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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-17 03:57:38 +01:00
bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
29 lines
1.8 KiB
SQL
29 lines
1.8 KiB
SQL
VerdanturfTown_EventObjects: @ 8527CDC
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object_event 1, EVENT_OBJ_GFX_MAN_2, 0, 4, 17, 3, MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT, 1, 0, 0, 0, VerdanturfTown_EventScript_1EB5A8, 0
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object_event 2, EVENT_OBJ_GFX_TWIN, 0, 9, 2, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 0, 0, 0, VerdanturfTown_EventScript_1EB575, 0
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object_event 3, EVENT_OBJ_GFX_BOY_1, 0, 7, 11, 3, MOVEMENT_TYPE_WANDER_UP_AND_DOWN, 0, 1, 0, 0, VerdanturfTown_EventScript_1EB5BA, 0
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object_event 4, EVENT_OBJ_GFX_CAMPER, 0, 7, 6, 3, MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT, 1, 0, 0, 0, VerdanturfTown_EventScript_1EB5B1, 0
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VerdanturfTown_MapWarps: @ 8527D3C
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warp_def 3, 7, 0, 0, MAP_VERDANTURF_TOWN_BATTLE_TENT_LOBBY
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warp_def 12, 3, 0, 0, MAP_VERDANTURF_TOWN_MART
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warp_def 16, 3, 0, 0, MAP_VERDANTURF_TOWN_POKEMON_CENTER_1F
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warp_def 10, 14, 0, 0, MAP_VERDANTURF_TOWN_WANDAS_HOUSE
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warp_def 8, 1, 0, 1, MAP_RUSTURF_TUNNEL
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warp_def 1, 14, 0, 0, MAP_VERDANTURF_TOWN_FRIENDSHIP_RATERS_HOUSE
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warp_def 17, 15, 0, 0, MAP_VERDANTURF_TOWN_HOUSE
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VerdanturfTown_MapBGEvents: @ 8527D74
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bg_event 14, 3, 0, BG_EVENT_PLAYER_FACING_NORTH, VerdanturfTown_EventScript_271E6A
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bg_event 14, 6, 0, BG_EVENT_PLAYER_FACING_ANY, VerdanturfTown_EventScript_1EB5D9
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bg_event 17, 3, 0, BG_EVENT_PLAYER_FACING_NORTH, VerdanturfTown_EventScript_271E73
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bg_event 7, 14, 0, BG_EVENT_PLAYER_FACING_ANY, VerdanturfTown_EventScript_1EB5E2
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bg_event 13, 3, 0, BG_EVENT_PLAYER_FACING_NORTH, VerdanturfTown_EventScript_271E6A
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bg_event 18, 3, 0, BG_EVENT_PLAYER_FACING_NORTH, VerdanturfTown_EventScript_271E73
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bg_event 1, 8, 0, BG_EVENT_PLAYER_FACING_ANY, VerdanturfTown_EventScript_1EB5EB
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bg_event 7, 3, 0, BG_EVENT_PLAYER_FACING_ANY, VerdanturfTown_EventScript_1EB5F4
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VerdanturfTown_MapEvents:: @ 8527DD4
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map_events VerdanturfTown_EventObjects, VerdanturfTown_MapWarps, 0x0, VerdanturfTown_MapBGEvents
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