pokeemerald/data/battle_scripts_1.s
2017-12-31 16:28:57 +01:00

4595 lines
123 KiB
ArmAsm

#include "constants/abilities.h"
#include "constants/moves.h"
#include "constants/songs.h"
.include "asm/macros.inc"
.include "asm/macros/battle_script.inc"
.include "constants/constants.inc"
.include "constants/battle_constants.inc"
.include "constants/battle_script_constants.inc"
.include "constants/battle_text.inc"
.section script_data, "aw", %progbits
.align 2
gBattleScriptsForMoveEffects:: @ 82D86A8
.4byte BattleScript_EffectHit
.4byte BattleScript_EffectSleep
.4byte BattleScript_EffectPoisonHit
.4byte BattleScript_EffectAbsorb
.4byte BattleScript_EffectBurnHit
.4byte BattleScript_EffectFreezeHit
.4byte BattleScript_EffectParalyzeHit
.4byte BattleScript_EffectExplosion
.4byte BattleScript_EffectDreamEater
.4byte BattleScript_EffectMirrorMove
.4byte BattleScript_EffectAttackUp
.4byte BattleScript_EffectDefenseUp
.4byte BattleScript_EffectSpeedUp
.4byte BattleScript_EffectSpecialAttackUp
.4byte BattleScript_EffectSpecialDefenseUp
.4byte BattleScript_EffectAccuracyUp
.4byte BattleScript_EffectEvasionUp
.4byte BattleScript_EffectAlwaysHit
.4byte BattleScript_EffectAttackDown
.4byte BattleScript_EffectDefenseDown
.4byte BattleScript_EffectSpeedDown
.4byte BattleScript_EffectSpecialAttackDown
.4byte BattleScript_EffectSpecialDefenseDown
.4byte BattleScript_EffectAccuracyDown
.4byte BattleScript_EffectEvasionDown
.4byte BattleScript_EffectHaze
.4byte BattleScript_EffectBide
.4byte BattleScript_EffectRampage
.4byte BattleScript_EffectRoar
.4byte BattleScript_EffectMultiHit
.4byte BattleScript_EffectConversion
.4byte BattleScript_EffectFlinchHit
.4byte BattleScript_EffectRestoreHp
.4byte BattleScript_EffectToxic
.4byte BattleScript_EffectPayDay
.4byte BattleScript_EffectLightScreen
.4byte BattleScript_EffectTriAttack
.4byte BattleScript_EffectRest
.4byte BattleScript_EffectOHKO
.4byte BattleScript_EffectRazorWind
.4byte BattleScript_EffectSuperFang
.4byte BattleScript_EffectDragonRage
.4byte BattleScript_EffectTrap
.4byte BattleScript_EffectHighCritical
.4byte BattleScript_EffectDoubleHit
.4byte BattleScript_EffectRecoilIfMiss
.4byte BattleScript_EffectMist
.4byte BattleScript_EffectFocusEnergy
.4byte BattleScript_EffectRecoil
.4byte BattleScript_EffectConfuse
.4byte BattleScript_EffectAttackUp2
.4byte BattleScript_EffectDefenseUp2
.4byte BattleScript_EffectSpeedUp2
.4byte BattleScript_EffectSpecialAttackUp2
.4byte BattleScript_EffectSpecialDefenseUp2
.4byte BattleScript_EffectAccuracyUp2
.4byte BattleScript_EffectEvasionUp2
.4byte BattleScript_EffectTransform
.4byte BattleScript_EffectAttackDown2
.4byte BattleScript_EffectDefenseDown2
.4byte BattleScript_EffectSpeedDown2
.4byte BattleScript_EffectSpecialAttackDown2
.4byte BattleScript_EffectSpecialDefenseDown2
.4byte BattleScript_EffectAccuracyDown2
.4byte BattleScript_EffectEvasionDown2
.4byte BattleScript_EffectReflect
.4byte BattleScript_EffectPoison
.4byte BattleScript_EffectParalyze
.4byte BattleScript_EffectAttackDownHit
.4byte BattleScript_EffectDefenseDownHit
.4byte BattleScript_EffectSpeedDownHit
.4byte BattleScript_EffectSpecialAttackDownHit
.4byte BattleScript_EffectSpecialDefenseDownHit
.4byte BattleScript_EffectAccuracyDownHit
.4byte BattleScript_EffectEvasionDownHit
.4byte BattleScript_EffectSkyAttack
.4byte BattleScript_EffectConfuseHit
.4byte BattleScript_EffectTwineedle
.4byte BattleScript_EffectVitalThrow
.4byte BattleScript_EffectSubstitute
.4byte BattleScript_EffectRecharge
.4byte BattleScript_EffectRage
.4byte BattleScript_EffectMimic
.4byte BattleScript_EffectMetronome
.4byte BattleScript_EffectLeechSeed
.4byte BattleScript_EffectSplash
.4byte BattleScript_EffectDisable
.4byte BattleScript_EffectLevelDamage
.4byte BattleScript_EffectPsywave
.4byte BattleScript_EffectCounter
.4byte BattleScript_EffectEncore
.4byte BattleScript_EffectPainSplit
.4byte BattleScript_EffectSnore
.4byte BattleScript_EffectConversion2
.4byte BattleScript_EffectLockOn
.4byte BattleScript_EffectSketch
.4byte BattleScript_EffectUnused60//Thaw
.4byte BattleScript_EffectSleepTalk
.4byte BattleScript_EffectDestinyBond
.4byte BattleScript_EffectFlail
.4byte BattleScript_EffectSpite
.4byte BattleScript_EffectFalseSwipe
.4byte BattleScript_EffectHealBell
.4byte BattleScript_EffectQuickAttack
.4byte BattleScript_EffectTripleKick
.4byte BattleScript_EffectThief
.4byte BattleScript_EffectMeanLook
.4byte BattleScript_EffectNightmare
.4byte BattleScript_EffectMinimize
.4byte BattleScript_EffectCurse
.4byte BattleScript_EffectUnused6e
.4byte BattleScript_EffectProtect
.4byte BattleScript_EffectSpikes
.4byte BattleScript_EffectForesight
.4byte BattleScript_EffectPerishSong
.4byte BattleScript_EffectSandstorm
.4byte BattleScript_EffectEndure
.4byte BattleScript_EffectRollout
.4byte BattleScript_EffectSwagger
.4byte BattleScript_EffectFuryCutter
.4byte BattleScript_EffectAttract
.4byte BattleScript_EffectReturn
.4byte BattleScript_EffectPresent
.4byte BattleScript_EffectFrustration
.4byte BattleScript_EffectSafeguard
.4byte BattleScript_EffectThawHit
.4byte BattleScript_EffectMagnitude
.4byte BattleScript_EffectBatonPass
.4byte BattleScript_EffectPursuit
.4byte BattleScript_EffectRapidSpin
.4byte BattleScript_EffectSonicboom
.4byte BattleScript_EffectUnused83
.4byte BattleScript_EffectMorningSun
.4byte BattleScript_EffectSynthesis
.4byte BattleScript_EffectMoonlight
.4byte BattleScript_EffectHiddenPower
.4byte BattleScript_EffectRainDance
.4byte BattleScript_EffectSunnyDay
.4byte BattleScript_EffectDefenseUpHit
.4byte BattleScript_EffectAttackUpHit
.4byte BattleScript_EffectAllStatsUpHit
.4byte BattleScript_EffectUnused8d
.4byte BattleScript_EffectBellyDrum
.4byte BattleScript_EffectPsychUp
.4byte BattleScript_EffectMirrorCoat
.4byte BattleScript_EffectSkullBash
.4byte BattleScript_EffectTwister
.4byte BattleScript_EffectEarthquake
.4byte BattleScript_EffectFutureSight
.4byte BattleScript_EffectGust
.4byte BattleScript_EffectStomp
.4byte BattleScript_EffectSolarbeam
.4byte BattleScript_EffectThunder
.4byte BattleScript_EffectTeleport
.4byte BattleScript_EffectBeatUp
.4byte BattleScript_EffectSemiInvulnerable
.4byte BattleScript_EffectDefenseCurl
.4byte BattleScript_EffectSoftboiled
.4byte BattleScript_EffectFakeOut
.4byte BattleScript_EffectUproar
.4byte BattleScript_EffectStockpile
.4byte BattleScript_EffectSpitUp
.4byte BattleScript_EffectSwallow
.4byte BattleScript_EffectUnusedA3
.4byte BattleScript_EffectHail
.4byte BattleScript_EffectTorment
.4byte BattleScript_EffectFlatter
.4byte BattleScript_EffectWillOWisp
.4byte BattleScript_EffectMemento
.4byte BattleScript_EffectFacade
.4byte BattleScript_EffectFocusPunch
.4byte BattleScript_EffectSmellingsalt
.4byte BattleScript_EffectFollowMe
.4byte BattleScript_EffectNaturePower
.4byte BattleScript_EffectCharge
.4byte BattleScript_EffectTaunt
.4byte BattleScript_EffectHelpingHand
.4byte BattleScript_EffectTrick
.4byte BattleScript_EffectRolePlay
.4byte BattleScript_EffectWish
.4byte BattleScript_EffectAssist
.4byte BattleScript_EffectIngrain
.4byte BattleScript_EffectSuperpower
.4byte BattleScript_EffectMagicCoat
.4byte BattleScript_EffectRecycle
.4byte BattleScript_EffectRevenge
.4byte BattleScript_EffectBrickBreak
.4byte BattleScript_EffectYawn
.4byte BattleScript_EffectKnockOff
.4byte BattleScript_EffectEndeavor
.4byte BattleScript_EffectEruption
.4byte BattleScript_EffectSkillSwap
.4byte BattleScript_EffectImprison
.4byte BattleScript_EffectRefresh
.4byte BattleScript_EffectGrudge
.4byte BattleScript_EffectSnatch
.4byte BattleScript_EffectLowKick
.4byte BattleScript_EffectSecretPower
.4byte BattleScript_EffectDoubleEdge
.4byte BattleScript_EffectTeeterDance
.4byte BattleScript_EffectBlazeKick
.4byte BattleScript_EffectMudSport
.4byte BattleScript_EffectPoisonFang
.4byte BattleScript_EffectWeatherBall
.4byte BattleScript_EffectOverheat
.4byte BattleScript_EffectTickle
.4byte BattleScript_EffectCosmicPower
.4byte BattleScript_EffectSkyUppercut
.4byte BattleScript_EffectBulkUp
.4byte BattleScript_EffectPoisonTail
.4byte BattleScript_EffectWaterSport
.4byte BattleScript_EffectCalmMind
.4byte BattleScript_EffectDragonDance
.4byte BattleScript_EffectCamouflage
BattleScript_EffectSpeedUp::
BattleScript_EffectSpecialDefenseUp::
BattleScript_EffectAccuracyUp::
BattleScript_EffectAlwaysHit::
BattleScript_EffectSpecialAttackDown::
BattleScript_EffectSpecialDefenseDown::
BattleScript_EffectHighCritical::
BattleScript_EffectAccuracyUp2::
BattleScript_EffectEvasionUp2::
BattleScript_EffectSpecialAttackDown2::
BattleScript_EffectAccuracyDown2::
BattleScript_EffectEvasionDown2::
BattleScript_EffectEvasionDownHit::
BattleScript_EffectVitalThrow::
BattleScript_EffectUnused60::
BattleScript_EffectFalseSwipe::
BattleScript_EffectQuickAttack::
BattleScript_EffectUnused6e::
BattleScript_EffectPursuit::
BattleScript_EffectUnused83::
BattleScript_EffectUnused8d::
BattleScript_EffectUnusedA3::
BattleScript_EffectHit::
jumpifnotmove MOVE_SURF, BattleScript_HitFromAtkCanceler
jumpifnostatus3 TARGET, STATUS3_UNDERWATER, BattleScript_HitFromAtkCanceler
orword gHitMarker, HITMARKER_IGNORE_UNDERWATER
setbyte sDMG_MULTIPLIER, 0x2
BattleScript_HitFromAtkCanceler::
attackcanceler
BattleScript_HitFromAccCheck::
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
BattleScript_HitFromAtkString::
attackstring
ppreduce
BattleScript_HitFromCritCalc::
critcalc
damagecalc
typecalc
adjustnormaldamage
BattleScript_HitFromAtkAnimation::
attackanimation
waitanimation
effectivenesssound
hitanimation TARGET
waitstate
healthbarupdate TARGET
datahpupdate TARGET
critmessage
waitmessage 0x40
resultmessage
waitmessage 0x40
seteffectwithchance
tryfaintmon TARGET, FALSE, NULL
BattleScript_MoveEnd::
setbyte sMOVEEND_STATE, 0x0
moveend 0x0, 0x0
end
BattleScript_MakeMoveMissed::
orbyte gBattleMoveFlags, MOVESTATUS_MISSED
BattleScript_PrintMoveMissed::
attackstring
ppreduce
BattleScript_MoveMissedPause::
pause 0x20
BattleScript_MoveMissed::
effectivenesssound
resultmessage
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectSleep::
attackcanceler
attackstring
ppreduce
jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
jumpifstatus TARGET, STATUS_SLEEP, BattleScript_AlreadyAsleep
jumpifcantmakeasleep BattleScript_CantMakeAsleep
jumpifstatus TARGET, STATUS_ANY, BattleScript_ButItFailed
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
attackanimation
waitanimation
setmoveeffect EFFECT_SLEEP
seteffectprimary
goto BattleScript_MoveEnd
BattleScript_AlreadyAsleep::
various23 ATTACKER
pause 0x20
printstring STRINGID_PKMNALREADYASLEEP
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_WasntAffected::
pause 0x20
printstring STRINGID_PKMNWASNTAFFECTED
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_CantMakeAsleep::
pause 0x20
printfromtable gUproarAwakeStringIds
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectPoisonHit::
BattleScript_EffectPoisonTail::
setmoveeffect EFFECT_POISON
goto BattleScript_EffectHit
BattleScript_EffectAbsorb::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
critcalc
damagecalc
typecalc
adjustnormaldamage
attackanimation
waitanimation
effectivenesssound
hitanimation TARGET
waitstate
healthbarupdate TARGET
datahpupdate TARGET
critmessage
waitmessage 0x40
resultmessage
waitmessage 0x40
negativedamage
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
jumpifability TARGET, ABILITY_LIQUID_OOZE, BattleScript_AbsorbLiquidOoze
setbyte cMULTISTRING_CHOOSER, 0x0
goto BattleScript_AbsorbUpdateHp
BattleScript_AbsorbLiquidOoze::
manipulatedamage ATK80_DMG_CHANGE_SIGN
setbyte cMULTISTRING_CHOOSER, 0x1
BattleScript_AbsorbUpdateHp::
healthbarupdate ATTACKER
datahpupdate ATTACKER
jumpifmovehadnoeffect BattleScript_AbsorbTryFainting
printfromtable gLeechSeedDrainStringIds
waitmessage 0x40
BattleScript_AbsorbTryFainting::
tryfaintmon ATTACKER, FALSE, NULL
tryfaintmon TARGET, FALSE, NULL
goto BattleScript_MoveEnd
BattleScript_EffectBurnHit::
BattleScript_EffectBlazeKick::
setmoveeffect EFFECT_BURN
goto BattleScript_EffectHit
BattleScript_EffectFreezeHit::
setmoveeffect EFFECT_FREEZE
goto BattleScript_EffectHit
BattleScript_EffectParalyzeHit::
setmoveeffect EFFECT_PARALYSIS
goto BattleScript_EffectHit
BattleScript_EffectExplosion::
attackcanceler
attackstring
ppreduce
faintifabilitynotdamp
setatkhptozero
waitstate
jumpifbyte NO_COMMON_BITS, gBattleMoveFlags, MOVESTATUS_MISSED, BattleScript_82D8B94
call BattleScript_82D8BEA
goto BattleScript_82D8B96
BattleScript_82D8B94::
attackanimation
waitanimation
BattleScript_82D8B96::
movevaluescleanup
critcalc
damagecalc
typecalc
adjustnormaldamage
accuracycheck BattleScript_82D8BCF, ACC_CURR_MOVE
effectivenesssound
hitanimation TARGET
waitstate
healthbarupdate TARGET
datahpupdate TARGET
critmessage
waitmessage 0x40
resultmessage
waitmessage 0x40
tryfaintmon TARGET, FALSE, NULL
setbyte sMOVEEND_STATE, 0x0
moveend 0x2, 0x10
jumpifnexttargetvalid BattleScript_82D8B96
tryfaintmon ATTACKER, FALSE, NULL
end
BattleScript_82D8BCF::
effectivenesssound
resultmessage
waitmessage 0x40
setbyte sMOVEEND_STATE, 0x0
moveend 0x2, 0x10
jumpifnexttargetvalid BattleScript_82D8B96
tryfaintmon ATTACKER, FALSE, NULL
end
BattleScript_82D8BEA::
bicbyte gBattleMoveFlags, MOVESTATUS_MISSED
attackanimation
waitanimation
orbyte gBattleMoveFlags, MOVESTATUS_MISSED
return
BattleScript_EffectDreamEater::
attackcanceler
jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_82D8C0E
jumpifstatus TARGET, STATUS_SLEEP, BattleScript_82D8C18
BattleScript_82D8C0E::
attackstring
ppreduce
waitmessage 0x40
goto BattleScript_WasntAffected
BattleScript_82D8C18::
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
critcalc
damagecalc
typecalc
adjustnormaldamage
attackanimation
waitanimation
effectivenesssound
hitanimation TARGET
waitstate
healthbarupdate TARGET
datahpupdate TARGET
critmessage
waitmessage 0x40
resultmessage
waitmessage 0x40
negativedamage
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate ATTACKER
datahpupdate ATTACKER
jumpifmovehadnoeffect BattleScript_DreamEaterTryFaintEnd
printstring STRINGID_PKMNDREAMEATEN
waitmessage 0x40
BattleScript_DreamEaterTryFaintEnd::
tryfaintmon TARGET, FALSE, NULL
goto BattleScript_MoveEnd
BattleScript_EffectMirrorMove::
attackcanceler
attackstring
pause 0x40
trymirrormove
ppreduce
orbyte gBattleMoveFlags, MOVESTATUS_FAILED
printstring STRINGID_MIRRORMOVEFAILED
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectAttackUp::
setstatchanger ATK, 1, FALSE
goto BattleScript_EffectStatUp
BattleScript_EffectDefenseUp::
setstatchanger DEF, 1, FALSE
goto BattleScript_EffectStatUp
BattleScript_EffectSpecialAttackUp::
setstatchanger SPATK, 1, FALSE
goto BattleScript_EffectStatUp
BattleScript_EffectEvasionUp::
setstatchanger EVASION, 1, FALSE
BattleScript_EffectStatUp::
