mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 12:14:20 +01:00
554210c5e3
Command used for the job: egrep -rl ' $' --include *.c --include *.h --include *.s --include *.inc --include *.txt * | xargs sed -i 's/\s\+$//g' Credits to Grant Murphy from Stack Overflow.
194 lines
5.8 KiB
C
194 lines
5.8 KiB
C
#include "global.h"
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#include "field_camera.h"
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#include "field_player_avatar.h"
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#include "fieldmap.h"
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#include "fldeff.h"
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#include "task.h"
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#include "constants/metatile_labels.h"
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static EWRAM_DATA u8 sEscalatorAnim_TaskId = 0;
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static void SetEscalatorMetatile(u8 taskId, const s16 *metatileIds, u16 metatileMasks);
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static void Task_DrawEscalator(u8 taskId);
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#define ESCALATOR_STAGES 3
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#define LAST_ESCALATOR_STAGE (ESCALATOR_STAGES - 1)
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static const u16 sEscalatorMetatiles_1F_0[ESCALATOR_STAGES] = {
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METATILE_PokemonCenter_Escalator1F_Tile0_Frame2,
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METATILE_PokemonCenter_Escalator1F_Tile0_Frame1,
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METATILE_PokemonCenter_Escalator1F_Tile0_Frame0
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};
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static const u16 sEscalatorMetatiles_1F_1[ESCALATOR_STAGES] = {
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METATILE_PokemonCenter_Escalator1F_Tile1_Frame2,
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METATILE_PokemonCenter_Escalator1F_Tile1_Frame1,
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METATILE_PokemonCenter_Escalator1F_Tile1_Frame0
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};
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static const u16 sEscalatorMetatiles_1F_2[ESCALATOR_STAGES] = {
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METATILE_PokemonCenter_Escalator1F_Tile2_Frame2,
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METATILE_PokemonCenter_Escalator1F_Tile2_Frame1,
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METATILE_PokemonCenter_Escalator1F_Tile2_Frame0
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};
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static const u16 sEscalatorMetatiles_1F_3[ESCALATOR_STAGES] = {
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METATILE_PokemonCenter_Escalator1F_Tile3_Frame2,
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METATILE_PokemonCenter_Escalator1F_Tile3_Frame1,
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METATILE_PokemonCenter_Escalator1F_Tile3_Frame0
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};
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static const u16 sEscalatorMetatiles_2F_0[ESCALATOR_STAGES] = {
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METATILE_PokemonCenter_Escalator2F_Tile0_Frame0,
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METATILE_PokemonCenter_Escalator2F_Tile0_Frame1,
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METATILE_PokemonCenter_Escalator2F_Tile0_Frame2
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};
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static const u16 sEscalatorMetatiles_2F_1[ESCALATOR_STAGES] = {
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METATILE_PokemonCenter_Escalator2F_Tile1_Frame0,
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METATILE_PokemonCenter_Escalator2F_Tile1_Frame1,
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METATILE_PokemonCenter_Escalator2F_Tile1_Frame2
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};
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static const u16 sEscalatorMetatiles_2F_2[ESCALATOR_STAGES] = {
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METATILE_PokemonCenter_Escalator2F_Tile2_Frame0,
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METATILE_PokemonCenter_Escalator2F_Tile2_Frame1,
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METATILE_PokemonCenter_Escalator2F_Tile2_Frame2
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};
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#define tState data[0]
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#define tTransitionStage data[1]
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#define tGoingUp data[2]
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#define tDrawingEscalator data[3]
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#define tPlayerX data[4]
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#define tPlayerY data[5]
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static void SetEscalatorMetatile(u8 taskId, const s16 *metatileIds, u16 metatileMasks)
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{
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s16 x = gTasks[taskId].tPlayerX - 1;
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s16 y = gTasks[taskId].tPlayerY - 1;
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s16 transitionStage = gTasks[taskId].tTransitionStage;
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s16 i;
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s16 j;
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// Check all the escalator sections and only progress the selected one to the next stage
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if (!gTasks[taskId].tGoingUp)
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{
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for (i = 0; i < 3; i++)
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{
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for (j = 0; j < 3; j++)
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{
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s16 metatileId = MapGridGetMetatileIdAt(x + j, y + i);
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if (metatileIds[transitionStage] == metatileId)
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{
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if (transitionStage != LAST_ESCALATOR_STAGE)
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MapGridSetMetatileIdAt(x + j, y + i, metatileMasks | metatileIds[transitionStage + 1]);
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else
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MapGridSetMetatileIdAt(x + j, y + i, metatileMasks | metatileIds[0]);
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}
