mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
641 lines
28 KiB
C
641 lines
28 KiB
C
#ifndef GUARD_BATTLE_SCRIPTS_H
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#define GUARD_BATTLE_SCRIPTS_H
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extern const u8 BattleScript_EffectHit[];
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extern const u8 BattleScript_HitFromAtkCanceler[];
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extern const u8 BattleScript_HitFromAccCheck[];
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extern const u8 BattleScript_HitFromAtkString[];
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extern const u8 BattleScript_HitFromCritCalc[];
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extern const u8 BattleScript_HitFromAtkAnimation[];
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extern const u8 BattleScript_MoveEnd[];
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extern const u8 BattleScript_MakeMoveMissed[];
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extern const u8 BattleScript_PrintMoveMissed[];
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extern const u8 BattleScript_MoveMissedPause[];
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extern const u8 BattleScript_MoveMissed[];
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extern const u8 BattleScript_EffectSleep[];
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extern const u8 BattleScript_82D8AB0[];
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extern const u8 BattleScript_82D8AC1[];
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extern const u8 BattleScript_82D8ACF[];
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extern const u8 BattleScript_EffectPoisonHit[];
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extern const u8 BattleScript_EffectAbsorb[];
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extern const u8 BattleScript_82D8B26[];
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extern const u8 BattleScript_82D8B2E[];
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extern const u8 BattleScript_82D8B45[];
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extern const u8 BattleScript_EffectBurnHit[];
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extern const u8 BattleScript_EffectFreezeHit[];
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extern const u8 BattleScript_EffectParalyzeHit[];
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extern const u8 BattleScript_EffectExplosion[];
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extern const u8 BattleScript_82D8B94[];
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extern const u8 BattleScript_82D8B96[];
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extern const u8 BattleScript_82D8BCF[];
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extern const u8 BattleScript_82D8BEA[];
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extern const u8 BattleScript_EffectDreamEater[];
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extern const u8 BattleScript_82D8C0E[];
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extern const u8 BattleScript_82D8C18[];
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extern const u8 BattleScript_82D8C56[];
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extern const u8 BattleScript_EffectMirrorMove[];
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extern const u8 BattleScript_EffectAttackUp[];
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extern const u8 BattleScript_EffectDefenseUp[];
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extern const u8 BattleScript_EffectSpecialAttackUp[];
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extern const u8 BattleScript_EffectEvasionUp[];
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extern const u8 BattleScript_EffectStatUp[];
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extern const u8 BattleScript_EffectStatUpAfterAtkCanceler[];
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extern const u8 BattleScript_82D8CBD[];
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extern const u8 BattleScript_82D8CBF[];
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extern const u8 BattleScript_82D8CC7[];
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extern const u8 BattleScript_82D8CCF[];
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extern const u8 BattleScript_StatUp[];
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extern const u8 BattleScript_EffectAttackDown[];
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extern const u8 BattleScript_EffectDefenseDown[];
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extern const u8 BattleScript_EffectSpeedDown[];
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extern const u8 BattleScript_EffectAccuracyDown[];
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extern const u8 BattleScript_EffectEvasionDown[];
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extern const u8 BattleScript_EffectStatDown[];
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extern const u8 BattleScript_82D8D4E[];
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extern const u8 BattleScript_82D8D58[];
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extern const u8 BattleScript_82D8D60[];
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extern const u8 BattleScript_StatDown[];
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extern const u8 BattleScript_EffectHaze[];
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extern const u8 BattleScript_EffectBide[];
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extern const u8 BattleScript_EffectRampage[];
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extern const u8 BattleScript_82D8DAE[];
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extern const u8 BattleScript_EffectRoar[];
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extern const u8 BattleScript_EffectMultiHit[];
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extern const u8 BattleScript_82D8DFD[];
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extern const u8 BattleScript_82D8E1F[];
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extern const u8 BattleScript_82D8E71[];
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extern const u8 BattleScript_82D8E74[];
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extern const u8 BattleScript_82D8E93[];
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extern const u8 BattleScript_EffectConversion[];
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extern const u8 BattleScript_EffectFlinchHit[];
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extern const u8 BattleScript_EffectRestoreHp[];
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extern const u8 BattleScript_EffectToxic[];
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extern const u8 BattleScript_AlreadyPoisoned[];
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extern const u8 BattleScript_82D8F63[];
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extern const u8 BattleScript_EffectPayDay[];
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extern const u8 BattleScript_EffectLightScreen[];
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extern const u8 BattleScript_EffectTriAttack[];
