mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 20:47:40 +01:00
629 lines
13 KiB
C
629 lines
13 KiB
C
#include "global.h"
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#include "gba/m4a_internal.h"
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#include "sound.h"
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#include "battle.h"
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#include "m4a.h"
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#include "main.h"
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#include "pokemon.h"
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#include "constants/songs.h"
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#include "task.h"
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struct Fanfare
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{
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u16 songNum;
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u16 duration;
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};
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// ewram
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EWRAM_DATA struct MusicPlayerInfo* gMPlay_PokemonCry = NULL;
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EWRAM_DATA u8 gPokemonCryBGMDuckingCounter = 0;
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// iwram bss
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IWRAM_DATA static u16 sCurrentMapMusic;
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IWRAM_DATA static u16 sNextMapMusic;
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IWRAM_DATA static u8 sMapMusicState;
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IWRAM_DATA static u8 sMapMusicFadeInSpeed;
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IWRAM_DATA static u16 sFanfareCounter;
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// iwram common
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bool8 gDisableMusic;
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extern struct MusicPlayerInfo gMPlayInfo_BGM;
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extern struct MusicPlayerInfo gMPlayInfo_SE1;
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extern struct MusicPlayerInfo gMPlayInfo_SE2;
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extern struct MusicPlayerInfo gMPlayInfo_SE3;
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extern struct ToneData gCryTable[];
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extern struct ToneData gCryTable2[];
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static void Task_Fanfare(u8 taskId);
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static void CreateFanfareTask(void);
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static void Task_DuckBGMForPokemonCry(u8 taskId);
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static void RestoreBGMVolumeAfterPokemonCry(void);
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static const struct Fanfare sFanfares[] = {
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{ MUS_FANFA1, 80 },
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{ MUS_FANFA4, 160 },
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{ MUS_FANFA5, 220 },
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{ MUS_ME_WAZA, 220 },
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{ MUS_ME_ASA, 160 },
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{ MUS_ME_BACHI, 340 },
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{ MUS_ME_WASURE, 180 },
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{ MUS_ME_KINOMI, 120 },
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{ MUS_ME_TAMA, 710 },
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{ MUS_ME_B_BIG, 250 },
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{ MUS_ME_B_SMALL, 150 },
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{ MUS_ME_ZANNEN, 160 },
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{ MUS_RG_POKEFUE, 450 },
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{ MUS_RG_FAN5, 170 },
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{ MUS_RG_FAN2, 196 },
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{ MUS_ME_POINTGET, 313 },
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{ MUS_ME_SYMBOLGET, 318 },
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{ MUS_ME_TORE_EYE, 135 },
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};
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#define CRY_VOLUME 120 // was 125 in R/S
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void InitMapMusic(void)
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{
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gDisableMusic = FALSE;
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ResetMapMusic();
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}
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void MapMusicMain(void)
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{
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switch (sMapMusicState)
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{
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case 0:
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break;
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case 1:
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sMapMusicState = 2;
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PlayBGM(sCurrentMapMusic);
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break;
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case 2:
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case 3:
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case 4:
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break;
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case 5:
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if (IsBGMStopped())
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{
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sNextMapMusic = 0;
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sMapMusicState = 0;
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}
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break;
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case 6:
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if (IsBGMStopped() && IsFanfareTaskInactive())
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{
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sCurrentMapMusic = sNextMapMusic;
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sNextMapMusic = 0;
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sMapMusicState = 2;
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PlayBGM(sCurrentMapMusic);
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}
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break;
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case 7:
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if (IsBGMStopped() && IsFanfareTaskInactive())
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{
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FadeInNewBGM(sNextMapMusic, sMapMusicFadeInSpeed);
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sCurrentMapMusic = sNextMapMusic;
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sNextMapMusic = 0;
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sMapMusicState = 2;
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sMapMusicFadeInSpeed = 0;
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}
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break;
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}
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}
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void ResetMapMusic(void)
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{
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sCurrentMapMusic = 0;
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sNextMapMusic = 0;
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sMapMusicState = 0;
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sMapMusicFadeInSpeed = 0;
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}
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u16 GetCurrentMapMusic(void)
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{
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return sCurrentMapMusic;
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}
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void PlayNewMapMusic(u16 songNum)
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{
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sCurrentMapMusic = songNum;
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sNextMapMusic = 0;
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sMapMusicState = 1;
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}
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void StopMapMusic(void)
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{
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sCurrentMapMusic = 0;
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sNextMapMusic = 0;
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sMapMusicState = 1;
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}
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void FadeOutMapMusic(u8 speed)
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{
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if (IsNotWaitingForBGMStop())
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FadeOutBGM(speed);
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sCurrentMapMusic = 0;
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sNextMapMusic = 0;
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sMapMusicState = 5;
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}
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void FadeOutAndPlayNewMapMusic(u16 songNum, u8 speed)
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{
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FadeOutMapMusic(speed);
