_82DDE70
score +2
end
BattleAIScript_82DDE60:
if_effect EFFECT_EXPLOSION, BattleAIScript_82DDE70
if_not_effect EFFECT_QUICK_ATTACK, BattleAIScript_82DDE6E
score +2
BattleAIScript_82DDE6E:
score +4
BattleAIScript_82DDE70:
end
AI_SetupFirstTurn:
if_target_is_ally AI_Ret
get_turn_count
if_not_equal 0, BattleAIScript_82DDE8F
get_considered_move_effect
if_not_in_bytes sMoveEffectsTable_82DDE90, BattleAIScript_82DDE8F
if_random_less_than 80, BattleAIScript_82DDE8F
score +2
BattleAIScript_82DDE8F:
end
sMoveEffectsTable_82DDE90:
.byte EFFECT_ATTACK_UP
.byte EFFECT_DEFENSE_UP
.byte EFFECT_SPEED_UP
.byte EFFECT_SPECIAL_ATTACK_UP
.byte EFFECT_SPECIAL_DEFENSE_UP
.byte EFFECT_ACCURACY_UP
.byte EFFECT_EVASION_UP
.byte EFFECT_ATTACK_DOWN
.byte EFFECT_DEFENSE_DOWN
.byte EFFECT_SPEED_DOWN
.byte EFFECT_SPECIAL_ATTACK_DOWN
.byte EFFECT_SPECIAL_DEFENSE_DOWN
.byte EFFECT_ACCURACY_DOWN
.byte EFFECT_EVASION_DOWN
.byte EFFECT_CONVERSION
.byte EFFECT_LIGHT_SCREEN
.byte EFFECT_SPECIAL_DEFENSE_UP_2
.byte EFFECT_FOCUS_ENERGY
.byte EFFECT_CONFUSE
.byte EFFECT_ATTACK_UP_2
.byte EFFECT_DEFENSE_UP_2
.byte EFFECT_SPEED_UP_2
.byte EFFECT_SPECIAL_ATTACK_UP_2
.byte EFFECT_SPECIAL_DEFENSE_UP_2
.byte EFFECT_ACCURACY_UP_2
.byte EFFECT_EVASION_UP_2
.byte EFFECT_ATTACK_DOWN_2
.byte EFFECT_DEFENSE_DOWN_2
.byte EFFECT_SPEED_DOWN_2
.byte EFFECT_SPECIAL_ATTACK_DOWN_2
.byte EFFECT_SPECIAL_DEFENSE_DOWN_2
.byte EFFECT_ACCURACY_DOWN_2
.byte EFFECT_EVASION_DOWN_2
.byte EFFECT_REFLECT
.byte EFFECT_POISON
.byte EFFECT_PARALYZE
.byte EFFECT_SUBSTITUTE
.byte EFFECT_LEECH_SEED
.byte EFFECT_MINIMIZE
.byte EFFECT_CURSE
.byte EFFECT_SWAGGER
.byte EFFECT_CAMOUFLAGE
.byte EFFECT_YAWN
.byte EFFECT_DEFENSE_CURL
.byte EFFECT_TORMENT
.byte EFFECT_FLATTER
.byte EFFECT_WILL_O_WISP
.byte EFFECT_INGRAIN
.byte EFFECT_IMPRISON
.byte EFFECT_TEETER_DANCE
.byte EFFECT_TICKLE
.byte EFFECT_COSMIC_POWER
.byte EFFECT_BULK_UP
.byte EFFECT_CALM_MIND
.byte EFFECT_CAMOUFLAGE
.byte -1
AI_PreferStrongestMove:
if_target_is_ally AI_Ret
get_how_powerful_move_is
if_not_equal 0, BattleAIScript_82DDEDC
if_random_less_than 100, BattleAIScript_82DDEDC
score +2
BattleAIScript_82DDEDC:
end
AI_Risky:
if_target_is_ally AI_Ret
get_considered_move_effect
if_not_in_bytes sMoveEffectsTable_82DDEF5, BattleAIScript_82DDEF4
if_random_less_than 128, BattleAIScript_82DDEF4
score +2
BattleAIScript_82DDEF4:
end
sMoveEffectsTable_82DDEF5:
.byte EFFECT_SLEEP
.byte EFFECT_EXPLOSION
.byte EFFECT_MIRROR_MOVE
.byte EFFECT_OHKO
.byte EFFECT_HIGH_CRITICAL
.byte EFFECT_CONFUSE
.byte EFFECT_METRONOME
.byte EFFECT_PSYWAVE
.byte EFFECT_COUNTER
