mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 20:24:18 +01:00
68b474c0f0
# Conflicts: # include/constants/items.h # src/battle_interface.c
954 lines
26 KiB
C
954 lines
26 KiB
C
#include "global.h"
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#include "item.h"
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#include "berry.h"
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#include "string_util.h"
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#include "text.h"
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#include "event_data.h"
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#include "malloc.h"
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#include "secret_base.h"
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#include "item_menu.h"
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#include "strings.h"
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#include "load_save.h"
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#include "item_use.h"
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#include "battle_pyramid.h"
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#include "battle_pyramid_bag.h"
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#include "constants/items.h"
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#include "constants/hold_effects.h"
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// this file's functions
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static bool8 CheckPyramidBagHasItem(u16 itemId, u16 count);
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static bool8 CheckPyramidBagHasSpace(u16 itemId, u16 count);
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// EWRAM variables
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EWRAM_DATA struct BagPocket gBagPockets[POCKETS_COUNT] = {0};
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// rodata
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#include "data/text/item_descriptions.h"
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#include "data/items.h"
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// code
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static u16 GetBagItemQuantity(u16 *quantity)
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{
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return gSaveBlock2Ptr->encryptionKey ^ *quantity;
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}
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static void SetBagItemQuantity(u16 *quantity, u16 newValue)
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{
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*quantity = newValue ^ gSaveBlock2Ptr->encryptionKey;
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}
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static u16 GetPCItemQuantity(u16 *quantity)
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{
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return *quantity;
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}
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static void SetPCItemQuantity(u16 *quantity, u16 newValue)
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{
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*quantity = newValue;
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}
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void ApplyNewEncryptionKeyToBagItems(u32 newKey)
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{
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u32 pocket, item;
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for (pocket = 0; pocket < POCKETS_COUNT; pocket++)
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{
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for (item = 0; item < gBagPockets[pocket].capacity; item++)
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ApplyNewEncryptionKeyToHword(&(gBagPockets[pocket].itemSlots[item].quantity), newKey);
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}
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}
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void ApplyNewEncryptionKeyToBagItems_(u32 newKey) // really GF?
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{
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ApplyNewEncryptionKeyToBagItems(newKey);
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}
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void SetBagItemsPointers(void)
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{
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gBagPockets[ITEMS_POCKET].itemSlots = gSaveBlock1Ptr->bagPocket_Items;
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gBagPockets[ITEMS_POCKET].capacity = BAG_ITEMS_COUNT;
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gBagPockets[KEYITEMS_POCKET].itemSlots = gSaveBlock1Ptr->bagPocket_KeyItems;
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gBagPockets[KEYITEMS_POCKET].capacity = BAG_KEYITEMS_COUNT;
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gBagPockets[BALLS_POCKET].itemSlots = gSaveBlock1Ptr->bagPocket_PokeBalls;
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gBagPockets[BALLS_POCKET].capacity = BAG_POKEBALLS_COUNT;
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gBagPockets[TMHM_POCKET].itemSlots = gSaveBlock1Ptr->bagPocket_TMHM;
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gBagPockets[TMHM_POCKET].capacity = BAG_TMHM_COUNT;
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gBagPockets[BERRIES_POCKET].itemSlots = gSaveBlock1Ptr->bagPocket_Berries;
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gBagPockets[BERRIES_POCKET].capacity = BAG_BERRIES_COUNT;
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}
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void CopyItemName(u16 itemId, u8 *dst)
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{
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StringCopy(dst, ItemId_GetName(itemId));
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}
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void CopyItemNameHandlePlural(u16 itemId, u8 *dst, u32 quantity)
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{
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if (itemId == ITEM_POKE_BALL)
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{
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if (quantity < 2)
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StringCopy(dst, ItemId_GetName(ITEM_POKE_BALL));
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else
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StringCopy(dst, gText_PokeBalls);
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}
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else
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{
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if (itemId >= FIRST_BERRY_INDEX && itemId <= LAST_BERRY_INDEX)
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GetBerryCountString(dst, gBerries[itemId - FIRST_BERRY_INDEX].name, quantity);
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else
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StringCopy(dst, ItemId_GetName(itemId));
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}
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}
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void GetBerryCountString(u8 *dst, const u8 *berryName, u32 quantity)
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{
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const u8 *berryString;
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u8 *txtPtr;
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if (quantity < 2)
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berryString = gText_Berry;
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else
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berryString = gText_Berries;
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txtPtr = StringCopy(dst, berryName);
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*txtPtr = CHAR_SPACE;
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StringCopy(txtPtr + 1, berryString);
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}
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bool8 IsBagPocketNonEmpty(u8 pocket)
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{
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u8 i;
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for (i = 0; i < gBagPockets[pocket - 1].capacity; i++)
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{
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if (gBagPockets[pocket - 1].itemSlots[i].itemId != 0)
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return TRUE;
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}
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return FALSE;
