mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 20:24:18 +01:00
1073 lines
33 KiB
C
1073 lines
33 KiB
C
#include "global.h"
|
|
#include "bg.h"
|
|
#include "decompress.h"
|
|
#include "event_data.h"
|
|
#include "event_object_movement.h"
|
|
#include "field_weather.h"
|
|
#include "gpu_regs.h"
|
|
#include "graphics.h"
|
|
#include "malloc.h"
|
|
#include "main.h"
|
|
#include "menu.h"
|
|
#include "overworld.h"
|
|
#include "palette.h"
|
|
#include "random.h"
|
|
#include "scanline_effect.h"
|
|
#include "script.h"
|
|
#include "sound.h"
|
|
#include "sprite.h"
|
|
#include "task.h"
|
|
#include "constants/event_object_movement.h"
|
|
#include "constants/event_objects.h"
|
|
#include "constants/rgb.h"
|
|
#include "constants/songs.h"
|
|
#include "constants/weather.h"
|
|
|
|
#define GOING_DOWN gSpecialVar_0x8004
|
|
|
|
#define STATE_END 0xFF
|
|
|
|
#define TAG_CABLE_CAR 1
|
|
#define TAG_DOOR 2
|
|
#define TAG_CABLE 3
|
|
|
|
struct CableCar
|
|
{
|
|
u8 bgTaskId;
|
|
u8 state;
|
|
u8 weather;
|
|
u16 weatherDelay;
|
|
u16 timer;
|
|
u8 bg0HorizontalOffset;
|
|
u8 bg0VerticalOffset;
|
|
u8 unused0[2];
|
|
u8 bg1HorizontalOffset;
|
|
u8 bg1VerticalOffset;
|
|
u8 unused1[6];
|
|
u8 bg3HorizontalOffset;
|
|
u8 bg3VerticalOffset;
|
|
u8 unused2[2];
|
|
u8 groundTileIdx;
|
|
u8 groundSegmentXStart;
|
|
u8 groundSegmentYStart;
|
|
u8 groundTilemapOffset;
|
|
u8 groundTimer; // Incremented, but does nothing
|
|
u8 groundXOffset;
|
|
u8 groundYOffset;
|
|
u8 groundXBase;
|
|
u8 groundYBase;
|
|
u16 groundTileBuffer[9][12];
|
|
u8 unused3[2];
|
|
u16 bgTilemapBuffers[4][BG_SCREEN_SIZE];
|
|
u16 *groundTilemap;
|
|
u16 *treesTilemap;
|
|
u16 *bgMountainsTilemap;
|
|
const u16 *pylonHookTilemapEntries;
|
|
u8 *pylonStemTilemap;
|
|
};
|
|
|
|
static EWRAM_DATA struct CableCar *sCableCar = NULL;
|
|
static EWRAM_DATA u8 sGroundX_Up = 0;
|
|
static EWRAM_DATA u8 sGroundY_Up = 0;
|
|
static EWRAM_DATA u8 sGroundSegmentY_Up = 0;
|
|
static EWRAM_DATA u8 sGroundX_Down = 0;
|
|
static EWRAM_DATA u8 sGroundY_Down = 0;
|
|
static EWRAM_DATA u8 sGroundSegmentY_Down = 0;
|
|
|
|
static void CB2_LoadCableCar(void);
|
|
static void SetBgRegs(bool8);
|
|
static void CreateCableCarSprites(void);
|
|
static void InitGroundTilemapData(bool8);
|
|
static void Task_CableCar(u8);
|
|
static void Task_AnimateBgGoingUp(u8);
|
|
static void Task_AnimateBgGoingDown(u8);
|
|
static void VBlankCB_CableCar(void);
