mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 04:04:17 +01:00
350 lines
14 KiB
PHP
350 lines
14 KiB
PHP
.set LOCALID_SCOTT, 1
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BattleFrontier_ScottsHouse_MapScripts::
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.byte 0
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BattleFrontier_ScottsHouse_EventScript_Scott::
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lock
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faceplayer
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goto_if_set FLAG_TEMP_4, BattleFrontier_ScottsHouse_EventScript_GivenBerry
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goto_if_set FLAG_TEMP_3, BattleFrontier_ScottsHouse_EventScript_GivenShield
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goto_if_set FLAG_TEMP_2, BattleFrontier_ScottsHouse_EventScript_GivenBattlePoints
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goto BattleFrontier_ScottsHouse_EventScript_CheckGiveItems
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end
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BattleFrontier_ScottsHouse_EventScript_CheckGiveItems::
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goto_if_unset FLAG_SCOTT_GIVES_BATTLE_POINTS, BattleFrontier_ScottsHouse_EventScript_WelcomeToFrontier
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goto_if_unset FLAG_COLLECTED_ALL_SILVER_SYMBOLS, BattleFrontier_ScottsHouse_EventScript_CheckSilverSymbols
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goto_if_unset FLAG_COLLECTED_ALL_GOLD_SYMBOLS, BattleFrontier_ScottsHouse_EventScript_CheckGoldSymbols
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goto BattleFrontier_ScottsHouse_EventScript_CheckGiveShield
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end
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BattleFrontier_ScottsHouse_EventScript_CheckGiveShield::
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goto_if_unset FLAG_RECEIVED_SILVER_SHIELD, BattleFrontier_ScottsHouse_EventScript_CheckGiveSilverShield
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goto_if_unset FLAG_RECEIVED_GOLD_SHIELD, BattleFrontier_ScottsHouse_EventScript_CheckGiveGoldShield
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goto BattleFrontier_ScottsHouse_EventScript_RandomComment
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end
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BattleFrontier_ScottsHouse_EventScript_CheckSilverSymbols::
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goto_if_unset FLAG_SYS_TOWER_SILVER, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield
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goto_if_unset FLAG_SYS_DOME_SILVER, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield
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goto_if_unset FLAG_SYS_PALACE_SILVER, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield
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goto_if_unset FLAG_SYS_ARENA_SILVER, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield
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goto_if_unset FLAG_SYS_FACTORY_SILVER, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield
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goto_if_unset FLAG_SYS_PIKE_SILVER, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield
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goto_if_unset FLAG_SYS_PYRAMID_SILVER, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield
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msgbox BattleFrontier_ScottsHouse_Text_YouveCollectedAllSilverSymbols, MSGBOX_DEFAULT
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giveitem ITEM_LANSAT_BERRY
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goto_if_eq VAR_RESULT, FALSE, BattleFrontier_ScottsHouse_EventScript_BerryPocketFull
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setflag FLAG_COLLECTED_ALL_SILVER_SYMBOLS
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setflag FLAG_TEMP_4
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release
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end
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BattleFrontier_ScottsHouse_EventScript_CheckGoldSymbols::
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goto_if_unset FLAG_SYS_TOWER_GOLD, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield
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goto_if_unset FLAG_SYS_DOME_GOLD, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield
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goto_if_unset FLAG_SYS_PALACE_GOLD, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield
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goto_if_unset FLAG_SYS_ARENA_GOLD, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield
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goto_if_unset FLAG_SYS_FACTORY_GOLD, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield
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goto_if_unset FLAG_SYS_PIKE_GOLD, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield
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goto_if_unset FLAG_SYS_PYRAMID_GOLD, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield
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msgbox BattleFrontier_ScottsHouse_Text_YouveCollectedAllGoldSymbols, MSGBOX_DEFAULT
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giveitem ITEM_STARF_BERRY
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goto_if_eq VAR_RESULT, FALSE, BattleFrontier_ScottsHouse_EventScript_BerryPocketFull
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setflag FLAG_COLLECTED_ALL_GOLD_SYMBOLS
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setflag FLAG_TEMP_4
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release
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end
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BattleFrontier_ScottsHouse_EventScript_BerryPocketFull::
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msgbox BattleFrontier_ScottsHouse_Text_BerryPocketStuffed, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_ScottsHouse_EventScript_GivenBerry::
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msgbox BattleFrontier_ScottsHouse_Text_SoGladIBroughtYouHere, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_ScottsHouse_EventScript_RandomComment::
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random 3
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goto_if_eq VAR_RESULT, 1, BattleFrontier_ScottsHouse_EventScript_FrontierBrainComment
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goto_if_eq VAR_RESULT, 2, BattleFrontier_ScottsHouse_EventScript_ArtisanCaveComment
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msgbox BattleFrontier_ScottsHouse_Text_WhyIGoSeekingTrainers, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_ScottsHouse_EventScript_FrontierBrainComment::
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msgbox BattleFrontier_ScottsHouse_Text_HaveYouMetFrontierBrain, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_ScottsHouse_EventScript_ArtisanCaveComment::