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extern const u8 BattleScript_EffectRest[];
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extern const u8 BattleScript_82D8FC6[];
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extern const u8 BattleScript_82D8FD6[];
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extern const u8 BattleScript_EffectOHKO[];
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extern const u8 BattleScript_KOFail[];
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extern const u8 BattleScript_EffectRazorWind[];
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extern const u8 BattleScript_82D9040[];
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extern const u8 BattleScriptFirstChargingTurn[];
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extern const u8 BattleScript_EffectSuperFang[];
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extern const u8 BattleScript_EffectDragonRage[];
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extern const u8 BattleScript_EffectTrap[];
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extern const u8 BattleScript_82D9105[];
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extern const u8 BattleScript_EffectDoubleHit[];
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extern const u8 BattleScript_EffectRecoilIfMiss[];
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extern const u8 BattleScript_82D9135[];
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extern const u8 BattleScript_EffectMist[];
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extern const u8 BattleScript_EffectFocusEnergy[];
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extern const u8 BattleScript_EffectRecoil[];
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extern const u8 BattleScript_EffectConfuse[];
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extern const u8 BattleScript_82D9201[];
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extern const u8 BattleScript_EffectAttackUp2[];
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extern const u8 BattleScript_EffectDefenseUp2[];
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extern const u8 BattleScript_EffectSpeedUp2[];
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extern const u8 BattleScript_EffectSpecialAttackUp2[];
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extern const u8 BattleScript_EffectSpecialDefenseUp2[];
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extern const u8 BattleScript_EffectTransform[];
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extern const u8 BattleScript_EffectAttackDown2[];
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extern const u8 BattleScript_EffectDefenseDown2[];
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extern const u8 BattleScript_EffectSpeedDown2[];
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extern const u8 BattleScript_EffectSpecialDefenseDown2[];
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extern const u8 BattleScript_EffectReflect[];
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extern const u8 BattleScript_82D928C[];
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extern const u8 BattleScript_EffectPoison[];
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extern const u8 BattleScript_EffectParalyze[];
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extern const u8 BattleScript_82D9351[];
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extern const u8 BattleScript_82D9362[];
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extern const u8 BattleScript_EffectAttackDownHit[];
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extern const u8 BattleScript_EffectDefenseDownHit[];
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extern const u8 BattleScript_EffectSpeedDownHit[];
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extern const u8 BattleScript_EffectSpecialAttackDownHit[];
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extern const u8 BattleScript_EffectSpecialDefenseDownHit[];
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extern const u8 BattleScript_EffectAccuracyDownHit[];
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extern const u8 BattleScript_EffectSkyAttack[];
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extern const u8 BattleScript_EffectConfuseHit[];
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extern const u8 BattleScript_EffectTwineedle[];
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extern const u8 BattleScript_EffectSubstitute[];
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extern const u8 BattleScript_82D942B[];
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extern const u8 BattleScript_82D9431[];
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extern const u8 BattleScript_82D943E[];
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extern const u8 BattleScript_EffectRecharge[];
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extern const u8 BattleScript_MoveUsedMustRecharge[];
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extern const u8 BattleScript_EffectRage[];
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extern const u8 BattleScript_82D9487[];
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extern const u8 BattleScript_EffectMimic[];
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extern const u8 BattleScript_EffectMetronome[];
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extern const u8 BattleScript_EffectLeechSeed[];
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extern const u8 BattleScript_82D94E5[];
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extern const u8 BattleScript_EffectSplash[];
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extern const u8 BattleScript_EffectDisable[];
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extern const u8 BattleScript_EffectLevelDamage[];
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extern const u8 BattleScript_EffectPsywave[];
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extern const u8 BattleScript_EffectCounter[];
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extern const u8 BattleScript_EffectEncore[];
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extern const u8 BattleScript_EffectPainSplit[];
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extern const u8 BattleScript_EffectSnore[];
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extern const u8 BattleScript_82D95CE[];
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extern const u8 BattleScript_82D95E2[];
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extern const u8 BattleScript_EffectConversion2[];
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extern const u8 BattleScript_EffectLockOn[];
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extern const u8 BattleScript_EffectSketch[];
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extern const u8 BattleScript_EffectSleepTalk[];
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extern const u8 BattleScript_82D965E[];
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extern const u8 BattleScript_82D967E[];
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extern const u8 BattleScript_EffectDestinyBond[];
