mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 04:04:17 +01:00
340 lines
12 KiB
C
340 lines
12 KiB
C
#ifndef GUARD_CHARACTERS_H
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#define GUARD_CHARACTERS_H
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#define CHAR_SPACE 0x00
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#define CHAR_A_GRAVE 0x01
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#define CHAR_A_ACUTE 0x02
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#define CHAR_A_CIRCUMFLEX 0x03
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#define CHAR_C_CEDILLA 0x04
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#define CHAR_E_GRAVE 0x05
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#define CHAR_E_ACUTE 0x06
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#define CHAR_E_CIRCUMFLEX 0x07
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#define CHAR_E_DIAERESIS 0x08
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#define CHAR_I_GRAVE 0x09
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//#define CHAR_I_ACUTE 0x0A // Is 0x5A instead
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#define CHAR_I_CIRCUMFLEX 0x0B
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#define CHAR_I_DIAERESIS 0x0C
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#define CHAR_O_GRAVE 0x0D
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#define CHAR_O_ACUTE 0x0E
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#define CHAR_O_CIRCUMFLEX 0x0F
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#define CHAR_OE 0x10
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#define CHAR_U_GRAVE 0x11
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#define CHAR_U_ACUTE 0x12
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#define CHAR_U_CIRCUMFLEX 0x13
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#define CHAR_N_TILDE 0x14
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#define CHAR_ESZETT 0x15
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#define CHAR_a_GRAVE 0x16
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#define CHAR_a_ACUTE 0x17
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//#define CHAR_a_CIRCUMFLEX 0x18 // Is 0x68 instead
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#define CHAR_c_CEDILLA 0x19
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#define CHAR_e_GRAVE 0x1A
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#define CHAR_e_ACUTE 0x1B
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#define CHAR_e_CIRCUMFLEX 0x1C
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#define CHAR_e_DIAERESIS 0x1D
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#define CHAR_i_GRAVE 0x1E
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//#define CHAR_i_ACUTE 0x1F // Is 0x6F instead
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#define CHAR_i_CIRCUMFLEX 0x20
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#define CHAR_i_DIAERESIS 0x21
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#define CHAR_o_GRAVE 0x22
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#define CHAR_o_ACUTE 0x23
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#define CHAR_o_CIRCUMFLEX 0x24
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#define CHAR_oe 0x25
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#define CHAR_u_GRAVE 0x26
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#define CHAR_u_ACUTE 0x27
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#define CHAR_u_CIRCUMFLEX 0x28
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#define CHAR_n_TILDE 0x29
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#define CHAR_MASCULINE_ORDINAL 0x2A
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#define CHAR_FEMININE_ORDINAL 0x2B
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#define CHAR_SUPER_ER 0x2C
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#define CHAR_AMPERSAND 0x2D
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#define CHAR_PLUS 0x2E
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//
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#define CHAR_LV 0x34
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#define CHAR_EQUALS 0x35
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#define CHAR_SEMICOLON 0x36
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#define CHAR_BARD_WORD_DELIMIT 0x37 // Empty space to separate words in Bard's song
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#define CHAR_INV_QUESTION_MARK 0x51
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#define CHAR_INV_EXCL_MARK 0x52
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#define CHAR_PK 0x53
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#define CHAR_MN 0x54
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#define CHAR_PO 0x55
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#define CHAR_KE 0x56
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#define CHAR_BLOCK_1 0x57 // Each of these 3
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#define CHAR_BLOCK_2 0x58 // chars contains 1/3
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#define CHAR_BLOCK_3 0x59 // of the word BLOCK
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#define CHAR_I_ACUTE 0x5A
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#define CHAR_PERCENT 0x5B
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#define CHAR_LEFT_PAREN 0x5C
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#define CHAR_RIGHT_PAREN 0x5D
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//
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#define CHAR_a_CIRCUMFLEX 0x68
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//
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#define CHAR_i_ACUTE 0x6F
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//
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#define CHAR_SPACER 0x77 // Empty space
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//
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#define CHAR_UP_ARROW 0x79
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#define CHAR_DOWN_ARROW 0x7A
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#define CHAR_LEFT_ARROW 0x7B
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#define CHAR_RIGHT_ARROW 0x7C
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//
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#define CHAR_SUPER_E 0x84
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#define CHAR_LESS_THAN 0x85
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#define CHAR_GREATER_THAN 0x86
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//
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#define CHAR_SUPER_RE 0xA0
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#define CHAR_0 0xA1
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#define CHAR_1 0xA2
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#define CHAR_2 0xA3
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#define CHAR_3 0xA4