.byte EFFECT_DESTINY_BOND
.byte EFFECT_SWAGGER
.byte EFFECT_ATTRACT
.byte EFFECT_PRESENT
.byte EFFECT_ALL_STATS_UP_HIT
.byte EFFECT_BELLY_DRUM
.byte EFFECT_MIRROR_COAT
.byte EFFECT_FOCUS_PUNCH
.byte EFFECT_REVENGE
.byte EFFECT_TEETER_DANCE
.byte -1
AI_PreferBatonPass:
if_target_is_ally AI_Ret
count_usable_party_mons AI_USER
if_equal 0, BattleAIScript_82DDFB3
get_how_powerful_move_is
if_not_equal 0, BattleAIScript_82DDFB3
if_has_move_with_effect AI_USER, EFFECT_BATON_PASS, BattleAIScript_82DDF2A
if_random_less_than 80, BattleAIScript_82DDEF4
BattleAIScript_82DDF2A:
if_move MOVE_SWORDS_DANCE, BattleAIScript_82DDF54
if_move MOVE_DRAGON_DANCE, BattleAIScript_82DDF54
if_move MOVE_CALM_MIND, BattleAIScript_82DDF54
if_effect EFFECT_PROTECT, BattleAIScript_82DDF67
if_move MOVE_BATON_PASS, BattleAIScript_82DDF7B
if_random_less_than 20, BattleAIScript_82DDEF4
score +3
BattleAIScript_82DDF54:
get_turn_count
if_equal 0, Score_Plus5
if_hp_less_than AI_USER, 60, Score_Minus10
goto Score_Plus1
BattleAIScript_82DDF67:
get_last_used_bank_move AI_USER
if_in_hwords sMovesTable_82DDF75, Score_Minus2
score +2
end
sMovesTable_82DDF75:
.2byte MOVE_PROTECT
.2byte MOVE_DETECT
.2byte -1
BattleAIScript_82DDF7B:
get_turn_count
if_equal 0, Score_Minus2
if_stat_level_more_than AI_USER, ATK, 8, Score_Plus3
if_stat_level_more_than AI_USER, ATK, 7, Score_Plus2
if_stat_level_more_than AI_USER, ATK, 6, Score_Plus1
if_stat_level_more_than AI_USER, SPATK, 8, Score_Plus3
if_stat_level_more_than AI_USER, SPATK, 7, Score_Plus2
if_stat_level_more_than AI_USER, SPATK, 6, Score_Plus1
end
BattleAIScript_82DDFB3:
end
AI_DoubleBattle:
if_target_is_ally AI_TryOnAlly
if_move MOVE_SKILL_SWAP, BattleAIScript_82DE04B
get_curr_move_type
if_move MOVE_EARTHQUAKE, BattleAIScript_82DE010
if_move MOVE_MAGNITUDE, BattleAIScript_82DE010
if_equal 13, BattleAIScript_82DE062
if_equal 10, BattleAIScript_82DE079
get_ability AI_USER
if_not_equal ABILITY_GUTS, BattleAIScript_82DDFF5
if_has_move AI_USER_PARTNER, MOVE_HELPING_HAND, BattleAIScript_82DDFED
end
BattleAIScript_82DDFED:
get_how_powerful_move_is
if_not_equal 0, Score_Plus1
end
BattleAIScript_82DDFF5:
if_status AI_USER, STATUS_ANY, BattleAIScript_82DE000
end
BattleAIScript_82DE000:
get_how_powerful_move_is
if_equal 0, Score_Minus5
score +1
if_equal 2, Score_Plus2
end
BattleAIScript_82DE010:
if_ability AI_USER_PARTNER, ABILITY_LEVITATE, Score_Plus2
if_type AI_USER_PARTNER, TYPE_FLYING, Score_Plus2
if_type AI_USER_PARTNER, TYPE_FIRE, Score_Minus10
if_type AI_USER_PARTNER, TYPE_ELECTRIC, Score_Minus10
if_type AI_USER_PARTNER, TYPE_POISON, Score_Minus10