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msgbox BattleFrontier_ScottsHouse_Text_MayFindWildMonsInFrontier, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_ScottsHouse_EventScript_CheckGiveSilverShield::
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setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
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frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50
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tower_get TOWER_DATA_WIN_STREAK
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goto_if_ge VAR_RESULT, 50, BattleFrontier_ScottsHouse_EventScript_GiveSilverShield
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frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_OPEN
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tower_get TOWER_DATA_WIN_STREAK
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goto_if_ge VAR_RESULT, 50, BattleFrontier_ScottsHouse_EventScript_GiveSilverShield
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goto BattleFrontier_ScottsHouse_EventScript_RandomComment
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end
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BattleFrontier_ScottsHouse_EventScript_GiveSilverShield::
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msgbox BattleFrontier_ScottsHouse_Text_Beat50TrainersInARow, MSGBOX_DEFAULT
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givedecoration DECOR_SILVER_SHIELD
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goto_if_eq VAR_RESULT, FALSE, BattleFrontier_ScottsHouse_EventScript_NoRoomForShield
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setflag FLAG_RECEIVED_SILVER_SHIELD
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setflag FLAG_TEMP_3
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goto BattleFrontier_ScottsHouse_EventScript_GivenShield
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end
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BattleFrontier_ScottsHouse_EventScript_NoRoomForShield::
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msgbox BattleFrontier_ScottsHouse_Text_ComeBackForThisLater, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_ScottsHouse_EventScript_GivenShield::
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msgbox BattleFrontier_ScottsHouse_Text_ExpectingToHearEvenGreaterThings, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_ScottsHouse_EventScript_CheckGiveGoldShield::
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setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
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frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50
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tower_get TOWER_DATA_WIN_STREAK
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goto_if_ge VAR_RESULT, 100, BattleFrontier_ScottsHouse_EventScript_GiveGoldShield
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frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_OPEN
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tower_get TOWER_DATA_WIN_STREAK
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goto_if_ge VAR_RESULT, 100, BattleFrontier_ScottsHouse_EventScript_GiveGoldShield
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goto BattleFrontier_ScottsHouse_EventScript_RandomComment
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end
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BattleFrontier_ScottsHouse_EventScript_GiveGoldShield::
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msgbox BattleFrontier_ScottsHouse_Text_Beat100TrainersInARow, MSGBOX_DEFAULT
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givedecoration DECOR_GOLD_SHIELD
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goto_if_eq VAR_RESULT, FALSE, BattleFrontier_ScottsHouse_EventScript_NoRoomForShield
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setflag FLAG_RECEIVED_GOLD_SHIELD
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setflag FLAG_TEMP_3
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goto BattleFrontier_ScottsHouse_EventScript_GivenShield
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end
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BattleFrontier_ScottsHouse_EventScript_GivenBattlePoints::
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msgbox BattleFrontier_ScottsHouse_Text_ExpectingGreatThings, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_ScottsHouse_EventScript_WelcomeToFrontier::
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msgbox BattleFrontier_ScottsHouse_Text_WelcomeToBattleFrontier, MSGBOX_DEFAULT
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closemessage
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delay 30
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call_if_eq VAR_FACING, DIR_NORTH, BattleFrontier_ScottsHouse_EventScript_ScottFaceAwayNorth
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call_if_eq VAR_FACING, DIR_SOUTH, BattleFrontier_ScottsHouse_EventScript_ScottFaceAwaySouth
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call_if_eq VAR_FACING, DIR_EAST, BattleFrontier_ScottsHouse_EventScript_ScottFaceAwayEast
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call_if_eq VAR_FACING, DIR_WEST, BattleFrontier_ScottsHouse_EventScript_ScottFaceAwayWest
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msgbox BattleFrontier_ScottsHouse_Text_HowMuchEffortItTookToMakeReal, MSGBOX_DEFAULT
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applymovement LOCALID_SCOTT, Common_Movement_FacePlayer
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waitmovement 0
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msgbox BattleFrontier_ScottsHouse_Text_HaveThisAsMementoOfOurPathsCrossing, MSGBOX_DEFAULT
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goto_if_eq VAR_SCOTT_STATE, 13, BattleFrontier_ScottsHouse_EventScript_Give4BattlePoints
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goto_if_ge VAR_SCOTT_STATE, 9, BattleFrontier_ScottsHouse_EventScript_Give3BattlePoints
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goto_if_ge VAR_SCOTT_STATE, 6, BattleFrontier_ScottsHouse_EventScript_Give2BattlePoints
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goto BattleFrontier_ScottsHouse_EventScript_Give1BattlePoint
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end
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BattleFrontier_ScottsHouse_EventScript_Give4BattlePoints::
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buffernumberstring STR_VAR_1, 4
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setvar VAR_0x8004, 4
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goto BattleFrontier_ScottsHouse_EventScript_GiveBattlePoints
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end
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BattleFrontier_ScottsHouse_EventScript_Give3BattlePoints::
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buffernumberstring STR_VAR_1, 3
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setvar VAR_0x8004, 3
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goto BattleFrontier_ScottsHouse_EventScript_GiveBattlePoints
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end