attackcanceler
BattleScript_EffectStatUpAfterAtkCanceler::
attackstring
ppreduce
statbuffchange AFFECTS_USER | 0x1, BattleScript_StatUpEnd
jumpifbyte NOT_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_StatUpAttackAnim
pause 0x20
goto BattleScript_StatUpPrintString
BattleScript_StatUpAttackAnim::
attackanimation
waitanimation
BattleScript_StatUpDoAnim::
setgraphicalstatchangevalues
playanimation ATTACKER, ANIM_STATS_CHANGE, sANIM_ARG1
BattleScript_StatUpPrintString::
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_StatUpEnd::
goto BattleScript_MoveEnd
BattleScript_StatUp::
playanimation EFFECT_BANK, ANIM_STATS_CHANGE, sANIM_ARG1
printfromtable gStatUpStringIds
waitmessage 0x40
return
BattleScript_EffectAttackDown::
setstatchanger ATK, 1, TRUE
goto BattleScript_EffectStatDown
BattleScript_EffectDefenseDown::
setstatchanger DEF, 1, TRUE
goto BattleScript_EffectStatDown
BattleScript_EffectSpeedDown::
setstatchanger SPEED, 1, TRUE
goto BattleScript_EffectStatDown
BattleScript_EffectAccuracyDown::
setstatchanger ACC, 1, TRUE
goto BattleScript_EffectStatDown
BattleScript_EffectEvasionDown::
setstatchanger EVASION, 1, TRUE
BattleScript_EffectStatDown::
attackcanceler
jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailedAtkStringPpReduce
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
statbuffchange 0x1, BattleScript_StatDownEnd
jumpifbyte LESS_THAN, cMULTISTRING_CHOOSER, 0x2, BattleScript_StatDownDoAnim
jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x3, BattleScript_StatDownEnd
pause 0x20
goto BattleScript_StatDownPrintString
BattleScript_StatDownDoAnim::
attackanimation
waitanimation
setgraphicalstatchangevalues
playanimation TARGET, ANIM_STATS_CHANGE, sANIM_ARG1
BattleScript_StatDownPrintString::
printfromtable gStatDownStringIds
waitmessage 0x40
BattleScript_StatDownEnd::
goto BattleScript_MoveEnd
BattleScript_StatDown::
playanimation EFFECT_BANK, ANIM_STATS_CHANGE, sANIM_ARG1
printfromtable gStatDownStringIds
waitmessage 0x40
return
BattleScript_EffectHaze::
attackcanceler
attackstring
ppreduce
attackanimation
waitanimation
normalisebuffs
printstring STRINGID_STATCHANGESGONE
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectBide::
attackcanceler
attackstring
ppreduce
attackanimation
waitanimation
orword gHitMarker, HITMARKER_x8000000
setbide
goto BattleScript_MoveEnd
BattleScript_EffectRampage::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
jumpifstatus2 ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_82D8DAE
ppreduce
BattleScript_82D8DAE::
confuseifrepeatingattackends
goto BattleScript_HitFromCritCalc
BattleScript_EffectRoar::
attackcanceler
attackstring
ppreduce
jumpifability TARGET, ABILITY_SUCTION_CUPS, BattleScript_AbilityPreventsPhasingOut
jumpifstatus3 TARGET, STATUS3_ROOTED, BattleScript_PrintMonIsRooted
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE
jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_ButItFailed
forcerandomswitch BattleScript_ButItFailed
BattleScript_EffectMultiHit::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
setmultihitcounter 0x0
initmultihitstring
setbyte sMULTIHIT_EFFECT, 0x0
BattleScript_MultiHitLoop::
jumpifhasnohp ATTACKER, BattleScript_MultiHitEnd
jumpifhasnohp TARGET, BattleScript_MultiHitPrintStrings
jumpifhalfword EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoMultiHit
jumpifstatus ATTACKER, STATUS_SLEEP, BattleScript_MultiHitPrintStrings
BattleScript_DoMultiHit::
movevaluescleanup
copybyte cEFFECT_CHOOSER, sMULTIHIT_EFFECT
critcalc
damagecalc
typecalc
jumpifmovehadnoeffect BattleScript_MultiHitNoMoreHits
adjustnormaldamage
attackanimation
waitanimation
effectivenesssound
hitanimation TARGET
waitstate
healthbarupdate TARGET
datahpupdate TARGET
critmessage
waitmessage 0x40
printstring STRINGID_EMPTYSTRING3
waitmessage 0x1
addbyte sMULTIHIT_STRING + 4, 0x1
setbyte sMOVEEND_STATE, 0x0
moveend 0x2, 0x10
jumpifbyte COMMON_BITS, gBattleMoveFlags, MOVESTATUS_ENDURED, BattleScript_MultiHitPrintStrings
decrementmultihit BattleScript_MultiHitLoop
goto BattleScript_MultiHitPrintStrings
BattleScript_MultiHitNoMoreHits::
pause 0x20
BattleScript_MultiHitPrintStrings::
resultmessage
waitmessage 0x40
jumpifmovehadnoeffect BattleScript_MultiHitEnd
copyarray gBattleTextBuff1, sMULTIHIT_STRING, 0x6
printstring STRINGID_HITXTIMES
waitmessage 0x40
BattleScript_MultiHitEnd::
seteffectwithchance
tryfaintmon TARGET, FALSE, NULL
setbyte sMOVEEND_STATE, 0x2
moveend 0x1, 0x0
setbyte sMOVEEND_STATE, 0x4
moveend 0x0, 0x0
end
BattleScript_EffectConversion::
attackcanceler
attackstring
ppreduce
tryconversiontypechange BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNCHANGEDTYPE
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectFlinchHit::
setmoveeffect EFFECT_FLINCH
goto BattleScript_EffectHit
BattleScript_EffectRestoreHp::
attackcanceler
attackstring
ppreduce
tryhealhalfhealth BattleScript_AlreadyAtFullHp, ATTACKER
attackanimation
waitanimation
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate ATTACKER
datahpupdate ATTACKER
printstring STRINGID_PKMNREGAINEDHEALTH
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectToxic::
attackcanceler
attackstring
ppreduce
jumpifability TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected
jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
jumpifstatus TARGET, STATUS_POISON, BattleScript_AlreadyPoisoned
jumpifstatus TARGET, STATUS_TOXIC_POISON, BattleScript_AlreadyPoisoned
jumpifstatus TARGET, STATUS_ANY, BattleScript_ButItFailed
jumpiftype TARGET, TYPE_POISON, BattleScript_NotAffected
jumpiftype TARGET, TYPE_STEEL, BattleScript_NotAffected
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
attackanimation
waitanimation
setmoveeffect EFFECT_TOXIC
seteffectprimary
resultmessage
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_AlreadyPoisoned::
various23 ATTACKER
pause 0x40
printstring STRINGID_PKMNALREADYPOISONED
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_ImmunityProtected::
copybyte gEffectBank, gBankTarget
setbyte cMULTISTRING_CHOOSER, 0x0
call BattleScript_PSNPrevention
goto BattleScript_MoveEnd
BattleScript_EffectPayDay::
setmoveeffect EFFECT_PAYDAY
goto BattleScript_EffectHit
BattleScript_EffectLightScreen::
attackcanceler
attackstring
ppreduce
setlightscreen
goto BattleScript_PrintReflectLightScreenSafeguardString
BattleScript_EffectTriAttack::
setmoveeffect EFFECT_TRI_ATTACK
goto BattleScript_EffectHit
BattleScript_EffectRest::
attackcanceler
attackstring
ppreduce
jumpifstatus ATTACKER, STATUS_SLEEP, BattleScript_RestIsAlreadyAsleep
jumpifcantmakeasleep BattleScript_RestCantSleep
trysetrest BattleScript_AlreadyAtFullHp
pause 0x20
printfromtable gRestUsedStringIds
waitmessage 0x40
updatestatusicon ATTACKER
waitstate
goto BattleScript_PresentHealTarget
BattleScript_RestCantSleep::
pause 0x40
printfromtable gUproarAwakeStringIds
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_RestIsAlreadyAsleep::
various23 ATTACKER
pause 0x20
printstring STRINGID_PKMNALREADYASLEEP2
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectOHKO::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
typecalc
jumpifmovehadnoeffect BattleScript_HitFromAtkAnimation
tryKO BattleScript_KOFail
trysetdestinybondtohappen
goto BattleScript_HitFromAtkAnimation
BattleScript_KOFail::
pause 0x40
printfromtable gKOFailedStringIds
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectRazorWind::
jumpifstatus2 ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
jumpifword COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
setbyte sTWOTURN_STRINGID, 0x0
call BattleScriptFirstChargingTurn
goto BattleScript_MoveEnd
BattleScript_TwoTurnMovesSecondTurn::
attackcanceler
setmoveeffect EFFECT_CHARGING
setbyte sANIM_TURN, 0x1
clearstatusfromeffect ATTACKER
orword gHitMarker, HITMARKER_NO_PPDEDUCT
jumpifnotmove MOVE_SKY_ATTACK, BattleScript_HitFromAccCheck
setmoveeffect EFFECT_FLINCH
goto BattleScript_HitFromAccCheck
BattleScriptFirstChargingTurn::
attackcanceler
printstring STRINGID_EMPTYSTRING3
ppreduce
attackanimation
waitanimation
orword gHitMarker, HITMARKER_x8000000
setmoveeffect EFFECT_CHARGING | AFFECTS_USER
seteffectprimary
copybyte cMULTISTRING_CHOOSER, sTWOTURN_STRINGID
printfromtable gFirstTurnOfTwoStringIds
waitmessage 0x40
return
BattleScript_EffectSuperFang::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
typecalc
bicbyte gBattleMoveFlags, MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE
damagetohalftargethp
goto BattleScript_HitFromAtkAnimation
BattleScript_EffectDragonRage::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
typecalc
bicbyte gBattleMoveFlags, MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE
setword gBattleMoveDamage, 40
adjustsetdamage
goto BattleScript_HitFromAtkAnimation
BattleScript_EffectTrap::
jumpifnotmove MOVE_WHIRLPOOL, BattleScript_DoWrapEffect
jumpifnostatus3 TARGET, STATUS3_UNDERWATER, BattleScript_DoWrapEffect
orword gHitMarker, HITMARKER_IGNORE_UNDERWATER
setbyte sDMG_MULTIPLIER, 0x2
BattleScript_DoWrapEffect::
setmoveeffect EFFECT_WRAP
goto BattleScript_EffectHit
BattleScript_EffectDoubleHit::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
setmultihitcounter 0x2
initmultihitstring
setbyte sMULTIHIT_EFFECT, 0x0
goto BattleScript_MultiHitLoop
BattleScript_EffectRecoilIfMiss::
attackcanceler
accuracycheck BattleScript_MoveMissedDoDamage, ACC_CURR_MOVE
goto BattleScript_HitFromAtkString
BattleScript_MoveMissedDoDamage::
attackstring
ppreduce
pause 0x40
resultmessage
waitmessage 0x40
jumpifbyte COMMON_BITS, gBattleMoveFlags, MOVESTATUS_NOTAFFECTED, BattleScript_MoveEnd
printstring STRINGID_PKMNCRASHED
waitmessage 0x40
damagecalc
typecalc
adjustnormaldamage
manipulatedamage ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP
bicbyte gBattleMoveFlags, MOVESTATUS_MISSED
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate ATTACKER
datahpupdate ATTACKER
tryfaintmon ATTACKER, FALSE, NULL
orbyte gBattleMoveFlags, MOVESTATUS_MISSED
goto BattleScript_MoveEnd
BattleScript_EffectMist::
attackcanceler
attackstring
ppreduce
setmist
attackanimation
waitanimation
printfromtable gMistUsedStringIds
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectFocusEnergy::
attackcanceler
attackstring
ppreduce
jumpifstatus2 ATTACKER, STATUS2_FOCUS_ENERGY, BattleScript_ButItFailed
setfocusenergy
attackanimation
waitanimation
printfromtable gFocusEnergyUsedStringIds
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectRecoil::
setmoveeffect EFFECT_RECOIL_25 | AFFECTS_USER | CERTAIN
jumpifnotmove MOVE_STRUGGLE, BattleScript_EffectHit
incrementgamestat 0x1B
goto BattleScript_EffectHit
BattleScript_EffectConfuse::
attackcanceler
attackstring
ppreduce
jumpifability TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents
jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
jumpifstatus2 TARGET, STATUS2_CONFUSION, BattleScript_AlreadyConfused
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
attackanimation
waitanimation
setmoveeffect EFFECT_CONFUSION
seteffectprimary
resultmessage
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_AlreadyConfused::
various23 ATTACKER
pause 0x20
printstring STRINGID_PKMNALREADYCONFUSED
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectAttackUp2::
setstatchanger ATK, 2, FALSE
goto BattleScript_EffectStatUp
BattleScript_EffectDefenseUp2::
setstatchanger DEF, 2, FALSE
goto BattleScript_EffectStatUp
BattleScript_EffectSpeedUp2::
setstatchanger SPEED, 2, FALSE
goto BattleScript_EffectStatUp
BattleScript_EffectSpecialAttackUp2::
setstatchanger SPATK, 2, FALSE
goto BattleScript_EffectStatUp
BattleScript_EffectSpecialDefenseUp2::
setstatchanger SPDEF, 2, FALSE
goto BattleScript_EffectStatUp
BattleScript_EffectTransform::
attackcanceler
attackstring
ppreduce
transformdataexecution
attackanimation
waitanimation
printfromtable gTransformUsedStringIds
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectAttackDown2::
setstatchanger ATK, 2, TRUE
goto BattleScript_EffectStatDown
BattleScript_EffectDefenseDown2::
setstatchanger DEF, 2, TRUE
goto BattleScript_EffectStatDown
BattleScript_EffectSpeedDown2::
setstatchanger SPEED, 2, TRUE
goto BattleScript_EffectStatDown
BattleScript_EffectSpecialDefenseDown2::
setstatchanger SPDEF, 2, TRUE
goto BattleScript_EffectStatDown
BattleScript_EffectReflect::
attackcanceler
attackstring
ppreduce
setreflect
BattleScript_PrintReflectLightScreenSafeguardString::
attackanimation
waitanimation
printfromtable gReflectLightScreenSafeguardStringIds
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectPoison::
attackcanceler
attackstring
ppreduce
jumpifability TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected
jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
jumpifstatus TARGET, STATUS_POISON, BattleScript_AlreadyPoisoned
jumpifstatus TARGET, STATUS_TOXIC_POISON, BattleScript_AlreadyPoisoned
jumpiftype TARGET, TYPE_POISON, BattleScript_NotAffected
jumpiftype TARGET, TYPE_STEEL, BattleScript_NotAffected
jumpifstatus TARGET, STATUS_ANY, BattleScript_ButItFailed
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
attackanimation
waitanimation
setmoveeffect EFFECT_POISON
seteffectprimary
resultmessage
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectParalyze::
attackcanceler
attackstring
ppreduce
jumpifability TARGET, ABILITY_LIMBER, BattleScript_LimberProtected
jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
typecalc
jumpifmovehadnoeffect BattleScript_ButItFailed
jumpifstatus TARGET, STATUS_PARALYSIS, BattleScript_AlreadyParalyzed
jumpifstatus TARGET, STATUS_ANY, BattleScript_ButItFailed
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
attackanimation
waitanimation
setmoveeffect EFFECT_PARALYSIS
seteffectprimary
resultmessage
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_AlreadyParalyzed::
various23 ATTACKER
pause 0x20
printstring STRINGID_PKMNISALREADYPARALYZED
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_LimberProtected::
copybyte gEffectBank, gBankTarget
setbyte cMULTISTRING_CHOOSER, 0x0
call BattleScript_PRLZPrevention
goto BattleScript_MoveEnd
BattleScript_EffectAttackDownHit::
setmoveeffect EFFECT_ATK_MINUS_1
goto BattleScript_EffectHit
BattleScript_EffectDefenseDownHit::
setmoveeffect EFFECT_DEF_MINUS_1
goto BattleScript_EffectHit
BattleScript_EffectSpeedDownHit::
setmoveeffect EFFECT_SPD_MINUS_1
goto BattleScript_EffectHit
BattleScript_EffectSpecialAttackDownHit::
setmoveeffect EFFECT_SP_ATK_MINUS_1
goto BattleScript_EffectHit
BattleScript_EffectSpecialDefenseDownHit::
setmoveeffect EFFECT_SP_DEF_MINUS_1
goto BattleScript_EffectHit
BattleScript_EffectAccuracyDownHit::
setmoveeffect EFFECT_ACC_MINUS_1
goto BattleScript_EffectHit
BattleScript_EffectSkyAttack::
jumpifstatus2 ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
