pokeemerald/src/sound.c
2019-03-16 12:31:29 -05:00

629 lines
13 KiB
C

#include "global.h"
#include "gba/m4a_internal.h"
#include "sound.h"
#include "battle.h"
#include "m4a.h"
#include "main.h"
#include "pokemon.h"
#include "constants/songs.h"
#include "task.h"
struct Fanfare
{
u16 songNum;
u16 duration;
};
// ewram
EWRAM_DATA struct MusicPlayerInfo* gMPlay_PokemonCry = NULL;
EWRAM_DATA u8 gPokemonCryBGMDuckingCounter = 0;
// iwram bss
IWRAM_DATA static u16 sCurrentMapMusic;
IWRAM_DATA static u16 sNextMapMusic;
IWRAM_DATA static u8 sMapMusicState;
IWRAM_DATA static u8 sMapMusicFadeInSpeed;
IWRAM_DATA static u16 sFanfareCounter;
// iwram common
bool8 gDisableMusic;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct MusicPlayerInfo gMPlayInfo_SE1;
extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern struct MusicPlayerInfo gMPlayInfo_SE3;
extern struct ToneData gCryTable[];
extern struct ToneData gCryTable2[];
static void Task_Fanfare(u8 taskId);
static void CreateFanfareTask(void);
static void Task_DuckBGMForPokemonCry(u8 taskId);
static void RestoreBGMVolumeAfterPokemonCry(void);
static const struct Fanfare sFanfares[] = {
{ MUS_FANFA1, 80 },
{ MUS_FANFA4, 160 },
{ MUS_FANFA5, 220 },
{ MUS_ME_WAZA, 220 },
{ MUS_ME_ASA, 160 },
{ MUS_ME_BACHI, 340 },
{ MUS_ME_WASURE, 180 },
{ MUS_ME_KINOMI, 120 },
{ MUS_ME_TAMA, 710 },
{ MUS_ME_B_BIG, 250 },
{ MUS_ME_B_SMALL, 150 },
{ MUS_ME_ZANNEN, 160 },
{ MUS_RG_POKEFUE, 450 },
{ MUS_RG_FAN5, 170 },
{ MUS_RG_FAN2, 196 },
{ MUS_ME_POINTGET, 313 },
{ MUS_ME_SYMBOLGET, 318 },
{ MUS_ME_TORE_EYE, 135 },
};
#define CRY_VOLUME 120 // was 125 in R/S
void InitMapMusic(void)
{
gDisableMusic = FALSE;
ResetMapMusic();
}
void MapMusicMain(void)
{
switch (sMapMusicState)
{
case 0:
break;
case 1:
sMapMusicState = 2;
PlayBGM(sCurrentMapMusic);
break;
case 2:
case 3:
case 4:
break;
case 5:
if (IsBGMStopped())
{
sNextMapMusic = 0;
sMapMusicState = 0;
}
break;
case 6:
if (IsBGMStopped() && IsFanfareTaskInactive())
{
sCurrentMapMusic = sNextMapMusic;
sNextMapMusic = 0;
sMapMusicState = 2;
PlayBGM(sCurrentMapMusic);
}
break;
case 7:
if (IsBGMStopped() && IsFanfareTaskInactive())
{
FadeInNewBGM(sNextMapMusic, sMapMusicFadeInSpeed);
sCurrentMapMusic = sNextMapMusic;
sNextMapMusic = 0;
sMapMusicState = 2;
sMapMusicFadeInSpeed = 0;
}
break;
}
}
void ResetMapMusic(void)
{
sCurrentMapMusic = 0;
sNextMapMusic = 0;
sMapMusicState = 0;
sMapMusicFadeInSpeed = 0;
}
u16 GetCurrentMapMusic(void)
{
return sCurrentMapMusic;
}
void PlayNewMapMusic(u16 songNum)
{
sCurrentMapMusic = songNum;
sNextMapMusic = 0;
sMapMusicState = 1;
}
void StopMapMusic(void)
{
sCurrentMapMusic = 0;
sNextMapMusic = 0;
sMapMusicState = 1;
}
void FadeOutMapMusic(u8 speed)
{
if (IsNotWaitingForBGMStop())