if_type AI_USER_PARTNER, TYPE_ROCK, Score_Minus10
goto Score_Minus3
BattleAIScript_82DE04B:
get_ability AI_USER
if_equal ABILITY_TRUANT, Score_Plus5
get_ability AI_TARGET
if_equal ABILITY_SHADOW_TAG, Score_Plus2
if_equal ABILITY_PURE_POWER, Score_Plus2
end
BattleAIScript_82DE062:
if_no_ability AI_TARGET_PARTNER, ABILITY_LIGHTNING_ROD, BattleAIScript_82DE078
score -2
if_no_type AI_TARGET_PARTNER, TYPE_GROUND, BattleAIScript_82DE078
score -8
BattleAIScript_82DE078:
end
BattleAIScript_82DE079:
if_flash_fired AI_USER, BattleAIScript_82DE080
end
BattleAIScript_82DE080:
goto Score_Plus1
AI_TryOnAlly:
get_how_powerful_move_is
if_equal 0, BattleAIScript_82DE0B2
get_curr_move_type
if_equal TYPE_FIRE, BattleAIScript_82DE099
AI_DiscourageOnAlly:
goto Score_Minus30
BattleAIScript_82DE099:
if_ability AI_USER_PARTNER, ABILITY_FLASH_FIRE, BattleAIScript_82DE0A7
goto AI_DiscourageOnAlly
BattleAIScript_82DE0A7:
if_flash_fired AI_USER_PARTNER, AI_DiscourageOnAlly
goto Score_Plus3
BattleAIScript_82DE0B2:
if_move MOVE_SKILL_SWAP, BattleAIScript_82DE0DA
if_move MOVE_WILL_O_WISP, BattleAIScript_82DE14F
if_move MOVE_TOXIC, BattleAIScript_82DE14F
if_move MOVE_HELPING_HAND, BattleAIScript_82DE16D
if_move MOVE_SWAGGER, BattleAIScript_82DE178
goto Score_Minus30_
BattleAIScript_82DE0DA:
get_ability AI_TARGET
if_equal ABILITY_TRUANT, Score_Plus10
get_ability AI_USER
if_not_equal ABILITY_LEVITATE, BattleAIScript_82DE107
get_ability AI_TARGET
if_equal ABILITY_LEVITATE, Score_Minus30_
get_target_type1
if_not_equal TYPE_ELECTRIC, BattleAIScript_82DE107
score +1
get_target_type2
if_not_equal TYPE_ELECTRIC, BattleAIScript_82DE107
score +1
end
BattleAIScript_82DE107:
if_not_equal 14, Score_Minus30_
if_has_move AI_USER_PARTNER, MOVE_FIRE_BLAST, BattleAIScript_82DE14A
if_has_move AI_USER_PARTNER, MOVE_THUNDER, BattleAIScript_82DE14A
if_has_move AI_USER_PARTNER, MOVE_CROSS_CHOP, BattleAIScript_82DE14A
if_has_move AI_USER_PARTNER, MOVE_HYDRO_PUMP, BattleAIScript_82DE14A
if_has_move AI_USER_PARTNER, MOVE_DYNAMIC_PUNCH, BattleAIScript_82DE14A
if_has_move AI_USER_PARTNER, MOVE_BLIZZARD, BattleAIScript_82DE14A
if_has_move AI_USER_PARTNER, MOVE_MEGAHORN, BattleAIScript_82DE14A
goto Score_Minus30_
BattleAIScript_82DE14A:
goto Score_Plus3
BattleAIScript_82DE14F:
get_ability AI_TARGET
if_not_equal ABILITY_GUTS, Score_Minus30_
if_status AI_TARGET, STATUS_ANY, Score_Minus30_
if_hp_less_than AI_USER, 91, Score_Minus30_
goto Score_Plus5
BattleAIScript_82DE16D:
if_random_less_than 64, Score_Minus1
goto Score_Plus2
BattleAIScript_82DE178:
