pokeemerald/data/maps/SootopolisCity_MysteryEventsHouse_B1F/scripts.inc
2021-07-20 15:18:31 -04:00

79 lines
2.3 KiB
PHP

SootopolisCity_MysteryEventsHouse_B1F_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, SootopolisCity_MysteryEventsHouse_B1F_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, SootopolisCity_MysteryEventsHouse_B1F_OnFrame
.byte 0
SootopolisCity_MysteryEventsHouse_B1F_OnTransition:
special SetEReaderTrainerGfxId
end
SootopolisCity_MysteryEventsHouse_B1F_OnFrame:
map_script_2 VAR_TEMP_1, 0, SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleVisitingTrainer
.2byte 0
SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleVisitingTrainer::
lockall
applymovement OBJ_EVENT_ID_PLAYER, SootopolisCity_MysteryEventsHouse_B1F_Movement_PlayerEnterBasement
waitmovement 0
special CopyEReaderTrainerGreeting
msgbox gStringVar4, MSGBOX_DEFAULT
closemessage
setvar VAR_0x8004, SPECIAL_BATTLE_EREADER
setvar VAR_0x8005, 0
special DoSpecialTrainerBattle
waitstate
compare VAR_RESULT, B_OUTCOME_DREW
call_if_eq SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleTie
compare VAR_RESULT, B_OUTCOME_WON
call_if_eq SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleWon
compare VAR_RESULT, B_OUTCOME_LOST
call_if_eq SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleLost
closemessage
special HealPlayerParty
applymovement OBJ_EVENT_ID_PLAYER, SootopolisCity_MysteryEventsHouse_B1F_Movement_PlayerExitBasement
waitmovement 0
special LoadPlayerParty
setvar VAR_TEMP_1, 1
warp MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F, 255, 3, 1
waitstate
releaseall
end
SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleTie::
setvar VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 3
msgbox SootopolisCity_MysteryEventsHouse_B1F_Text_MatchEndedUpDraw, MSGBOX_DEFAULT
return
SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleWon::
setvar VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 1
special ShowFieldMessageStringVar4
waitmessage
waitbuttonpress
return
SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleLost::
setvar VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 2
special ShowFieldMessageStringVar4
waitmessage
waitbuttonpress
return
SootopolisCity_MysteryEventsHouse_B1F_Movement_PlayerEnterBasement:
walk_down
walk_down
walk_down
walk_right
walk_right
step_end
SootopolisCity_MysteryEventsHouse_B1F_Movement_PlayerExitBasement:
walk_left
walk_left
walk_up
walk_up
walk_up
walk_up
delay_8
step_end