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extern const u8 BattleScript_EffectFlail[];
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extern const u8 BattleScript_EffectSpite[];
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extern const u8 BattleScript_EffectHealBell[];
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extern const u8 BattleScript_82D96ED[];
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extern const u8 BattleScript_82D96FE[];
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extern const u8 BattleScript_EffectTripleKick[];
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extern const u8 BattleScript_82D9718[];
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extern const u8 BattleScript_82D973A[];
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extern const u8 BattleScript_82D9799[];
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extern const u8 BattleScript_82D97AD[];
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extern const u8 BattleScript_82D97D7[];
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extern const u8 BattleScript_EffectThief[];
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extern const u8 BattleScript_EffectMeanLook[];
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extern const u8 BattleScript_EffectNightmare[];
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extern const u8 BattleScript_NightmareWorked[];
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extern const u8 BattleScript_EffectMinimize[];
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extern const u8 BattleScript_EffectCurse[];
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extern const u8 BattleScript_82D9892[];
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extern const u8 BattleScript_82D98B8[];
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extern const u8 BattleScript_82D98CC[];
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extern const u8 BattleScript_82D98E0[];
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extern const u8 BattleScript_82D98E5[];
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extern const u8 BattleScript_82D98F6[];
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extern const u8 BattleScript_EffectProtect[];
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extern const u8 BattleScript_EffectSpikes[];
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extern const u8 BattleScript_EffectForesight[];
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extern const u8 BattleScript_EffectPerishSong[];
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extern const u8 BattleScript_PerishSongLoop[];
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extern const u8 BattleScript_PerishSongLoopIncrement[];
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extern const u8 BattleScript_PerishSongNotAffected[];
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extern const u8 BattleScript_EffectSandstorm[];
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extern const u8 BattleScript_EffectRollout[];
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extern const u8 BattleScript_82D99CD[];
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extern const u8 BattleScript_82D99D4[];
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extern const u8 BattleScript_EffectSwagger[];
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extern const u8 BattleScript_82D9A1E[];
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extern const u8 BattleScript_EffectFuryCutter[];
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extern const u8 BattleScript_82D9A43[];
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extern const u8 BattleScript_EffectAttract[];
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extern const u8 BattleScript_EffectReturn[];
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extern const u8 BattleScript_EffectPresent[];
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extern const u8 BattleScript_EffectSafeguard[];
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extern const u8 BattleScript_EffectThawHit[];
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extern const u8 BattleScript_EffectMagnitude[];
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extern const u8 BattleScript_EffectBatonPass[];
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extern const u8 BattleScript_EffectRapidSpin[];
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extern const u8 BattleScript_EffectSonicboom[];
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extern const u8 BattleScript_EffectMorningSun[];
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extern const u8 BattleScript_EffectHiddenPower[];
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extern const u8 BattleScript_EffectRainDance[];
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extern const u8 BattleScript_82D9B41[];
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extern const u8 BattleScript_EffectSunnyDay[];
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extern const u8 BattleScript_EffectDefenseUpHit[];
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extern const u8 BattleScript_EffectAttackUpHit[];
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extern const u8 BattleScript_EffectAllStatsUpHit[];
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extern const u8 BattleScript_EffectBellyDrum[];
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extern const u8 BattleScript_EffectPsychUp[];
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extern const u8 BattleScript_EffectMirrorCoat[];
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extern const u8 BattleScript_EffectSkullBash[];
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extern const u8 BattleScript_82D9C16[];
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extern const u8 BattleScript_EffectTwister[];
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extern const u8 BattleScript_82D9C35[];
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extern const u8 BattleScript_EffectEarthquake[];
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extern const u8 BattleScript_82D9C44[];
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extern const u8 BattleScript_82D9C64[];
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extern const u8 BattleScript_82D9C73[];
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extern const u8 BattleScript_82D9CAC[];
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extern const u8 BattleScript_EffectFutureSight[];
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extern const u8 BattleScript_EffectGust[];
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extern const u8 BattleScript_EffectStomp[];
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extern const u8 BattleScript_EffectSolarbeam[];
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extern const u8 BattleScript_82D9D28[];
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extern const u8 BattleScript_82D9D50[];
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extern const u8 BattleScript_EffectThunder[];
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extern const u8 BattleScript_EffectTeleport[];
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extern const u8 BattleScript_EffectBeatUp[];