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#define CHAR_4 0xA5
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#define CHAR_5 0xA6
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#define CHAR_6 0xA7
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#define CHAR_7 0xA8
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#define CHAR_8 0xA9
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#define CHAR_9 0xAA
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#define CHAR_EXCL_MARK 0xAB
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#define CHAR_QUESTION_MARK 0xAC
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#define CHAR_PERIOD 0xAD
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#define CHAR_HYPHEN 0xAE
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#define CHAR_BULLET 0xAF
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#define CHAR_ELLIPSIS 0xB0
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#define CHAR_DBL_QUOTE_LEFT 0xB1
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#define CHAR_DBL_QUOTE_RIGHT 0xB2
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#define CHAR_SGL_QUOTE_LEFT 0xB3
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#define CHAR_SGL_QUOTE_RIGHT 0xB4
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#define CHAR_MALE 0xB5
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#define CHAR_FEMALE 0xB6
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#define CHAR_CURRENCY 0xB7
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#define CHAR_COMMA 0xB8
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#define CHAR_MULT_SIGN 0xB9
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#define CHAR_SLASH 0xBA
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#define CHAR_A 0xBB
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#define CHAR_B 0xBC
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#define CHAR_C 0xBD
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#define CHAR_D 0xBE
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#define CHAR_E 0xBF
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#define CHAR_F 0xC0
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#define CHAR_G 0xC1
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#define CHAR_H 0xC2
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#define CHAR_I 0xC3
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#define CHAR_J 0xC4
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#define CHAR_K 0xC5
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#define CHAR_L 0xC6
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#define CHAR_M 0xC7
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#define CHAR_N 0xC8
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#define CHAR_O 0xC9
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#define CHAR_P 0xCA
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#define CHAR_Q 0xCB
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#define CHAR_R 0xCC
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#define CHAR_S 0xCD
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#define CHAR_T 0xCE
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#define CHAR_U 0xCF
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#define CHAR_V 0xD0
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#define CHAR_W 0xD1
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#define CHAR_X 0xD2
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#define CHAR_Y 0xD3
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#define CHAR_Z 0xD4
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#define CHAR_a 0xD5
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#define CHAR_b 0xD6
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#define CHAR_c 0xD7
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#define CHAR_d 0xD8
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#define CHAR_e 0xD9
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#define CHAR_f 0xDA
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#define CHAR_g 0xDB
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#define CHAR_h 0xDC
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#define CHAR_i 0xDD
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#define CHAR_j 0xDE
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#define CHAR_k 0xDF
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#define CHAR_l 0xE0
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#define CHAR_m 0xE1
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#define CHAR_n 0xE2
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#define CHAR_o 0xE3
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#define CHAR_p 0xE4
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#define CHAR_q 0xE5
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#define CHAR_r 0xE6
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#define CHAR_s 0xE7
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#define CHAR_t 0xE8
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#define CHAR_u 0xE9
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#define CHAR_v 0xEA
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#define CHAR_w 0xEB
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#define CHAR_x 0xEC
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#define CHAR_y 0xED
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#define CHAR_z 0xEE
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#define CHAR_BLACK_TRIANGLE 0xEF
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#define CHAR_COLON 0xF0
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#define CHAR_A_DIAERESIS 0xF1
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#define CHAR_O_DIAERESIS 0xF2
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#define CHAR_U_DIAERESIS 0xF3
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#define CHAR_a_DIAERESIS 0xF4
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#define CHAR_o_DIAERESIS 0xF5
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#define CHAR_u_DIAERESIS 0xF6
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#define CHAR_DYNAMIC 0xF7
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#define CHAR_KEYPAD_ICON 0xF8
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#define CHAR_EXTRA_SYMBOL 0xF9
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#define CHAR_PROMPT_SCROLL 0xFA // waits for button press and scrolls dialog
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#define CHAR_PROMPT_CLEAR 0xFB // waits for button press and clears dialog
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#define EXT_CTRL_CODE_BEGIN 0xFC // extended control code
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#define PLACEHOLDER_BEGIN 0xFD // string placeholder
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#define CHAR_NEWLINE 0xFE
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#define EOS 0xFF // end of string
