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https://github.com/Ninjdai1/pokeemerald.git
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104 lines
2.1 KiB
C++
104 lines
2.1 KiB
C++
.macro map map_id
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.byte \map_id >> 8 @ map group
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.byte \map_id & 0xFF @ map num
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.endm
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.macro map_script type, address
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.byte \type
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.4byte \address
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.endm
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.macro map_script_2 word1, word2, address
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.2byte \word1
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.2byte \word2
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.4byte \address
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.endm
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.macro object_event index, gfx, replacement, x, y, elevation, movement_type, x_radius, y_radius, trainer_type, sight_radius_tree_etc, script, event_flag
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.byte \index, \gfx, \replacement, 0
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.2byte \x
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.2byte \y
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.byte \elevation, \movement_type, ((\y_radius << 4) | \x_radius), 0
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.2byte \trainer_type, \sight_radius_tree_etc
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.4byte \script
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.2byte \event_flag
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.2byte 0
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inc _num_npcs
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.endm
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.macro warp_def x, y, byte, warp, map_id
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.2byte \x, \y
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.byte \byte, \warp
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.byte \map_id & 0xFF @ map num
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.byte \map_id >> 8 @ map group
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inc _num_warps
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.endm
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.macro coord_event x, y, elevation, trigger, index, script
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.2byte \x, \y
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.byte \elevation, 0
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.2byte \trigger, \index, 0
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.4byte \script
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inc _num_traps
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.endm
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.macro coord_weather_event x, y, elevation, weather
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.2byte \x, \y
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.byte \elevation, 0
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.2byte \weather
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.2byte 0, 0
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.4byte 0
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inc _num_traps
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.endm
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.macro bg_event x, y, elevation, kind, arg6, arg7, arg8
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.2byte \x, \y
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.byte \elevation, \kind
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.2byte 0
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.if \kind < 5
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.4byte \arg6
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.else
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.2byte \arg6
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.byte \arg7, \arg8
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.endif
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inc _num_signs
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.endm
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.macro bg_hidden_item_event x, y, height, item, flag
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bg_event \x, \y, \height, 7, \item, \flag, 0
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.endm
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.macro bg_secret_base_event x, y, height, secret_base_id
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bg_event \x, \y, \height, 8, \secret_base_id, 0, 0
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.endm
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.macro map_events npcs, warps, traps, signs
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.byte _num_npcs, _num_warps, _num_traps, _num_signs
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.4byte \npcs, \warps, \traps, \signs
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reset_map_events
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.endm
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.macro reset_map_events
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.set _num_npcs, 0
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.set _num_warps, 0
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.set _num_traps, 0
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.set _num_signs, 0
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.endm
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reset_map_events
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.equiv connection_down, 1
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.equiv connection_up, 2
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.equiv connection_left, 3
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.equiv connection_right, 4
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.equiv connection_dive, 5
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.equiv connection_emerge, 6
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.macro connection direction, offset, map
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.4byte connection_\direction
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.4byte \offset
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map \map
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.space 2
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.endm
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