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https://github.com/Ninjdai1/pokeemerald.git
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54 lines
1.9 KiB
C
54 lines
1.9 KiB
C
#ifndef POKEEMERALD_FIELD_MAP_OBJ_H
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#define POKEEMERALD_FIELD_MAP_OBJ_H
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#define NUM_OBJECT_GRAPHICS_INFO 239
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#define SPRITE_VAR 240
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// Exported struct declarations
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// Exported RAM declarations
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// Exported ROM declarations
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void sub_808D438(void);
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u8 GetFieldObjectIdByLocalIdAndMap(u8, u8, u8);
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bool8 TryGetFieldObjectIdByLocalIdAndMap(u8, u8, u8, u8 *);
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u8 GetFieldObjectIdByXY(s16, s16);
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void FieldObjectSetDirection(struct MapObject *, u8);
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u8 sub_808D4F4(void);
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void RemoveFieldObjectByLocalIdAndMap(u8, u8, u8);
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void npc_load_two_palettes__no_record(u16, u8);
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void npc_load_two_palettes__and_record(u16, u8);
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void pal_patch_for_npc(u16, u8);
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void sub_808E16C(s16, s16);
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void sub_8092FF0(s16, s16, s16 *, s16 *);
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u8 FieldObjectDirectionToImageAnimId(u8);
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void sub_80930E0(s16 *, s16 *, u8, u8);
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void FieldObjectClearAnim(struct MapObject *);
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void SpawnFieldObjectsInView(s16, s16);
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u8 sprite_new(u8, u8, s16, s16, u8, u8);
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u8 AddPseudoFieldObject(u16, void (*)(struct Sprite *), s16, s16, u8);
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u8 show_sprite(u8, u8, u8);
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u8 SpawnSpecialFieldObjectParametrized(u8, u8, u8, s16, s16, u8);
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u8 SpawnSpecialFieldObject(struct MapObjectTemplate *);
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void sub_8093038(s16, s16, s16 *, s16 *);
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void CameraObjectReset1(void);
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void FieldObjectSetGraphicsId(struct MapObject *, u8);
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void FieldObjectTurn(struct MapObject *, u8);
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void FieldObjectTurnByLocalIdAndMap(u8, u8, u8, u8);
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const struct MapObjectGraphicsInfo *GetFieldObjectGraphicsInfo(u8);
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void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8);
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void gpu_pal_allocator_reset__manage_upper_four(void);
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void sub_808E82C(u8, u8, u8, s16, s16);
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void sub_808E7E4(u8, u8, u8);
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void sub_808E78C(u8, u8, u8, u8);
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void sub_808E75C(s16, s16);
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void FieldObjectGetLocalIdAndMap(struct MapObject *, u8 *, u8 *, u8 *);
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void npc_coords_shift(struct MapObject *, s16, s16);
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// Exported data declarations
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extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
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#endif //POKEEMERALD_FIELD_MAP_OBJ_H
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