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}
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bool8 CheckBagHasItem(u16 itemId, u16 count)
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{
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u8 i;
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u8 pocket;
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if (ItemId_GetPocket(itemId) == 0)
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return FALSE;
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if (InBattlePyramid() || FlagGet(FLAG_STORING_ITEMS_IN_PYRAMID_BAG) == TRUE)
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return CheckPyramidBagHasItem(itemId, count);
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pocket = ItemId_GetPocket(itemId) - 1;
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// Check for item slots that contain the item
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for (i = 0; i < gBagPockets[pocket].capacity; i++)
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{
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if (gBagPockets[pocket].itemSlots[i].itemId == itemId)
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{
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u16 quantity;
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// Does this item slot contain enough of the item?
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quantity = GetBagItemQuantity(&gBagPockets[pocket].itemSlots[i].quantity);
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if (quantity >= count)
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return TRUE;
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count -= quantity;
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// Does this item slot and all previous slots contain enough of the item?
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if (count == 0)
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return TRUE;
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}
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}
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return FALSE;
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}
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bool8 HasAtLeastOneBerry(void)
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{
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u16 i;
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for (i = FIRST_BERRY_INDEX; i <= LAST_BERRY_INDEX; i++)
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{
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if (CheckBagHasItem(i, 1) == TRUE)
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{
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gSpecialVar_Result = TRUE;
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return TRUE;
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}
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}
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gSpecialVar_Result = FALSE;
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return FALSE;
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}
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bool8 CheckBagHasSpace(u16 itemId, u16 count)
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{
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u8 i;
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u8 pocket;
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u16 slotCapacity;
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u16 ownedCount;
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if (ItemId_GetPocket(itemId) == POCKET_NONE)
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return FALSE;
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if (InBattlePyramid() || FlagGet(FLAG_STORING_ITEMS_IN_PYRAMID_BAG) == TRUE)
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{
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return CheckPyramidBagHasSpace(itemId, count);
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}
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pocket = ItemId_GetPocket(itemId) - 1;
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if (pocket != BERRIES_POCKET)
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slotCapacity = MAX_BAG_ITEM_CAPACITY;
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else
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slotCapacity = MAX_BERRY_CAPACITY;
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// Check space in any existing item slots that already contain this item
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for (i = 0; i < gBagPockets[pocket].capacity; i++)
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{
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if (gBagPockets[pocket].itemSlots[i].itemId == itemId)
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{
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ownedCount = GetBagItemQuantity(&gBagPockets[pocket].itemSlots[i].quantity);
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if (ownedCount + count <= slotCapacity)
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return TRUE;
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if (pocket == TMHM_POCKET || pocket == BERRIES_POCKET)
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return FALSE;
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count -= (slotCapacity - ownedCount);
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if (count == 0)
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break; //should be return TRUE, but that doesn't match
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}
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}
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// Check space in empty item slots
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if (count > 0)
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{
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for (i = 0; i < gBagPockets[pocket].capacity; i++)
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{
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if (gBagPockets[pocket].itemSlots[i].itemId == 0)
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{
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if (count > slotCapacity)
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{
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if (pocket == TMHM_POCKET || pocket == BERRIES_POCKET)
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return FALSE;
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count -= slotCapacity;
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}
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else
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{
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count = 0; //should be return TRUE, but that doesn't match
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break;
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}
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}
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}
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if (count > 0)
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return FALSE; // No more item slots. The bag is full
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}
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return TRUE;
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}
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bool8 AddBagItem(u16 itemId, u16 count)
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{
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u8 i;
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if (ItemId_GetPocket(itemId) == POCKET_NONE)
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return FALSE;
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// check Battle Pyramid Bag
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if (InBattlePyramid() || FlagGet(FLAG_STORING_ITEMS_IN_PYRAMID_BAG) == TRUE)
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{
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return AddPyramidBagItem(itemId, count);
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}
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else
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{
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struct BagPocket *itemPocket;
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struct ItemSlot *newItems;
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u16 slotCapacity;
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u16 ownedCount;
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u8 pocket = ItemId_GetPocket(itemId) - 1;
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itemPocket = &gBagPockets[pocket];