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sCurrentMapMusic = 0;
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sNextMapMusic = songNum;
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sMapMusicState = 6;
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}
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void FadeOutAndFadeInNewMapMusic(u16 songNum, u8 fadeOutSpeed, u8 fadeInSpeed)
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{
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FadeOutMapMusic(fadeOutSpeed);
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sCurrentMapMusic = 0;
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sNextMapMusic = songNum;
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sMapMusicState = 7;
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sMapMusicFadeInSpeed = fadeInSpeed;
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}
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void FadeInNewMapMusic(u16 songNum, u8 speed)
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{
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FadeInNewBGM(songNum, speed);
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sCurrentMapMusic = songNum;
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sNextMapMusic = 0;
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sMapMusicState = 2;
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sMapMusicFadeInSpeed = 0;
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}
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bool8 IsNotWaitingForBGMStop(void)
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{
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if (sMapMusicState == 6)
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return FALSE;
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if (sMapMusicState == 5)
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return FALSE;
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if (sMapMusicState == 7)
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return FALSE;
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return TRUE;
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}
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void PlayFanfareByFanfareNum(u8 fanfareNum)
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{
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u16 songNum;
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m4aMPlayStop(&gMPlayInfo_BGM);
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songNum = sFanfares[fanfareNum].songNum;
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sFanfareCounter = sFanfares[fanfareNum].duration;
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m4aSongNumStart(songNum);
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}
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bool8 WaitFanfare(bool8 stop)
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{
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if (sFanfareCounter)
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{
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sFanfareCounter--;
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return FALSE;
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}
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else
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{
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if (!stop)
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m4aMPlayContinue(&gMPlayInfo_BGM);
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else
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m4aSongNumStart(MUS_DUMMY);
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return TRUE;
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}
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}
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void StopFanfareByFanfareNum(u8 fanfareNum)
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{
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m4aSongNumStop(sFanfares[fanfareNum].songNum);
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}
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void PlayFanfare(u16 songNum)
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{
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s32 i;
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for (i = 0; (u32)i < 18; i++)
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{
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if (sFanfares[i].songNum == songNum)
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{
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PlayFanfareByFanfareNum(i);
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CreateFanfareTask();
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return;
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}
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}
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PlayFanfareByFanfareNum(0);
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CreateFanfareTask();
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}
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bool8 IsFanfareTaskInactive(void)
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{
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if (FuncIsActiveTask(Task_Fanfare) == TRUE)
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return FALSE;
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return TRUE;
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}
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static void Task_Fanfare(u8 taskId)
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{
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if (sFanfareCounter)
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{
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sFanfareCounter--;
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}
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else
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{
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m4aMPlayContinue(&gMPlayInfo_BGM);
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DestroyTask(taskId);
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}
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}
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static void CreateFanfareTask(void)
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{
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if (FuncIsActiveTask(Task_Fanfare) != TRUE)
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CreateTask(Task_Fanfare, 80);
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}
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void FadeInNewBGM(u16 songNum, u8 speed)
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{
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if (gDisableMusic)
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songNum = 0;
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if (songNum == MUS_NONE)
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songNum = 0;
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m4aSongNumStart(songNum);
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m4aMPlayImmInit(&gMPlayInfo_BGM);
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0);
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m4aSongNumStop(songNum);
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m4aMPlayFadeIn(&gMPlayInfo_BGM, speed);
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}
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void FadeOutBGMTemporarily(u8 speed)
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{
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m4aMPlayFadeOutTemporarily(&gMPlayInfo_BGM, speed);
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}
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bool8 IsBGMPausedOrStopped(void)
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{
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if (gMPlayInfo_BGM.status & MUSICPLAYER_STATUS_PAUSE)
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return TRUE;
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if (!(gMPlayInfo_BGM.status & MUSICPLAYER_STATUS_TRACK))
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return TRUE;
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return FALSE;
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}
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void FadeInBGM(u8 speed)
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{
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m4aMPlayFadeIn(&gMPlayInfo_BGM, speed);
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}
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void FadeOutBGM(u8 speed)
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{
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m4aMPlayFadeOut(&gMPlayInfo_BGM, speed);
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}
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bool8 IsBGMStopped(void)
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{
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if (!(gMPlayInfo_BGM.status & MUSICPLAYER_STATUS_TRACK))
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return TRUE;
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return FALSE;
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}
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void PlayCry1(u16 species, s8 pan)
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{
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 85);
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PlayCryInternal(species, pan, CRY_VOLUME, 10, 0);
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gPokemonCryBGMDuckingCounter = 2;
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RestoreBGMVolumeAfterPokemonCry();