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// CHAR_KEYPAD_ICON chars
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#define CHAR_A_BUTTON 0x00
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#define CHAR_B_BUTTON 0x01
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#define CHAR_L_BUTTON 0x02
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#define CHAR_R_BUTTON 0x03
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#define CHAR_START_BUTTON 0x04
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#define CHAR_SELECT_BUTTON 0x05
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#define CHAR_DPAD_UP 0x06
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#define CHAR_DPAD_DOWN 0x07
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#define CHAR_DPAD_LEFT 0x08
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#define CHAR_DPAD_RIGHT 0x09
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#define CHAR_DPAD_UPDOWN 0x0A
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#define CHAR_DPAD_LEFTRIGHT 0x0B
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#define CHAR_DPAD_NONE 0x0C
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// CHAR_EXTRA_SYMBOL chars
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#define CHAR_UP_ARROW_2 0x00
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#define CHAR_DOWN_ARROW_2 0x01
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#define CHAR_LEFT_ARROW_2 0x02
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#define CHAR_RIGHT_ARROW_2 0x03
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#define CHAR_PLUS_2 0x04
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#define CHAR_LV_2 0x05
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#define CHAR_PP 0x06
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#define CHAR_ID 0x07
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#define CHAR_NO 0x08
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#define CHAR_UNDERSCORE 0x09
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#define EXT_CTRL_CODE_COLOR 0x01
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#define EXT_CTRL_CODE_HIGHLIGHT 0x02
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#define EXT_CTRL_CODE_SHADOW 0x03
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#define EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW 0x04
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#define EXT_CTRL_CODE_PALETTE 0x05
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#define EXT_CTRL_CODE_FONT 0x06
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#define EXT_CTRL_CODE_RESET_FONT 0x07
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#define EXT_CTRL_CODE_PAUSE 0x08
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#define EXT_CTRL_CODE_PAUSE_UNTIL_PRESS 0x09
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#define EXT_CTRL_CODE_WAIT_SE 0x0A
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#define EXT_CTRL_CODE_PLAY_BGM 0x0B
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#define EXT_CTRL_CODE_ESCAPE 0x0C
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#define EXT_CTRL_CODE_SHIFT_RIGHT 0x0D
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#define EXT_CTRL_CODE_SHIFT_DOWN 0x0E
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#define EXT_CTRL_CODE_FILL_WINDOW 0x0F
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#define EXT_CTRL_CODE_PLAY_SE 0x10
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#define EXT_CTRL_CODE_CLEAR 0x11
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#define EXT_CTRL_CODE_SKIP 0x12
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#define EXT_CTRL_CODE_CLEAR_TO 0x13
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#define EXT_CTRL_CODE_MIN_LETTER_SPACING 0x14
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#define EXT_CTRL_CODE_JPN 0x15
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#define EXT_CTRL_CODE_ENG 0x16
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#define EXT_CTRL_CODE_PAUSE_MUSIC 0x17
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#define EXT_CTRL_CODE_RESUME_MUSIC 0x18
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#define TEXT_COLOR_TRANSPARENT 0x0
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#define TEXT_COLOR_WHITE 0x1
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#define TEXT_COLOR_DARK_GRAY 0x2
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#define TEXT_COLOR_LIGHT_GRAY 0x3
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#define TEXT_COLOR_RED 0x4
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#define TEXT_COLOR_LIGHT_RED 0x5
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#define TEXT_COLOR_GREEN 0x6
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#define TEXT_COLOR_LIGHT_GREEN 0x7
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#define TEXT_COLOR_BLUE 0x8
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#define TEXT_COLOR_LIGHT_BLUE 0x9
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#define TEXT_DYNAMIC_COLOR_1 0xA // Usually white
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#define TEXT_DYNAMIC_COLOR_2 0xB // Usually white w/ tinge of green
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#define TEXT_DYNAMIC_COLOR_3 0xC // Usually white
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#define TEXT_DYNAMIC_COLOR_4 0xD // Usually aquamarine
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#define TEXT_DYNAMIC_COLOR_5 0xE // Usually blue-green
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#define TEXT_DYNAMIC_COLOR_6 0xF // Usually cerulean
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#define PLACEHOLDER_ID_UNKNOWN 0x0
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#define PLACEHOLDER_ID_PLAYER 0x1
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#define PLACEHOLDER_ID_STRING_VAR_1 0x2
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#define PLACEHOLDER_ID_STRING_VAR_2 0x3
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#define PLACEHOLDER_ID_STRING_VAR_3 0x4
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#define PLACEHOLDER_ID_KUN 0x5
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#define PLACEHOLDER_ID_RIVAL 0x6
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#define PLACEHOLDER_ID_VERSION 0x7
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#define PLACEHOLDER_ID_AQUA 0x8
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#define PLACEHOLDER_ID_MAGMA 0x9
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#define PLACEHOLDER_ID_ARCHIE 0xA
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#define PLACEHOLDER_ID_MAXIE 0xB
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#define PLACEHOLDER_ID_KYOGRE 0xC
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#define PLACEHOLDER_ID_GROUDON 0xD
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// battle placeholders are located in battle_message.h
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// Hiragana from 0x1-0x50, Katakana from 0x51-0xA0.