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BattleFrontier_ScottsHouse_EventScript_Give2BattlePoints::
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buffernumberstring STR_VAR_1, 2
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setvar VAR_0x8004, 2
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goto BattleFrontier_ScottsHouse_EventScript_GiveBattlePoints
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end
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BattleFrontier_ScottsHouse_EventScript_Give1BattlePoint::
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buffernumberstring STR_VAR_1, 1
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setvar VAR_0x8004, 1
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goto BattleFrontier_ScottsHouse_EventScript_GiveBattlePoints
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end
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BattleFrontier_ScottsHouse_EventScript_GiveBattlePoints::
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special GiveFrontierBattlePoints
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msgbox BattleFrontier_ScottsHouse_Text_ObtainedXBattlePoints, MSGBOX_GETPOINTS
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msgbox BattleFrontier_ScottsHouse_Text_ExplainBattlePoints, MSGBOX_DEFAULT
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setflag FLAG_SCOTT_GIVES_BATTLE_POINTS
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setflag FLAG_TEMP_2
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release
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end
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BattleFrontier_ScottsHouse_EventScript_ScottFaceAwayNorth::
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applymovement LOCALID_SCOTT, Common_Movement_WalkInPlaceFasterUp
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waitmovement 0
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return
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BattleFrontier_ScottsHouse_EventScript_ScottFaceAwaySouth::
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applymovement LOCALID_SCOTT, Common_Movement_WalkInPlaceFasterDown
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waitmovement 0
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return
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BattleFrontier_ScottsHouse_EventScript_ScottFaceAwayEast::
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applymovement LOCALID_SCOTT, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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return
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BattleFrontier_ScottsHouse_EventScript_ScottFaceAwayWest::
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applymovement LOCALID_SCOTT, Common_Movement_WalkInPlaceFasterLeft
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waitmovement 0
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return
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BattleFrontier_ScottsHouse_Text_WelcomeToBattleFrontier:
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.string "SCOTT: Well, hello and welcome!\n"
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.string "Heheh… Sorry about the cramped space.\p"
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.string "Anyway, {PLAYER}{KUN}, let me formally\n"
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.string "welcome you to the BATTLE FRONTIER.\p"
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.string "This is my dream come true.\n"
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.string "It took me years and years, but I've\l"
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.string "finally given shape to my dream.$"
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BattleFrontier_ScottsHouse_Text_HowMuchEffortItTookToMakeReal:
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.string "On reflection, it was a terribly long\n"
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.string "journey…\p"
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.string "I left home alone on a quest to find\n"
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.string "strong TRAINERS.\p"
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.string "No one can imagine how much effort\n"
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.string "or time it took to make this real.$"
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BattleFrontier_ScottsHouse_Text_HaveThisAsMementoOfOurPathsCrossing:
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.string "But that's all in the past.\n"
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.string "No point dwelling on that!\p"
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.string "All I want for you is to enjoy battling\n"
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.string "to your heart's content here.\p"
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.string "{PLAYER}{KUN}, I want you to have this\n"
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.string "as a memento for all the time our\l"
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.string "paths crossed on our journeys.$"
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BattleFrontier_ScottsHouse_Text_ObtainedXBattlePoints:
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.string "{PLAYER} obtained\n"
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.string "{STR_VAR_1} Battle Point(s).$"
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BattleFrontier_ScottsHouse_Text_ExplainBattlePoints:
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.string "SCOTT: You can check your Battle\n"
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.string "Points on your FRONTIER PASS.\p"
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.string "The more success you have here at\n"
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.string "the BATTLE FRONTIER, the more Battle\l"
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.string "Points you will collect.\p"
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.string "Use your Battle Points the way you\n"
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.string "see fit, like trading them for items.$"
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BattleFrontier_ScottsHouse_Text_ExpectingGreatThings:
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.string "I'm expecting great things from you!$"
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BattleFrontier_ScottsHouse_Text_WhyIGoSeekingTrainers:
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.string "SCOTT: Every TRAINER is an individual.\n"
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.string "They all lead lives of their own.\p"
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.string "But when they're in a battle,\n"
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.string "it doesn't matter who they are.\p"
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.string "They're all the same!\p"
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.string "I love the purity of battle,\n"