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}
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void PlayCry2(u16 species, s8 pan, s8 volume, u8 priority)
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{
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PlayCryInternal(species, pan, volume, priority, 0);
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}
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void PlayCry3(u16 species, s8 pan, u8 mode)
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{
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if (mode == 1)
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{
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PlayCryInternal(species, pan, CRY_VOLUME, 10, 1);
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}
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else
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{
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 85);
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PlayCryInternal(species, pan, CRY_VOLUME, 10, mode);
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gPokemonCryBGMDuckingCounter = 2;
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RestoreBGMVolumeAfterPokemonCry();
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}
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}
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void PlayCry4(u16 species, s8 pan, u8 mode)
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{
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if (mode == 1)
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{
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PlayCryInternal(species, pan, CRY_VOLUME, 10, 1);
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}
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else
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{
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if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 85);
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PlayCryInternal(species, pan, CRY_VOLUME, 10, mode);
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}
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}
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void PlayCry6(u16 species, s8 pan, u8 mode) // not present in R/S
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{
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if (mode == 1)
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{
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PlayCryInternal(species, pan, CRY_VOLUME, 10, 1);
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}
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else
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{
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 85);
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PlayCryInternal(species, pan, CRY_VOLUME, 10, mode);
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gPokemonCryBGMDuckingCounter = 2;
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}
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}
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void PlayCry5(u16 species, u8 mode)
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{
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 85);
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PlayCryInternal(species, 0, CRY_VOLUME, 10, mode);
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gPokemonCryBGMDuckingCounter = 2;
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RestoreBGMVolumeAfterPokemonCry();
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}
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void PlayCryInternal(u16 species, s8 pan, s8 volume, u8 priority, u8 mode)
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{
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bool32 v0;
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u32 release;
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u32 length;
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u32 pitch;
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u32 chorus;
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u32 index;
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u8 table;
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species--;
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length = 140;
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v0 = FALSE;
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release = 0;
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pitch = 15360;
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chorus = 0;
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switch (mode)
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{
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case 0:
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break;
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case 1:
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length = 20;
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release = 225;
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break;
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case 2:
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release = 225;
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pitch = 15600;
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chorus = 20;
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volume = 90;
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break;
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case 3:
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length = 50;
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release = 200;
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pitch = 15800;
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chorus = 20;
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volume = 90;
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break;
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case 4:
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length = 25;
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v0 = TRUE;
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release = 100;
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pitch = 15600;
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chorus = 192;
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volume = 90;
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break;
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case 5:
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release = 200;
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pitch = 14440;
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break;
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case 6:
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release = 220;
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pitch = 15555;
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chorus = 192;
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volume = 70;
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break;
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case 7:
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length = 10;
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release = 100;
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pitch = 14848;
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break;
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case 8:
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length = 60;
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release = 225;
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pitch = 15616;
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break;
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case 9:
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length = 15;
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v0 = TRUE;
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release = 125;
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pitch = 15200;
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break;
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case 10:
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length = 100;
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release = 225;
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pitch = 15200;
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break;
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case 12:
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length = 20;
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release = 225;
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case 11:
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pitch = 15000;
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break;
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}
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SetPokemonCryVolume(volume);
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SetPokemonCryPanpot(pan);
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SetPokemonCryPitch(pitch);
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SetPokemonCryLength(length);
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SetPokemonCryProgress(0);
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SetPokemonCryRelease(release);
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SetPokemonCryChorus(chorus);
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SetPokemonCryPriority(priority);
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// This is a fancy way to get a cry of a pokemon.
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// It creates 4 sets of 128 mini cry tables.
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// If you wish to expand pokemon, you need to
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// append new cases to the switch.