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newItems = AllocZeroed(itemPocket->capacity * sizeof(struct ItemSlot));
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memcpy(newItems, itemPocket->itemSlots, itemPocket->capacity * sizeof(struct ItemSlot));
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if (pocket != BERRIES_POCKET)
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slotCapacity = MAX_BAG_ITEM_CAPACITY;
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else
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slotCapacity = MAX_BERRY_CAPACITY;
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for (i = 0; i < itemPocket->capacity; i++)
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{
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if (newItems[i].itemId == itemId)
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{
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ownedCount = GetBagItemQuantity(&newItems[i].quantity);
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// check if won't exceed max slot capacity
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if (ownedCount + count <= slotCapacity)
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{
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// successfully added to already existing item's count
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SetBagItemQuantity(&newItems[i].quantity, ownedCount + count);
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memcpy(itemPocket->itemSlots, newItems, itemPocket->capacity * sizeof(struct ItemSlot));
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Free(newItems);
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return TRUE;
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}
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else
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{
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// try creating another instance of the item if possible
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if (pocket == TMHM_POCKET || pocket == BERRIES_POCKET)
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{
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Free(newItems);
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return FALSE;
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}
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else
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{
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count -= slotCapacity - ownedCount;
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SetBagItemQuantity(&newItems[i].quantity, slotCapacity);
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// don't create another instance of the item if it's at max slot capacity and count is equal to 0
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if (count == 0)
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{
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break;
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}
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}
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}
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}
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}
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// we're done if quantity is equal to 0
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if (count > 0)
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{
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// either no existing item was found or we have to create another instance, because the capacity was exceeded
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for (i = 0; i < itemPocket->capacity; i++)
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{
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if (newItems[i].itemId == ITEM_NONE)
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{
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newItems[i].itemId = itemId;
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if (count > slotCapacity)
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{
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// try creating a new slot with max capacity if duplicates are possible
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if (pocket == TMHM_POCKET || pocket == BERRIES_POCKET)
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{
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Free(newItems);
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return FALSE;
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}
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count -= slotCapacity;
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SetBagItemQuantity(&newItems[i].quantity, slotCapacity);
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}
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else
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{
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// created a new slot and added quantity
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SetBagItemQuantity(&newItems[i].quantity, count);
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count = 0;
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break;
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}
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}
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}
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if (count > 0)
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{
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Free(newItems);
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return FALSE;
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}
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}
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memcpy(itemPocket->itemSlots, newItems, itemPocket->capacity * sizeof(struct ItemSlot));
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Free(newItems);
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return TRUE;
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}
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}
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bool8 RemoveBagItem(u16 itemId, u16 count)
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{
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u8 i;
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u16 totalQuantity = 0;
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if (ItemId_GetPocket(itemId) == POCKET_NONE || itemId == ITEM_NONE)
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return FALSE;
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// check Battle Pyramid Bag
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if (InBattlePyramid() || FlagGet(FLAG_STORING_ITEMS_IN_PYRAMID_BAG) == TRUE)
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{
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return RemovePyramidBagItem(itemId, count);
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}
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else
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{
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u8 pocket;
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u8 var;
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u16 ownedCount;
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struct BagPocket *itemPocket;
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pocket = ItemId_GetPocket(itemId) - 1;
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itemPocket = &gBagPockets[pocket];
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for (i = 0; i < itemPocket->capacity; i++)
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{
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if (itemPocket->itemSlots[i].itemId == itemId)
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totalQuantity += GetBagItemQuantity(&itemPocket->itemSlots[i].quantity);
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}
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if (totalQuantity < count)
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return FALSE; // We don't have enough of the item
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if (CurMapIsSecretBase() == TRUE)
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{
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VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) | SECRET_BASE_USED_BAG);
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VarSet(VAR_SECRET_BASE_LAST_ITEM_USED, itemId);
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}
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var = GetItemListPosition(pocket);
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if (itemPocket->capacity > var
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&& itemPocket->itemSlots[var].itemId == itemId)