jumpifword COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
setbyte sTWOTURN_STRINGID, 0x3
call BattleScriptFirstChargingTurn
goto BattleScript_MoveEnd
BattleScript_EffectConfuseHit::
setmoveeffect EFFECT_CONFUSION
goto BattleScript_EffectHit
BattleScript_EffectTwineedle::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
setbyte sMULTIHIT_EFFECT, EFFECT_POISON
attackstring
ppreduce
setmultihitcounter 0x2
initmultihitstring
goto BattleScript_MultiHitLoop
BattleScript_EffectSubstitute::
attackcanceler
ppreduce
attackstring
waitstate
jumpifstatus2 ATTACKER, STATUS2_SUBSTITUTE, BattleScript_AlreadyHasSubstitute
setsubstitute
jumpifbyte NOT_EQUAL, cMULTISTRING_CHOOSER, 0x1, BattleScript_SubstituteAnim
pause 0x20
goto BattleScript_SubstituteString
BattleScript_SubstituteAnim::
attackanimation
waitanimation
healthbarupdate ATTACKER
datahpupdate ATTACKER
BattleScript_SubstituteString::
printfromtable gSubsituteUsedStringIds
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_AlreadyHasSubstitute::
various23 ATTACKER
pause 0x20
printstring STRINGID_PKMNHASSUBSTITUTE
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectRecharge::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
setmoveeffect EFFECT_RECHARGE | AFFECTS_USER | CERTAIN
goto BattleScript_HitFromAtkString
BattleScript_MoveUsedMustRecharge::
printstring STRINGID_PKMNMUSTRECHARGE
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectRage::
attackcanceler
accuracycheck BattleScript_RageMiss, ACC_CURR_MOVE
setmoveeffect EFFECT_RAGE
seteffectprimary
setmoveeffect 0
goto BattleScript_HitFromAtkString
BattleScript_RageMiss::
setmoveeffect EFFECT_RAGE
clearstatusfromeffect ATTACKER
goto BattleScript_PrintMoveMissed
BattleScript_EffectMimic::
attackcanceler
attackstring
ppreduce
jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
mimicattackcopy BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNLEARNEDMOVE2
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectMetronome::
attackcanceler
attackstring
pause 0x20
attackanimation
waitanimation
setbyte sANIM_TURN, 0x0
setbyte sANIM_TARGETS_HIT, 0x0
metronome
BattleScript_EffectLeechSeed::
attackcanceler
attackstring
pause 0x20
ppreduce
jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
accuracycheck BattleScript_DoLeechSeed, ACC_CURR_MOVE
BattleScript_DoLeechSeed::
setseeded
attackanimation
waitanimation
printfromtable gLeechSeedStringIds
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectSplash::
attackcanceler
attackstring
ppreduce
attackanimation
waitanimation
incrementgamestat 0x1A
printstring STRINGID_BUTNOTHINGHAPPENED
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectDisable::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
disablelastusedattack BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNMOVEWASDISABLED
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectLevelDamage::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
typecalc
bicbyte gBattleMoveFlags, MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE
dmgtolevel
adjustsetdamage
goto BattleScript_HitFromAtkAnimation
BattleScript_EffectPsywave::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
typecalc
bicbyte gBattleMoveFlags, MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE
psywavedamageeffect
adjustsetdamage
goto BattleScript_HitFromAtkAnimation
BattleScript_EffectCounter::
attackcanceler
counterdamagecalculator BattleScript_ButItFailedAtkStringPpReduce
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
typecalc2
adjustsetdamage
goto BattleScript_HitFromAtkAnimation
BattleScript_EffectEncore::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
trysetencore BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNGOTENCORE
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectPainSplit::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
painsplitdmgcalc BattleScript_ButItFailed
attackanimation
waitanimation
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate ATTACKER
datahpupdate ATTACKER
copyword gBattleMoveDamage, sPAINSPLIT_HP
healthbarupdate TARGET
datahpupdate TARGET
printstring STRINGID_SHAREDPAIN
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectSnore::
attackcanceler
jumpifstatus ATTACKER, STATUS_SLEEP, BattleScript_SnoreIsAsleep
attackstring
ppreduce
goto BattleScript_ButItFailed
BattleScript_SnoreIsAsleep::
jumpifhalfword EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoSnore
printstring STRINGID_PKMNFASTASLEEP
waitmessage 0x40
statusanimation ATTACKER
BattleScript_DoSnore::
attackstring
ppreduce
accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE
setmoveeffect EFFECT_FLINCH
goto BattleScript_HitFromCritCalc
BattleScript_EffectConversion2::
attackcanceler
attackstring
ppreduce
settypetorandomresistance BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNCHANGEDTYPE
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectLockOn::
attackcanceler
attackstring
ppreduce
jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
setalwayshitflag
attackanimation
waitanimation
printstring STRINGID_PKMNTOOKAIM
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectSketch::
attackcanceler
attackstring
ppreduce
jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
copymovepermanently BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNSKETCHEDMOVE
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectSleepTalk::
attackcanceler
jumpifstatus ATTACKER, STATUS_SLEEP, BattleScript_SleepTalkIsAsleep
attackstring
ppreduce
goto BattleScript_ButItFailed
BattleScript_SleepTalkIsAsleep::
printstring STRINGID_PKMNFASTASLEEP
waitmessage 0x40
statusanimation ATTACKER
attackstring
ppreduce
orword gHitMarker, HITMARKER_NO_PPDEDUCT
trychoosesleeptalkmove BattleScript_SleepTalkUsingMove
pause 0x40
goto BattleScript_ButItFailed
BattleScript_SleepTalkUsingMove::
attackanimation
waitanimation
setbyte sANIM_TURN, 0x0
setbyte sANIM_TARGETS_HIT, 0x0
jumptorandomattack TRUE
BattleScript_EffectDestinyBond::
attackcanceler
attackstring
ppreduce
setdestinybond
attackanimation
waitanimation
printstring STRINGID_PKMNTRYINGTOTAKEFOE
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectFlail::
remaininghptopower
goto BattleScript_EffectHit
BattleScript_EffectSpite::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
tryspiteppreduce BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNREDUCEDPP
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectHealBell::
attackcanceler
attackstring
ppreduce
healpartystatus
waitstate
attackanimation
waitanimation
printfromtable gPartyStatusHealStringIds
waitmessage 0x40
jumpifnotmove MOVE_HEAL_BELL, BattleScript_PartyHealEnd
jumpifbyte NO_COMMON_BITS, cMULTISTRING_CHOOSER, 0x1, BattleScript_CheckHealBellMon2Unaffected
printstring STRINGID_PKMNSXBLOCKSY
waitmessage 0x40
BattleScript_CheckHealBellMon2Unaffected::
jumpifbyte NO_COMMON_BITS, cMULTISTRING_CHOOSER, 0x2, BattleScript_PartyHealEnd
printstring STRINGID_PKMNSXBLOCKSY2
waitmessage 0x40
BattleScript_PartyHealEnd::
updatestatusicon ATTACKER_WITH_PARTNER
waitstate
goto BattleScript_MoveEnd
BattleScript_EffectTripleKick::
attackcanceler
attackstring
ppreduce
sethword sTRIPLE_KICK_POWER, 0x0
initmultihitstring
setmultihit 0x3
BattleScript_TripleKickLoop::
jumpifhasnohp ATTACKER, BattleScript_TripleKickEnd
jumpifhasnohp TARGET, BattleScript_TripleKickNoMoreHits
jumpifhalfword EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoTripleKickAttack
jumpifstatus ATTACKER, STATUS_SLEEP, BattleScript_TripleKickNoMoreHits
BattleScript_DoTripleKickAttack::
accuracycheck BattleScript_TripleKickNoMoreHits, ACC_CURR_MOVE
movevaluescleanup
addbyte sTRIPLE_KICK_POWER, 10
addbyte sMULTIHIT_STRING + 4, 0x1
copyhword gDynamicBasePower, sTRIPLE_KICK_POWER
critcalc
damagecalc
typecalc
adjustnormaldamage
jumpifmovehadnoeffect BattleScript_TripleKickNoMoreHits
attackanimation
waitanimation
effectivenesssound
hitanimation TARGET
waitstate
healthbarupdate TARGET
datahpupdate TARGET
critmessage
waitmessage 0x40
printstring STRINGID_EMPTYSTRING3
waitmessage 0x1
setbyte sMOVEEND_STATE, 0x0
moveend 0x2, 0x10
jumpifbyte COMMON_BITS, gBattleMoveFlags, MOVESTATUS_ENDURED, BattleScript_TripleKickPrintStrings
decrementmultihit BattleScript_TripleKickLoop
goto BattleScript_TripleKickPrintStrings
BattleScript_TripleKickNoMoreHits::
pause 0x20
jumpifbyte EQUAL, sMULTIHIT_STRING + 4, 0x0, BattleScript_TripleKickPrintStrings
bicbyte gBattleMoveFlags, MOVESTATUS_MISSED
BattleScript_TripleKickPrintStrings::
resultmessage
waitmessage 0x40
jumpifbyte EQUAL, sMULTIHIT_STRING + 4, 0x0, BattleScript_TripleKickEnd
jumpifbyte COMMON_BITS, gBattleMoveFlags, MOVESTATUS_NOTAFFECTED, BattleScript_TripleKickEnd
copyarray gBattleTextBuff1, sMULTIHIT_STRING, 0x6
printstring STRINGID_HITXTIMES
waitmessage 0x40
BattleScript_TripleKickEnd::
seteffectwithchance
tryfaintmon TARGET, FALSE, NULL
setbyte sMOVEEND_STATE, 0xE
moveend 0x0, 0x0
end
BattleScript_EffectThief::
setmoveeffect EFFECT_STEAL_ITEM
goto BattleScript_EffectHit
BattleScript_EffectMeanLook::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC
jumpifstatus2 TARGET, STATUS2_ESCAPE_PREVENTION, BattleScript_ButItFailed
jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
attackanimation
waitanimation
setmoveeffect EFFECT_PREVENT_ESCAPE
seteffectprimary
printstring STRINGID_TARGETCANTESCAPENOW
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectNightmare::
attackcanceler
attackstring
ppreduce
jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
jumpifstatus2 TARGET, STATUS2_NIGHTMARE, BattleScript_ButItFailed
jumpifstatus TARGET, STATUS_SLEEP, BattleScript_NightmareWorked
goto BattleScript_ButItFailed
BattleScript_NightmareWorked::
attackanimation
waitanimation
setmoveeffect EFFECT_NIGHTMARE
seteffectprimary
printstring STRINGID_PKMNFELLINTONIGHTMARE
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectMinimize::
attackcanceler
setminimize
setstatchanger EVASION, 1, FALSE
goto BattleScript_EffectStatUpAfterAtkCanceler
BattleScript_EffectCurse::
jumpiftype2 ATTACKER, TYPE_GHOST, BattleScript_GhostCurse
attackcanceler
attackstring
ppreduce
jumpifstat ATTACKER, GREATER_THAN, SPEED, 0x0, BattleScript_CurseTrySpeed
jumpifstat ATTACKER, NOT_EQUAL, ATK, 0xC, BattleScript_CurseTrySpeed
jumpifstat ATTACKER, EQUAL, DEF, 0xC, BattleScript_ButItFailed
BattleScript_CurseTrySpeed::
copybyte gBankTarget, gBankAttacker
setbyte sANIM_TURN, 0x1
attackanimation
waitanimation
setstatchanger SPEED, 1, TRUE
statbuffchange AFFECTS_USER | 0x1, BattleScript_CurseTryAttack
printfromtable gStatDownStringIds
waitmessage 0x40
BattleScript_CurseTryAttack::
setstatchanger ATK, 1, FALSE
statbuffchange AFFECTS_USER | 0x1, BattleScript_CurseTryDefence
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_CurseTryDefence::
setstatchanger DEF, 1, FALSE
statbuffchange AFFECTS_USER | 0x1, BattleScript_CurseEnd
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_CurseEnd::
goto BattleScript_MoveEnd
BattleScript_GhostCurse::
jumpifbytenotequal gBankAttacker, gBankTarget, BattleScript_DoGhostCurse
getmovetarget ATTACKER
BattleScript_DoGhostCurse::
attackcanceler
attackstring
ppreduce
jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
cursetarget BattleScript_ButItFailed
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
setbyte sANIM_TURN, 0x0
attackanimation
waitanimation
healthbarupdate ATTACKER
datahpupdate ATTACKER
printstring STRINGID_PKMNLAIDCURSE
waitmessage 0x40
tryfaintmon ATTACKER, FALSE, NULL
goto BattleScript_MoveEnd
BattleScript_EffectProtect::
BattleScript_EffectEndure::
attackcanceler
attackstring
ppreduce
setprotectlike
attackanimation
waitanimation
printfromtable gProtectLikeUsedStringIds
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectSpikes::
attackcanceler
trysetspikes BattleScript_ButItFailedAtkStringPpReduce
attackstring
ppreduce
attackanimation
waitanimation
printstring STRINGID_SPIKESSCATTERED
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectForesight::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
setforesight
attackanimation
waitanimation
printstring STRINGID_PKMNIDENTIFIED
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectPerishSong::
attackcanceler
attackstring
ppreduce
trysetperishsong BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_FAINTINTHREE
waitmessage 0x40
setbyte sBANK, 0x0
BattleScript_PerishSongLoop::
jumpifability SCRIPTING_BANK, ABILITY_SOUNDPROOF, BattleScript_PerishSongNotAffected
BattleScript_PerishSongLoopIncrement::
addbyte sBANK, 0x1
jumpifbytenotequal sBANK, gNoOfAllBanks, BattleScript_PerishSongLoop
goto BattleScript_MoveEnd
BattleScript_PerishSongNotAffected::
printstring STRINGID_PKMNSXBLOCKSY2
waitmessage 0x40
goto BattleScript_PerishSongLoopIncrement
BattleScript_EffectSandstorm::
attackcanceler
attackstring
ppreduce
setsandstorm
goto BattleScript_MoveWeatherChange
BattleScript_EffectRollout::
attackcanceler
attackstring
jumpifstatus2 ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_RolloutCheckAccuracy
ppreduce
BattleScript_RolloutCheckAccuracy::
accuracycheck BattleScript_RolloutHit, ACC_CURR_MOVE
BattleScript_RolloutHit::
typecalc2
rolloutdamagecalculation
goto BattleScript_HitFromCritCalc
BattleScript_EffectSwagger::
attackcanceler
jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_MakeMoveMissed
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
jumpifconfusedandstatmaxed ATK, BattleScript_ButItFailed
attackanimation
waitanimation
setstatchanger ATK, 2, FALSE
statbuffchange 0x1, BattleScript_SwaggerTryConfuse
jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_SwaggerTryConfuse
setgraphicalstatchangevalues
playanimation TARGET, ANIM_STATS_CHANGE, sANIM_ARG1
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_SwaggerTryConfuse::
jumpifability TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents
jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
setmoveeffect EFFECT_CONFUSION
seteffectprimary
goto BattleScript_MoveEnd
BattleScript_EffectFuryCutter::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_FuryCutterHit, ACC_CURR_MOVE
BattleScript_FuryCutterHit::
furycuttercalc
critcalc
damagecalc
typecalc
jumpifmovehadnoeffect BattleScript_FuryCutterHit
adjustnormaldamage
goto BattleScript_HitFromAtkAnimation
BattleScript_EffectAttract::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
tryinfatuating BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNFELLINLOVE
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectReturn::
BattleScript_EffectFrustration::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
happinesstodamagecalculation
goto BattleScript_HitFromAtkString
BattleScript_EffectPresent::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
typecalc
presentdamagecalculation
BattleScript_EffectSafeguard::
attackcanceler