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species = SpeciesToCryId(species);
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index = species & 0x7F;
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table = species / 128;
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switch (table)
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{
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case 0:
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gMPlay_PokemonCry = SetPokemonCryTone(
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v0 ? &gCryTable2[(128 * 0) + index] : &gCryTable[(128 * 0) + index]);
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break;
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case 1:
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gMPlay_PokemonCry = SetPokemonCryTone(
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v0 ? &gCryTable2[(128 * 1) + index] : &gCryTable[(128 * 1) + index]);
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break;
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case 2:
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gMPlay_PokemonCry = SetPokemonCryTone(
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v0 ? &gCryTable2[(128 * 2) + index] : &gCryTable[(128 * 2) + index]);
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break;
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case 3:
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gMPlay_PokemonCry = SetPokemonCryTone(
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v0 ? &gCryTable2[(128 * 3) + index] : &gCryTable[(128 * 3) + index]);
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break;
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}
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}
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bool8 IsCryFinished(void)
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{
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if (FuncIsActiveTask(Task_DuckBGMForPokemonCry) == TRUE)
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{
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return FALSE;
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}
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else
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{
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ClearPokemonCrySongs();
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return TRUE;
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}
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}
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void StopCryAndClearCrySongs(void)
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{
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m4aMPlayStop(gMPlay_PokemonCry);
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ClearPokemonCrySongs();
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}
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void StopCry(void)
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{
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m4aMPlayStop(gMPlay_PokemonCry);
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}
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bool8 IsCryPlayingOrClearCrySongs(void)
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{
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if (IsPokemonCryPlaying(gMPlay_PokemonCry))
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{
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return TRUE;
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}
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else
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{
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ClearPokemonCrySongs();
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return FALSE;
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}
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}
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bool8 IsCryPlaying(void)
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{
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if (IsPokemonCryPlaying(gMPlay_PokemonCry))
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return TRUE;
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else
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return FALSE;
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}
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static void Task_DuckBGMForPokemonCry(u8 taskId)
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{
|
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if (gPokemonCryBGMDuckingCounter)
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{
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gPokemonCryBGMDuckingCounter--;
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return;
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}
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|
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if (!IsPokemonCryPlaying(gMPlay_PokemonCry))
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{
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256);
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DestroyTask(taskId);
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}
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}
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static void RestoreBGMVolumeAfterPokemonCry(void)
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{
|
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if (FuncIsActiveTask(Task_DuckBGMForPokemonCry) != TRUE)
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CreateTask(Task_DuckBGMForPokemonCry, 80);
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}
|
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|
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void PlayBGM(u16 songNum)
|
|
{
|
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if (gDisableMusic)
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songNum = 0;
|
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if (songNum == MUS_NONE)
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songNum = 0;
|
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m4aSongNumStart(songNum);
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}
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|
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void PlaySE(u16 songNum)
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{
|
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m4aSongNumStart(songNum);
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}
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void PlaySE12WithPanning(u16 songNum, s8 pan)
|
|
{
|
|
m4aSongNumStart(songNum);
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|
m4aMPlayImmInit(&gMPlayInfo_SE1);
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|
m4aMPlayImmInit(&gMPlayInfo_SE2);
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|
m4aMPlayPanpotControl(&gMPlayInfo_SE1, 0xFFFF, pan);
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|
m4aMPlayPanpotControl(&gMPlayInfo_SE2, 0xFFFF, pan);
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|
}
|
|
|
|
void PlaySE1WithPanning(u16 songNum, s8 pan)
|
|
{
|
|
m4aSongNumStart(songNum);
|
|
m4aMPlayImmInit(&gMPlayInfo_SE1);
|
|
m4aMPlayPanpotControl(&gMPlayInfo_SE1, 0xFFFF, pan);
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|
}
|
|
|
|
void PlaySE2WithPanning(u16 songNum, s8 pan)
|
|
{
|
|
m4aSongNumStart(songNum);
|
|
m4aMPlayImmInit(&gMPlayInfo_SE2);
|
|
m4aMPlayPanpotControl(&gMPlayInfo_SE2, 0xFFFF, pan);
|
|
}
|
|
|
|
void SE12PanpotControl(s8 pan)
|
|
{
|
|
m4aMPlayPanpotControl(&gMPlayInfo_SE1, 0xFFFF, pan);
|
|
m4aMPlayPanpotControl(&gMPlayInfo_SE2, 0xFFFF, pan);
|
|
}
|
|
|
|
bool8 IsSEPlaying(void)
|
|
{
|
|
if ((gMPlayInfo_SE1.status & MUSICPLAYER_STATUS_PAUSE) && (gMPlayInfo_SE2.status & MUSICPLAYER_STATUS_PAUSE))
|
|
return FALSE;
|
|
if (!(gMPlayInfo_SE1.status & MUSICPLAYER_STATUS_TRACK) && !(gMPlayInfo_SE2.status & MUSICPLAYER_STATUS_TRACK))
|
|
return FALSE;
|
|
return TRUE;
|
|
}
|
|
|
|
bool8 IsBGMPlaying(void)
|
|
{
|
|
if (gMPlayInfo_BGM.status & MUSICPLAYER_STATUS_PAUSE)
|
|
return FALSE;
|
|
if (!(gMPlayInfo_BGM.status & MUSICPLAYER_STATUS_TRACK))
|
|
return FALSE;
|
|
return TRUE;
|
|
}
|
|
|
|
bool8 IsSpecialSEPlaying(void)
|
|
{
|
|
if (gMPlayInfo_SE3.status & MUSICPLAYER_STATUS_PAUSE)
|
|
return FALSE;
|
|
if (!(gMPlayInfo_SE3.status & MUSICPLAYER_STATUS_TRACK))
|
|
return FALSE;
|
|
return TRUE;
|
|
}
|