FadeOutBGM(speed);
sCurrentMapMusic = 0;
sNextMapMusic = 0;
sMapMusicState = 5;
}
void FadeOutAndPlayNewMapMusic(u16 songNum, u8 speed)
{
FadeOutMapMusic(speed);
sCurrentMapMusic = 0;
sNextMapMusic = songNum;
sMapMusicState = 6;
}
void FadeOutAndFadeInNewMapMusic(u16 songNum, u8 fadeOutSpeed, u8 fadeInSpeed)
{
FadeOutMapMusic(fadeOutSpeed);
sCurrentMapMusic = 0;
sNextMapMusic = songNum;
sMapMusicState = 7;
sMapMusicFadeInSpeed = fadeInSpeed;
}
void FadeInNewMapMusic(u16 songNum, u8 speed)
{
FadeInNewBGM(songNum, speed);
sCurrentMapMusic = songNum;
sNextMapMusic = 0;
sMapMusicState = 2;
sMapMusicFadeInSpeed = 0;
}
bool8 IsNotWaitingForBGMStop(void)
{
if (sMapMusicState == 6)
return FALSE;
if (sMapMusicState == 5)
return FALSE;
if (sMapMusicState == 7)
return FALSE;
return TRUE;
}
void PlayFanfareByFanfareNum(u8 fanfareNum)
{
u16 songNum;
m4aMPlayStop(&gMPlayInfo_BGM);
songNum = sFanfares[fanfareNum].songNum;
sFanfareCounter = sFanfares[fanfareNum].duration;
m4aSongNumStart(songNum);
}
bool8 WaitFanfare(bool8 stop)
{
if (sFanfareCounter)
{
sFanfareCounter--;
return FALSE;
}
else
{
if (!stop)
m4aMPlayContinue(&gMPlayInfo_BGM);
else
m4aSongNumStart(MUS_DUMMY);
return TRUE;
}
}
void StopFanfareByFanfareNum(u8 fanfareNum)
{
m4aSongNumStop(sFanfares[fanfareNum].songNum);
}
void PlayFanfare(u16 songNum)
{
s32 i;
for (i = 0; (u32)i < 18; i++)
{
if (sFanfares[i].songNum == songNum)
{
PlayFanfareByFanfareNum(i);
CreateFanfareTask();
return;
}
}
PlayFanfareByFanfareNum(0);
CreateFanfareTask();
}
bool8 IsFanfareTaskInactive(void)
{
if (FuncIsActiveTask(Task_Fanfare) == TRUE)
return FALSE;
return TRUE;
}
static void Task_Fanfare(u8 taskId)
{
if (sFanfareCounter)
{
sFanfareCounter--;
}
else
{
m4aMPlayContinue(&gMPlayInfo_BGM);
DestroyTask(taskId);
}
}
static void CreateFanfareTask(void)
{
if (FuncIsActiveTask(Task_Fanfare) != TRUE)
CreateTask(Task_Fanfare, 80);
}
void FadeInNewBGM(u16 songNum, u8 speed)
{
if (gDisableMusic)
songNum = 0;
if (songNum == MUS_NONE)
songNum = 0;
m4aSongNumStart(songNum);
m4aMPlayImmInit(&gMPlayInfo_BGM);
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0);
m4aSongNumStop(songNum);
m4aMPlayFadeIn(&gMPlayInfo_BGM, speed);
}
void FadeOutBGMTemporarily(u8 speed)
{
m4aMPlayFadeOutTemporarily(&gMPlayInfo_BGM, speed);
}
bool8 IsBGMPausedOrStopped(void)
{
if (gMPlayInfo_BGM.status & MUSICPLAYER_STATUS_PAUSE)
return TRUE;
if (!(gMPlayInfo_BGM.status & MUSICPLAYER_STATUS_TRACK))
return TRUE;
return FALSE;
}
void FadeInBGM(u8 speed)
{
m4aMPlayFadeIn(&gMPlayInfo_BGM, speed);
}
void FadeOutBGM(u8 speed)
{
m4aMPlayFadeOut(&gMPlayInfo_BGM, speed);
}
bool8 IsBGMStopped(void)
{
if (!(gMPlayInfo_BGM.status & MUSICPLAYER_STATUS_TRACK))
return TRUE;
return FALSE;
}
void PlayCry1(u16 species, s8 pan)