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}
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}
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}
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else
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{
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for (i = 0; i < 3; i++)
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{
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for (j = 0; j < 3; j++)
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{
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s16 metatileId = MapGridGetMetatileIdAt(x + j, y + i);
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if (metatileIds[LAST_ESCALATOR_STAGE - transitionStage] == metatileId)
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{
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if (transitionStage != LAST_ESCALATOR_STAGE)
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MapGridSetMetatileIdAt(x + j, y + i, metatileMasks | metatileIds[1 - transitionStage]);
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else
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MapGridSetMetatileIdAt(x + j, y + i, metatileMasks | metatileIds[LAST_ESCALATOR_STAGE]);
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}
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}
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}
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}
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}
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static void Task_DrawEscalator(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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tDrawingEscalator = TRUE;
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// Set tile for each section of the escalator in sequence for current transition stage
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switch (tState)
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{
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case 0:
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SetEscalatorMetatile(taskId, sEscalatorMetatiles_1F_0, 0);
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break;
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case 1:
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SetEscalatorMetatile(taskId, sEscalatorMetatiles_1F_1, 0);
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break;
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case 2:
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SetEscalatorMetatile(taskId, sEscalatorMetatiles_1F_2, METATILE_COLLISION_MASK);
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break;
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case 3:
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SetEscalatorMetatile(taskId, sEscalatorMetatiles_1F_3, 0);
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break;
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case 4:
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SetEscalatorMetatile(taskId, sEscalatorMetatiles_2F_0, METATILE_COLLISION_MASK);
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break;
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case 5:
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SetEscalatorMetatile(taskId, sEscalatorMetatiles_2F_1, 0);
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break;
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case 6:
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SetEscalatorMetatile(taskId, sEscalatorMetatiles_2F_2, 0);
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break;
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}
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tState = (tState + 1) & 7;
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// If all metatiles of the escalator have been set, draw map and progress to next stage
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if (tState == 0)
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{
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DrawWholeMapView();
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tTransitionStage = (tTransitionStage + 1) % ESCALATOR_STAGES;
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tDrawingEscalator = FALSE;
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}
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}
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static u8 CreateEscalatorTask(bool16 goingUp)
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{
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u8 taskId = CreateTask(Task_DrawEscalator, 0);
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s16 *data = gTasks[taskId].data;
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PlayerGetDestCoords(&tPlayerX, &tPlayerY);
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tState = 0;
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tTransitionStage = 0;
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tGoingUp = goingUp;
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Task_DrawEscalator(taskId);
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return taskId;
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}
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void StartEscalator(bool8 goingUp)
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{
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sEscalatorAnim_TaskId = CreateEscalatorTask(goingUp);
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}
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void StopEscalator(void)
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{
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DestroyTask(sEscalatorAnim_TaskId);
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}
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bool8 IsEscalatorMoving(void)
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{
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if (gTasks[sEscalatorAnim_TaskId].tDrawingEscalator == FALSE
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&& gTasks[sEscalatorAnim_TaskId].tTransitionStage == LAST_ESCALATOR_STAGE)
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return FALSE;
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else
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return TRUE;
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}
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#undef tState
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#undef tTransitionStage
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#undef tGoingUp
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#undef tDrawingEscalator
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#undef tPlayerX
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#undef tPlayerY
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