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https://github.com/Ninjdai1/pokeemerald.git
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566ec93492
# Conflicts: # asm/macros/battle_script.inc # data/battle_scripts_1.s # include/constants/battle_move_effects.h # include/constants/battle_script_commands.h # include/constants/battle_string_ids.h # src/battle_script_commands.c # src/data/battle_moves.h
421 lines
19 KiB
C
421 lines
19 KiB
C
#ifndef GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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#define GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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#define EFFECT_HIT 0
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#define EFFECT_SLEEP 1
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#define EFFECT_POISON_HIT 2
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#define EFFECT_ABSORB 3
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#define EFFECT_BURN_HIT 4
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#define EFFECT_FREEZE_HIT 5
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#define EFFECT_PARALYZE_HIT 6
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#define EFFECT_EXPLOSION 7
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#define EFFECT_DREAM_EATER 8
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#define EFFECT_MIRROR_MOVE 9
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#define EFFECT_ATTACK_UP 10
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#define EFFECT_DEFENSE_UP 11
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#define EFFECT_SPEED_UP 12
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#define EFFECT_SPECIAL_ATTACK_UP 13
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#define EFFECT_SPECIAL_DEFENSE_UP 14
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#define EFFECT_ACCURACY_UP 15
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#define EFFECT_EVASION_UP 16
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#define EFFECT_SPECIAL_ATTACK_UP_3 17
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#define EFFECT_ATTACK_DOWN 18
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#define EFFECT_DEFENSE_DOWN 19
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#define EFFECT_SPEED_DOWN 20
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#define EFFECT_SPECIAL_ATTACK_DOWN 21
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#define EFFECT_SPECIAL_DEFENSE_DOWN 22
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#define EFFECT_ACCURACY_DOWN 23
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#define EFFECT_EVASION_DOWN 24
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#define EFFECT_HAZE 25
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#define EFFECT_BIDE 26
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#define EFFECT_RAMPAGE 27
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#define EFFECT_ROAR 28
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#define EFFECT_MULTI_HIT 29
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#define EFFECT_CONVERSION 30
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#define EFFECT_FLINCH_HIT 31
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#define EFFECT_RESTORE_HP 32
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#define EFFECT_TOXIC 33
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#define EFFECT_PAY_DAY 34
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#define EFFECT_LIGHT_SCREEN 35
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#define EFFECT_TRI_ATTACK 36
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#define EFFECT_REST 37
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#define EFFECT_OHKO 38
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#define EFFECT_FUSION_COMBO 39
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#define EFFECT_SUPER_FANG 40
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#define EFFECT_DRAGON_RAGE 41
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#define EFFECT_TRAP 42
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#define EFFECT_HEAL_BLOCK 43
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#define EFFECT_RECOIL_IF_MISS 44
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#define EFFECT_MIST 45
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#define EFFECT_FOCUS_ENERGY 46
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#define EFFECT_RECOIL_25 47
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#define EFFECT_CONFUSE 48
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#define EFFECT_ATTACK_UP_2 49
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#define EFFECT_DEFENSE_UP_2 50
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#define EFFECT_SPEED_UP_2 51
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#define EFFECT_SPECIAL_ATTACK_UP_2 52
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#define EFFECT_SPECIAL_DEFENSE_UP_2 53
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#define EFFECT_ACCURACY_UP_2 54
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#define EFFECT_EVASION_UP_2 55
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#define EFFECT_TRANSFORM 56
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#define EFFECT_ATTACK_DOWN_2 57
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#define EFFECT_DEFENSE_DOWN_2 58
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#define EFFECT_SPEED_DOWN_2 59
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#define EFFECT_SPECIAL_ATTACK_DOWN_2 60
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#define EFFECT_SPECIAL_DEFENSE_DOWN_2 61
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#define EFFECT_ACCURACY_DOWN_2 62
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#define EFFECT_EVASION_DOWN_2 63
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#define EFFECT_REFLECT 64
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#define EFFECT_POISON 65
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#define EFFECT_PARALYZE 66
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#define EFFECT_ATTACK_DOWN_HIT 67
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#define EFFECT_DEFENSE_DOWN_HIT 68
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#define EFFECT_SPEED_DOWN_HIT 69
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#define EFFECT_SPECIAL_ATTACK_DOWN_HIT 70
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#define EFFECT_SPECIAL_DEFENSE_DOWN_HIT 71
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#define EFFECT_ACCURACY_DOWN_HIT 72
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#define EFFECT_EVASION_DOWN_HIT 73
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#define EFFECT_TWO_TURNS_ATTACK 74
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#define EFFECT_CONFUSE_HIT 75
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#define EFFECT_VITAL_THROW 76