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extern const u8 BattleScript_BeatUpLoop[];
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extern const u8 BattleScript_BeatUpAttack[];
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extern const u8 BattleScript_BeatUpEnd[];
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extern const u8 BattleScript_EffectSemiInvulnerable[];
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extern const u8 BattleScript_FirstTurnBounce[];
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extern const u8 BattleScript_FirstTurnDive[];
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extern const u8 BattleScript_FirstTurnFly[];
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extern const u8 BattleScript_FirstTurnSemiInvulnerable[];
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extern const u8 BattleScript_SecondTurnSemiInvulnerable[];
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extern const u8 BattleScript_82D9EA3[];
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extern const u8 BattleScript_SemiInvulnerableMiss[];
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extern const u8 BattleScript_EffectDefenseCurl[];
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extern const u8 BattleScript_82D9ED3[];
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extern const u8 BattleScript_EffectSoftboiled[];
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extern const u8 BattleScript_PresentHealTarget[];
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extern const u8 BattleScript_AlreadyAtFullHp[];
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extern const u8 BattleScript_EffectFakeOut[];
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extern const u8 BattleScript_ButItFailedAtkStringPpReduce[];
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extern const u8 BattleScript_ButItFailedPpReduce[];
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extern const u8 BattleScript_ButItFailed[];
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extern const u8 BattleScript_NotAffected[];
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extern const u8 BattleScript_EffectUproar[];
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extern const u8 BattleScript_82D9F5A[];
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extern const u8 BattleScript_EffectStockpile[];
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extern const u8 BattleScript_EffectSpitUp[];
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extern const u8 BattleScript_SpitUpFail[];
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extern const u8 BattleScript_82D9FA2[];
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extern const u8 BattleScript_EffectSwallow[];
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extern const u8 BattleScript_SwallowFail[];
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extern const u8 BattleScript_EffectHail[];
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extern const u8 BattleScript_EffectTorment[];
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extern const u8 BattleScript_EffectFlatter[];
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extern const u8 BattleScript_82DA03A[];
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extern const u8 BattleScript_EffectWillOWisp[];
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extern const u8 BattleScript_82DA0A1[];
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extern const u8 BattleScript_82DA0BB[];
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extern const u8 BattleScript_EffectMemento[];
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extern const u8 BattleScript_82DA119[];
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extern const u8 BattleScript_82DA13C[];
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extern const u8 BattleScript_82DA148[];
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extern const u8 BattleScript_82DA153[];
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extern const u8 BattleScript_82DA15A[];
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extern const u8 BattleScript_EffectFacade[];
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extern const u8 BattleScript_FacadeDoubleDmg[];
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extern const u8 BattleScript_EffectFocusPunch[];
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extern const u8 BattleScript_EffectSmellingsalt[];
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extern const u8 BattleScript_82DA1BA[];
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extern const u8 BattleScript_EffectFollowMe[];
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extern const u8 BattleScript_EffectNaturePower[];
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extern const u8 BattleScript_EffectCharge[];
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extern const u8 BattleScript_EffectTaunt[];
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extern const u8 BattleScript_EffectHelpingHand[];
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extern const u8 BattleScript_EffectTrick[];
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extern const u8 BattleScript_EffectRolePlay[];
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extern const u8 BattleScript_EffectWish[];
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extern const u8 BattleScript_EffectAssist[];
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extern const u8 BattleScript_EffectIngrain[];
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extern const u8 BattleScript_EffectSuperpower[];
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extern const u8 BattleScript_EffectMagicCoat[];
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extern const u8 BattleScript_EffectRecycle[];
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extern const u8 BattleScript_EffectRevenge[];
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extern const u8 BattleScript_EffectBrickBreak[];
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extern const u8 BattleScript_82DA306[];
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extern const u8 BattleScript_82DA319[];
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extern const u8 BattleScript_EffectYawn[];
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extern const u8 BattleScript_82DA378[];
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extern const u8 BattleScript_82DA382[];
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extern const u8 BattleScript_EffectKnockOff[];
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extern const u8 BattleScript_EffectEndeavor[];
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extern const u8 BattleScript_EffectEruption[];
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extern const u8 BattleScript_EffectSkillSwap[];
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extern const u8 BattleScript_EffectImprison[];
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extern const u8 BattleScript_EffectRefresh[];
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extern const u8 BattleScript_EffectGrudge[];