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.string "where everyone is equal.\p"
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.string "That's why I go everywhere seeking\n"
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.string "TRAINERS who are serious about\l"
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.string "battling, and invite them here.$"
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BattleFrontier_ScottsHouse_Text_HaveYouMetFrontierBrain:
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.string "SCOTT: Have you met any of\n"
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.string "the FRONTIER BRAINS?\p"
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.string "Better yet, have you obtained any\n"
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.string "symbols from them?\p"
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.string "I handpicked the FRONTIER BRAINS\n"
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.string "as the toughest TRAINERS anywhere.\p"
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.string "But I'm sure that seeing how tough\n"
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.string "you are will startle even them!$"
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BattleFrontier_ScottsHouse_Text_MayFindWildMonsInFrontier:
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.string "SCOTT: You don't just train for battle,\n"
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.string "right?\p"
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.string "I think I remember you working on\n"
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.string "a POKéDEX as well.\p"
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.string "Well, guess what?\p"
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.string "You may run into wild POKéMON in\n"
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.string "the BATTLE FRONTIER somewhere…\l"
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.string "Fufufu!$"
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BattleFrontier_ScottsHouse_Text_YouveCollectedAllSilverSymbols:
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.string "SCOTT: Are you enjoying things in\n"
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.string "the BATTLE FRONTIER?\p"
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.string "…Wait a second…\n"
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.string "Oh!\p"
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.string "Your FRONTIER PASS!\n"
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.string "You've collected the full set\l"
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.string "of silver symbols!\p"
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.string "That's more than impressive!\n"
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.string "You are tough, just as I suspected!\p"
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.string "Normally, I wouldn't do something\n"
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.string "like this, but this is a special time!\p"
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.string "I want you to have this.\n"
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.string "I'm sure you can put it to proper use.$"
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BattleFrontier_ScottsHouse_Text_YouveCollectedAllGoldSymbols:
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.string "SCOTT: I hope you're enjoying\n"
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.string "everything in the BATTLE FRONTIER.\p"
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.string "…Wait a second…\n"
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.string "Oh, my disbelieving eyes!\p"
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.string "Your FRONTIER PASS!\n"
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.string "You've gathered up the full set\l"
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.string "of gold symbols!\p"
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.string "That's more than stupendous!\n"
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.string "You're incredible, just as I suspected!\p"
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.string "… … … … … …\p"
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.string "{PLAYER}, you've got to accept this!\p"
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.string "I think you will be able to\n"
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.string "appreciate the value of my gift!$"
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BattleFrontier_ScottsHouse_Text_SoGladIBroughtYouHere:
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.string "I must say I have the gift of knowing\n"
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.string "a good TRAINER when I see one.\p"
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.string "I'm so glad I had the foresight to\n"
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.string "bring you here!$"
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BattleFrontier_ScottsHouse_Text_BerryPocketStuffed:
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.string "Your BERRY POCKET seems to\n"
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.string "be stuffed.$"
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BattleFrontier_ScottsHouse_Text_Beat50TrainersInARow:
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.string "SCOTT: Oh, I heard about you!\n"
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.string "How you ruled the BATTLE TOWER!\l"
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.string "You beat over 50 TRAINERS in a row?\p"
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.string "That's fantastic!\n"
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.string "I want you to have this!$"
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BattleFrontier_ScottsHouse_Text_Beat100TrainersInARow:
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.string "SCOTT: Oh, my! I heard about you!\n"
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.string "How you overwhelmed the BATTLE TOWER!\l"
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.string "You beat over 100 TRAINERS in a row?\p"
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.string "That's ridiculously spectacular!\n"
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.string "You've got to have this!$"
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BattleFrontier_ScottsHouse_Text_ExpectingToHearEvenGreaterThings:
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.string "I'll be expecting to hear even greater\n"
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.string "things about you now!$"
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BattleFrontier_ScottsHouse_Text_ComeBackForThisLater:
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.string "Oops, well, if you have too much\n"
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.string "stuff, come back for this later.$"
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