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{
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ownedCount = GetBagItemQuantity(&itemPocket->itemSlots[var].quantity);
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if (ownedCount >= count)
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{
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SetBagItemQuantity(&itemPocket->itemSlots[var].quantity, ownedCount - count);
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count = 0;
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}
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else
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{
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count -= ownedCount;
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SetBagItemQuantity(&itemPocket->itemSlots[var].quantity, 0);
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}
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if (GetBagItemQuantity(&itemPocket->itemSlots[var].quantity) == 0)
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itemPocket->itemSlots[var].itemId = ITEM_NONE;
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if (count == 0)
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return TRUE;
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}
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for (i = 0; i < itemPocket->capacity; i++)
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{
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if (itemPocket->itemSlots[i].itemId == itemId)
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{
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ownedCount = GetBagItemQuantity(&itemPocket->itemSlots[i].quantity);
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if (ownedCount >= count)
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{
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SetBagItemQuantity(&itemPocket->itemSlots[i].quantity, ownedCount - count);
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count = 0;
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}
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else
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{
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count -= ownedCount;
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SetBagItemQuantity(&itemPocket->itemSlots[i].quantity, 0);
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}
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if (GetBagItemQuantity(&itemPocket->itemSlots[i].quantity) == 0)
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itemPocket->itemSlots[i].itemId = ITEM_NONE;
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if (count == 0)
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return TRUE;
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}
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}
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return TRUE;
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}
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}
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u8 GetPocketByItemId(u16 itemId)
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{
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return ItemId_GetPocket(itemId);
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}
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void ClearItemSlots(struct ItemSlot *itemSlots, u8 itemCount)
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{
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u16 i;
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for (i = 0; i < itemCount; i++)
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{
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itemSlots[i].itemId = ITEM_NONE;
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SetBagItemQuantity(&itemSlots[i].quantity, 0);
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}
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}
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static s32 FindFreePCItemSlot(void)
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{
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s8 i;
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for (i = 0; i < PC_ITEMS_COUNT; i++)
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{
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if (gSaveBlock1Ptr->pcItems[i].itemId == ITEM_NONE)
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return i;
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}
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return -1;
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}
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u8 CountUsedPCItemSlots(void)
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{
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u8 usedSlots = 0;
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u8 i;
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for (i = 0; i < PC_ITEMS_COUNT; i++)
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{
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if (gSaveBlock1Ptr->pcItems[i].itemId != ITEM_NONE)
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usedSlots++;
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}
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return usedSlots;
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}
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bool8 CheckPCHasItem(u16 itemId, u16 count)
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{
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u8 i;
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for (i = 0; i < PC_ITEMS_COUNT; i++)
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{
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if (gSaveBlock1Ptr->pcItems[i].itemId == itemId && GetPCItemQuantity(&gSaveBlock1Ptr->pcItems[i].quantity) >= count)
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return TRUE;
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}
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return FALSE;
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}
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bool8 AddPCItem(u16 itemId, u16 count)
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{
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u8 i;
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s8 freeSlot;
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u16 ownedCount;
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struct ItemSlot *newItems;
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// Copy PC items
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newItems = AllocZeroed(sizeof(gSaveBlock1Ptr->pcItems));
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memcpy(newItems, gSaveBlock1Ptr->pcItems, sizeof(gSaveBlock1Ptr->pcItems));
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// Use any item slots that already contain this item
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for (i = 0; i < PC_ITEMS_COUNT; i++)
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{
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if (newItems[i].itemId == itemId)
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{
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ownedCount = GetPCItemQuantity(&newItems[i].quantity);
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if (ownedCount + count <= MAX_PC_ITEM_CAPACITY)
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{
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SetPCItemQuantity(&newItems[i].quantity, ownedCount + count);
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memcpy(gSaveBlock1Ptr->pcItems, newItems, sizeof(gSaveBlock1Ptr->pcItems));
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Free(newItems);
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return TRUE;
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}
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count += ownedCount - MAX_PC_ITEM_CAPACITY;
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SetPCItemQuantity(&newItems[i].quantity, MAX_PC_ITEM_CAPACITY);
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if (count == 0)
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{
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memcpy(gSaveBlock1Ptr->pcItems, newItems, sizeof(gSaveBlock1Ptr->pcItems));
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Free(newItems);
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return TRUE;
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}
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}
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}
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// Put any remaining items into a new item slot.