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// This excludes Japanese punctuation, which end at 0xB0
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#define JAPANESE_CHAR_END 0xA0
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// Note that while all dot combinations are represented in
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// the Braille font, they are not all meaningful characters.
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// Only those that have direct single-character translations are listed.
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#define BRAILLE_CHAR_SPACE 0x00
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#define BRAILLE_CHAR_A 0x01
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//
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#define BRAILLE_CHAR_C 0x03
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#define BRAILLE_CHAR_COMMA 0x04
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#define BRAILLE_CHAR_B 0x05
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#define BRAILLE_CHAR_I 0x06
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#define BRAILLE_CHAR_F 0x07
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//
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#define BRAILLE_CHAR_E 0x09
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//
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#define BRAILLE_CHAR_D 0x0B
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#define BRAILLE_CHAR_COLON 0x0C
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#define BRAILLE_CHAR_H 0x0D
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#define BRAILLE_CHAR_J 0x0E
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#define BRAILLE_CHAR_G 0x0F
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#define BRAILLE_CHAR_APOSTROPHE 0x10
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#define BRAILLE_CHAR_K 0x11
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#define BRAILLE_CHAR_SLASH 0x12
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#define BRAILLE_CHAR_M 0x13
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#define BRAILLE_CHAR_SEMICOLON 0x14
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#define BRAILLE_CHAR_L 0x15
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#define BRAILLE_CHAR_S 0x16
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#define BRAILLE_CHAR_P 0x17
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//
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#define BRAILLE_CHAR_O 0x19
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//
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#define BRAILLE_CHAR_N 0x1B
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#define BRAILLE_CHAR_EXCL_MARK 0x1C
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#define BRAILLE_CHAR_R 0x1D
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#define BRAILLE_CHAR_T 0x1E
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#define BRAILLE_CHAR_Q 0x1F
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//
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#define BRAILLE_CHAR_PERIOD 0x2C
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//
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#define BRAILLE_CHAR_W 0x2E
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//
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#define BRAILLE_CHAR_HYPHEN 0x30
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#define BRAILLE_CHAR_U 0x31
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//
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#define BRAILLE_CHAR_X 0x33
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#define BRAILLE_CHAR_QUESTION_MARK 0x34 // Also double quote left
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#define BRAILLE_CHAR_V 0x35
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//
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#define BRAILLE_CHAR_DBL_QUOTE_RIGHT 0x38
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#define BRAILLE_CHAR_Z 0x39
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#define BRAILLE_CHAR_NUMBER 0x3A
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#define BRAILLE_CHAR_Y 0x3B
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#define BRAILLE_CHAR_PAREN 0x3C
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//
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#define NUM_BRAILLE_CHARS 0x40
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// Digits must be preceded by BRAILLE_CHAR_NUMBER
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#define BRAILLE_CHAR_1 BRAILLE_CHAR_A
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#define BRAILLE_CHAR_2 BRAILLE_CHAR_B
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#define BRAILLE_CHAR_3 BRAILLE_CHAR_C
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#define BRAILLE_CHAR_4 BRAILLE_CHAR_D
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#define BRAILLE_CHAR_5 BRAILLE_CHAR_E
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#define BRAILLE_CHAR_6 BRAILLE_CHAR_F
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#define BRAILLE_CHAR_7 BRAILLE_CHAR_G
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#define BRAILLE_CHAR_8 BRAILLE_CHAR_H
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#define BRAILLE_CHAR_9 BRAILLE_CHAR_I
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#define BRAILLE_CHAR_0 BRAILLE_CHAR_J
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#endif // GUARD_CHARACTERS_H
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