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#define EFFECT_SUBSTITUTE 77
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#define EFFECT_RECHARGE 78
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#define EFFECT_RAGE 79
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#define EFFECT_MIMIC 80
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#define EFFECT_METRONOME 81
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#define EFFECT_LEECH_SEED 82
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#define EFFECT_DO_NOTHING 83
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#define EFFECT_DISABLE 84
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#define EFFECT_LEVEL_DAMAGE 85
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#define EFFECT_PSYWAVE 86
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#define EFFECT_COUNTER 87
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#define EFFECT_ENCORE 88
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#define EFFECT_PAIN_SPLIT 89
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#define EFFECT_SNORE 90
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#define EFFECT_CONVERSION_2 91
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#define EFFECT_LOCK_ON 92
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#define EFFECT_SKETCH 93
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#define EFFECT_HAMMER_ARM 94
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#define EFFECT_SLEEP_TALK 95
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#define EFFECT_DESTINY_BOND 96
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#define EFFECT_FLAIL 97
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#define EFFECT_SPITE 98
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#define EFFECT_FALSE_SWIPE 99
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#define EFFECT_HEAL_BELL 100
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#define EFFECT_ALWAYS_CRIT 101
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#define EFFECT_TRIPLE_KICK 102
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#define EFFECT_THIEF 103
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#define EFFECT_MEAN_LOOK 104
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#define EFFECT_NIGHTMARE 105
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#define EFFECT_MINIMIZE 106
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#define EFFECT_CURSE 107
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#define EFFECT_HEALING_WISH 108
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#define EFFECT_PROTECT 109
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#define EFFECT_SPIKES 110
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#define EFFECT_FORESIGHT 111
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#define EFFECT_PERISH_SONG 112
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#define EFFECT_SANDSTORM 113
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#define EFFECT_ENDURE 114
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#define EFFECT_ROLLOUT 115
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#define EFFECT_SWAGGER 116
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#define EFFECT_FURY_CUTTER 117
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#define EFFECT_ATTRACT 118
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#define EFFECT_RETURN 119
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#define EFFECT_PRESENT 120
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#define EFFECT_FRUSTRATION 121
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#define EFFECT_SAFEGUARD 122
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#define EFFECT_MAGNITUDE 123
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#define EFFECT_BATON_PASS 124
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#define EFFECT_PURSUIT 125
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#define EFFECT_RAPID_SPIN 126
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#define EFFECT_SONICBOOM 127
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#define EFFECT_CAPTIVATE 128
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#define EFFECT_MORNING_SUN 129
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#define EFFECT_SYNTHESIS 130
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#define EFFECT_MOONLIGHT 131
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#define EFFECT_HIDDEN_POWER 132
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#define EFFECT_RAIN_DANCE 133
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#define EFFECT_SUNNY_DAY 134
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#define EFFECT_DEFENSE_UP_HIT 135
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#define EFFECT_ATTACK_UP_HIT 136
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#define EFFECT_ALL_STATS_UP_HIT 137
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#define EFFECT_FELL_STINGER 138
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#define EFFECT_BELLY_DRUM 139
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#define EFFECT_PSYCH_UP 140
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#define EFFECT_MIRROR_COAT 141
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#define EFFECT_SKULL_BASH 142
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#define EFFECT_EARTHQUAKE 143
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#define EFFECT_FUTURE_SIGHT 144
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#define EFFECT_GUST 145
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#define EFFECT_SOLAR_BEAM 146
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#define EFFECT_THUNDER 147
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#define EFFECT_TELEPORT 148
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#define EFFECT_BEAT_UP 149
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#define EFFECT_SEMI_INVULNERABLE 150
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#define EFFECT_DEFENSE_CURL 151
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#define EFFECT_SOFTBOILED 152
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#define EFFECT_FAKE_OUT 153
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#define EFFECT_UPROAR 154
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#define EFFECT_STOCKPILE 155
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#define EFFECT_SPIT_UP 156
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#define EFFECT_SWALLOW 157
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#define EFFECT_WORRY_SEED 158
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#define EFFECT_HAIL 159
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#define EFFECT_TORMENT 160
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#define EFFECT_FLATTER 161
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#define EFFECT_WILL_O_WISP 162