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 85);
PlayCryInternal(species, pan, CRY_VOLUME, 10, 0);
gPokemonCryBGMDuckingCounter = 2;
RestoreBGMVolumeAfterPokemonCry();
}
void PlayCry2(u16 species, s8 pan, s8 volume, u8 priority)
{
PlayCryInternal(species, pan, volume, priority, 0);
}
void PlayCry3(u16 species, s8 pan, u8 mode)
{
if (mode == 1)
{
PlayCryInternal(species, pan, CRY_VOLUME, 10, 1);
}
else
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 85);
PlayCryInternal(species, pan, CRY_VOLUME, 10, mode);
gPokemonCryBGMDuckingCounter = 2;
RestoreBGMVolumeAfterPokemonCry();
}
}
void PlayCry4(u16 species, s8 pan, u8 mode)
{
if (mode == 1)
{
PlayCryInternal(species, pan, CRY_VOLUME, 10, 1);
}
else
{
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 85);
PlayCryInternal(species, pan, CRY_VOLUME, 10, mode);
}
}
void PlayCry6(u16 species, s8 pan, u8 mode) // not present in R/S
{
if (mode == 1)
{
PlayCryInternal(species, pan, CRY_VOLUME, 10, 1);
}
else
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 85);
PlayCryInternal(species, pan, CRY_VOLUME, 10, mode);
gPokemonCryBGMDuckingCounter = 2;
}
}
void PlayCry5(u16 species, u8 mode)
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 85);
PlayCryInternal(species, 0, CRY_VOLUME, 10, mode);
gPokemonCryBGMDuckingCounter = 2;
RestoreBGMVolumeAfterPokemonCry();
}
void PlayCryInternal(u16 species, s8 pan, s8 volume, u8 priority, u8 mode)
{
bool32 v0;
u32 release;
u32 length;
u32 pitch;
u32 chorus;
u32 index;
u8 table;
species--;
length = 140;
v0 = FALSE;
release = 0;
pitch = 15360;
chorus = 0;
switch (mode)
{
case 0:
break;
case 1:
length = 20;
release = 225;
break;
case 2:
release = 225;
pitch = 15600;
chorus = 20;
volume = 90;
break;
case 3:
length = 50;
release = 200;
pitch = 15800;
chorus = 20;
volume = 90;
break;
case 4:
length = 25;
v0 = TRUE;
release = 100;
pitch = 15600;
chorus = 192;
volume = 90;
break;
case 5:
release = 200;
pitch = 14440;
break;
case 6:
release = 220;
pitch = 15555;
chorus = 192;
volume = 70;
break;
case 7:
length = 10;
release = 100;
pitch = 14848;
break;
case 8:
length = 60;
release = 225;
pitch = 15616;
break;
case 9:
length = 15;
v0 = TRUE;
release = 125;
pitch = 15200;
break;
case 10:
length = 100;
release = 225;
pitch = 15200;
break;
case 12:
length = 20;
release = 225;
case 11:
pitch = 15000;
break;
}
SetPokemonCryVolume(volume);
SetPokemonCryPanpot(pan);
SetPokemonCryPitch(pitch);
SetPokemonCryLength(length);
SetPokemonCryProgress(0);
SetPokemonCryRelease(release);
SetPokemonCryChorus(chorus);
SetPokemonCryPriority(priority);
// This is a fancy way to get a cry of a pokemon.
// It creates 4 sets of 128 mini cry tables.
// If you wish to expand pokemon, you need to
// append new cases to the switch.