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extern const u8 BattleScript_EffectSnatch[];
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extern const u8 BattleScript_EffectLowKick[];
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extern const u8 BattleScript_EffectSecretPower[];
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extern const u8 BattleScript_EffectDoubleEdge[];
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extern const u8 BattleScript_EffectTeeterDance[];
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extern const u8 BattleScript_82DA47B[];
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extern const u8 BattleScript_82DA4C7[];
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extern const u8 BattleScript_82DA4D0[];
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extern const u8 BattleScript_82DA4E5[];
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extern const u8 BattleScript_82DA4F3[];
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extern const u8 BattleScript_82DA501[];
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extern const u8 BattleScript_82DA50F[];
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extern const u8 BattleScript_82DA520[];
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extern const u8 BattleScript_EffectMudSport[];
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extern const u8 BattleScript_EffectPoisonFang[];
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extern const u8 BattleScript_EffectWeatherBall[];
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extern const u8 BattleScript_EffectOverheat[];
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extern const u8 BattleScript_EffectTickle[];
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extern const u8 BattleScript_82DA571[];
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extern const u8 BattleScript_82DA5A7[];
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extern const u8 BattleScript_82DA5CA[];
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extern const u8 BattleScript_82DA5CF[];
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extern const u8 BattleScript_EffectCosmicPower[];
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extern const u8 BattleScript_82DA5F8[];
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extern const u8 BattleScript_82DA623[];
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extern const u8 BattleScript_82DA642[];
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extern const u8 BattleScript_EffectSkyUppercut[];
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extern const u8 BattleScript_EffectBulkUp[];
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extern const u8 BattleScript_82DA66A[];
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extern const u8 BattleScript_82DA695[];
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extern const u8 BattleScript_82DA6B4[];
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extern const u8 BattleScript_EffectCalmMind[];
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extern const u8 BattleScript_82DA6CE[];
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extern const u8 BattleScript_82DA6F9[];
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extern const u8 BattleScript_82DA718[];
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extern const u8 BattleScript_CantRaiseMultipleStats[];
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extern const u8 BattleScript_EffectDragonDance[];
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extern const u8 BattleScript_82DA746[];
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extern const u8 BattleScript_82DA771[];
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extern const u8 BattleScript_82DA790[];
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extern const u8 BattleScript_EffectCamouflage[];
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extern const u8 BattleScript_FaintAttacker[];
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extern const u8 BattleScript_FaintTarget[];
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extern const u8 BattleScript_82DA7C4[];
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extern const u8 BattleScript_82DA7CD[];
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extern const u8 BattleScript_82DA816[];
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extern const u8 BattleScript_82DA8D0[];
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extern const u8 BattleScript_82DA8F5[];
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extern const u8 BattleScript_82DA8F6[];
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extern const u8 BattleScript_82DA8FC[];
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extern const u8 BattleScript_82DA908[];
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extern const u8 BattleScript_82DA92C[];
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extern const u8 BattleScript_LocalTrainerBattleWon[];
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extern const u8 BattleScript_82DA943[];
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extern const u8 BattleScript_82DA946[];
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extern const u8 BattleScript_82DA963[];
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extern const u8 BattleScript_PayDayMoneyAndPickUpItems[];
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extern const u8 BattleScript_LocalBattleLost[];
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extern const u8 BattleScript_82DA9B1[];
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extern const u8 BattleScript_82DA9BD[];
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extern const u8 BattleScript_82DA9BE[];
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extern const u8 BattleScript_82DA9C9[];
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extern const u8 BattleScript_82DAA01[];
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extern const u8 BattleScript_82DAA0A[];
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extern const u8 BattleScript_82DAA0B[];
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extern const u8 BattleScript_82DAA31[];
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extern const u8 BattleScript_LinkBattleWonOrLost[];
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extern const u8 BattleScript_82DAA58[];
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extern const u8 BattleScript_82DAA5C[];
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extern const u8 BattleScript_82DAA83[];
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extern const u8 BattleScript_FrontierTrainerBattleWon[];
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extern const u8 BattleScript_82DAAAB[];
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extern const u8 BattleScript_82DAAAE[];
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extern const u8 BattleScript_82DAACB[];
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extern const u8 BattleScript_82DAADA[];
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extern const u8 BattleScript_SmokeBallEscape[];
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extern const u8 BattleScript_RanAwayUsingMonAbility[];