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#define EFFECT_MEMENTO 163
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#define EFFECT_FACADE 164
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#define EFFECT_FOCUS_PUNCH 165
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#define EFFECT_SMELLINGSALT 166
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#define EFFECT_FOLLOW_ME 167
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#define EFFECT_NATURE_POWER 168
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#define EFFECT_CHARGE 169
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#define EFFECT_TAUNT 170
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#define EFFECT_HELPING_HAND 171
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#define EFFECT_TRICK 172
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#define EFFECT_ROLE_PLAY 173
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#define EFFECT_WISH 174
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#define EFFECT_ASSIST 175
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#define EFFECT_INGRAIN 176
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#define EFFECT_SUPERPOWER 177
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#define EFFECT_MAGIC_COAT 178
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#define EFFECT_RECYCLE 179
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#define EFFECT_REVENGE 180
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#define EFFECT_BRICK_BREAK 181
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#define EFFECT_YAWN 182
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#define EFFECT_KNOCK_OFF 183
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#define EFFECT_ENDEAVOR 184
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#define EFFECT_ERUPTION 185
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#define EFFECT_SKILL_SWAP 186
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#define EFFECT_IMPRISON 187
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#define EFFECT_REFRESH 188
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#define EFFECT_GRUDGE 189
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#define EFFECT_SNATCH 190
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#define EFFECT_LOW_KICK 191
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#define EFFECT_SECRET_POWER 192
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#define EFFECT_RECOIL_33 193
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#define EFFECT_TEETER_DANCE 194
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#define EFFECT_HIT_ESCAPE 195
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#define EFFECT_MUD_SPORT 196
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#define EFFECT_POISON_FANG 197
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#define EFFECT_WEATHER_BALL 198
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#define EFFECT_OVERHEAT 199
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#define EFFECT_TICKLE 200
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#define EFFECT_COSMIC_POWER 201
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#define EFFECT_SKY_UPPERCUT 202
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#define EFFECT_BULK_UP 203
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#define EFFECT_PLACEHOLDER 204
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#define EFFECT_WATER_SPORT 205
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#define EFFECT_CALM_MIND 206
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#define EFFECT_DRAGON_DANCE 207
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#define EFFECT_CAMOUFLAGE 208
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// New move effects
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#define EFFECT_PLEDGE 209
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#define EFFECT_FLING 210
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#define EFFECT_NATURAL_GIFT 211
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#define EFFECT_WAKE_UP_SLAP 212
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#define EFFECT_WRING_OUT 213
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#define EFFECT_HEX 214
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#define EFFECT_ASSURANCE 215
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#define EFFECT_TRUMP_CARD 216
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#define EFFECT_ACROBATICS 217
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#define EFFECT_HEAT_CRASH 218
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#define EFFECT_PUNISHMENT 219
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#define EFFECT_STORED_POWER 220
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#define EFFECT_ELECTRO_BALL 221
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#define EFFECT_GYRO_BALL 222
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#define EFFECT_ECHOED_VOICE 223
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#define EFFECT_PAYBACK 224
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#define EFFECT_ROUND 225
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#define EFFECT_BRINE 226
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#define EFFECT_VENOSHOCK 227
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#define EFFECT_RETALIATE 228
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#define EFFECT_BULLDOZE 229
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#define EFFECT_FOUL_PLAY 230
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#define EFFECT_PSYSHOCK 231
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#define EFFECT_ROOST 232
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#define EFFECT_GRAVITY 233
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#define EFFECT_MIRACLE_EYE 234
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#define EFFECT_TAILWIND 235
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#define EFFECT_EMBARGO 236
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#define EFFECT_AQUA_RING 237
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#define EFFECT_TRICK_ROOM 238
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#define EFFECT_WONDER_ROOM 239
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#define EFFECT_MAGIC_ROOM 240
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#define EFFECT_MAGNET_RISE 241
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#define EFFECT_TOXIC_SPIKES 242
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#define EFFECT_GASTRO_ACID 243
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#define EFFECT_STEALTH_ROCK 244
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#define EFFECT_TELEKINESIS 245
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#define EFFECT_POWER_SWAP 246
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#define EFFECT_GUARD_SWAP 247