attackstring
ppreduce
setsafeguard
goto BattleScript_PrintReflectLightScreenSafeguardString
BattleScript_EffectThawHit::
setmoveeffect EFFECT_BURN
goto BattleScript_EffectHit
BattleScript_EffectMagnitude::
attackcanceler
attackstring
ppreduce
selectfirstvalidtarget
magnitudedamagecalculation
pause 0x20
printstring STRINGID_MAGNITUDESTRENGTH
waitmessage 0x40
goto BattleScript_HitsAllWithUndergroundBonusLoop
BattleScript_EffectBatonPass::
attackcanceler
attackstring
ppreduce
jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_ButItFailed
jumpifcantswitch ATK4F_DONT_CHECK_STATUSES | ATTACKER, BattleScript_ButItFailed
attackanimation
waitanimation
openpartyscreen 0x1, BattleScript_ButItFailed
switchoutabilities ATTACKER
waitstate
switchhandleorder ATTACKER, 0x2
returntoball ATTACKER
getswitchedmondata ATTACKER
switchindataupdate ATTACKER
hpthresholds ATTACKER
printstring STRINGID_SWITCHINMON
switchinanim ATTACKER, TRUE
waitstate
switchineffects ATTACKER
goto BattleScript_MoveEnd
BattleScript_EffectRapidSpin::
setmoveeffect EFFECT_RAPIDSPIN | AFFECTS_USER | CERTAIN
goto BattleScript_EffectHit
BattleScript_EffectSonicboom::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
typecalc
bicbyte gBattleMoveFlags, MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE
setword gBattleMoveDamage, 20
adjustsetdamage
goto BattleScript_HitFromAtkAnimation
BattleScript_EffectMorningSun::
BattleScript_EffectSynthesis::
BattleScript_EffectMoonlight::
attackcanceler
attackstring
ppreduce
recoverbasedonsunlight BattleScript_AlreadyAtFullHp
goto BattleScript_PresentHealTarget
BattleScript_EffectHiddenPower::
hiddenpowercalc
goto BattleScript_EffectHit
BattleScript_EffectRainDance::
attackcanceler
attackstring
ppreduce
setrain
BattleScript_MoveWeatherChange::
attackanimation
waitanimation
printfromtable gMoveWeatherChangeStringIds
waitmessage 0x40
call BattleScript_WeatherFormChanges
goto BattleScript_MoveEnd
BattleScript_EffectSunnyDay::
attackcanceler
attackstring
ppreduce
setsunny
goto BattleScript_MoveWeatherChange
BattleScript_EffectDefenseUpHit::
setmoveeffect EFFECT_DEF_PLUS_1 | AFFECTS_USER
goto BattleScript_EffectHit
BattleScript_EffectAttackUpHit::
setmoveeffect EFFECT_ATK_PLUS_1 | AFFECTS_USER
goto BattleScript_EffectHit
BattleScript_EffectAllStatsUpHit::
setmoveeffect EFFECT_ALL_STATS_UP | AFFECTS_USER
goto BattleScript_EffectHit
BattleScript_EffectBellyDrum::
attackcanceler
attackstring
ppreduce
maxattackhalvehp BattleScript_ButItFailed
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
attackanimation
waitanimation
healthbarupdate ATTACKER
datahpupdate ATTACKER
printstring STRINGID_PKMNCUTHPMAXEDATTACK
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectPsychUp::
attackcanceler
attackstring
ppreduce
copyfoestats BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNCOPIEDSTATCHANGES
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectMirrorCoat::
attackcanceler
mirrorcoatdamagecalculator BattleScript_ButItFailedAtkStringPpReduce
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
typecalc2
adjustsetdamage
goto BattleScript_HitFromAtkAnimation
BattleScript_EffectSkullBash::
jumpifstatus2 ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
jumpifword COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
setbyte sTWOTURN_STRINGID, 0x2
call BattleScriptFirstChargingTurn
setstatchanger DEF, 1, FALSE
statbuffchange AFFECTS_USER | 0x1, BattleScript_SkullBashEnd
jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_SkullBashEnd
setgraphicalstatchangevalues
playanimation ATTACKER, ANIM_STATS_CHANGE, sANIM_ARG1
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_SkullBashEnd::
goto BattleScript_MoveEnd
BattleScript_EffectTwister::
jumpifnostatus3 TARGET, STATUS3_ON_AIR, BattleScript_FlinchEffect
orword gHitMarker, HITMARKER_IGNORE_ON_AIR
setbyte sDMG_MULTIPLIER, 0x2
BattleScript_FlinchEffect::
setmoveeffect EFFECT_FLINCH
goto BattleScript_EffectHit
BattleScript_EffectEarthquake::
attackcanceler
attackstring
ppreduce
selectfirstvalidtarget
BattleScript_HitsAllWithUndergroundBonusLoop::
movevaluescleanup
jumpifnostatus3 TARGET, STATUS3_UNDERGROUND, BattleScript_HitsAllNoUndergroundBonus
orword gHitMarker, HITMARKER_IGNORE_UNDERGROUND
setbyte sDMG_MULTIPLIER, 0x2
goto BattleScript_DoHitAllWithUndergroundBonus
BattleScript_HitsAllNoUndergroundBonus::
bicword gHitMarker, HITMARKER_IGNORE_UNDERGROUND
setbyte sDMG_MULTIPLIER, 0x1
BattleScript_DoHitAllWithUndergroundBonus::
accuracycheck BattleScript_HitAllWithUndergroundBonusMissed, ACC_CURR_MOVE
critcalc
damagecalc
typecalc
adjustnormaldamage
attackanimation
waitanimation
effectivenesssound
hitanimation TARGET
waitstate
healthbarupdate TARGET
datahpupdate TARGET
critmessage
waitmessage 0x40
resultmessage
waitmessage 0x40
printstring STRINGID_EMPTYSTRING3
waitmessage 0x1
tryfaintmon TARGET, FALSE, NULL
setbyte sMOVEEND_STATE, 0x0
moveend 0x2, 0x10
jumpifnexttargetvalid BattleScript_HitsAllWithUndergroundBonusLoop
end
BattleScript_HitAllWithUndergroundBonusMissed::
pause 0x20
typecalc
effectivenesssound
resultmessage
waitmessage 0x40
setbyte sMOVEEND_STATE, 0x0
moveend 0x2, 0x10
jumpifnexttargetvalid BattleScript_HitsAllWithUndergroundBonusLoop
end
BattleScript_EffectFutureSight::
attackcanceler
attackstring
ppreduce
trysetfutureattack BattleScript_ButItFailed
attackanimation
waitanimation
printfromtable gFutureMoveUsedStringIds
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectGust::
jumpifnostatus3 TARGET, STATUS3_ON_AIR, BattleScript_EffectHit
orword gHitMarker, HITMARKER_IGNORE_ON_AIR
setbyte sDMG_MULTIPLIER, 0x2
goto BattleScript_EffectHit
BattleScript_EffectStomp::
jumpifnostatus3 TARGET, STATUS3_MINIMIZED, BattleScript_FlinchEffect
setbyte sDMG_MULTIPLIER, 0x2
goto BattleScript_FlinchEffect
BattleScript_EffectSolarbeam::
jumpifabilitypresent ABILITY_CLOUD_NINE, BattleScript_SolarbeamDecideTurn
jumpifabilitypresent ABILITY_AIR_LOCK, BattleScript_SolarbeamDecideTurn
jumpifhalfword COMMON_BITS, gBattleWeather, WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT, BattleScript_SolarbeamOnFirstTurn
BattleScript_SolarbeamDecideTurn::
jumpifstatus2 ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
jumpifword COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
setbyte sTWOTURN_STRINGID, 0x1
call BattleScriptFirstChargingTurn
goto BattleScript_MoveEnd
BattleScript_SolarbeamOnFirstTurn::
orword gHitMarker, HITMARKER_x8000000
setmoveeffect EFFECT_CHARGING | AFFECTS_USER
seteffectprimary
ppreduce
goto BattleScript_TwoTurnMovesSecondTurn
BattleScript_EffectThunder::
setmoveeffect EFFECT_PARALYSIS
orword gHitMarker, HITMARKER_IGNORE_ON_AIR
goto BattleScript_EffectHit
BattleScript_EffectTeleport::
attackcanceler
attackstring
ppreduce
jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_ButItFailed
getifcantrunfrombattle ATTACKER
jumpifbyte EQUAL, gBattleCommunication, 0x1, BattleScript_ButItFailed
jumpifbyte EQUAL, gBattleCommunication, 0x2, BattleScript_PrintAbilityMadeIneffective
attackanimation
waitanimation
printstring STRINGID_PKMNFLEDFROMBATTLE
waitmessage 0x40
setoutcomeonteleport ATTACKER
goto BattleScript_MoveEnd
BattleScript_EffectBeatUp::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
pause 0x20
ppreduce
setbyte gBattleCommunication, 0x0
BattleScript_BeatUpLoop::
movevaluescleanup
trydobeatup BattleScript_BeatUpEnd, BattleScript_ButItFailed
printstring STRINGID_PKMNATTACK
critcalc
jumpifbyte NOT_EQUAL, gCritMultiplier, 0x2, BattleScript_BeatUpAttack
manipulatedamage ATK80_DMG_DOUBLED
BattleScript_BeatUpAttack::
adjustnormaldamage
attackanimation
waitanimation
effectivenesssound
hitanimation TARGET
waitstate
healthbarupdate TARGET
datahpupdate TARGET
critmessage
waitmessage 0x40
resultmessage
waitmessage 0x40
tryfaintmon TARGET, FALSE, NULL
setbyte sMOVEEND_STATE, 0x0
moveend 0x2, 0x10
goto BattleScript_BeatUpLoop
BattleScript_BeatUpEnd::
end
BattleScript_EffectSemiInvulnerable::
jumpifstatus2 ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_SecondTurnSemiInvulnerable
jumpifword COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_SecondTurnSemiInvulnerable
jumpifmove MOVE_FLY, BattleScript_FirstTurnFly
jumpifmove MOVE_DIVE, BattleScript_FirstTurnDive
jumpifmove MOVE_BOUNCE, BattleScript_FirstTurnBounce
setbyte sTWOTURN_STRINGID, 0x5
goto BattleScript_FirstTurnSemiInvulnerable
BattleScript_FirstTurnBounce::
setbyte sTWOTURN_STRINGID, 0x7
goto BattleScript_FirstTurnSemiInvulnerable
BattleScript_FirstTurnDive::
setbyte sTWOTURN_STRINGID, 0x6
goto BattleScript_FirstTurnSemiInvulnerable
BattleScript_FirstTurnFly::
setbyte sTWOTURN_STRINGID, 0x4
BattleScript_FirstTurnSemiInvulnerable::
call BattleScriptFirstChargingTurn
setsemiinvulnerablebit
goto BattleScript_MoveEnd
BattleScript_SecondTurnSemiInvulnerable::
attackcanceler
setmoveeffect EFFECT_CHARGING
setbyte sANIM_TURN, 0x1
clearstatusfromeffect ATTACKER
orword gHitMarker, HITMARKER_NO_PPDEDUCT
jumpifnotmove MOVE_BOUNCE, BattleScript_SemiInvulnerableTryHit
setmoveeffect EFFECT_PARALYSIS
BattleScript_SemiInvulnerableTryHit::
accuracycheck BattleScript_SemiInvulnerableMiss, ACC_CURR_MOVE
clearsemiinvulnerablebit
goto BattleScript_HitFromAtkString
BattleScript_SemiInvulnerableMiss::
clearsemiinvulnerablebit
goto BattleScript_PrintMoveMissed
BattleScript_EffectDefenseCurl::
attackcanceler
attackstring
ppreduce
setdefensecurlbit
setstatchanger DEF, 1, FALSE
statbuffchange AFFECTS_USER | 0x1, BattleScript_DefenseCurlDoStatUpAnim
jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_StatUpPrintString
attackanimation
waitanimation
BattleScript_DefenseCurlDoStatUpAnim::
goto BattleScript_StatUpDoAnim
BattleScript_EffectSoftboiled::
attackcanceler
attackstring
ppreduce
tryhealhalfhealth BattleScript_AlreadyAtFullHp, TARGET
BattleScript_PresentHealTarget::
attackanimation
waitanimation
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate TARGET
datahpupdate TARGET
printstring STRINGID_PKMNREGAINEDHEALTH
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_AlreadyAtFullHp::
pause 0x20
printstring STRINGID_PKMNHPFULL
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectFakeOut::
attackcanceler
jumpifnotfirstturn BattleScript_ButItFailedAtkStringPpReduce
setmoveeffect EFFECT_FLINCH | CERTAIN
goto BattleScript_EffectHit
BattleScript_ButItFailedAtkStringPpReduce::
attackstring
BattleScript_ButItFailedPpReduce::
ppreduce
BattleScript_ButItFailed::
pause 0x20
orbyte gBattleMoveFlags, MOVESTATUS_FAILED
resultmessage
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_NotAffected::
pause 0x20
orbyte gBattleMoveFlags, MOVESTATUS_NOTAFFECTED
resultmessage
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectUproar::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
setmoveeffect EFFECT_UPROAR | AFFECTS_USER
attackstring
jumpifstatus2 ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_UproarHit
ppreduce
BattleScript_UproarHit::
nop
goto BattleScript_HitFromCritCalc
BattleScript_EffectStockpile::
attackcanceler
attackstring
ppreduce
stockpile
attackanimation
waitanimation
printfromtable gStockpileUsedStringIds
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectSpitUp::
attackcanceler
jumpifbyte EQUAL, gBattleCommunication + 6, 0x1, BattleScript_82D9FA2
attackstring
ppreduce
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
stockpiletobasedamage BattleScript_SpitUpFail
typecalc
adjustsetdamage
goto BattleScript_HitFromAtkAnimation
BattleScript_SpitUpFail::
pause 0x20
printstring STRINGID_FAILEDTOSPITUP
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_82D9FA2::
attackstring
ppreduce
pause 0x40
stockpiletobasedamage BattleScript_SpitUpFail
resultmessage
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectSwallow::
attackcanceler
attackstring
ppreduce
stockpiletohpheal BattleScript_SwallowFail
goto BattleScript_PresentHealTarget
BattleScript_SwallowFail::
pause 0x20
printfromtable gSwallowFailStringIds
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectHail::
attackcanceler
attackstring
ppreduce
sethail
goto BattleScript_MoveWeatherChange
BattleScript_EffectTorment::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
settorment BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNSUBJECTEDTOTORMENT
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectFlatter::
attackcanceler
jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_MakeMoveMissed
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
jumpifconfusedandstatmaxed SPATK, BattleScript_ButItFailed
attackanimation
waitanimation
setstatchanger SPATK, 1, FALSE
statbuffchange 0x1, BattleScript_FlatterTryConfuse
jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_FlatterTryConfuse
setgraphicalstatchangevalues
playanimation TARGET, ANIM_STATS_CHANGE, sANIM_ARG1
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_FlatterTryConfuse::
jumpifability TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents
jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
setmoveeffect EFFECT_CONFUSION
seteffectprimary
goto BattleScript_MoveEnd
BattleScript_EffectWillOWisp::
attackcanceler
attackstring
ppreduce
jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
jumpifstatus TARGET, STATUS_BURN, BattleScript_AlreadyBurned
jumpiftype TARGET, TYPE_FIRE, BattleScript_NotAffected
jumpifability TARGET, ABILITY_WATER_VEIL, BattleScript_WaterVeilPrevents
jumpifstatus TARGET, STATUS_ANY, BattleScript_ButItFailed
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
attackanimation
waitanimation
setmoveeffect EFFECT_BURN
seteffectprimary
goto BattleScript_MoveEnd
BattleScript_WaterVeilPrevents::
copybyte gEffectBank, gBankTarget
setbyte cMULTISTRING_CHOOSER, 0x0
call BattleScript_BRNPrevention
goto BattleScript_MoveEnd
BattleScript_AlreadyBurned::
various23 ATTACKER
pause 0x20
printstring STRINGID_PKMNALREADYHASBURN
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectMemento::
attackcanceler
jumpifbyte EQUAL, gBattleCommunication + 6, 0x1, BattleScript_82DA153
attackstring
ppreduce
jumpifattackandspecialattackcannotfall BattleScript_ButItFailed
setatkhptozero
attackanimation
waitanimation
jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_82DA148
setbyte sFIELD_1B, 0x0
playstatchangeanimation TARGET, 0x12, 0x7
playstatchangeanimation TARGET, 0x2, 0x3
setstatchanger ATK, 2, TRUE
statbuffchange 0x1, BattleScript_82DA119
jumpifbyte GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_82DA119
printfromtable gStatDownStringIds
waitmessage 0x40
BattleScript_82DA119::
playstatchangeanimation TARGET, 0x10, 0x3
setstatchanger SPATK, 2, TRUE
statbuffchange 0x1, BattleScript_82DA13C
jumpifbyte GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_82DA13C
printfromtable gStatDownStringIds
waitmessage 0x40
BattleScript_82DA13C::
tryfaintmon ATTACKER, FALSE, NULL