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extern const u8 BattleScript_GotAwaySafely[];
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extern const u8 BattleScript_WildMonFled[];
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extern const u8 BattleScript_82DAAFE[];
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extern const u8 BattleScript_PrintFailedToRunString[];
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extern const u8 BattleScript_82DAB0B[];
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extern const u8 BattleScript_82DAB11[];
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extern const u8 BattleScript_ActionSwitch[];
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extern const u8 BattleScript_82DAB35[];
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extern const u8 BattleScript_82DAB37[];
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extern const u8 BattleScript_82DAB44[];
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extern const u8 BattleScript_82DAB77[];
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extern const u8 BattleScript_82DABB8[];
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extern const u8 BattleScript_Pausex20[];
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extern const u8 BattleScript_LevelUp[];
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extern const u8 BattleScript_TryLearnMoveLoop[];
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extern const u8 BattleScript_AskToLearnMove[];
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extern const u8 BattleScript_ForgotAndLearnedNewMove[];
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extern const u8 BattleScript_LearnedNewMove[];
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extern const u8 BattleScript_LearnMoveReturn[];
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extern const u8 BattleScript_82DAC2C[];
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extern const u8 BattleScript_82DAC46[];
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extern const u8 BattleScript_82DAC47[];
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extern const u8 BattleScript_82DAC5F[];
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extern const u8 BattleScript_82DACA0[];
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extern const u8 BattleScript_82DACBF[];
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extern const u8 BattleScript_82DACC9[];
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extern const u8 BattleScript_82DACD2[];
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extern const u8 BattleScript_82DACE0[];
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extern const u8 BattleScript_82DACE7[];
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extern const u8 BattleScript_82DACFA[];
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extern const u8 BattleScript_82DAD01[];
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extern const u8 BattleScript_82DAD0B[];
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extern const u8 BattleScript_LeechSeedTurnDrain[];
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extern const u8 BattleScript_82DAD47[];
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extern const u8 BattleScript_82DAD4D[];
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extern const u8 BattleScript_BideStoringEnergy[];
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extern const u8 BattleScript_BideAttack[];
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extern const u8 BattleScript_BideNoEnergyToAttack[];
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extern const u8 BattleScript_82DADD8[];
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extern const u8 BattleScript_82DADF1[];
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extern const u8 BattleScript_MistProtected[];
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extern const u8 BattleScript_RageIsBuilding[];
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extern const u8 BattleScript_MoveUsedIsDisabled[];
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extern const u8 BattleScript_82DAE1F[];
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extern const u8 BattleScript_DisabledNoMore[];
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extern const u8 BattleScript_82DAE2A[];
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extern const u8 BattleScript_82DAE2D[];
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extern const u8 BattleScript_EncoredNoMore[];
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extern const u8 BattleScript_DestinyBondTakesLife[];
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extern const u8 BattleScript_SpikesOnAttacker[];
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extern const u8 BattleScript_82DAE7A[];
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extern const u8 BattleScript_SpikesOnTarget[];
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extern const u8 BattleScript_82DAEB1[];
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extern const u8 BattleScript_SpikesOngBank1[];
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extern const u8 BattleScript_82DAEE8[];
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extern const u8 BattleScript_82DAEFE[];
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extern const u8 BattleScript_82DAF05[];
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extern const u8 BattleScript_82DAF20[];
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extern const u8 BattleScript_AllStatsUp[];
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extern const u8 BattleScript_82DAF54[];
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extern const u8 BattleScript_82DAF72[];
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extern const u8 BattleScript_82DAF86[];
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extern const u8 BattleScript_82DAF9A[];
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extern const u8 BattleScript_82DAFAE[];
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extern const u8 BattleScript_82DAFC2[];
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extern const u8 BattleScript_RapidSpinAway[];
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extern const u8 BattleScript_WrapFree[];
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extern const u8 BattleScript_LeechSeedFree[];
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extern const u8 BattleScript_SpikesFree[];
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extern const u8 BattleScript_82DAFE4[];
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extern const u8 BattleScript_82DB001[];
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extern const u8 BattleScript_82DB008[];
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extern const u8 BattleScript_82DB020[];
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extern const u8 BattleScript_82DB027[];
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extern const u8 BattleScript_82DB03F[];
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extern const u8 BattleScript_82DB058[];
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extern const u8 BattleScript_NoMovesLeft[];
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extern const u8 BattleScript_82DB076[];
