mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 20:47:40 +01:00
199 lines
4.6 KiB
C
199 lines
4.6 KiB
C
#ifndef GUARD_LINK_H
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#define GUARD_LINK_H
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#define MAX_LINK_PLAYERS 4
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#define MAX_RFU_PLAYERS 5
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#define CMD_LENGTH 8
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#define QUEUE_CAPACITY 50
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#define BLOCK_BUFFER_SIZE 0x100
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#define LINK_STAT_LOCAL_ID 0x00000003
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#define LINK_STAT_PLAYER_COUNT 0x0000001C
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#define LINK_STAT_PLAYER_COUNT_SHIFT 2
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#define LINK_STAT_MASTER 0x00000020
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#define LINK_STAT_MASTER_SHIFT 5
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#define LINK_STAT_CONN_ESTABLISHED 0x00000040
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#define LINK_STAT_CONN_ESTABLISHED_SHIFT 6
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#define LINK_STAT_RECEIVED_NOTHING 0x00000100
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#define LINK_STAT_RECEIVED_NOTHING_SHIFT 8
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#define LINK_STAT_ERRORS 0x0007F000
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#define EXTRACT_PLAYER_COUNT(status) \
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(((status) & LINK_STAT_PLAYER_COUNT) >> LINK_STAT_PLAYER_COUNT_SHIFT)
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#define EXTRACT_MASTER(status) \
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(((status) >> LINK_STAT_MASTER_SHIFT) & 1)
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#define EXTRACT_CONN_ESTABLISHED(status) \
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(((status) >> LINK_STAT_CONN_ESTABLISHED_SHIFT) & 1)
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#define EXTRACT_RECEIVED_NOTHING(status) \
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(((status) >> LINK_STAT_RECEIVED_NOTHING_SHIFT) & 1)
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#define MASTER_HANDSHAKE 0x8FFF
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#define SLAVE_HANDSHAKE 0xB9A0
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enum
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{
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LINK_STATE_START0,
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LINK_STATE_START1,
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LINK_STATE_HANDSHAKE,
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LINK_STATE_INIT_TIMER,
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LINK_STATE_CONN_ESTABLISHED,
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};
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enum
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{
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EXCHANGE_NOT_STARTED,
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EXCHANGE_COMPLETE,
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EXCHANGE_TIMED_OUT,
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EXCHANGE_IN_PROGRESS,
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};
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enum
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{
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QUEUE_FULL_NONE,
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QUEUE_FULL_SEND,
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QUEUE_FULL_RECV,
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};
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enum
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{
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LAG_NONE,
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LAG_MASTER,
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LAG_SLAVE,
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};
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struct LinkPlayer
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{
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/* 0x00 */ u16 version;
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/* 0x02 */ u16 lp_field_2;
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/* 0x04 */ u32 trainerId;
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/* 0x08 */ u8 name[11];
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/* 0x13 */ u8 gender;
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/* 0x14 */ u32 linkType;
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/* 0x18 */ u16 lp_field_18; // battle bank in battles
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/* 0x1A */ u16 language;
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};
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struct LinkPlayerBlock
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{
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u8 magic1[16];
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struct LinkPlayer linkPlayer;
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u8 magic2[16];
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};
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// circular queues
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struct SendQueue
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{
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u16 data[CMD_LENGTH][QUEUE_CAPACITY];
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u8 pos;
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u8 count;
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};
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struct RecvQueue
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{
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u16 data[MAX_LINK_PLAYERS][CMD_LENGTH][QUEUE_CAPACITY];
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u8 pos;
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u8 count;
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};
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struct Link
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{
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u8 isMaster; // 0: slave, 8: master
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u8 state;
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u8 localId; // local multi-player ID
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u8 playerCount;
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u16 tempRecvBuffer[4];
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bool8 receivedNothing;
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s8 serialIntrCounter;
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bool8 handshakeAsMaster;
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u8 link_field_F;
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// error conditions
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bool8 hardwareError; // hardware reported an error
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bool8 badChecksum; // checksum didn't match between devices
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u8 queueFull; // send or recv queue out of space
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u8 lag; // connection is lagging
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u16 checksum;
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u8 sendCmdIndex;
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u8 recvCmdIndex;
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struct SendQueue sendQueue;
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struct RecvQueue recvQueue;
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};
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struct BlockRequest
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{
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void * address;
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u32 size;
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};
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extern const struct BlockRequest sBlockRequestLookupTable[5];
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extern struct Link gLink;
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extern u16 gRecvCmds[MAX_RFU_PLAYERS][CMD_LENGTH];
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extern u8 gBlockSendBuffer[BLOCK_BUFFER_SIZE];
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extern u16 gLinkType;
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extern u32 gLinkStatus;
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extern u16 gBlockRecvBuffer[MAX_LINK_PLAYERS][BLOCK_BUFFER_SIZE / 2];
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extern u16 gSendCmd[CMD_LENGTH];
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extern u8 gShouldAdvanceLinkState;
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extern struct LinkPlayer gLinkPlayers[];
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extern u16 word_3002910[];
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extern bool8 gReceivedRemoteLinkPlayers;
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extern bool8 gLinkVSyncDisabled;
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void Task_DestroySelf(u8);
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void OpenLink(void);
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void CloseLink(void);
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u16 LinkMain2(u16 *);
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void sub_8007B14(void);
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bool32 sub_8007B24(void);
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void ClearLinkCallback(void);
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void ClearLinkCallback_2(void);
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u8 GetLinkPlayerCount(void);
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void OpenLinkTimed(void);
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u8 GetLinkPlayerDataExchangeStatusTimed(void);
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bool8 IsLinkPlayerDataExchangeComplete(void);
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u32 GetLinkPlayerTrainerId(u8);
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void ResetLinkPlayers(void);
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void sub_8007E24(void);
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void sub_8007E4C(void);
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u8 GetMultiplayerId(void);
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u8 bitmask_all_link_players_but_self(void);
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bool8 SendBlock(u8, void *, u16);
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u8 GetBlockReceivedStatus(void);
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void ResetBlockReceivedFlags(void);
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void ResetBlockReceivedFlag(u8);
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void SetLinkDebugValues(u32, u32);
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u8 GetLinkPlayerCount_2(void);
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bool8 IsLinkMaster(void);
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void CB2_LinkError(void);
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u8 GetSioMultiSI(void);
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bool8 IsLinkConnectionEstablished(void);
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void SetSuppressLinkErrorMessage(bool8);
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bool8 HasLinkErrorOccurred(void);
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void ResetSerial(void);
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u32 LinkMain1(u8 *, u16 *, u16[CMD_LENGTH][MAX_LINK_PLAYERS]);
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void LinkVSync(void);
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void Timer3Intr(void);
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void SerialCB(void);
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u8 GetLinkPlayerCount(void);
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bool32 InUnionRoom(void);
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void sub_800E0E8(void);
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bool8 sub_800A520(void);
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bool8 sub_8010500(void);
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void sub_800DFB4(u8, u8);
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void sub_800ADF8(void);
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void sub_800B488(void);
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void sub_8009734(void);
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void sub_800A620(void);
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void sub_8011BD0(void);
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u8 sub_800ABAC(void);
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u8 sub_800ABBC(void);
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void sub_800AC34(void);
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#endif // GUARD_LINK_H
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