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if (count > 0)
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{
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freeSlot = FindFreePCItemSlot();
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if (freeSlot == -1)
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{
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Free(newItems);
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return FALSE;
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}
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else
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{
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newItems[freeSlot].itemId = itemId;
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SetPCItemQuantity(&newItems[freeSlot].quantity, count);
|
|
}
|
|
}
|
|
|
|
// Copy items back to the PC
|
|
memcpy(gSaveBlock1Ptr->pcItems, newItems, sizeof(gSaveBlock1Ptr->pcItems));
|
|
Free(newItems);
|
|
return TRUE;
|
|
}
|
|
|
|
void RemovePCItem(u8 index, u16 count)
|
|
{
|
|
gSaveBlock1Ptr->pcItems[index].quantity -= count;
|
|
if (gSaveBlock1Ptr->pcItems[index].quantity == 0)
|
|
{
|
|
gSaveBlock1Ptr->pcItems[index].itemId = ITEM_NONE;
|
|
CompactPCItems();
|
|
}
|
|
}
|
|
|
|
void CompactPCItems(void)
|
|
{
|
|
u16 i;
|
|
u16 j;
|
|
|
|
for (i = 0; i < PC_ITEMS_COUNT - 1; i++)
|
|
{
|
|
for (j = i + 1; j < PC_ITEMS_COUNT; j++)
|
|
{
|
|
if (gSaveBlock1Ptr->pcItems[i].itemId == 0)
|
|
{
|
|
struct ItemSlot temp = gSaveBlock1Ptr->pcItems[i];
|
|
gSaveBlock1Ptr->pcItems[i] = gSaveBlock1Ptr->pcItems[j];
|
|
gSaveBlock1Ptr->pcItems[j] = temp;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SwapRegisteredBike(void)
|
|
{
|
|
switch (gSaveBlock1Ptr->registeredItem)
|
|
{
|
|
case ITEM_MACH_BIKE:
|
|
gSaveBlock1Ptr->registeredItem = ITEM_ACRO_BIKE;
|
|
break;
|
|
case ITEM_ACRO_BIKE:
|
|
gSaveBlock1Ptr->registeredItem = ITEM_MACH_BIKE;
|
|
break;
|
|
}
|
|
}
|
|
|
|
u16 BagGetItemIdByPocketPosition(u8 pocketId, u16 pocketPos)
|
|
{
|
|
return gBagPockets[pocketId - 1].itemSlots[pocketPos].itemId;
|
|
}
|
|
|
|
u16 BagGetQuantityByPocketPosition(u8 pocketId, u16 pocketPos)
|
|
{
|
|
return GetBagItemQuantity(&gBagPockets[pocketId - 1].itemSlots[pocketPos].quantity);
|
|
}
|
|
|
|
static void SwapItemSlots(struct ItemSlot *a, struct ItemSlot *b)
|
|
{
|
|
struct ItemSlot temp;
|
|
SWAP(*a, *b, temp);
|
|
}
|
|
|
|
void CompactItemsInBagPocket(struct BagPocket *bagPocket)
|
|
{
|
|
u16 i, j;
|
|
|
|
for (i = 0; i < bagPocket->capacity - 1; i++)
|
|
{
|
|
for (j = i + 1; j < bagPocket->capacity; j++)
|
|
{
|
|
if (GetBagItemQuantity(&bagPocket->itemSlots[i].quantity) == 0)
|
|
