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https://github.com/Ninjdai1/pokeemerald.git
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40 lines
1.1 KiB
C
40 lines
1.1 KiB
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Bad poison deals 1/16th cumulative damage per turn")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_TOXIC_POISON); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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for (i = 0; i < 4; i++)
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TURN {}
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} SCENE {
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s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP);
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for (i = 0; i < 4; i++)
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HP_BAR(player, damage: maxHP / 16 * (i + 1));
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}
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}
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SINGLE_BATTLE_TEST("Bad poison cumulative damage resets on switch")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_TOXIC_POISON); }
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN {}
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TURN {}
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TURN { SWITCH(player, 1); }
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TURN { SWITCH(player, 0); }
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TURN {}
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TURN {}
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} SCENE {
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s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP);
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for (i = 0; i < 2; i++)
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HP_BAR(player, damage: maxHP / 16 * (i + 1));
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for (i = 0; i < 2; i++)
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HP_BAR(player, damage: maxHP / 16 * (i + 1));
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}
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}
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