goto BattleScript_MoveEnd
BattleScript_82DA148::
printstring STRINGID_BUTNOEFFECT
waitmessage 0x40
goto BattleScript_82DA13C
BattleScript_82DA153::
attackstring
ppreduce
jumpifattackandspecialattackcannotfall BattleScript_82DA15A
BattleScript_82DA15A::
setatkhptozero
pause 0x40
effectivenesssound
resultmessage
waitmessage 0x40
tryfaintmon ATTACKER, FALSE, NULL
goto BattleScript_MoveEnd
BattleScript_EffectFacade::
jumpifstatus ATTACKER, STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS | STATUS_TOXIC_POISON, BattleScript_FacadeDoubleDmg
goto BattleScript_EffectHit
BattleScript_FacadeDoubleDmg::
setbyte sDMG_MULTIPLIER, 0x2
goto BattleScript_EffectHit
BattleScript_EffectFocusPunch::
attackcanceler
jumpifnodamage BattleScript_HitFromAccCheck
ppreduce
printstring STRINGID_PKMNLOSTFOCUS
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectSmellingsalt::
jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_EffectHit
setmoveeffect EFFECT_REMOVE_PARALYSIS | CERTAIN
jumpifstatus TARGET, STATUS_PARALYSIS, BattleScript_SmellingsaltDoubleDmg
goto BattleScript_EffectHit
BattleScript_SmellingsaltDoubleDmg::
setbyte sDMG_MULTIPLIER, 0x2
goto BattleScript_EffectHit
BattleScript_EffectFollowMe::
attackcanceler
attackstring
ppreduce
setforcedtarget
attackanimation
waitanimation
printstring STRINGID_PKMNCENTERATTENTION
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectNaturePower::
attackcanceler
attackstring
pause 0x20
callterrainattack
printstring STRINGID_NATUREPOWERTURNEDINTO
waitmessage 0x40
return
BattleScript_EffectCharge::
attackcanceler
attackstring
ppreduce
setcharge
attackanimation
waitanimation
printstring STRINGID_PKMNCHARGINGPOWER
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectTaunt::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
settaunt BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNFELLFORTAUNT
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectHelpingHand::
attackcanceler
attackstring
ppreduce
trysethelpinghand BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNREADYTOHELP
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectTrick::
attackcanceler
attackstring
ppreduce
jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
tryswapitems BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNSWITCHEDITEMS
waitmessage 0x40
printfromtable gItemSwapStringIds
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectRolePlay::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
trycopyability BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNCOPIEDFOE
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectWish::
attackcanceler
attackstring
ppreduce
trywish 0x0, BattleScript_ButItFailed
attackanimation
waitanimation
goto BattleScript_MoveEnd
BattleScript_EffectAssist::
attackcanceler
attackstring
asistattackselect BattleScript_ButItFailedPpReduce
attackanimation
waitanimation
setbyte sANIM_TURN, 0x0
setbyte sANIM_TARGETS_HIT, 0x0
jumptorandomattack TRUE
BattleScript_EffectIngrain::
attackcanceler
attackstring
ppreduce
trysetroots BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNPLANTEDROOTS
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectSuperpower::
setmoveeffect EFFECT_ATK_DEF_DOWN | AFFECTS_USER | CERTAIN
goto BattleScript_EffectHit
BattleScript_EffectMagicCoat::
attackcanceler
trysetmagiccoat BattleScript_ButItFailedAtkStringPpReduce
attackstring
ppreduce
attackanimation
waitanimation
printstring STRINGID_PKMNSHROUDEDITSELF
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectRecycle::
attackcanceler
attackstring
ppreduce
tryrecycleitem BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_XFOUNDONEY
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectRevenge::
doubledamagedealtifdamaged
goto BattleScript_EffectHit
BattleScript_EffectBrickBreak::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
removelightscreenreflect
critcalc
damagecalc
typecalc
adjustnormaldamage
jumpifbyte EQUAL, sANIM_TURN, 0x0, BattleScript_BrickBreakAnim
bicbyte gBattleMoveFlags, MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED
BattleScript_BrickBreakAnim::
attackanimation
waitanimation
jumpifbyte LESS_THAN, sANIM_TURN, 0x2, BattleScript_BrickBreakDoHit
printstring STRINGID_THEWALLSHATTERED
waitmessage 0x40
BattleScript_BrickBreakDoHit::
typecalc2
effectivenesssound
hitanimation TARGET
waitstate
healthbarupdate TARGET
datahpupdate TARGET
critmessage
waitmessage 0x40
resultmessage
waitmessage 0x40
seteffectwithchance
tryfaintmon TARGET, FALSE, NULL
goto BattleScript_MoveEnd
BattleScript_EffectYawn::
attackcanceler
attackstring
ppreduce
jumpifability TARGET, ABILITY_VITAL_SPIRIT, BattleScript_PrintBankAbilityMadeIneffective
jumpifability TARGET, ABILITY_INSOMNIA, BattleScript_PrintBankAbilityMadeIneffective
jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
jumpifcantmakeasleep BattleScript_ButItFailed
setyawn BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNWASMADEDROWSY
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_PrintBankAbilityMadeIneffective::
copybyte sBANK, sBANK_WITH_ABILITY
BattleScript_PrintAbilityMadeIneffective::
pause 0x20
printstring STRINGID_PKMNSXMADEITINEFFECTIVE
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectKnockOff::
setmoveeffect EFFECT_KNOCK_OFF
goto BattleScript_EffectHit
BattleScript_EffectEndeavor::
attackcanceler
attackstring
ppreduce
setdamagetohealthdifference BattleScript_ButItFailed
copyword gHpDealt, gBattleMoveDamage
accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE
typecalc
jumpifmovehadnoeffect BattleScript_HitFromAtkAnimation
bicbyte gBattleMoveFlags, MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE
copyword gBattleMoveDamage, gHpDealt
adjustsetdamage
goto BattleScript_HitFromAtkAnimation
BattleScript_EffectEruption::
scaledamagebyhealthratio
goto BattleScript_EffectHit
BattleScript_EffectSkillSwap::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
tryswapabilities BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNSWAPPEDABILITIES
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectImprison::
attackcanceler
attackstring
ppreduce
tryimprision BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNSEALEDOPPONENTMOVE
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectRefresh::
attackcanceler
attackstring
ppreduce
cureifburnedparalysedorpoisoned BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNSTATUSNORMAL
waitmessage 0x40
updatestatusicon ATTACKER
goto BattleScript_MoveEnd
BattleScript_EffectGrudge::
attackcanceler
attackstring
ppreduce
trysetgrudge BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNWANTSGRUDGE
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectSnatch::
attackcanceler
trysetsnatch BattleScript_ButItFailedAtkStringPpReduce
attackstring
ppreduce
attackanimation
waitanimation
pause 0x20
printstring STRINGID_PKMNWAITSFORTARGET
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectLowKick::
attackcanceler
attackstring
ppreduce
weightdamagecalculation
accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE
goto BattleScript_HitFromCritCalc
BattleScript_EffectSecretPower::
getsecretpowereffect
goto BattleScript_EffectHit
BattleScript_EffectDoubleEdge::
setmoveeffect EFFECT_RECOIL_33_PARALYSIS | AFFECTS_USER | CERTAIN
goto BattleScript_EffectHit
BattleScript_EffectTeeterDance::
attackcanceler
attackstring
ppreduce
setbyte gBankTarget, 0x0
BattleScript_TeeterDanceLoop::
movevaluescleanup
setmoveeffect EFFECT_CONFUSION
jumpifbyteequal gBankAttacker, gBankTarget, BattleScript_TeeterDanceLoopIncrement
jumpifability TARGET, ABILITY_OWN_TEMPO, BattleScript_TeeterDanceOwnTempoPrevents
jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_TeeterDanceSubstitutePrevents
jumpifstatus2 TARGET, STATUS2_CONFUSION, BattleScript_TeeterDanceAlreadyConfused
jumpifhasnohp TARGET, BattleScript_TeeterDanceLoopIncrement
accuracycheck BattleScript_TeeterDanceMissed, ACC_CURR_MOVE
jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_TeeterDanceSafeguardProtected
attackanimation
waitanimation
seteffectprimary
resultmessage
waitmessage 0x40
BattleScript_TeeterDanceDoMoveEndIncrement::
setbyte sMOVEEND_STATE, 0x0
moveend 0x2, 0x10
BattleScript_TeeterDanceLoopIncrement::
addbyte gBankTarget, 0x1
jumpifbytenotequal gBankTarget, gNoOfAllBanks, BattleScript_TeeterDanceLoop
end
BattleScript_TeeterDanceOwnTempoPrevents::
pause 0x20
printstring STRINGID_PKMNPREVENTSCONFUSIONWITH
waitmessage 0x40
goto BattleScript_TeeterDanceDoMoveEndIncrement
BattleScript_TeeterDanceSafeguardProtected::
pause 0x20
printstring STRINGID_PKMNUSEDSAFEGUARD
waitmessage 0x40
goto BattleScript_TeeterDanceDoMoveEndIncrement
BattleScript_TeeterDanceSubstitutePrevents::
pause 0x20
printstring STRINGID_BUTITFAILED
waitmessage 0x40
goto BattleScript_TeeterDanceDoMoveEndIncrement
BattleScript_TeeterDanceAlreadyConfused::
various23 ATTACKER
pause 0x20
printstring STRINGID_PKMNALREADYCONFUSED
waitmessage 0x40
goto BattleScript_TeeterDanceDoMoveEndIncrement
BattleScript_TeeterDanceMissed::
resultmessage
waitmessage 0x40
goto BattleScript_TeeterDanceDoMoveEndIncrement
BattleScript_EffectMudSport::
BattleScript_EffectWaterSport::
attackcanceler
attackstring
ppreduce
settypebasedhalvers BattleScript_ButItFailed
attackanimation
waitanimation
printfromtable gSportsUsedStringIds
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectPoisonFang::
setmoveeffect EFFECT_TOXIC
goto BattleScript_EffectHit
BattleScript_EffectWeatherBall::
setweatherballtype
goto BattleScript_EffectHit
BattleScript_EffectOverheat::
setmoveeffect EFFECT_SP_ATK_TWO_DOWN | AFFECTS_USER | CERTAIN
goto BattleScript_EffectHit
BattleScript_EffectTickle::
attackcanceler
attackstring
ppreduce
jumpifstat TARGET, GREATER_THAN, ATK, 0x0, BattleScript_TickleDoMoveAnim
jumpifstat TARGET, EQUAL, DEF, 0x0, BattleScript_CantLowerMultipleStats
BattleScript_TickleDoMoveAnim::
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
attackanimation
waitanimation
setbyte sFIELD_1B, 0x0
playstatchangeanimation TARGET, 0x6, 0x5
playstatchangeanimation TARGET, 0x2, 0x1
setstatchanger ATK, 1, TRUE
statbuffchange 0x1, BattleScript_TickleTryLowerDef
jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TickleTryLowerDef
printfromtable gStatDownStringIds
waitmessage 0x40
BattleScript_TickleTryLowerDef::
playstatchangeanimation TARGET, 0x4, 0x1
setstatchanger DEF, 1, TRUE
statbuffchange 0x1, BattleScript_TickleEnd
jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TickleEnd
printfromtable gStatDownStringIds
waitmessage 0x40
BattleScript_TickleEnd::
goto BattleScript_MoveEnd
BattleScript_CantLowerMultipleStats::
pause 0x20
orbyte gBattleMoveFlags, MOVESTATUS_FAILED
printstring STRINGID_STATSWONTDECREASE2
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectCosmicPower::
attackcanceler
attackstring
ppreduce
jumpifstat ATTACKER, LESS_THAN, DEF, 0xC, BattleScript_CosmicPowerDoMoveAnim
jumpifstat ATTACKER, EQUAL, SPDEF, 0xC, BattleScript_CantRaiseMultipleStats
BattleScript_CosmicPowerDoMoveAnim::
attackanimation
waitanimation
setbyte sFIELD_1B, 0x0
playstatchangeanimation ATTACKER, 0x24, 0x0
setstatchanger DEF, 1, FALSE
statbuffchange AFFECTS_USER | 0x1, BattleScript_CosmicPowerTrySpDef
jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CosmicPowerTrySpDef
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_CosmicPowerTrySpDef::
setstatchanger SPDEF, 1, FALSE
statbuffchange AFFECTS_USER | 0x1, BattleScript_CosmicPowerEnd
jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CosmicPowerEnd
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_CosmicPowerEnd::
goto BattleScript_MoveEnd
BattleScript_EffectSkyUppercut::
orword gHitMarker, HITMARKER_IGNORE_ON_AIR
goto BattleScript_EffectHit
BattleScript_EffectBulkUp::
attackcanceler
attackstring
ppreduce
jumpifstat ATTACKER, LESS_THAN, ATK, 0xC, BattleScript_BulkUpDoMoveAnim
jumpifstat ATTACKER, EQUAL, DEF, 0xC, BattleScript_CantRaiseMultipleStats
BattleScript_BulkUpDoMoveAnim::
attackanimation
waitanimation
setbyte sFIELD_1B, 0x0
playstatchangeanimation ATTACKER, 0x6, 0x0
setstatchanger ATK, 1, FALSE
statbuffchange AFFECTS_USER | 0x1, BattleScript_BulkUpTryDef
jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_BulkUpTryDef
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_BulkUpTryDef::
setstatchanger DEF, 1, FALSE
statbuffchange AFFECTS_USER | 0x1, BattleScript_BulkUpEnd
jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_BulkUpEnd
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_BulkUpEnd::
goto BattleScript_MoveEnd
BattleScript_EffectCalmMind::
attackcanceler
attackstring
ppreduce
jumpifstat ATTACKER, LESS_THAN, SPATK, 0xC, BattleScript_CalmMindDoMoveAnim
jumpifstat ATTACKER, EQUAL, SPDEF, 0xC, BattleScript_CantRaiseMultipleStats
BattleScript_CalmMindDoMoveAnim::
attackanimation
waitanimation
setbyte sFIELD_1B, 0x0
playstatchangeanimation ATTACKER, 0x30, 0x0
setstatchanger SPATK, 1, FALSE
statbuffchange AFFECTS_USER | 0x1, BattleScript_CalmMindTrySpDef
jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CalmMindTrySpDef
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_CalmMindTrySpDef::
setstatchanger SPDEF, 1, FALSE
statbuffchange AFFECTS_USER | 0x1, BattleScript_CalmMindEnd
jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CalmMindEnd
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_CalmMindEnd::
goto BattleScript_MoveEnd
BattleScript_CantRaiseMultipleStats::
pause 0x20
orbyte gBattleMoveFlags, MOVESTATUS_FAILED
printstring STRINGID_STATSWONTINCREASE2
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_EffectDragonDance::
attackcanceler
attackstring
ppreduce
jumpifstat ATTACKER, LESS_THAN, ATK, 0xC, BattleScript_DragonDanceDoMoveAnim
jumpifstat ATTACKER, EQUAL, SPEED, 0xC, BattleScript_CantRaiseMultipleStats
BattleScript_DragonDanceDoMoveAnim::
attackanimation
waitanimation
setbyte sFIELD_1B, 0x0
playstatchangeanimation ATTACKER, 0xA, 0x0
setstatchanger ATK, 1, FALSE
statbuffchange AFFECTS_USER | 0x1, BattleScript_DragonDanceTrySpeed
jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_DragonDanceTrySpeed
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_DragonDanceTrySpeed::
setstatchanger SPEED, 1, FALSE
statbuffchange AFFECTS_USER | 0x1, BattleScript_DragonDanceEnd
jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_DragonDanceEnd
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_DragonDanceEnd::
goto BattleScript_MoveEnd
BattleScript_EffectCamouflage::
attackcanceler
attackstring
ppreduce
settypetoterrain BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNCHANGEDTYPE
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_FaintAttacker::
playfaintcry ATTACKER
pause 0x40
dofaintanimation ATTACKER
cleareffectsonfaint ATTACKER
printstring STRINGID_ATTACKERFAINTED
return
BattleScript_FaintTarget::