SwapItemSlots(&bagPocket->itemSlots[i], &bagPocket->itemSlots[j]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SortBerriesOrTMHMs(struct BagPocket *bagPocket)
|
|
{
|
|
u16 i, j;
|
|
|
|
for (i = 0; i < bagPocket->capacity - 1; i++)
|
|
{
|
|
for (j = i + 1; j < bagPocket->capacity; j++)
|
|
{
|
|
if (GetBagItemQuantity(&bagPocket->itemSlots[i].quantity) != 0)
|
|
{
|
|
if (GetBagItemQuantity(&bagPocket->itemSlots[j].quantity) == 0)
|
|
continue;
|
|
if (bagPocket->itemSlots[i].itemId <= bagPocket->itemSlots[j].itemId)
|
|
continue;
|
|
}
|
|
SwapItemSlots(&bagPocket->itemSlots[i], &bagPocket->itemSlots[j]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void MoveItemSlotInList(struct ItemSlot* itemSlots_, u32 from, u32 to_)
|
|
{
|
|
// dumb assignments needed to match
|
|
struct ItemSlot *itemSlots = itemSlots_;
|
|
u32 to = to_;
|
|
|
|
if (from != to)
|
|
{
|
|
s16 i, count;
|
|
struct ItemSlot firstSlot = itemSlots[from];
|
|
|
|
if (to > from)
|
|
{
|
|
to--;
|
|
for (i = from, count = to; i < count; i++)
|
|
itemSlots[i] = itemSlots[i + 1];
|
|
}
|
|
else
|
|
{
|
|
for (i = from, count = to; i > count; i--)
|
|
itemSlots[i] = itemSlots[i - 1];
|
|
}
|
|
itemSlots[to] = firstSlot;
|
|
}
|
|
}
|
|
|
|
void ClearBag(void)
|
|
{
|
|
u16 i;
|
|
|
|
for (i = 0; i < POCKETS_COUNT; i++)
|
|
{
|
|
ClearItemSlots(gBagPockets[i].itemSlots, gBagPockets[i].capacity);
|
|
}
|
|
}
|
|
|
|
u16 CountTotalItemQuantityInBag(u16 itemId)
|
|
{
|
|
u16 i;
|
|
u16 ownedCount = 0;
|
|
struct BagPocket *bagPocket = &gBagPockets[ItemId_GetPocket(itemId) - 1];
|
|
|
|
for (i = 0; i < bagPocket->capacity; i++)
|
|
{
|
|
if (bagPocket->itemSlots[i].itemId == itemId)
|
|
ownedCount += GetBagItemQuantity(&bagPocket->itemSlots[i].quantity);
|
|
}
|
|
|
|
return ownedCount;
|
|
}
|
|
|
|
static bool8 CheckPyramidBagHasItem(u16 itemId, u16 count)
|
|
{
|
|
u8 i;
|
|
u16 *items = gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode];
|
|
u8 *quantities = gSaveBlock2Ptr->frontier.pyramidBag.quantity[gSaveBlock2Ptr->frontier.lvlMode];
|
|
|
|
for (i = 0; i < PYRAMID_BAG_ITEMS_COUNT; i++)
|
|
{
|
|
if (items[i] == itemId)
|
|
{
|
|
if (quantities[i] >= count)
|
|
return TRUE;
|
|
|
|
count -= quantities[i];
|
|
if (count == 0)
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 CheckPyramidBagHasSpace(u16 itemId, u16 count)
|
|
{
|
|
u8 i;
|
|
u16 *items = gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode];
|
|
u8 *quantities = gSaveBlock2Ptr->frontier.pyramidBag.quantity[gSaveBlock2Ptr->frontier.lvlMode];
|
|
|
|
for (i = 0; i < PYRAMID_BAG_ITEMS_COUNT; i++)
|
|
{
|
|
if (items[i] == itemId || items[i] == ITEM_NONE)
|
|
{
|
|
if (quantities[i] + count <= MAX_BAG_ITEM_CAPACITY)
