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This problem is only going to occur in versions where the palette buffer isn't aligned to 4 bytes (which it is in a matching pokeemerald). Since agbcc returns sizeof(PlttData) = 4, it will read words instead of half words. This causes unnecessary emulator warnings in the function "BlendPalette". Aligning the buffers to 4 bytes fixes this.
Pokémon Emerald
This is a disassembly of Pokémon Emerald.
It builds the following rom:
- pokeemerald.gba
sha1: f3ae088181bf583e55daf962a92bb46f4f1d07b7
To set up the repository, see INSTALL.md.
See also
- Disassembly of Pokémon Red/Blue
- Disassembly of Pokémon Yellow
- Disassembly of Pokémon Gold
- Disassembly of Pokémon Crystal
- Disassembly of Pokémon Pinball
- Disassembly of Pokémon TCG
- Disassembly of Pokémon Ruby
- Disassembly of Pokémon Fire Red
- Discord: pret
- irc: irc.freenode.net #pret
Description
Languages
C
79.9%
Assembly
16.7%
C++
3.1%
Makefile
0.3%