if_holds_item AI_TARGET, ITEM_PERSIM_BERRY, BattleAIScript_82DE185
goto Score_Minus30_
BattleAIScript_82DE185:
if_stat_level_more_than AI_TARGET, ATK, 7, BattleAIScript_82DE18F
score +3
BattleAIScript_82DE18F:
end
Score_Minus30_:
score -30
end
AI_HPAware:
if_target_is_ally AI_TryOnAlly
if_hp_more_than AI_USER, 70, BattleAIScript_82DE1B5
if_hp_more_than AI_USER, 30, BattleAIScript_82DE1C4
get_considered_move_effect
if_in_bytes sMoveEffectsTable_82DE258, BattleAIScript_82DE1D3
goto BattleAIScript_82DE1DB
BattleAIScript_82DE1B5:
get_considered_move_effect
if_in_bytes sMoveEffectsTable_82DE21F, BattleAIScript_82DE1D3
goto BattleAIScript_82DE1DB
BattleAIScript_82DE1C4:
get_considered_move_effect
if_in_bytes sMoveEffectsTable_82DE22D, BattleAIScript_82DE1D3
goto BattleAIScript_82DE1DB
BattleAIScript_82DE1D3:
if_random_less_than 50, BattleAIScript_82DE1DB
score -2
BattleAIScript_82DE1DB:
if_hp_more_than AI_TARGET, 70, BattleAIScript_82DE1F8
if_hp_more_than AI_TARGET, 30, BattleAIScript_82DE207
get_considered_move_effect
if_in_bytes sMoveEffectsTable_82DE2B1, BattleAIScript_82DE216
goto BattleAIScript_82DE21E
BattleAIScript_82DE1F8:
get_considered_move_effect
if_in_bytes sMoveEffectsTable_82DE288, BattleAIScript_82DE216
goto BattleAIScript_82DE21E
BattleAIScript_82DE207:
get_considered_move_effect
if_in_bytes sMoveEffectsTable_82DE289, BattleAIScript_82DE216
goto BattleAIScript_82DE21E
BattleAIScript_82DE216:
if_random_less_than 50, BattleAIScript_82DE21E
score -2
BattleAIScript_82DE21E:
end
sMoveEffectsTable_82DE21F:
.byte EFFECT_EXPLOSION
.byte EFFECT_RESTORE_HP
.byte EFFECT_REST
.byte EFFECT_DESTINY_BOND
.byte EFFECT_FLAIL
.byte EFFECT_ENDURE
.byte EFFECT_MORNING_SUN
.byte EFFECT_SYNTHESIS
.byte EFFECT_MOONLIGHT
.byte EFFECT_SOFTBOILED
.byte EFFECT_MEMENTO
.byte EFFECT_GRUDGE
.byte EFFECT_OVERHEAT
.byte -1
sMoveEffectsTable_82DE22D:
.byte EFFECT_EXPLOSION
.byte EFFECT_ATTACK_UP
.byte EFFECT_DEFENSE_UP
.byte EFFECT_SPEED_UP
.byte EFFECT_SPECIAL_ATTACK_UP
.byte EFFECT_SPECIAL_DEFENSE_UP
.byte EFFECT_ACCURACY_UP
.byte EFFECT_EVASION_UP
.byte EFFECT_ATTACK_DOWN
.byte EFFECT_DEFENSE_DOWN
.byte EFFECT_SPEED_DOWN
.byte EFFECT_SPECIAL_ATTACK_DOWN
.byte EFFECT_SPECIAL_DEFENSE_DOWN
.byte EFFECT_ACCURACY_DOWN
.byte EFFECT_EVASION_DOWN
.byte EFFECT_BIDE
.byte EFFECT_CONVERSION
.byte EFFECT_LIGHT_SCREEN
.byte EFFECT_MIST
.byte EFFECT_FOCUS_ENERGY
.byte EFFECT_ATTACK_UP_2
.byte EFFECT_DEFENSE_UP_2
.byte EFFECT_SPEED_UP_2
.byte EFFECT_SPECIAL_ATTACK_UP_2
.byte EFFECT_SPECIAL_DEFENSE_UP_2
.byte EFFECT_ACCURACY_UP_2
.byte EFFECT_EVASION_UP_2
.byte EFFECT_ATTACK_DOWN_2