|
|
return TRUE;
|
|
|
|
count = (quantities[i] + count) - MAX_BAG_ITEM_CAPACITY;
|
|
if (count == 0)
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
bool8 AddPyramidBagItem(u16 itemId, u16 count)
|
|
{
|
|
u16 i;
|
|
|
|
u16 *items = gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode];
|
|
u8 *quantities = gSaveBlock2Ptr->frontier.pyramidBag.quantity[gSaveBlock2Ptr->frontier.lvlMode];
|
|
|
|
u16 *newItems = Alloc(PYRAMID_BAG_ITEMS_COUNT * sizeof(*newItems));
|
|
u8 *newQuantities = Alloc(PYRAMID_BAG_ITEMS_COUNT * sizeof(*newQuantities));
|
|
|
|
memcpy(newItems, items, PYRAMID_BAG_ITEMS_COUNT * sizeof(*newItems));
|
|
memcpy(newQuantities, quantities, PYRAMID_BAG_ITEMS_COUNT * sizeof(*newQuantities));
|
|
|
|
for (i = 0; i < PYRAMID_BAG_ITEMS_COUNT; i++)
|
|
{
|
|
if (newItems[i] == itemId && newQuantities[i] < MAX_BAG_ITEM_CAPACITY)
|
|
{
|
|
newQuantities[i] += count;
|
|
if (newQuantities[i] > MAX_BAG_ITEM_CAPACITY)
|
|
{
|
|
count = newQuantities[i] - MAX_BAG_ITEM_CAPACITY;
|
|
newQuantities[i] = MAX_BAG_ITEM_CAPACITY;
|
|
}
|
|
else
|
|
{
|
|
count = 0;
|
|
}
|
|
|
|
if (count == 0)
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (count > 0)
|
|
{
|
|
for (i = 0; i < PYRAMID_BAG_ITEMS_COUNT; i++)
|
|
{
|
|
if (newItems[i] == ITEM_NONE)
|
|
{
|
|
newItems[i] = itemId;
|
|
newQuantities[i] = count;
|
|
if (newQuantities[i] > MAX_BAG_ITEM_CAPACITY)
|
|
{
|
|
count = newQuantities[i] - MAX_BAG_ITEM_CAPACITY;
|
|
newQuantities[i] = MAX_BAG_ITEM_CAPACITY;
|
|
}
|
|
else
|
|
{
|
|
count = 0;
|
|
}
|
|
|
|
if (count == 0)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
memcpy(items, newItems, PYRAMID_BAG_ITEMS_COUNT * sizeof(*items));
|
|
memcpy(quantities, newQuantities, PYRAMID_BAG_ITEMS_COUNT * sizeof(*quantities));
|
|
Free(newItems);
|
|
Free(newQuantities);
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
Free(newItems);
|
|
Free(newQuantities);
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
bool8 RemovePyramidBagItem(u16 itemId, u16 count)
|
|
{
|
|
u16 i;
|
|
|
|
u16 *items = gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode];
|
|
u8 *quantities = gSaveBlock2Ptr->frontier.pyramidBag.quantity[gSaveBlock2Ptr->frontier.lvlMode];
|
|
|
|
i = gPyramidBagMenuState.cursorPosition + gPyramidBagMenuState.scrollPosition;
|
|
if (items[i] == itemId && quantities[i] >= count)
|
|
{
|
|
quantities[i] -= count;
|
|
if (quantities[i] == 0)
|
|
items[i] = ITEM_NONE;
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
u16 *newItems = Alloc(PYRAMID_BAG_ITEMS_COUNT * sizeof(*newItems));
|
|
u8 *newQuantities = Alloc(PYRAMID_BAG_ITEMS_COUNT * sizeof(*newQuantities));
|
|
|
|
memcpy(newItems, items, PYRAMID_BAG_ITEMS_COUNT * sizeof(*newItems));