playfaintcry TARGET
pause 0x40
dofaintanimation TARGET
cleareffectsonfaint TARGET
printstring STRINGID_TARGETFAINTED
return
BattleScript_GiveExp::
setbyte sGIVEEXP_STATE, 0x0
getexp TARGET
end2
BattleScript_HandleFaintedMon::
atk24 BattleScript_82DA8F6
jumpifbyte NOT_EQUAL, gBattleOutcome, 0, BattleScript_FaintedMonEnd
jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_FaintedMonTryChooseAnother
jumpifword NO_COMMON_BITS, gHitMarker, HITMARKER_x400000, BattleScript_FaintedMonTryChooseAnother
printstring STRINGID_USENEXTPKMN
setbyte gBattleCommunication, 0x0
yesnobox
jumpifbyte EQUAL, gBattleCommunication + 1, 0x0, BattleScript_FaintedMonTryChooseAnother
jumpifplayerran BattleScript_FaintedMonEnd
printstring STRINGID_CANTESCAPE2
BattleScript_FaintedMonTryChooseAnother::
openpartyscreen 0x3, BattleScript_FaintedMonEnd
switchhandleorder GBANK_1, 0x2
jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_FaintedMonChooseAnother
jumpifbattletype BATTLE_TYPE_LINK, BattleScript_FaintedMonChooseAnother
jumpifbattletype BATTLE_TYPE_x2000000, BattleScript_FaintedMonChooseAnother
jumpifbattletype BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID, BattleScript_FaintedMonChooseAnother
jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonChooseAnother
jumpifword COMMON_BITS, gHitMarker, HITMARKER_x400000, BattleScript_FaintedMonChooseAnother
jumpifbyte EQUAL, sBATTLE_STYLE, 0x1, BattleScript_FaintedMonChooseAnother
jumpifcantswitch 11, BattleScript_FaintedMonChooseAnother
printstring STRINGID_ENEMYABOUTTOSWITCHPKMN
setbyte gBattleCommunication, 0x0
yesnobox
jumpifbyte EQUAL, gBattleCommunication + 1, 0x1, BattleScript_FaintedMonChooseAnother
setatktoplayer0
openpartyscreen 0x81, BattleScript_FaintedMonChooseAnother
switchhandleorder ATTACKER, 0x2
jumpifbyte EQUAL, gBattleCommunication, 0x6, BattleScript_FaintedMonChooseAnother
atknameinbuff1
resetintrimidatetracebits ATTACKER
hpthresholds2 ATTACKER
printstring STRINGID_RETURNMON
switchoutabilities ATTACKER
waitstate
returnatktoball
waitstate
drawpartystatussummary ATTACKER
getswitchedmondata ATTACKER
switchindataupdate ATTACKER
hpthresholds ATTACKER
printstring STRINGID_SWITCHINMON
atk62 ATTACKER
switchinanim ATTACKER, 0x0
waitstate
switchineffects ATTACKER
resetsentmonsvalue
BattleScript_FaintedMonChooseAnother::
drawpartystatussummary GBANK_1
getswitchedmondata GBANK_1
switchindataupdate GBANK_1
hpthresholds GBANK_1
printstring STRINGID_SWITCHINMON
atk62 GBANK_1
switchinanim GBANK_1, FALSE
waitstate
various7 ATTACKER
switchineffects GBANK_1
jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonEnd
cancelallactions
BattleScript_FaintedMonEnd::
end2
BattleScript_82DA8F6::
openpartyscreen 0x5, BattleScript_82DA8FC
BattleScript_82DA8FC::
switchhandleorder GBANK_1, 0x0
openpartyscreen 0x6, BattleScript_82DA92C
switchhandleorder GBANK_1, 0x0
BattleScript_82DA908::
switchhandleorder GBANK_1, 0x3
drawpartystatussummary GBANK_1
getswitchedmondata GBANK_1
switchindataupdate GBANK_1
hpthresholds GBANK_1
printstring STRINGID_SWITCHINMON
atk62 GBANK_1
switchinanim GBANK_1, FALSE
waitstate
switchineffects 5
jumpifbytenotequal gBank1, gNoOfAllBanks, BattleScript_82DA908
BattleScript_82DA92C::
end2
BattleScript_LocalTrainerBattleWon::
jumpifbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalTwoTrainersDefeated
printstring STRINGID_PLAYERDEFEATEDTRAINER1
goto BattleScript_LocalBattleWonLoseTexts
BattleScript_LocalTwoTrainersDefeated::
printstring STRINGID_TWOENEMIESDEFEATED
BattleScript_LocalBattleWonLoseTexts::
trainerslidein ATTACKER
waitstate
printstring STRINGID_TRAINER1LOSETEXT
jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalBattleWonReward
trainerslideout IDENTITY_OPPONENT_MON1
waitstate
trainerslidein GBANK_1
waitstate
printstring STRINGID_TRAINER2LOSETEXT
BattleScript_LocalBattleWonReward::
getmoneyreward
printstring STRINGID_PLAYERGOTMONEY
waitmessage 0x40
BattleScript_PayDayMoneyAndPickUpItems::
givepaydaymoney
pickup
end2
BattleScript_LocalBattleLost::
jumpifbattletype BATTLE_TYPE_DOME, BattleScript_CheckDomeDrew
jumpifbattletype BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID, BattleScript_LocalBattleLostPrintTrainersWinText
jumpifbattletype BATTLE_TYPE_x4000000, BattleScript_LocalBattleLostPrintTrainersWinText
jumpifbattletype BATTLE_TYPE_EREADER_TRAINER, BattleScript_LocalBattleLostEnd
jumpifhalfword EQUAL, gTrainerBattleOpponent_A, 0x400, BattleScript_LocalBattleLostEnd
BattleScript_LocalBattleLostPrintWhiteOut::
printstring STRINGID_PLAYERWHITEOUT
waitmessage 0x40
printstring STRINGID_PLAYERWHITEOUT2
waitmessage 0x40
BattleScript_LocalBattleLostEnd::
end2
BattleScript_CheckDomeDrew::
jumpifbyte EQUAL, gBattleOutcome, DREW, BattleScript_LocalBattleLostEnd_
BattleScript_LocalBattleLostPrintTrainersWinText::
jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_LocalBattleLostPrintWhiteOut
returnopponentmon1toball ATTACKER
waitstate
returnopponentmon2toball ATTACKER
waitstate
trainerslidein ATTACKER
waitstate
printstring STRINGID_TRAINER1WINTEXT
jumpifbattletype BATTLE_TYPE_x800000, BattleScript_LocalBattleLostDoTrainer2WinText
jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalBattleLostEnd_
BattleScript_LocalBattleLostDoTrainer2WinText::
trainerslideout IDENTITY_OPPONENT_MON1
waitstate
trainerslidein GBANK_1
waitstate
printstring STRINGID_TRAINER2WINTEXT
BattleScript_LocalBattleLostEnd_::
end2
BattleScript_82DAA0B::
returnopponentmon1toball ATTACKER
waitstate
returnopponentmon2toball ATTACKER
waitstate
trainerslidein ATTACKER
waitstate
printstring STRINGID_TRAINER1WINTEXT
trainerslideout IDENTITY_OPPONENT_MON1
waitstate
trainerslidein GBANK_1
waitstate
printstring STRINGID_TRAINER2WINTEXT
jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_82DAA31
atk57
BattleScript_82DAA31::
waitmessage 0x40
end2
BattleScript_LinkBattleWonOrLost::
jumpifbattletype BATTLE_TYPE_BATTLE_TOWER, BattleScript_82DAA5C
printstring STRINGID_BATTLEEND
waitmessage 0x40
jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_LinkBattleWonOrLostWaitEnd
atk57
BattleScript_LinkBattleWonOrLostWaitEnd::
waitmessage 0x40
end2
BattleScript_82DAA5C::
playtrainerdefeatbgm ATTACKER
printstring STRINGID_BATTLEEND
waitmessage 0x40
trainerslidein ATTACKER
waitstate
printstring STRINGID_TRAINER1LOSETEXT
trainerslideout IDENTITY_OPPONENT_MON1
waitstate
trainerslidein GBANK_1
waitstate
printstring STRINGID_TRAINER2LOSETEXT
jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_82DAA83
atk57
BattleScript_82DAA83::
waitmessage 0x40
end2
BattleScript_FrontierTrainerBattleWon::
jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_PayDayMoneyAndPickUpItems
jumpifbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_82DAAAB
printstring STRINGID_PLAYERDEFEATEDTRAINER1
goto BattleScript_82DAAAE
BattleScript_82DAAAB::
printstring STRINGID_TWOENEMIESDEFEATED
BattleScript_82DAAAE::
trainerslidein ATTACKER
waitstate
printstring STRINGID_TRAINER1LOSETEXT
jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_82DAACB
trainerslideout IDENTITY_OPPONENT_MON1
waitstate
trainerslidein GBANK_1
waitstate
printstring STRINGID_TRAINER2LOSETEXT
BattleScript_82DAACB::
jumpifnotbattletype BATTLE_TYPE_PYRAMID, BattleScript_82DAADA
pickup
BattleScript_82DAADA::
end2
BattleScript_SmokeBallEscape::
playanimation ATTACKER, ANIM_SMOKEBALL_ESCAPE, NULL
printstring STRINGID_PKMNFLEDUSINGITS
waitmessage 0x40
end2
BattleScript_RanAwayUsingMonAbility::
printstring STRINGID_PKMNFLEDUSING
waitmessage 0x40
end2
BattleScript_GotAwaySafely::
printstring STRINGID_GOTAWAYSAFELY
waitmessage 0x40
end2
BattleScript_WildMonFled::
printstring STRINGID_WILDPKMNFLED
waitmessage 0x40
end2
BattleScript_PrintCantRunFromTrainer::
printstring STRINGID_NORUNNINGFROMTRAINERS
end2
BattleScript_PrintFailedToRunString::
printfromtable gNoEscapeStringIds
waitmessage 0x40
end2
BattleScript_PrintCantEscapeFromBattle::
printselectionstringfromtable gNoEscapeStringIds
endselectionscript
BattleScript_PrintFullBox::
printselectionstring STRINGID_BOXISFULL
endselectionscript
BattleScript_ActionSwitch::
hpthresholds2 ATTACKER
printstring STRINGID_RETURNMON
setbyte sDMG_MULTIPLIER, 0x2
jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_PursuitSwitchDmgSetMultihit
setmultihit 0x1
goto BattleScript_PursuitSwitchDmgLoop
BattleScript_PursuitSwitchDmgSetMultihit::
setmultihit 0x2
BattleScript_PursuitSwitchDmgLoop::
jumpifnopursuitswitchdmg BattleScript_DoSwitchOut
atk5F
trysetdestinybondtohappen
call BattleScript_PursuitDmgOnSwitchOut
atk5F
BattleScript_DoSwitchOut::
decrementmultihit BattleScript_PursuitSwitchDmgLoop
switchoutabilities ATTACKER
waitstate
returnatktoball
waitstate
drawpartystatussummary ATTACKER
switchhandleorder ATTACKER, 0x1
getswitchedmondata ATTACKER
switchindataupdate ATTACKER
hpthresholds ATTACKER
printstring STRINGID_SWITCHINMON
atk62 ATTACKER
switchinanim ATTACKER, FALSE
waitstate
switchineffects ATTACKER
setbyte sMOVEEND_STATE, 0x4
moveend 0x1, 0x0
setbyte sMOVEEND_STATE, 0xF
moveend 0x1, 0x0
end2
BattleScript_PursuitDmgOnSwitchOut::
pause 0x20
attackstring
ppreduce
critcalc
damagecalc
typecalc
adjustnormaldamage
attackanimation
waitanimation
effectivenesssound
hitanimation TARGET
waitstate
healthbarupdate TARGET
datahpupdate TARGET
critmessage
waitmessage 0x40
resultmessage
waitmessage 0x40
tryfaintmon TARGET, FALSE, NULL
setbyte sMOVEEND_STATE, 0x3
moveend 0x2, 0x6
various4 TARGET
jumpifbyte EQUAL, gBattleCommunication, 0x0, BattleScript_PursuitDmgOnSwitchOutRet
setbyte sGIVEEXP_STATE, 0x0
getexp TARGET
BattleScript_PursuitDmgOnSwitchOutRet::
return
BattleScript_Pausex20::
pause 0x20
return
BattleScript_LevelUp::
fanfare MUS_FANFA1
printstring STRINGID_PKMNGREWTOLV
setbyte sLVLBOX_STATE, 0x0
drawlvlupbox
handlelearnnewmove BattleScript_LearnedNewMove, BattleScript_LearnMoveReturn, TRUE
goto BattleScript_AskToLearnMove
BattleScript_TryLearnMoveLoop::
handlelearnnewmove BattleScript_LearnedNewMove, BattleScript_LearnMoveReturn, FALSE
BattleScript_AskToLearnMove::
buffermovetolearn
printstring STRINGID_TRYTOLEARNMOVE1
printstring STRINGID_TRYTOLEARNMOVE2
printstring STRINGID_TRYTOLEARNMOVE3
waitstate
setbyte sLEARNMOVE_STATE, 0x0
yesnoboxlearnmove BattleScript_ForgotAndLearnedNewMove
printstring STRINGID_STOPLEARNINGMOVE
waitstate
setbyte sLEARNMOVE_STATE, 0x0
yesnoboxstoplearningmove BattleScript_AskToLearnMove
printstring STRINGID_DIDNOTLEARNMOVE
goto BattleScript_TryLearnMoveLoop
BattleScript_ForgotAndLearnedNewMove::
printstring STRINGID_123POOF
printstring STRINGID_PKMNFORGOTMOVE
printstring STRINGID_ANDELLIPSIS
BattleScript_LearnedNewMove::
buffermovetolearn
fanfare MUS_FANFA1
printstring STRINGID_PKMNLEARNEDMOVE
waitmessage 0x40
updatechoicemoveonlvlup ATTACKER
goto BattleScript_TryLearnMoveLoop
BattleScript_LearnMoveReturn::
return
BattleScript_RainContinuesOrEnds::
printfromtable gRainContinuesStringIds
waitmessage 0x40
jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_RainContinuesOrEndsEnd
playanimation ATTACKER, ANIM_RAIN_CONTINUES, NULL
BattleScript_RainContinuesOrEndsEnd::
end2
BattleScript_DamagingWeatherContinues::
printfromtable gSandStormHailContinuesStringIds
waitmessage 0x40
playanimation2 ATTACKER, sANIM_ARG1, NULL
setbyte gBattleCommunication, 0x0
BattleScript_DamagingWeatherLoop::
copyarraywithindex gBankAttacker, gBanksByTurnOrder, gBattleCommunication, 0x1
weatherdamage
jumpifword EQUAL, gBattleMoveDamage, 0x0, BattleScript_DamagingWeatherLoopIncrement
printfromtable gSandStormHailDmgStringIds
waitmessage 0x40
orword gHitMarker, HITMARKER_x20 | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 | HITMARKER_GRUDGE
effectivenesssound
hitanimation ATTACKER
healthbarupdate ATTACKER
datahpupdate ATTACKER
tryfaintmon ATTACKER, FALSE, NULL
atk24 BattleScript_DamagingWeatherLoopIncrement
BattleScript_DamagingWeatherLoopIncrement::
jumpifbyte NOT_EQUAL, gBattleOutcome, 0, BattleScript_DamagingWeatherContinuesEnd
addbyte gBattleCommunication, 0x1
jumpifbytenotequal gBattleCommunication, gNoOfAllBanks, BattleScript_DamagingWeatherLoop
BattleScript_DamagingWeatherContinuesEnd::
bicword gHitMarker, HITMARKER_x20 | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 | HITMARKER_GRUDGE
end2
BattleScript_SandStormHailEnds::
printfromtable gSandStormHailEndStringIds
waitmessage 0x40
end2
BattleScript_SunlightContinues::
printstring STRINGID_SUNLIGHTSTRONG
waitmessage 0x40
playanimation ATTACKER, ANIM_SUN_CONTINUES, NULL
end2
BattleScript_SunlightFaded::
printstring STRINGID_SUNLIGHTFADED
waitmessage 0x40
end2
BattleScript_OverworldWeatherStarts::
printfromtable gWeatherContinuesStringIds
waitmessage 0x40
playanimation2 ATTACKER, sANIM_ARG1, NULL
end3
BattleScript_SideStatusWoreOff::
printstring STRINGID_PKMNSXWOREOFF
waitmessage 0x40
end2
BattleScript_SafeguardProtected::
pause 0x20
printstring STRINGID_PKMNUSEDSAFEGUARD
waitmessage 0x40
end2
BattleScript_SafeguardEnds::
pause 0x20
printstring STRINGID_PKMNSAFEGUARDEXPIRED
waitmessage 0x40
end2
BattleScript_LeechSeedTurnDrain::
playanimation ATTACKER, ANIM_LEECH_SEED_DRAIN, sANIM_ARG1
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
healthbarupdate ATTACKER
datahpupdate ATTACKER
copyword gBattleMoveDamage, gHpDealt
jumpifability ATTACKER, ABILITY_LIQUID_OOZE, BattleScript_LeechSeedTurnPrintLiquidOoze
manipulatedamage ATK80_DMG_CHANGE_SIGN
setbyte cMULTISTRING_CHOOSER, 0x3
goto BattleScript_LeechSeedTurnPrintAndUpdateHp
BattleScript_LeechSeedTurnPrintLiquidOoze::
setbyte cMULTISTRING_CHOOSER, 0x4
BattleScript_LeechSeedTurnPrintAndUpdateHp::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
healthbarupdate TARGET
datahpupdate TARGET
printfromtable gLeechSeedStringIds
waitmessage 0x40
tryfaintmon ATTACKER, FALSE, NULL
tryfaintmon TARGET, FALSE, NULL
end2
BattleScript_BideStoringEnergy::
printstring STRINGID_PKMNSTORINGENERGY
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_BideAttack::
attackcanceler
setmoveeffect EFFECT_CHARGING
clearstatusfromeffect ATTACKER
printstring STRINGID_PKMNUNLEASHEDENERGY
waitmessage 0x40
accuracycheck BattleScript_MoveMissed, ACC_CURR_MOVE
typecalc
bicbyte gBattleMoveFlags, MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE
copyword gBattleMoveDamage, sBIDE_DMG
adjustsetdamage
setbyte sANIM_TURN, 0x1
attackanimation
waitanimation
effectivenesssound
hitanimation TARGET
waitstate
healthbarupdate TARGET
datahpupdate TARGET
resultmessage
waitmessage 0x40
tryfaintmon TARGET, FALSE, NULL
goto BattleScript_MoveEnd
BattleScript_BideNoEnergyToAttack::
attackcanceler
setmoveeffect EFFECT_CHARGING
clearstatusfromeffect ATTACKER
printstring STRINGID_PKMNUNLEASHEDENERGY
waitmessage 0x40
goto BattleScript_ButItFailed
BattleScript_SuccessForceOut::
attackanimation
waitanimation
switchoutabilities TARGET
returntoball TARGET
waitstate
jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_TrainerBattleForceOut
setoutcomeonteleport ATTACKER
finishaction
BattleScript_TrainerBattleForceOut::
getswitchedmondata TARGET
switchindataupdate TARGET
switchinanim TARGET, FALSE
waitstate
printstring STRINGID_PKMNWASDRAGGEDOUT
switchineffects TARGET
goto BattleScript_MoveEnd
BattleScript_MistProtected::
pause 0x20
printstring STRINGID_PKMNPROTECTEDBYMIST
waitmessage 0x40
return
BattleScript_RageIsBuilding::
printstring STRINGID_PKMNRAGEBUILDING
waitmessage 0x40
return
BattleScript_MoveUsedIsDisabled::
printstring STRINGID_PKMNMOVEISDISABLED
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_SelectingDisabledMove::
printselectionstring STRINGID_PKMNMOVEISDISABLED
endselectionscript
BattleScript_DisabledNoMore::
printstring STRINGID_PKMNMOVEDISABLEDNOMORE
waitmessage 0x40
end2
BattleScript_SelectingDisabledMoveInPalace::
printstring STRINGID_PKMNMOVEISDISABLED
BattleScript_SelectingUnusableMoveInPalace::
setbyte sMOVEEND_STATE, 0x0
moveend 0x2, 0x10
end
BattleScript_EncoredNoMore::
printstring STRINGID_PKMNENCOREENDED
waitmessage 0x40
end2
BattleScript_DestinyBondTakesLife::
printstring STRINGID_PKMNTOOKFOE
waitmessage 0x40
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
healthbarupdate ATTACKER
datahpupdate ATTACKER
tryfaintmon ATTACKER, FALSE, NULL
return
BattleScript_SpikesOnAttacker::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
healthbarupdate ATTACKER
datahpupdate ATTACKER
call BattleScript_PrintHurtBySpikes
tryfaintmon ATTACKER, FALSE, NULL
tryfaintmon ATTACKER, TRUE, BattleScript_SpikesOnAttackerFainted
return
BattleScript_SpikesOnAttackerFainted::
setbyte sGIVEEXP_STATE, 0x0
getexp ATTACKER
setbyte sMOVEEND_STATE, 0x0
moveend 0x0, 0x0
goto BattleScript_HandleFaintedMon
BattleScript_SpikesOnTarget::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
healthbarupdate TARGET
datahpupdate TARGET
call BattleScript_PrintHurtBySpikes
tryfaintmon TARGET, FALSE, NULL
tryfaintmon TARGET, TRUE, BattleScript_SpikesOnTargetFainted
return
BattleScript_SpikesOnTargetFainted::
setbyte sGIVEEXP_STATE, 0x0
getexp TARGET
setbyte sMOVEEND_STATE, 0x0
moveend 0x0, 0x0
goto BattleScript_HandleFaintedMon
BattleScript_SpikesOngBank1::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
healthbarupdate GBANK_1
datahpupdate GBANK_1
call BattleScript_PrintHurtBySpikes
tryfaintmon GBANK_1, FALSE, NULL
tryfaintmon GBANK_1, TRUE, BattleScript_SpikesOngBank1Fainted
return
BattleScript_SpikesOngBank1Fainted::
setbyte sGIVEEXP_STATE, 0x0
getexp GBANK_1
setbyte sMOVEEND_STATE, 0x0
moveend 0x0, 0x0
goto BattleScript_HandleFaintedMon
BattleScript_PrintHurtBySpikes::
printstring STRINGID_PKMNHURTBYSPIKES
waitmessage 0x40
return
BattleScript_PerishSongTakesLife::
printstring STRINGID_PKMNPERISHCOUNTFELL
waitmessage 0x40
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
healthbarupdate ATTACKER
datahpupdate ATTACKER
tryfaintmon ATTACKER, FALSE, NULL
end2
BattleScript_PerishSongCountGoesDown::
printstring STRINGID_PKMNPERISHCOUNTFELL
waitmessage 0x40
end2
BattleScript_AllStatsUp::
jumpifstat ATTACKER, LESS_THAN, ATK, 0xC, BattleScript_AllStatsUpAtk
jumpifstat ATTACKER, LESS_THAN, DEF, 0xC, BattleScript_AllStatsUpAtk
jumpifstat ATTACKER, LESS_THAN, SPEED, 0xC, BattleScript_AllStatsUpAtk
jumpifstat ATTACKER, LESS_THAN, SPATK, 0xC, BattleScript_AllStatsUpAtk
jumpifstat ATTACKER, EQUAL, SPDEF, 0xC, BattleScript_AllStatsUpRet
BattleScript_AllStatsUpAtk::
setbyte sFIELD_1B, 0x0
playstatchangeanimation ATTACKER, 0x3E, 0x0
setstatchanger ATK, 1, FALSE
statbuffchange AFFECTS_USER | 0x1, BattleScript_AllStatsUpDef
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_AllStatsUpDef::
setstatchanger DEF, 1, FALSE
statbuffchange AFFECTS_USER | 0x1, BattleScript_AllStatsUpSpeed
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_AllStatsUpSpeed::
setstatchanger SPEED, 1, FALSE
statbuffchange AFFECTS_USER | 0x1, BattleScript_AllStatsUpSpAtk
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_AllStatsUpSpAtk::
setstatchanger SPATK, 1, FALSE
statbuffchange AFFECTS_USER | 0x1, BattleScript_AllStatsUpSpDef
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_AllStatsUpSpDef::
setstatchanger SPDEF, 1, FALSE
statbuffchange AFFECTS_USER | 0x1, BattleScript_AllStatsUpRet
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_AllStatsUpRet::
return
BattleScript_RapidSpinAway::
rapidspinfree
return
BattleScript_WrapFree::
printstring STRINGID_PKMNGOTFREE
waitmessage 0x40
copybyte gBankTarget, sBANK
return
BattleScript_LeechSeedFree::
printstring STRINGID_PKMNSHEDLEECHSEED
waitmessage 0x40
return
BattleScript_SpikesFree::
printstring STRINGID_PKMNBLEWAWAYSPIKES
waitmessage 0x40
return
BattleScript_MonTookFutureAttack::
printstring STRINGID_PKMNTOOKATTACK
waitmessage 0x40
jumpifbyte NOT_EQUAL, cMULTISTRING_CHOOSER, 0x0, BattleScript_CheckDoomDesireMiss
accuracycheck BattleScript_FutureAttackMiss, MOVE_FUTURE_SIGHT
goto BattleScript_FutureAttackAnimate
BattleScript_CheckDoomDesireMiss::
accuracycheck BattleScript_FutureAttackMiss, MOVE_DOOM_DESIRE
BattleScript_FutureAttackAnimate::
adjustnormaldamage2
jumpifbyte NOT_EQUAL, cMULTISTRING_CHOOSER, 0x0, BattleScript_FutureHitAnimDoomDesire
playanimation ATTACKER, ANIM_FUTURE_SIGHT_HIT, NULL
goto BattleScript_DoFutureAttackHit
BattleScript_FutureHitAnimDoomDesire::
playanimation ATTACKER, ANIM_DOOM_DESIRE_HIT, NULL
BattleScript_DoFutureAttackHit::
effectivenesssound
hitanimation TARGET
waitstate
healthbarupdate TARGET
datahpupdate TARGET
resultmessage
waitmessage 0x40
tryfaintmon TARGET, FALSE, NULL
atk24 BattleScript_FutureAttackEnd
BattleScript_FutureAttackEnd::
setbyte sMOVEEND_STATE, 0x0
moveend 0x1, 0x0
setbyte sMOVEEND_STATE, 0xB
moveend 0x2, 0xE
setbyte gBattleMoveFlags, 0
end2
BattleScript_FutureAttackMiss::
pause 0x20
setbyte gBattleMoveFlags, 0
orbyte gBattleMoveFlags, MOVESTATUS_FAILED
resultmessage
waitmessage 0x40
setbyte gBattleMoveFlags, 0
end2
BattleScript_NoMovesLeft::
printselectionstring STRINGID_PKMNHASNOMOVESLEFT
endselectionscript
BattleScript_SelectingMoveWithNoPP::
printselectionstring STRINGID_NOPPLEFT
endselectionscript
BattleScript_NoPPForMove::
attackstring
pause 0x20
printstring STRINGID_BUTNOPPLEFT
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_SelectingTormentedMove::
printselectionstring STRINGID_PKMNCANTUSEMOVETORMENT
endselectionscript
BattleScript_MoveUsedIsTormented::
printstring STRINGID_PKMNCANTUSEMOVETORMENT
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_SelectingTormentedMoveInPalace::
printstring STRINGID_PKMNCANTUSEMOVETORMENT
goto BattleScript_SelectingUnusableMoveInPalace
BattleScript_SelectingNotAllowedMoveTaunt::
printselectionstring STRINGID_PKMNCANTUSEMOVETAUNT
endselectionscript
BattleScript_MoveUsedIsTaunted::
printstring STRINGID_PKMNCANTUSEMOVETAUNT
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_SelectingNotAllowedMoveTauntInPalace::
printstring STRINGID_PKMNCANTUSEMOVETAUNT
goto BattleScript_SelectingUnusableMoveInPalace
BattleScript_WishComesTrue::
trywish 0x1, BattleScript_WishButFullHp
playanimation TARGET, ANIM_WISH_HEAL, NULL
printstring STRINGID_PKMNWISHCAMETRUE
waitmessage 0x40
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate TARGET
datahpupdate TARGET
printstring STRINGID_PKMNREGAINEDHEALTH
waitmessage 0x40
end2
BattleScript_WishButFullHp::
printstring STRINGID_PKMNWISHCAMETRUE
waitmessage 0x40
pause 0x20
printstring STRINGID_PKMNHPFULL
waitmessage 0x40
end2
BattleScript_IngrainTurnHeal::
playanimation ATTACKER, ANIM_INGRAIN_HEAL, NULL
printstring STRINGID_PKMNABSORBEDNUTRIENTS
waitmessage 0x40
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate ATTACKER
datahpupdate ATTACKER
end2
BattleScript_PrintMonIsRooted::
pause 0x20
printstring STRINGID_PKMNANCHOREDITSELF
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_AtkDefDown::
setbyte sFIELD_1B, 0x0
playstatchangeanimation ATTACKER, 0x6, 0xD
playstatchangeanimation ATTACKER, 0x2, 0x9
setstatchanger ATK, 1, TRUE
statbuffchange AFFECTS_USER | CERTAIN | 0x1, BattleScript_82DB144
jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB144
printfromtable gStatDownStringIds
waitmessage 0x40
BattleScript_82DB144::
playstatchangeanimation ATTACKER, 0x4, 0x9
setstatchanger DEF, 1, TRUE
statbuffchange AFFECTS_USER | CERTAIN | 0x1, BattleScript_82DB167
jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB167
printfromtable gStatDownStringIds
waitmessage 0x40
BattleScript_82DB167::
return
BattleScript_KnockedOff::
playanimation TARGET, ANIM_ITEM_KNOCKOFF, NULL
printstring STRINGID_PKMNKNOCKEDOFF
waitmessage 0x40
return
BattleScript_MoveUsedIsImprisoned::
printstring STRINGID_PKMNCANTUSEMOVESEALED
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_SelectingImprisionedMove::
printselectionstring STRINGID_PKMNCANTUSEMOVESEALED
endselectionscript
BattleScript_SelectingImprisionedMoveInPalace::
printstring STRINGID_PKMNCANTUSEMOVESEALED
goto BattleScript_SelectingUnusableMoveInPalace
BattleScript_GrudgeTakesPp::
printstring STRINGID_PKMNLOSTPPGRUDGE
waitmessage 0x40
return
BattleScript_MagicCoatBounce::
attackstring
ppreduce
pause 0x20
printstring STRINGID_PKMNMOVEBOUNCED
waitmessage 0x40
orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_x800000
setmagiccoattarget ATTACKER
return
BattleScript_SnatchedMove::
attackstring
ppreduce
snatchsetbanks
playanimation TARGET, ANIM_SNATCH_MOVE, NULL
printstring STRINGID_PKMNSNATCHEDMOVE
waitmessage 0x40
orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_x800000
atk5F
return
BattleScript_EnduredMsg::
printstring STRINGID_PKMNENDUREDHIT
waitmessage 0x40
return
BattleScript_OneHitKOMsg::
printstring STRINGID_ONEHITKO
waitmessage 0x40
return
BattleScript_SAtkDown2::
setbyte sFIELD_1B, 0x0
playstatchangeanimation ATTACKER, 0x10, 0xB
setstatchanger SPATK, 2, TRUE
statbuffchange AFFECTS_USER | CERTAIN | 0x1, BattleScript_82DB1FE
jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB1FE
printfromtable gStatDownStringIds
waitmessage 0x40
BattleScript_82DB1FE::
return
BattleScript_FocusPunchSetUp::
printstring STRINGID_EMPTYSTRING3
waitmessage 0x1
playanimation ATTACKER, ANIM_x14, NULL
printstring STRINGID_PKMNTIGHTENINGFOCUS
waitmessage 0x40
end2
BattleScript_MoveUsedIsAsleep::
printstring STRINGID_PKMNFASTASLEEP
waitmessage 0x40
statusanimation ATTACKER
goto BattleScript_MoveEnd
BattleScript_MoveUsedWokeUp::
bicword gHitMarker, HITMARKER_x10
printfromtable gWokeUpStringIds
waitmessage 0x40
updatestatusicon ATTACKER
return
BattleScript_MonWokeUpInUproar::
printstring STRINGID_PKMNWOKEUPINUPROAR
waitmessage 0x40
updatestatusicon ATTACKER
end2
BattleScript_PoisonTurnDmg::
printstring STRINGID_PKMNHURTBYPOISON
waitmessage 0x40
BattleScript_DoStatusTurnDmg::
statusanimation ATTACKER
BattleScript_DoTurnDmg::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
healthbarupdate ATTACKER
datahpupdate ATTACKER
tryfaintmon ATTACKER, FALSE, NULL
atk24 BattleScript_DoTurnDmgEnd
BattleScript_DoTurnDmgEnd::
end2
BattleScript_BurnTurnDmg::
printstring STRINGID_PKMNHURTBYBURN
waitmessage 0x40
goto BattleScript_DoStatusTurnDmg
BattleScript_MoveUsedIsFrozen::
printstring STRINGID_PKMNISFROZEN
waitmessage 0x40
statusanimation ATTACKER
goto BattleScript_MoveEnd
BattleScript_MoveUsedUnfroze::
printfromtable gGotDefrostedStringIds
waitmessage 0x40
updatestatusicon ATTACKER
return
BattleScript_DefrostedViaFireMove::
printstring STRINGID_PKMNWASDEFROSTED
waitmessage 0x40
updatestatusicon TARGET
return
BattleScript_MoveUsedIsParalyzed::
printstring STRINGID_PKMNISPARALYZED
waitmessage 0x40
statusanimation ATTACKER
cancelmultiturnmoves ATTACKER
goto BattleScript_MoveEnd
BattleScript_MoveUsedFlinched::
printstring STRINGID_PKMNFLINCHED
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_PrintUproarOverTurns::
printfromtable gUproarOverTurnStringIds
waitmessage 0x40
end2
BattleScript_ThrashConfuses::
chosenstatus2animation ATTACKER, STATUS2_CONFUSION
printstring STRINGID_PKMNFATIGUECONFUSION
waitmessage 0x40
end2
BattleScript_MoveUsedIsConfused::
printstring STRINGID_PKMNISCONFUSED
waitmessage 0x40
status2animation ATTACKER, STATUS2_CONFUSION
jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x0, BattleScript_MoveUsedIsConfusedRet
BattleScript_DoSelfConfusionDmg::
cancelmultiturnmoves ATTACKER
adjustnormaldamage2
printstring STRINGID_ITHURTCONFUSION
waitmessage 0x40
effectivenesssound
hitanimation ATTACKER
waitstate
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
healthbarupdate ATTACKER
datahpupdate ATTACKER
resultmessage
waitmessage 0x40
tryfaintmon ATTACKER, FALSE, NULL
goto BattleScript_MoveEnd
BattleScript_MoveUsedIsConfusedRet::
return
BattleScript_MoveUsedIsConfusedNoMore::
printstring STRINGID_PKMNHEALEDCONFUSION
waitmessage 0x40
return
BattleScript_PrintPayDayMoneyString::
printstring STRINGID_PKMNPICKEDUPITEM
waitmessage 0x40
return
BattleScript_WrapTurnDmg::
playanimation ATTACKER, ANIM_TURN_TRAP, sANIM_ARG1
printstring STRINGID_PKMNHURTBY
waitmessage 0x40
goto BattleScript_DoTurnDmg
BattleScript_WrapEnds::
printstring STRINGID_PKMNFREEDFROM
waitmessage 0x40
end2
BattleScript_MoveUsedIsInLove::
printstring STRINGID_PKMNINLOVE
waitmessage 0x40
status2animation ATTACKER, STATUS2_INFATUATION
return
BattleScript_MoveUsedIsParalyzedCantAttack::
printstring STRINGID_PKMNIMMOBILIZEDBYLOVE
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_NightmareTurnDmg::
printstring STRINGID_PKMNLOCKEDINNIGHTMARE
waitmessage 0x40
status2animation ATTACKER, STATUS2_NIGHTMARE
goto BattleScript_DoTurnDmg
BattleScript_CurseTurnDmg::
printstring STRINGID_PKMNAFFLICTEDBYCURSE
waitmessage 0x40
status2animation ATTACKER, STATUS2_CURSED
goto BattleScript_DoTurnDmg
BattleScript_TargetPRLZHeal::
printstring STRINGID_PKMNHEALEDPARALYSIS
waitmessage 0x40
updatestatusicon TARGET
return
BattleScript_MoveEffectSleep::
statusanimation EFFECT_BANK
printfromtable gFellAsleepStringIds
waitmessage 0x40
BattleScript_UpdateEffectStatusIconRet::
updatestatusicon EFFECT_BANK
waitstate
return
BattleScript_YawnMakesAsleep::
statusanimation EFFECT_BANK
printstring STRINGID_PKMNFELLASLEEP
waitmessage 0x40
updatestatusicon EFFECT_BANK
waitstate
makevisible EFFECT_BANK
end2
BattleScript_MoveEffectPoison::
statusanimation EFFECT_BANK
printfromtable gGotPoisonedStringIds
waitmessage 0x40
goto BattleScript_UpdateEffectStatusIconRet
BattleScript_MoveEffectBurn::
statusanimation EFFECT_BANK
printfromtable gGotBurnedStringIds
waitmessage 0x40
goto BattleScript_UpdateEffectStatusIconRet
BattleScript_MoveEffectFreeze::
statusanimation EFFECT_BANK
printfromtable gGotFrozenStringIds
waitmessage 0x40
goto BattleScript_UpdateEffectStatusIconRet
BattleScript_MoveEffectParalysis::
statusanimation EFFECT_BANK
printfromtable gGotParalyzedStringIds
waitmessage 0x40
goto BattleScript_UpdateEffectStatusIconRet
