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https://github.com/Ninjdai1/pokeemerald.git
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e75f45dbcf
Some corrections to the way events are handled and identified.
38 lines
755 B
ArmAsm
38 lines
755 B
ArmAsm
.include "asm/macros.inc"
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.include "constants/constants.inc"
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.section .rodata
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.align 2
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gUnref_82EC784:: @ 82EC784
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.4byte 0x00000000
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.4byte 0x00000000
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.4byte 0x04000008
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.4byte 0x0400000A
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.4byte 0x0400000C
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.4byte 0x0400000E
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.4byte 0x04000010
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.4byte 0x04000014
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.4byte 0x04000018
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.4byte 0x0400001C
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.4byte 0x04000012
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.4byte 0x04000016
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.4byte 0x0400001A
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.4byte 0x0400001E
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.4byte 0x02000100
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.4byte 0x08000400
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gOverworldBackgroundLayerFlags:: @ 82EC7C4
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.2byte 0x0100 /* BLDCNT_TGT2_BG0 */
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.2byte 0x0200 /* BLDCNT_TGT2_BG1 */
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.2byte 0x0400 /* BLDCNT_TGT2_BG2 */
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.2byte 0x0800 /* BLDCNT_TGT2_BG3 */
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gUnknown_82EC7CC:: @ 82EC7CC
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.2byte 0x0001
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.2byte 0x0002
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.2byte 0x0004
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.2byte 0x0008
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