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https://github.com/Ninjdai1/pokeemerald.git
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51 lines
1.5 KiB
C
51 lines
1.5 KiB
C
// Copyright(c) 2015-2016 YamaArashi
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#ifndef GFX_H
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#define GFX_H
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#include <stdint.h>
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#include <stdbool.h>
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struct Color
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{
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unsigned char red;
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unsigned char green;
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unsigned char blue;
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};
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struct Palette
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{
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struct Color colors[256];
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int numColors;
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};
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struct Image {
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int width;
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int height;
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int bitDepth;
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unsigned char *pixels;
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bool hasPalette;
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struct Palette palette;
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bool hasTransparency;
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};
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#endif // GFX_H
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