|
|
memcpy(newQuantities, quantities, PYRAMID_BAG_ITEMS_COUNT * sizeof(*newQuantities));
|
|
|
|
for (i = 0; i < PYRAMID_BAG_ITEMS_COUNT; i++)
|
|
{
|
|
if (newItems[i] == itemId)
|
|
{
|
|
if (newQuantities[i] >= count)
|
|
{
|
|
newQuantities[i] -= count;
|
|
count = 0;
|
|
if (newQuantities[i] == 0)
|
|
newItems[i] = ITEM_NONE;
|
|
}
|
|
else
|
|
{
|
|
count -= newQuantities[i];
|
|
newQuantities[i] = 0;
|
|
newItems[i] = ITEM_NONE;
|
|
}
|
|
|
|
if (count == 0)
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
memcpy(items, newItems, PYRAMID_BAG_ITEMS_COUNT * sizeof(*items));
|
|
memcpy(quantities, newQuantities, PYRAMID_BAG_ITEMS_COUNT * sizeof(*quantities));
|
|
Free(newItems);
|
|
Free(newQuantities);
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
Free(newItems);
|
|
Free(newQuantities);
|
|
return FALSE;
|
|
}
|
|
}
|
|
}
|
|
|
|
static u16 SanitizeItemId(u16 itemId)
|
|
{
|
|
if (itemId >= ITEMS_COUNT)
|
|
return ITEM_NONE;
|
|
else
|
|
return itemId;
|
|
}
|
|
|
|
const u8 *ItemId_GetName(u16 itemId)
|
|
{
|
|
return gItems[SanitizeItemId(itemId)].name;
|
|
}
|
|
|
|
// Unused
|
|
u16 ItemId_GetId(u16 itemId)
|
|
{
|
|
return gItems[SanitizeItemId(itemId)].itemId;
|
|
}
|
|
|
|
u16 ItemId_GetPrice(u16 itemId)
|
|
{
|
|
return gItems[SanitizeItemId(itemId)].price;
|
|
}
|
|
|
|
u8 ItemId_GetHoldEffect(u16 itemId)
|
|
{
|
|
return gItems[SanitizeItemId(itemId)].holdEffect;
|
|
}
|
|
|
|
u8 ItemId_GetHoldEffectParam(u16 itemId)
|
|
{
|
|
return gItems[SanitizeItemId(itemId)].holdEffectParam;
|
|
}
|
|
|
|
const u8 *ItemId_GetDescription(u16 itemId)
|
|
{
|
|
return gItems[SanitizeItemId(itemId)].description;
|
|
}
|
|
|
|
u8 ItemId_GetImportance(u16 itemId)
|
|
{
|
|
return gItems[SanitizeItemId(itemId)].importance;
|
|
}
|
|
|
|
// Unused
|
|
u8 ItemId_GetRegistrability(u16 itemId)
|
|
{
|
|
return gItems[SanitizeItemId(itemId)].registrability;
|
|
}
|
|
|
|
u8 ItemId_GetPocket(u16 itemId)
|
|
{
|
|
return gItems[SanitizeItemId(itemId)].pocket;
|
|
}
|
|
|
|
u8 ItemId_GetType(u16 itemId)
|
|
{
|
|
return gItems[SanitizeItemId(itemId)].type;
|
|
}
|
|
|
|
ItemUseFunc ItemId_GetFieldFunc(u16 itemId)
|
|
{
|
|
return gItems[SanitizeItemId(itemId)].fieldUseFunc;
|
|
}
|
|
|
|
u8 ItemId_GetBattleUsage(u16 itemId)
|
|
{
|
|
return gItems[SanitizeItemId(itemId)].battleUsage;
|
|
}
|
|
|
|
ItemUseFunc ItemId_GetBattleFunc(u16 itemId)
|
|
{
|
|
return gItems[SanitizeItemId(itemId)].battleUseFunc;
|
|
}
|
|
|
|
u8 ItemId_GetSecondaryId(u16 itemId)
|
|
{
|
|
return gItems[SanitizeItemId(itemId)].secondaryId;
|
|
}
|
|
|
|
u8 ItemId_GetFlingPower(u16 itemId)
|
|
{
|
|
return gItems[SanitizeItemId(itemId)].flingPower;
|
|
}
|