BattleScript_MoveEffectUproar::
printstring STRINGID_PKMNCAUSEDUPROAR
waitmessage 0x40
return
BattleScript_MoveEffectToxic::
statusanimation EFFECT_BANK
printstring STRINGID_PKMNBADLYPOISONED
waitmessage 0x40
goto BattleScript_UpdateEffectStatusIconRet
BattleScript_MoveEffectPayDay::
printstring STRINGID_COINSSCATTERED
waitmessage 0x40
return
BattleScript_MoveEffectWrap::
printfromtable gWrappedStringIds
waitmessage 0x40
return
BattleScript_MoveEffectConfusion::
chosenstatus2animation EFFECT_BANK, STATUS2_CONFUSION
printstring STRINGID_PKMNWASCONFUSED
waitmessage 0x40
return
BattleScript_MoveEffectRecoil33::
jumpifmove MOVE_STRUGGLE, BattleScript_DoRecoil33
jumpifability ATTACKER, ABILITY_ROCK_HEAD, BattleScript_Recoil33End
BattleScript_DoRecoil33::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
healthbarupdate ATTACKER
datahpupdate ATTACKER
printstring STRINGID_PKMNHITWITHRECOIL
waitmessage 0x40
tryfaintmon ATTACKER, FALSE, NULL
BattleScript_Recoil33End::
return
BattleScript_ItemSteal::
playanimation TARGET, ANIM_ITEM_STEAL, NULL
printstring STRINGID_PKMNSTOLEITEM
waitmessage 0x40
return
BattleScript_DrizzleActivates::
pause 0x20
printstring STRINGID_PKMNMADEITRAIN
waitstate
playanimation BANK0, ANIM_RAIN_CONTINUES, NULL
call BattleScript_WeatherFormChanges
end3
BattleScript_SpeedBoostActivates::
playanimation ATTACKER, ANIM_STATS_CHANGE, sANIM_ARG1
printstring STRINGID_PKMNRAISEDSPEED
waitmessage 0x40
end3
BattleScript_TraceActivates::
pause 0x20
printstring STRINGID_PKMNTRACED
waitmessage 0x40
end3
BattleScript_RainDishActivates::
printstring STRINGID_PKMNSXRESTOREDHPALITTLE2
waitmessage 0x40
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate ATTACKER
datahpupdate ATTACKER
end3
BattleScript_SandstreamActivates::
pause 0x20
printstring STRINGID_PKMNSXWHIPPEDUPSANDSTORM
waitstate
playanimation BANK0, ANIM_SANDSTORM_CONTINUES, NULL
call BattleScript_WeatherFormChanges
end3
BattleScript_ShedSkinActivates::
printstring STRINGID_PKMNSXCUREDYPROBLEM
waitmessage 0x40
updatestatusicon ATTACKER
end3
BattleScript_WeatherFormChanges::
setbyte sBANK, 0x0
BattleScript_WeatherFormChangesLoop::
trycastformdatachange
addbyte sBANK, 0x1
jumpifbytenotequal sBANK, gNoOfAllBanks, BattleScript_WeatherFormChangesLoop
return
BattleScript_CastformChange::
call BattleScript_82DB4AF
end3
BattleScript_82DB4AF::
docastformchangeanimation
waitstate
printstring STRINGID_PKMNTRANSFORMED
waitmessage 0x40
return
BattleScript_82DB4B8::
call BattleScript_82DB4BE
end3
BattleScript_82DB4BE::
pause 0x20
BattleScript_82DB4C1::
setbyte gBankTarget, 0x0
setstatchanger ATK, 1, TRUE
BattleScript_82DB4CD::
trygetintimidatetarget BattleScript_82DB51B
jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_82DB510
jumpifability TARGET, ABILITY_CLEAR_BODY, BattleScript_82DB51C
jumpifability TARGET, ABILITY_HYPER_CUTTER, BattleScript_82DB51C
jumpifability TARGET, ABILITY_WHITE_SMOKE, BattleScript_82DB51C
statbuffchange 0x21, BattleScript_82DB510
jumpifbyte GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_82DB510
setgraphicalstatchangevalues
playanimation TARGET, ANIM_STATS_CHANGE, sANIM_ARG1
printstring STRINGID_PKMNCUTSATTACKWITH
waitmessage 0x40
BattleScript_82DB510::
addbyte gBankTarget, 0x1
goto BattleScript_82DB4CD
BattleScript_82DB51B::
return
BattleScript_82DB51C::
pause 0x20
printstring STRINGID_PREVENTEDFROMWORKING
waitmessage 0x40
goto BattleScript_82DB510
BattleScript_DroughtActivates::
pause 0x20
printstring STRINGID_PKMNSXINTENSIFIEDSUN
waitstate
playanimation BANK0, ANIM_SUN_CONTINUES, NULL
call BattleScript_WeatherFormChanges
end3
BattleScript_TookAttack::
attackstring
pause 0x20
printstring STRINGID_PKMNSXTOOKATTACK
waitmessage 0x40
orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED
return
BattleScript_SturdyPreventsOHKO::
pause 0x20
printstring STRINGID_PKMNPROTECTEDBY
pause 0x40
goto BattleScript_MoveEnd
BattleScript_DampStopsExplosion::
pause 0x20
printstring STRINGID_PKMNPREVENTSUSAGE
pause 0x40
goto BattleScript_MoveEnd
BattleScript_MoveHPDrain_PPLoss::
ppreduce
BattleScript_MoveHPDrain::
attackstring
pause 0x20
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate TARGET
datahpupdate TARGET
printstring STRINGID_PKMNRESTOREDHPUSING
waitmessage 0x40
orbyte gBattleMoveFlags, MOVESTATUS_NOTAFFECTED
goto BattleScript_MoveEnd
BattleScript_MonMadeMoveUseless_PPLoss::
ppreduce
BattleScript_MonMadeMoveUseless::
attackstring
pause 0x20
printstring STRINGID_PKMNSXMADEYUSELESS
waitmessage 0x40
orbyte gBattleMoveFlags, MOVESTATUS_NOTAFFECTED
goto BattleScript_MoveEnd
BattleScript_FlashFireBoost_PPLoss::
ppreduce
BattleScript_FlashFireBoost::
attackstring
pause 0x20
printfromtable gFlashFireStringIds
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_AbilityPreventsPhasingOut::
pause 0x20
printstring STRINGID_PKMNANCHORSITSELFWITH
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_AbilityNoStatLoss::
pause 0x20
printstring STRINGID_PKMNPREVENTSSTATLOSSWITH
waitmessage 0x40
return
BattleScript_BRNPrevention::
pause 0x20
printfromtable gBRNPreventionStringIds
waitmessage 0x40
return
BattleScript_PRLZPrevention::
pause 0x20
printfromtable gPRLZPreventionStringIds
waitmessage 0x40
return
BattleScript_PSNPrevention::
pause 0x20
printfromtable gPSNPreventionStringIds
waitmessage 0x40
return
BattleScript_ObliviousPreventsAttraction::
pause 0x20
printstring STRINGID_PKMNPREVENTSROMANCEWITH
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_FlinchPrevention::
pause 0x20
printstring STRINGID_PKMNSXPREVENTSFLINCHING
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_OwnTempoPrevents::
pause 0x20
printstring STRINGID_PKMNPREVENTSCONFUSIONWITH
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_SoundproofProtected::
attackstring
ppreduce
pause 0x20
printstring STRINGID_PKMNSXBLOCKSY
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_AbilityNoSpecificStatLoss::
pause 0x20
printstring STRINGID_PKMNSXPREVENTSYLOSS
waitmessage 0x40
setbyte cMULTISTRING_CHOOSER, 0x3
return
BattleScript_StickyHoldActivates::
pause 0x20
printstring STRINGID_PKMNSXMADEYINEFFECTIVE
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_ColorChangeActivates::
printstring STRINGID_PKMNCHANGEDTYPEWITH
waitmessage 0x40
return
BattleScript_RoughSkinActivates::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
healthbarupdate ATTACKER
datahpupdate ATTACKER
printstring STRINGID_PKMNHURTSWITH
waitmessage 0x40
tryfaintmon ATTACKER, FALSE, NULL
return
BattleScript_CuteCharmActivates::
status2animation ATTACKER, STATUS2_INFATUATION
printstring STRINGID_PKMNSXINFATUATEDY
waitmessage 0x40
return
BattleScript_ApplySecondaryEffect::
waitstate
seteffectsecondary
return
BattleScript_SynchronizeActivates::
waitstate
seteffectprimary
return
BattleScript_NoItemSteal::
pause 0x20
printstring STRINGID_PKMNSXMADEYINEFFECTIVE
waitmessage 0x40
return
BattleScript_AbilityCuredStatus::
printstring STRINGID_PKMNSXCUREDITSYPROBLEM
waitmessage 0x40
updatestatusicon SCRIPTING_BANK
return
BattleScript_82DB695::
printstring STRINGID_PKMNIGNORESASLEEP
waitmessage 0x40
setbyte sMOVEEND_STATE, 0x0
moveend 0x2, 0x10
end
BattleScript_IgnoresAndUsesRandomMove::
printstring STRINGID_PKMNIGNOREDORDERS
waitmessage 0x40
jumptorandomattack FALSE
BattleScript_MoveUsedLoafingAround::
jumpifbyte NOT_EQUAL, cMULTISTRING_CHOOSER, 0x4, BattleScript_82DB6C7
setbyte gBattleCommunication, 0x0
various24 ATTACKER
setbyte cMULTISTRING_CHOOSER, 0x4
BattleScript_82DB6C7::
printfromtable gInobedientStringIds
waitmessage 0x40
setbyte sMOVEEND_STATE, 0x0
moveend 0x2, 0x10
end
BattleScript_IgnoresAndFallsAsleep::
printstring STRINGID_PKMNBEGANTONAP
waitmessage 0x40
setmoveeffect EFFECT_SLEEP | AFFECTS_USER
seteffectprimary
setbyte sMOVEEND_STATE, 0x0
moveend 0x2, 0x10
end
BattleScript_82DB6F0::
printstring STRINGID_PKMNWONTOBEY
waitmessage 0x40
goto BattleScript_DoSelfConfusionDmg
BattleScript_SubstituteFade::
playanimation TARGET, ANIM_SUBSTITUTE_FADE, NULL
printstring STRINGID_PKMNSUBSTITUTEFADED
return
BattleScript_BerryCurePrlzEnd2::
call BattleScript_BerryCureParRet
end2
BattleScript_BerryCureParRet::
playanimation SCRIPTING_BANK, ANIM_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMCUREDPARALYSIS
waitmessage 0x40
updatestatusicon SCRIPTING_BANK
removeitem SCRIPTING_BANK
return
BattleScript_BerryCurePsnEnd2::
call BattleScript_BerryCurePsnRet
end2
BattleScript_BerryCurePsnRet::
playanimation SCRIPTING_BANK, ANIM_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMCUREDPOISON
waitmessage 0x40
updatestatusicon SCRIPTING_BANK
removeitem SCRIPTING_BANK
return
BattleScript_BerryCureBrnEnd2::
call BattleScript_BerryCureBrnRet
end2
BattleScript_BerryCureBrnRet::
playanimation SCRIPTING_BANK, ANIM_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMHEALEDBURN
waitmessage 0x40
updatestatusicon SCRIPTING_BANK
removeitem SCRIPTING_BANK
return
BattleScript_BerryCureFrzEnd2::
call BattleScript_BerryCureFrzRet
end2
BattleScript_BerryCureFrzRet::
playanimation SCRIPTING_BANK, ANIM_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMDEFROSTEDIT
waitmessage 0x40
updatestatusicon SCRIPTING_BANK
removeitem SCRIPTING_BANK
return
BattleScript_BerryCureSlpEnd2::
call BattleScript_BerryCureSlpRet
end2
BattleScript_BerryCureSlpRet::
playanimation SCRIPTING_BANK, ANIM_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMWOKEIT
waitmessage 0x40
updatestatusicon SCRIPTING_BANK
removeitem SCRIPTING_BANK
return
BattleScript_BerryCureConfusionEnd2::
call BattleScript_BerryCureConfusionRet
end2
BattleScript_BerryCureConfusionRet::
playanimation SCRIPTING_BANK, ANIM_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMSNAPPEDOUT
waitmessage 0x40
removeitem SCRIPTING_BANK
return
BattleScript_BerryCureChosenStatusEnd2::
call BattleScript_BerryCureChosenStatusRet
end2
BattleScript_BerryCureChosenStatusRet::
playanimation SCRIPTING_BANK, ANIM_ITEM_EFFECT, NULL
printfromtable gBerryEffectStringIds
waitmessage 0x40
updatestatusicon SCRIPTING_BANK
removeitem SCRIPTING_BANK
return
BattleScript_WhiteHerbEnd2::
call BattleScript_WhiteHerbRet
end2
BattleScript_WhiteHerbRet::
playanimation SCRIPTING_BANK, ANIM_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMRESTOREDSTATUS
waitmessage 0x40
removeitem SCRIPTING_BANK
return
BattleScript_ItemHealHP_RemoveItem::
playanimation ATTACKER, ANIM_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMRESTOREDHEALTH
waitmessage 0x40
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate ATTACKER
datahpupdate ATTACKER
removeitem ATTACKER
end2
BattleScript_BerryPPHealEnd2::
playanimation ATTACKER, ANIM_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMRESTOREDPP
waitmessage 0x40
removeitem ATTACKER
end2
BattleScript_ItemHealHP_End2::
call BattleScript_ItemHealHP_Ret
end2
BattleScript_ItemHealHP_Ret::
playanimation ATTACKER, ANIM_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMRESTOREDHPALITTLE
waitmessage 0x40
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate ATTACKER
datahpupdate ATTACKER
return
BattleScript_SelectingNotAllowedMoveChoiceItem::
printselectionstring STRINGID_ITEMALLOWSONLYYMOVE
endselectionscript
BattleScript_HangedOnMsg::
playanimation TARGET, ANIM_HANGED_ON, NULL
printstring STRINGID_PKMNHUNGONWITHX
waitmessage 0x40
return
BattleScript_BerryConfuseHealEnd2::
playanimation ATTACKER, ANIM_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMRESTOREDHEALTH
waitmessage 0x40
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate ATTACKER
datahpupdate ATTACKER
printstring STRINGID_FORXCOMMAYZ
waitmessage 0x40
setmoveeffect EFFECT_CONFUSION | AFFECTS_USER
seteffectprimary
removeitem ATTACKER
end2
BattleScript_BerryStatRaiseEnd2::
playanimation ATTACKER, ANIM_ITEM_EFFECT, NULL
statbuffchange AFFECTS_USER | 0x1, BattleScript_82DB85B
BattleScript_82DB85B::
setbyte cMULTISTRING_CHOOSER, 0x4
call BattleScript_StatUp
removeitem ATTACKER
end2
BattleScript_BerryFocusEnergyEnd2::
playanimation ATTACKER, ANIM_ITEM_EFFECT, NULL
printstring STRINGID_PKMNUSEDXTOGETPUMPED
waitmessage 0x40
removeitem ATTACKER
end2
BattleScript_ActionSelectionItemsCantBeUsed::
printselectionstring STRINGID_ITEMSCANTBEUSEDNOW
endselectionscript
BattleScript_82DB87D::
printstring STRINGID_EMPTYSTRING3
return
BattleScript_82DB881::
setbyte gBattleCommunication + 1, 0x0
BattleScript_82DB887::
various8 ATTACKER
jumpifbyte NOT_EQUAL, gBattleCommunication, 0x1, BattleScript_82DB89D
printfromtable gStringIds_85CCF0A
waitmessage 0x40
BattleScript_82DB89D::
addbyte gBattleCommunication + 1, 0x1
jumpifbytenotequal gBattleCommunication + 1, gNoOfAllBanks, BattleScript_82DB887
setbyte gBattleCommunication, 0x0
setbyte gBattleCommunication + 1, 0x0
end2
BattleScript_82DB8BE::
waitcry ATTACKER
various21 ATTACKER
playse 0x109
pause 0x8
playse 0x109
various14 ATTACKER
various16 8
various17 8
pause 0x40
various15 ATTACKER
various22 ATTACKER
end2
BattleScript_82DB8E0::
playse SE_PINPON
various14 ATTACKER
various16 TARGET
various17 TARGET
pause 0x40
various15 ATTACKER
end2
BattleScript_82DB8F3::
makevisible 11
waitstate
makevisible OPPONENT1
waitstate
various21 ATTACKER
playse 0x109
pause 0x8
playse 0x109
pause 0x40
various14 ATTACKER
various16 ATTACKER
various17 ATTACKER
pause 0x40
setbyte gBattleCommunication, 0x0
various9 ATTACKER
pause 0x40
various9 ATTACKER
various16 EFFECT_BANK
various17 EFFECT_BANK
various9 ATTACKER
various16 GBANK_1
various17 GBANK_1
various9 ATTACKER
various16 0x4
various17 0x4
various9 ATTACKER
jumpifbyte EQUAL, gBattleCommunication + 1, 0x3, BattleScript_82DB973
jumpifbyte EQUAL, gBattleCommunication + 1, 0x4, BattleScript_82DB992
various16 0x5
various17 0x5
various9 ATTACKER
various15 ATTACKER
printstring STRINGID_DEFEATEDOPPONENTBYREFEREE
waitmessage 0x40
playfaintcry OPPONENT1
waitcry ATTACKER
dofaintanimation OPPONENT1
cleareffectsonfaint OPPONENT1
various10 ATTACKER
end2
BattleScript_82DB973::
various16 0x6
various17 0x6
various9 ATTACKER
various15 ATTACKER
printstring STRINGID_LOSTTOOPPONENTBYREFEREE
waitmessage 0x40
playfaintcry 11
waitcry ATTACKER
dofaintanimation 11
cleareffectsonfaint 11
various11 ATTACKER
end2
BattleScript_82DB992::
various16 BANK0
various17 BANK0
various9 ATTACKER
various15 ATTACKER
printstring STRINGID_TIEDOPPONENTBYREFEREE
waitmessage 0x40
playfaintcry 11
waitcry ATTACKER
dofaintanimation 11
cleareffectsonfaint 11
playfaintcry OPPONENT1
waitcry ATTACKER
dofaintanimation OPPONENT1
cleareffectsonfaint OPPONENT1
various12 ATTACKER
end2
BattleScript_AskIfWantsToForfeitMatch::
printselectionstring STRINGID_QUESTIONFORFEITMATCH
forfeityesnobox ATTACKER
endselectionscript
BattleScript_PrintPlayerForfeited::
printstring STRINGID_FORFEITEDMATCH
waitmessage 0x40
end2
BattleScript_PrintPlayerForfeitedLinkBattle::
printstring STRINGID_FORFEITEDMATCH
waitmessage 0x40
atk57
waitmessage 0x40
end2