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#define EFFECT_HEART_SWAP 248
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#define EFFECT_POWER_SPLIT 249
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#define EFFECT_GUARD_SPLIT 250
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#define EFFECT_STICKY_WEB 251
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#define EFFECT_METAL_BURST 252
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#define EFFECT_LUCKY_CHANT 253
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#define EFFECT_SUCKER_PUNCH 254
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#define EFFECT_SPECIAL_DEFENSE_DOWN_HIT_2 255
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#define EFFECT_SIMPLE_BEAM 256
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#define EFFECT_ENTRAINMENT 257
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#define EFFECT_HEAL_PULSE 258
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#define EFFECT_QUASH 259
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#define EFFECT_ION_DELUGE 260
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#define EFFECT_FREEZE_DRY 261
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#define EFFECT_TOPSY_TURVY 262
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#define EFFECT_MISTY_TERRAIN 263
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#define EFFECT_GRASSY_TERRAIN 264
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#define EFFECT_ELECTRIC_TERRAIN 265
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#define EFFECT_PSYCHIC_TERRAIN 266
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#define EFFECT_ATTACK_ACCURACY_UP 267
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#define EFFECT_ATTACK_SPATK_UP 268
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#define EFFECT_HURRICANE 269
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#define EFFECT_TWO_TYPED_MOVE 270
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#define EFFECT_ME_FIRST 271
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#define EFFECT_SPEED_UP_HIT 272
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#define EFFECT_QUIVER_DANCE 273
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#define EFFECT_COIL 274
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#define EFFECT_ELECTRIFY 275
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#define EFFECT_REFLECT_TYPE 276
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#define EFFECT_SOAK 277
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#define EFFECT_GROWTH 278
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#define EFFECT_CLOSE_COMBAT 279
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#define EFFECT_LAST_RESORT 280
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#define EFFECT_RECOIL_33_STATUS 281
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#define EFFECT_FLINCH_STATUS 282
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#define EFFECT_RECOIL_50 283
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#define EFFECT_SHELL_SMASH 284
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#define EFFECT_SHIFT_GEAR 285
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#define EFFECT_DEFENSE_UP_3 286
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#define EFFECT_NOBLE_ROAR 287
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#define EFFECT_VENOM_DRENCH 288
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#define EFFECT_TOXIC_THREAD 289
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#define EFFECT_CLEAR_SMOG 290
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#define EFFECT_HIT_SWITCH_TARGET 291
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#define EFFECT_FINAL_GAMBIT 292
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#define EFFECT_CHANGE_TYPE_ON_ITEM 293
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#define EFFECT_AUTOTOMIZE 294
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#define EFFECT_COPYCAT 295
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#define EFFECT_DEFOG 296
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#define EFFECT_HIT_ENEMY_HEAL_ALLY 297
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#define EFFECT_SMACK_DOWN 298
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#define EFFECT_SYNCHRONOISE 299
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#define EFFECT_PSYCHO_SHIFT 300
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#define EFFECT_POWER_TRICK 301
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#define EFFECT_FLAME_BURST 302
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#define EFFECT_AFTER_YOU 303
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#define EFFECT_BESTOW 304
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#define EFFECT_ROTOTILLER 305
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#define EFFECT_FLOWER_SHIELD 306
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#define EFFECT_HIT_PREVENT_ESCAPE 307
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#define EFFECT_SPEED_SWAP 308
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#define EFFECT_DEFENSE_UP2_HIT 309
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#define EFFECT_REVELATION_DANCE 310
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#define EFFECT_AURORA_VEIL 311
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#define EFFECT_THIRD_TYPE 312
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#define EFFECT_FEINT 313
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#define EFFECT_SPARKLING_ARIA 314
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#define EFFECT_ACUPRESSURE 315
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#define EFFECT_AROMATIC_MIST 316
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#define EFFECT_POWDER 317
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#define EFFECT_SP_ATTACK_UP_HIT 318
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#define EFFECT_BELCH 319
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#define EFFECT_PARTING_SHOT 320
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#define EFFECT_SPECTRAL_THIEF 321
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#define EFFECT_V_CREATE 322
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#define EFFECT_MAT_BLOCK 323
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#define EFFECT_STOMPING_TANTRUM 324
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#define EFFECT_CORE_ENFORCER 325
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#define EFFECT_INSTRUCT 326
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#define EFFECT_THROAT_CHOP 327
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#define EFFECT_LASER_FOCUS 328
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#define EFFECT_MAGNETIC_FLUX 329
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#define EFFECT_GEAR_UP 330