.byte EFFECT_DEFENSE_DOWN_2
.byte EFFECT_SPEED_DOWN_2
.byte EFFECT_SPECIAL_ATTACK_DOWN_2
.byte EFFECT_SPECIAL_DEFENSE_DOWN_2
.byte EFFECT_ACCURACY_DOWN_2
.byte EFFECT_EVASION_DOWN_2
.byte EFFECT_CONVERSION_2
.byte EFFECT_SAFEGUARD
.byte EFFECT_BELLY_DRUM
.byte EFFECT_TICKLE
.byte EFFECT_COSMIC_POWER
.byte EFFECT_BULK_UP
.byte EFFECT_CALM_MIND
.byte EFFECT_DRAGON_DANCE
.byte -1
sMoveEffectsTable_82DE258:
.byte EFFECT_ATTACK_UP
.byte EFFECT_DEFENSE_UP
.byte EFFECT_SPEED_UP
.byte EFFECT_SPECIAL_ATTACK_UP
.byte EFFECT_SPECIAL_DEFENSE_UP
.byte EFFECT_ACCURACY_UP
.byte EFFECT_EVASION_UP
.byte EFFECT_ATTACK_DOWN
.byte EFFECT_DEFENSE_DOWN
.byte EFFECT_SPEED_DOWN
.byte EFFECT_SPECIAL_ATTACK_DOWN
.byte EFFECT_SPECIAL_DEFENSE_DOWN
.byte EFFECT_ACCURACY_DOWN
.byte EFFECT_EVASION_DOWN
.byte EFFECT_BIDE
.byte EFFECT_CONVERSION
.byte EFFECT_LIGHT_SCREEN
.byte EFFECT_MIST
.byte EFFECT_FOCUS_ENERGY
.byte EFFECT_ATTACK_UP_2
.byte EFFECT_DEFENSE_UP_2
.byte EFFECT_SPEED_UP_2
.byte EFFECT_SPECIAL_ATTACK_UP_2
.byte EFFECT_SPECIAL_DEFENSE_UP_2
.byte EFFECT_ACCURACY_UP_2
.byte EFFECT_EVASION_UP_2
.byte EFFECT_ATTACK_DOWN_2
.byte EFFECT_DEFENSE_DOWN_2
.byte EFFECT_SPEED_DOWN_2
.byte EFFECT_SPECIAL_ATTACK_DOWN_2
.byte EFFECT_SPECIAL_DEFENSE_DOWN_2
.byte EFFECT_ACCURACY_DOWN_2
.byte EFFECT_EVASION_DOWN_2
.byte EFFECT_RAGE
.byte EFFECT_CONVERSION_2
.byte EFFECT_LOCK_ON
.byte EFFECT_SAFEGUARD
.byte EFFECT_BELLY_DRUM
.byte EFFECT_PSYCH_UP
.byte EFFECT_MIRROR_COAT
.byte EFFECT_SOLARBEAM
.byte EFFECT_ERUPTION
.byte EFFECT_TICKLE
.byte EFFECT_COSMIC_POWER
.byte EFFECT_BULK_UP
.byte EFFECT_CALM_MIND
.byte EFFECT_DRAGON_DANCE
.byte -1
sMoveEffectsTable_82DE288:
.byte -1
sMoveEffectsTable_82DE289:
.byte EFFECT_ATTACK_UP
.byte EFFECT_DEFENSE_UP
.byte EFFECT_SPEED_UP
.byte EFFECT_SPECIAL_ATTACK_UP
.byte EFFECT_SPECIAL_DEFENSE_UP
.byte EFFECT_ACCURACY_UP
.byte EFFECT_EVASION_UP
.byte EFFECT_ATTACK_DOWN
.byte EFFECT_DEFENSE_DOWN
.byte EFFECT_SPEED_DOWN
.byte EFFECT_SPECIAL_ATTACK_DOWN
.byte EFFECT_SPECIAL_DEFENSE_DOWN
.byte EFFECT_ACCURACY_DOWN
.byte EFFECT_EVASION_DOWN
.byte EFFECT_MIST
.byte EFFECT_FOCUS_ENERGY
.byte EFFECT_ATTACK_UP_2
.byte EFFECT_DEFENSE_UP_2
.byte EFFECT_SPEED_UP_2
.byte EFFECT_SPECIAL_ATTACK_UP_2
.byte EFFECT_SPECIAL_DEFENSE_UP_2
.byte EFFECT_ACCURACY_UP_2
.byte EFFECT_EVASION_UP_2
.byte EFFECT_ATTACK_DOWN_2
.byte EFFECT_DEFENSE_DOWN_2
.byte EFFECT_SPEED_DOWN_2
.byte EFFECT_SPECIAL_ATTACK_DOWN_2
.byte EFFECT_SPECIAL_DEFENSE_DOWN_2
.byte EFFECT_ACCURACY_DOWN_2
.byte EFFECT_EVASION_DOWN_2
.byte EFFECT_POISON
.byte EFFECT_PAIN_SPLIT
.byte EFFECT_PERISH_SONG
