pokeemerald/data/maps/MossdeepCity_GameCorner_1F/events.inc
Deokishisu bf2063cc1a Update All EVENT_OBJ_GFX References
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
2018-10-14 19:09:18 -04:00

18 lines
1.0 KiB
SQL

MossdeepCity_GameCorner_1F_EventObjects: @ 8532F40
object_event 1, EVENT_OBJ_GFX_EXPERT_M, 0, 6, 2, 0, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, MossdeepCity_GameCorner_1F_EventScript_224B54, 0
object_event 2, EVENT_OBJ_GFX_MAN_4, 0, 4, 2, 0, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, MossdeepCity_GameCorner_1F_EventScript_224B4B, 0
MossdeepCity_GameCorner_1F_MapWarps: @ 8532F70
warp_def 5, 9, 0, 9, MAP_MOSSDEEP_CITY
warp_def 6, 9, 0, 9, MAP_MOSSDEEP_CITY
warp_def 2, 0, 0, 0, MAP_MOSSDEEP_CITY_GAME_CORNER_B1F
MossdeepCity_GameCorner_1F_MapBGEvents: @ 8532F88
bg_event 3, 0, 0, BG_EVENT_PLAYER_FACING_ANY, MossdeepCity_GameCorner_1F_EventScript_224B5D
bg_event 0, 1, 0, BG_EVENT_PLAYER_FACING_ANY, MossdeepCity_GameCorner_1F_EventScript_277E9D
bg_event 1, 1, 0, BG_EVENT_PLAYER_FACING_ANY, MossdeepCity_GameCorner_1F_EventScript_277E96
MossdeepCity_GameCorner_1F_MapEvents:: @ 8532FAC
map_events MossdeepCity_GameCorner_1F_EventObjects, MossdeepCity_GameCorner_1F_MapWarps, 0x0, MossdeepCity_GameCorner_1F_MapBGEvents