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#define EFFECT_INCINERATE 331
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#define EFFECT_BUG_BITE 332
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#define EFFECT_STRENGTH_SAP 333
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#define EFFECT_MIND_BLOWN 334
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#define EFFECT_PURIFY 335
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#define EFFECT_BURN_UP 336
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#define EFFECT_SHORE_UP 337
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#define EFFECT_GEOMANCY 338
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#define EFFECT_FAIRY_LOCK 339
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#define EFFECT_ALLY_SWITCH 340
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#define EFFECT_RELIC_SONG 341
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#define EFFECT_ATTACKER_DEFENSE_DOWN_HIT 342
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#define EFFECT_BODY_PRESS 343
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#define EFFECT_EERIE_SPELL 344
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#define EFFECT_JUNGLE_HEALING 345
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#define EFFECT_COACHING 346
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#define EFFECT_LASH_OUT 347
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#define EFFECT_GRASSY_GLIDE 348
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#define EFFECT_DYNAMAX_DOUBLE_DMG 349
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#define EFFECT_DECORATE 350
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#define EFFECT_SNIPE_SHOT 351
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#define EFFECT_RECOIL_HP_25 352
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#define EFFECT_STUFF_CHEEKS 353
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#define EFFECT_GRAV_APPLE 354
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#define EFFECT_EVASION_UP_HIT 355
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#define EFFECT_GLITZY_GLOW 356
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#define EFFECT_BADDY_BAD 357
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#define EFFECT_SAPPY_SEED 358
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#define EFFECT_FREEZY_FROST 359
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#define EFFECT_SPARKLY_SWIRL 360
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#define EFFECT_PLASMA_FISTS 361
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#define EFFECT_HYPERSPACE_FURY 362
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#define EFFECT_AURA_WHEEL 363
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#define EFFECT_PHOTON_GEYSER 364
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#define EFFECT_SHELL_SIDE_ARM 365
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#define EFFECT_TERRAIN_PULSE 366
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#define EFFECT_JAW_LOCK 367
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#define EFFECT_NO_RETREAT 368
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#define EFFECT_TAR_SHOT 369
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#define EFFECT_POLTERGEIST 370
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#define EFFECT_OCTOLOCK 371
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#define EFFECT_CLANGOROUS_SOUL 372
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#define EFFECT_BOLT_BEAK 373
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#define EFFECT_SKY_DROP 374
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#define EFFECT_EXPANDING_FORCE 375
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#define EFFECT_METEOR_BEAM 376
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#define EFFECT_RISING_VOLTAGE 377
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#define EFFECT_BEAK_BLAST 378
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#define EFFECT_COURT_CHANGE 379
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#define EFFECT_STEEL_BEAM 380
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#define EFFECT_EXTREME_EVOBOOST 381
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#define EFFECT_HIT_SET_REMOVE_TERRAIN 382 // genesis supernova
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#define EFFECT_DARK_VOID 383
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#define EFFECT_SLEEP_HIT 384
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#define EFFECT_DOUBLE_SHOCK 385
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#define EFFECT_SPECIAL_ATTACK_UP_HIT 386
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#define EFFECT_VICTORY_DANCE 387
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#define EFFECT_TEATIME 388
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#define EFFECT_ATTACK_UP_USER_ALLY 389 // Howl 8th Gen
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#define EFFECT_SHELL_TRAP 390
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#define EFFECT_PSYBLADE 391
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#define EFFECT_HYDRO_STEAM 392
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#define EFFECT_HIT_SET_ENTRY_HAZARD 393
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#define EFFECT_DIRE_CLAW 394
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#define EFFECT_BARB_BARRAGE 395
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#define EFFECT_REVIVAL_BLESSING 396
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#define EFFECT_FROSTBITE_HIT 397
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#define EFFECT_SNOWSCAPE 398
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#define EFFECT_TRIPLE_ARROWS 399
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#define EFFECT_INFERNAL_PARADE 400
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#define EFFECT_TAKE_HEART 401
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#define EFFECT_AXE_KICK 402
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#define EFFECT_COLLISION_COURSE 403
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#define EFFECT_SPIN_OUT 404
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#define EFFECT_MAKE_IT_RAIN 405
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#define EFFECT_CORROSIVE_GAS 406
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#define EFFECT_POPULATION_BOMB 407
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#define EFFECT_MORTAL_SPIN 408
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#define EFFECT_GIGATON_HAMMER 409
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#define EFFECT_SALT_CURE 410
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#define NUM_BATTLE_MOVE_EFFECTS 411
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#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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