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extern const u8 BattleScript_NoPPForMove[];
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extern const u8 BattleScript_82DB089[];
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extern const u8 BattleScript_82DB08D[];
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extern const u8 BattleScript_82DB098[];
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extern const u8 BattleScript_82DB0A0[];
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extern const u8 BattleScript_MoveUsedIsTaunted[];
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extern const u8 BattleScript_82DB0AF[];
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extern const u8 BattleScript_WishComesTrue[];
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extern const u8 BattleScript_82DB0DE[];
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extern const u8 BattleScript_IngrainTurnHeal[];
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extern const u8 BattleScript_82DB109[];
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extern const u8 BattleScript_AtkDefDown[];
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extern const u8 BattleScript_82DB144[];
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extern const u8 BattleScript_82DB167[];
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extern const u8 BattleScript_KnockedOff[];
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extern const u8 BattleScript_MoveUsedIsImprisoned[];
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extern const u8 BattleScript_82DB181[];
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extern const u8 BattleScript_82DB185[];
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extern const u8 BattleScript_GrudgeTakesPp[];
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extern const u8 BattleScript_MagicCoatBounce[];
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extern const u8 BattleScript_SnatchedMove[];
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extern const u8 BattleScript_EnduredMsg[];
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extern const u8 BattleScript_OneHitKOMsg[];
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extern const u8 BattleScript_SAtkDown2[];
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extern const u8 BattleScript_82DB1FE[];
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extern const u8 BattleScript_FocusPunchSetUp[];
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extern const u8 BattleScript_MoveUsedIsAsleep[];
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extern const u8 BattleScript_MoveUsedWokeUp[];
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extern const u8 BattleScript_82DB234[];
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extern const u8 BattleScript_PoisonTurnDmg[];
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extern const u8 BattleScript_82DB243[];
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extern const u8 BattleScript_82DB245[];
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extern const u8 BattleScript_82DB25E[];
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extern const u8 BattleScript_BurnTurnDmg[];
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extern const u8 BattleScript_MoveUsedIsFrozen[];
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extern const u8 BattleScript_MoveUsedUnfroze[];
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extern const u8 BattleScript_DefrostedViaFireMove[];
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extern const u8 BattleScript_MoveUsedIsParalyzed[];
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extern const u8 BattleScript_MoveUsedFlinched[];
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extern const u8 BattleScript_82DB2A6[];
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extern const u8 BattleScript_ThrashConfuses[];
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extern const u8 BattleScript_MoveUsedIsConfused[];
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extern const u8 BattleScript_82DB2D4[];
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extern const u8 BattleScript_82DB2FF[];
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extern const u8 BattleScript_MoveUsedIsConfusedNoMore[];
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extern const u8 BattleScript_PrintPayDayMoneyString[];
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extern const u8 BattleScript_WrapTurnDmg[];
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extern const u8 BattleScript_WrapEnds[];
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extern const u8 BattleScript_MoveUsedIsInLove[];
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extern const u8 BattleScript_MoveUsedIsParalyzedCantAttack[];
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extern const u8 BattleScript_NightmareTurnDmg[];
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extern const u8 BattleScript_CurseTurnDmg[];
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extern const u8 BattleScript_TargetPRLZHeal[];
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extern const u8 BattleScript_MoveEffectSleep[];
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extern const u8 BattleScript_82DB374[];
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extern const u8 BattleScript_YawnMakesAsleep[];
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extern const u8 BattleScript_MoveEffectPoison[];
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extern const u8 BattleScript_MoveEffectBurn[];
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extern const u8 BattleScript_MoveEffectFreeze[];
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extern const u8 BattleScript_MoveEffectParalysis[];
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extern const u8 BattleScript_MoveEffectUproar[];
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extern const u8 BattleScript_MoveEffectToxic[];
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extern const u8 BattleScript_MoveEffectPayDay[];
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extern const u8 BattleScript_MoveEffectWrap[];
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extern const u8 BattleScript_MoveEffectConfusion[];
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extern const u8 BattleScript_MoveEffectRecoil33[];
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extern const u8 BattleScript_82DB407[];
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extern const u8 BattleScript_82DB421[];
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extern const u8 BattleScript_ItemSteal[];
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extern const u8 BattleScript_DrizzleActivates[];
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extern const u8 BattleScript_SpeedBoostActivates[];
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extern const u8 BattleScript_TraceActivates[];
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extern const u8 BattleScript_RainDishActivates[];
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extern const u8 BattleScript_SandstreamActivates[];