species = SpeciesToCryId(species);
index = species & 0x7F;
table = species / 128;
switch (table)
{
case 0:
gMPlay_PokemonCry = SetPokemonCryTone(
v0 ? &gCryTable2[(128 * 0) + index] : &gCryTable[(128 * 0) + index]);
break;
case 1:
gMPlay_PokemonCry = SetPokemonCryTone(
v0 ? &gCryTable2[(128 * 1) + index] : &gCryTable[(128 * 1) + index]);
break;
case 2:
gMPlay_PokemonCry = SetPokemonCryTone(
v0 ? &gCryTable2[(128 * 2) + index] : &gCryTable[(128 * 2) + index]);
break;
case 3:
gMPlay_PokemonCry = SetPokemonCryTone(
v0 ? &gCryTable2[(128 * 3) + index] : &gCryTable[(128 * 3) + index]);
break;
}
}
bool8 IsCryFinished(void)
{
if (FuncIsActiveTask(Task_DuckBGMForPokemonCry) == TRUE)
{
return FALSE;
}
else
{
ClearPokemonCrySongs();
return TRUE;
}
}
void StopCryAndClearCrySongs(void)
{
m4aMPlayStop(gMPlay_PokemonCry);
ClearPokemonCrySongs();
}
void StopCry(void)
{
m4aMPlayStop(gMPlay_PokemonCry);
}
bool8 IsCryPlayingOrClearCrySongs(void)
{
if (IsPokemonCryPlaying(gMPlay_PokemonCry))
{
return TRUE;
}
else
{
ClearPokemonCrySongs();
return FALSE;
}
}
bool8 IsCryPlaying(void)
{
if (IsPokemonCryPlaying(gMPlay_PokemonCry))
return TRUE;
else
return FALSE;
}
static void Task_DuckBGMForPokemonCry(u8 taskId)
{
if (gPokemonCryBGMDuckingCounter)
{
gPokemonCryBGMDuckingCounter--;
return;
}
if (!IsPokemonCryPlaying(gMPlay_PokemonCry))
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256);
DestroyTask(taskId);
}
}
static void RestoreBGMVolumeAfterPokemonCry(void)
{
if (FuncIsActiveTask(Task_DuckBGMForPokemonCry) != TRUE)
CreateTask(Task_DuckBGMForPokemonCry, 80);
}
void PlayBGM(u16 songNum)
{
if (gDisableMusic)
songNum = 0;
if (songNum == MUS_NONE)
songNum = 0;
m4aSongNumStart(songNum);
}
void PlaySE(u16 songNum)
{
m4aSongNumStart(songNum);
}
void PlaySE12WithPanning(u16 songNum, s8 pan)
{
m4aSongNumStart(songNum);
m4aMPlayImmInit(&gMPlayInfo_SE1);
m4aMPlayImmInit(&gMPlayInfo_SE2);
m4aMPlayPanpotControl(&gMPlayInfo_SE1, 0xFFFF, pan);
m4aMPlayPanpotControl(&gMPlayInfo_SE2, 0xFFFF, pan);
}
void PlaySE1WithPanning(u16 songNum, s8 pan)
{
m4aSongNumStart(songNum);
m4aMPlayImmInit(&gMPlayInfo_SE1);
m4aMPlayPanpotControl(&gMPlayInfo_SE1, 0xFFFF, pan);
}
void PlaySE2WithPanning(u16 songNum, s8 pan)
{
m4aSongNumStart(songNum);
m4aMPlayImmInit(&gMPlayInfo_SE2);
m4aMPlayPanpotControl(&gMPlayInfo_SE2, 0xFFFF, pan);
}
void SE12PanpotControl(s8 pan)
{
m4aMPlayPanpotControl(&gMPlayInfo_SE1, 0xFFFF, pan);
m4aMPlayPanpotControl(&gMPlayInfo_SE2, 0xFFFF, pan);
}
bool8 IsSEPlaying(void)
{
if ((gMPlayInfo_SE1.status & MUSICPLAYER_STATUS_PAUSE) && (gMPlayInfo_SE2.status & MUSICPLAYER_STATUS_PAUSE))
return FALSE;
if (!(gMPlayInfo_SE1.status & MUSICPLAYER_STATUS_TRACK) && !(gMPlayInfo_SE2.status & MUSICPLAYER_STATUS_TRACK))
return FALSE;
return TRUE;
}
bool8 IsBGMPlaying(void)
{
if (gMPlayInfo_BGM.status & MUSICPLAYER_STATUS_PAUSE)
return FALSE;
if (!(gMPlayInfo_BGM.status & MUSICPLAYER_STATUS_TRACK))
return FALSE;
return TRUE;
}
bool8 IsSpecialSEPlaying(void)
{
if (gMPlayInfo_SE3.status & MUSICPLAYER_STATUS_PAUSE)
return FALSE;
if (!(gMPlayInfo_SE3.status & MUSICPLAYER_STATUS_TRACK))
return FALSE;
return TRUE;
}