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https://github.com/Ninjdai1/pokeemerald.git
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adfc0af372
- If it has a female sprite/palette, it's loaded. - If it the species is enabled and it has a sprite/palette, it's loaded. - Otherwise, load the SPECIES_NONE graphics.
33 lines
1.5 KiB
C
33 lines
1.5 KiB
C
#ifndef GUARD_POKEMON_ICON_H
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#define GUARD_POKEMON_ICON_H
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extern const u8 gMonIconPaletteIndices[];
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extern const u8 gMonIconPaletteIndicesFemale[];
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extern const u8 *const gMonIconTable[NUM_SPECIES + 1];
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extern const u8 *const gMonIconTableFemale[NUM_SPECIES + 1];
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extern const struct SpritePalette gMonIconPaletteTable[];
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const u8 *GetMonIconTiles(u16 species, u32 personality);
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void TryLoadAllMonIconPalettesAtOffset(u16 offset);
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u8 GetValidMonIconPalIndex(u16 species);
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const u8 *GetMonIconPtr(u16 speciesId, u32 personality);
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const u16 *GetValidMonIconPalettePtr(u16 speciesId);
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u16 GetIconSpecies(u16 species, u32 personality);
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u16 GetUnownLetterByPersonality(u32 personality);
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u16 GetIconSpeciesNoPersonality(u16 speciesId);
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void LoadMonIconPalettes(void);
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void LoadMonIconPalette(u16 species);
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void FreeMonIconPalettes(void);
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u8 CreateMonIconNoPersonality(u16 species, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority);
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void FreeMonIconPalette(u16 species);
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void FreeAndDestroyMonIconSprite(struct Sprite *sprite);
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u8 CreateMonIcon(u16 species, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority, u32 personality);
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u8 UpdateMonIconFrame(struct Sprite *sprite);
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void LoadMonIconPalette(u16 species);
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void LoadMonIconPalettePersonality(u16 species, u32 personality);
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void SpriteCB_MonIcon(struct Sprite *sprite);
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void SetPartyHPBarSprite(struct Sprite *sprite, u8 animNum);
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u8 GetMonIconPaletteIndexFromSpecies(u16 species);
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#endif // GUARD_POKEMON_ICON_H
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