.byte EFFECT_SAFEGUARD
.byte EFFECT_TICKLE
.byte EFFECT_COSMIC_POWER
.byte EFFECT_BULK_UP
.byte EFFECT_CALM_MIND
.byte EFFECT_DRAGON_DANCE
.byte -1
sMoveEffectsTable_82DE2B1:
.byte EFFECT_SLEEP
.byte EFFECT_EXPLOSION
.byte EFFECT_ATTACK_UP
.byte EFFECT_DEFENSE_UP
.byte EFFECT_SPEED_UP
.byte EFFECT_SPECIAL_ATTACK_UP
.byte EFFECT_SPECIAL_DEFENSE_UP
.byte EFFECT_ACCURACY_UP
.byte EFFECT_EVASION_UP
.byte EFFECT_ATTACK_DOWN
.byte EFFECT_DEFENSE_DOWN
.byte EFFECT_SPEED_DOWN
.byte EFFECT_SPECIAL_ATTACK_DOWN
.byte EFFECT_SPECIAL_DEFENSE_DOWN
.byte EFFECT_ACCURACY_DOWN
.byte EFFECT_EVASION_DOWN
.byte EFFECT_BIDE
.byte EFFECT_CONVERSION
.byte EFFECT_TOXIC
.byte EFFECT_LIGHT_SCREEN
.byte EFFECT_OHKO
.byte EFFECT_SUPER_FANG
.byte EFFECT_SUPER_FANG
.byte EFFECT_MIST
.byte EFFECT_FOCUS_ENERGY
.byte EFFECT_CONFUSE
.byte EFFECT_ATTACK_UP_2
.byte EFFECT_DEFENSE_UP_2
.byte EFFECT_SPEED_UP_2
.byte EFFECT_SPECIAL_ATTACK_UP_2
.byte EFFECT_SPECIAL_DEFENSE_UP_2
.byte EFFECT_ACCURACY_UP_2
.byte EFFECT_EVASION_UP_2
.byte EFFECT_ATTACK_DOWN_2
.byte EFFECT_DEFENSE_DOWN_2
.byte EFFECT_SPEED_DOWN_2
.byte EFFECT_SPECIAL_ATTACK_DOWN_2
.byte EFFECT_SPECIAL_DEFENSE_DOWN_2
.byte EFFECT_ACCURACY_DOWN_2
.byte EFFECT_EVASION_DOWN_2
.byte EFFECT_POISON
.byte EFFECT_PARALYZE
.byte EFFECT_PAIN_SPLIT
.byte EFFECT_CONVERSION_2
.byte EFFECT_LOCK_ON
.byte EFFECT_SPITE
.byte EFFECT_PERISH_SONG
.byte EFFECT_SWAGGER
.byte EFFECT_FURY_CUTTER
.byte EFFECT_ATTRACT
.byte EFFECT_SAFEGUARD
.byte EFFECT_PSYCH_UP
.byte EFFECT_MIRROR_COAT
.byte EFFECT_WILL_O_WISP
.byte EFFECT_TICKLE
.byte EFFECT_COSMIC_POWER
.byte EFFECT_BULK_UP
.byte EFFECT_CALM_MIND
.byte EFFECT_DRAGON_DANCE
.byte -1
AI_Unknown:
if_target_is_ally AI_TryOnAlly
if_not_effect EFFECT_SUNNY_DAY, BattleAIScript_82DE308
if_equal 0, BattleAIScript_82DE308
is_first_turn_for AI_USER
if_equal 0, BattleAIScript_82DE308
score +5
BattleAIScript_82DE308:
end
AI_Roaming:
if_status2 AI_USER, STATUS2_WRAPPED, BattleAIScript_82DE336
if_status2 AI_USER, STATUS2_ESCAPE_PREVENTION, BattleAIScript_82DE336
get_ability AI_TARGET
if_equal ABILITY_SHADOW_TAG, BattleAIScript_82DE336
get_ability AI_USER
if_equal ABILITY_LEVITATE, BattleAIScript_82DE335
get_ability AI_TARGET
if_equal ABILITY_ARENA_TRAP, BattleAIScript_82DE336
BattleAIScript_82DE335:
flee
BattleAIScript_82DE336:
end
AI_Safari:
if_random_safari_flee BattleAIScript_82DE33D
watch
BattleAIScript_82DE33D:
flee
AI_FirstBattle:
if_hp_equal AI_TARGET, 20, BattleAIScript_82DE34D
if_hp_less_than AI_TARGET, 20, BattleAIScript_82DE34D
end
BattleAIScript_82DE34D:
flee
AI_Ret:
end