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extern const u8 BattleScript_ShedSkinActivates[];
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extern const u8 BattleScript_82DB48D[];
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extern const u8 BattleScript_82DB493[];
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extern const u8 BattleScript_CastformChange[];
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extern const u8 BattleScript_82DB4AF[];
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extern const u8 BattleScript_82DB4B8[];
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extern const u8 BattleScript_82DB4BE[];
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extern const u8 BattleScript_82DB4C1[];
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extern const u8 BattleScript_82DB4CD[];
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extern const u8 BattleScript_82DB510[];
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extern const u8 BattleScript_82DB51B[];
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extern const u8 BattleScript_82DB51C[];
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extern const u8 BattleScript_DroughtActivates[];
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extern const u8 BattleScript_TookAttack[];
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|
extern const u8 BattleScript_SturdyPreventsOHKO[];
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|
extern const u8 BattleScript_DampStopsExplosion[];
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extern const u8 BattleScript_MoveHPDrain_PPLoss[];
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extern const u8 BattleScript_MoveHPDrain[];
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extern const u8 BattleScript_82DB591[];
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extern const u8 BattleScript_82DB592[];
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extern const u8 BattleScript_FlashFireBoost_PPLoss[];
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extern const u8 BattleScript_FlashFireBoost[];
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|
extern const u8 BattleScript_82DB5B9[];
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extern const u8 BattleScript_AbilityNoStatLoss[];
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extern const u8 BattleScript_BRNPrevention[];
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|
extern const u8 BattleScript_PRLZPrevention[];
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|
extern const u8 BattleScript_PSNPrevention[];
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|
extern const u8 BattleScript_ObliviousPreventsAttraction[];
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|
extern const u8 BattleScript_FlinchPrevention[];
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|
extern const u8 BattleScript_82DB611[];
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|
extern const u8 BattleScript_SoundproofProtected[];
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|
extern const u8 BattleScript_AbilityNoSpecificStatLoss[];
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|
extern const u8 BattleScript_StickyHoldActivates[];
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|
extern const u8 BattleScript_ColorChangeActivates[];
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|
extern const u8 BattleScript_RoughSkinActivates[];
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|
extern const u8 BattleScript_CuteCharmActivates[];
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|
extern const u8 BattleScript_ApplySecondaryEffect[];
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|
extern const u8 BattleScript_SynchronizeActivates[];
|
|
extern const u8 BattleScript_NoItemSteal[];
|
|
extern const u8 BattleScript_82DB68C[];
|
|
extern const u8 BattleScript_82DB695[];
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|
extern const u8 BattleScript_82DB6A5[];
|
|
extern const u8 BattleScript_MoveUsedLoafingAround[];
|
|
extern const u8 BattleScript_82DB6C7[];
|
|
extern const u8 BattleScript_82DB6D9[];
|
|
extern const u8 BattleScript_82DB6F0[];
|
|
extern const u8 BattleScript_SubstituteFade[];
|
|
extern const u8 BattleScript_BerryCurePrlzEnd2[];
|
|
extern const u8 BattleScript_BerryCureParRet[];
|
|
extern const u8 BattleScript_BerryCurePsnEnd2[];
|
|
extern const u8 BattleScript_BerryCurePsnRet[];
|
|
extern const u8 BattleScript_BerryCureBrnEnd2[];
|
|
extern const u8 BattleScript_BerryCureBrnRet[];
|
|
extern const u8 BattleScript_BerryCureFrzEnd2[];
|
|
extern const u8 BattleScript_BerryCureFrzRet[];
|
|
extern const u8 BattleScript_BerryCureSlpEnd2[];
|
|
extern const u8 BattleScript_BerryCureSlpRet[];
|
|
extern const u8 BattleScript_BerryCureConfusionEnd2[];
|
|
extern const u8 BattleScript_BerryCureConfusionRet[];
|
|
extern const u8 BattleScript_BerryCureChosenStatusEnd2[];
|
|
extern const u8 BattleScript_BerryCureChosenStatusRet[];
|
|
extern const u8 BattleScript_WhiteHerbEnd2[];
|
|
extern const u8 BattleScript_WhiteHerbRet[];
|
|
extern const u8 BattleScript_ItemHealHP_RemoveItem[];
|
|
extern const u8 BattleScript_BerryPPHealEnd2[];
|
|
extern const u8 BattleScript_ItemHealHP_End2[];
|
|
extern const u8 BattleScript_ItemHealHP_Ret[];
|
|
extern const u8 BattleScript_82DB812[];
|
|
extern const u8 BattleScript_HangedOnMsg[];
|
|
extern const u8 BattleScript_BerryConfuseHealEnd2[];
|
|
extern const u8 BattleScript_BerryStatRaiseEnd2[];
|
|
extern const u8 BattleScript_82DB85B[];
|
|
extern const u8 BattleScript_BerryFocusEnergyEnd2[];
|
|
extern const u8 BattleScript_ActionSelectionItemsCantBeUsed[];
|
|
extern const u8 BattleScript_82DB87D[];
|
|
extern const u8 BattleScript_82DB881[];
|
|
extern const u8 BattleScript_82DB887[];
|
|
extern const u8 BattleScript_82DB89D[];
|
|
extern const u8 BattleScript_82DB8BE[];
|
|
extern const u8 BattleScript_82DB8E0[];
|
|
extern const u8 BattleScript_82DB8F3[];
|
|
extern const u8 BattleScript_82DB973[];
|
|
extern const u8 BattleScript_82DB992[];
|
|
extern const u8 BattleScript_82DB9BA[];
|
|
extern const u8 BattleScript_82DB9C1[];
|
|
extern const u8 BattleScript_82DB9C8[];
|
|
extern const u8 BattleScript_82DBD68[];
|
|
extern const u8 BattleScript_82DBD7A[];
|
|
extern const u8 BattleScript_82DBD7E[];
|
|
extern const u8 BattleScript_SuccessBallThrow[];
|
|
extern const u8 BattleScript_82DBD92[];
|
|
extern const u8 BattleScript_82DBDA5[];
|
|
extern const u8 BattleScript_82DBDC2[];
|
|
extern const u8 BattleScript_82DBDC3[];
|
|
extern const u8 BattleScript_WallyBallThrow[];
|
|
extern const u8 BattleScript_ShakeBallThrow[];
|
|
extern const u8 BattleScript_82DBE01[];
|
|
extern const u8 BattleScript_TrainerBallBlock[];
|
|
extern const u8 BattleScript_82DBE12[];
|
|
extern const u8 BattleScript_82DBE1C[];
|
|
extern const u8 BattleScript_82DBE4B[];
|
|
extern const u8 BattleScript_82DBE6F[];
|
|
extern const u8 BattleScript_82DBE91[];
|
|
extern const u8 BattleScript_RunByUsingItem[];
|
|
extern const u8 BattleScript_ActionWatchesCarefully[];
|
|
extern const u8 BattleScript_ActionGetNear[];
|
|
extern const u8 BattleScript_ActionThrowPokeblock[];
|
|
extern const u8 BattleScript_82DBEE3[];
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#endif // GUARD_BATTLE_SCRIPTS_H
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