|
|
static void CB2_CableCar(void);
|
|
static void AnimateGroundGoingUp(void);
|
|
static void AnimateGroundGoingDown(void);
|
|
static void SpriteCB_CableCar(struct Sprite *);
|
|
static void SpriteCB_Cable(struct Sprite *);
|
|
static void DrawNextGroundSegmentGoingUp(void);
|
|
static void DrawNextGroundSegmentGoingDown(void);
|
|
|
|
static const struct BgTemplate sBgTemplates[4] = {
|
|
{
|
|
.bg = 0,
|
|
.charBaseIndex = 0,
|
|
.mapBaseIndex = 28,
|
|
.screenSize = 0,
|
|
.paletteMode = 0,
|
|
.priority = 1,
|
|
.baseTile = 0
|
|
},
|
|
{
|
|
.bg = 1,
|
|
.charBaseIndex = 0,
|
|
.mapBaseIndex = 29,
|
|
.screenSize = 0,
|
|
.paletteMode = 0,
|
|
.priority = 2,
|
|
.baseTile = 0
|
|
},
|
|
{
|
|
.bg = 2,
|
|
.charBaseIndex = 0,
|
|
.mapBaseIndex = 30,
|
|
.screenSize = 0,
|
|
.paletteMode = 0,
|
|
.priority = 3,
|
|
.baseTile = 0
|
|
},
|
|
{
|
|
.bg = 3,
|
|
.charBaseIndex = 0,
|
|
.mapBaseIndex = 31,
|
|
.screenSize = 0,
|
|
.paletteMode = 0,
|
|
.priority = 0,
|
|
.baseTile = 0
|
|
},
|
|
};
|
|
|
|
static const u8 sGround_Tilemap[] = INCBIN_U8("graphics/cable_car/ground.bin.lz");
|
|
static const u8 sTrees_Tilemap[] = INCBIN_U8("graphics/cable_car/trees.bin.lz");
|
|
static const u8 sBgMountains_Tilemap[] = INCBIN_U8("graphics/cable_car/bg_mountains.bin.lz");
|
|
|
|
static const u16 sPylonHook_TilemapEntries[] = {
|
|
0x3000,
|
|
0x3001,
|
|
0x3002,
|
|
0x3003,
|
|
0x3004,
|
|
0x3005,
|
|
0x3006,
|
|
0x3007,
|
|
0x3008,
|
|
0x3009,
|
|
};
|
|
|
|
static const u8 sPylonStems_Tilemap[] = INCBIN_U8("graphics/cable_car/pylons.bin.lz");
|
|
|
|
static const struct CompressedSpriteSheet sSpriteSheets[] = {
|
|
{ gCableCar_Gfx, 0x800, TAG_CABLE_CAR },
|
|
{ gCableCarDoor_Gfx, 0x40, TAG_DOOR },
|
|
{ gCableCarCable_Gfx, 0x80, TAG_CABLE },
|
|
{ },
|
|
};
|
|
|
|
static const struct SpritePalette sSpritePalettes[] = {
|
|
{ gCableCar_Pal, TAG_CABLE_CAR },
|
|
{ }
|
|
};
|
|
|
|
static const struct OamData sOam_CableCar =
|
|
{
|
|
.y = 0,
|
|
.affineMode = ST_OAM_AFFINE_DOUBLE,
|
|
.objMode = ST_OAM_OBJ_NORMAL,
|
|
.bpp = ST_OAM_4BPP,
|
|
.shape = SPRITE_SHAPE(64x64),
|
|
.x = 0,
|
|
.size = SPRITE_SIZE(64x64),
|
|
.tileNum = 0,
|
|
.priority = 2,
|
|
.paletteNum = 0,
|
|
};
|
|
|
|
static const struct OamData sOam_CableCarDoor =
|
|
{
|
|
.y = 0,
|
|
.affineMode = ST_OAM_AFFINE_DOUBLE,
|
|
.objMode = ST_OAM_OBJ_NORMAL,
|
|
.bpp = ST_OAM_4BPP,
|
|
.shape = SPRITE_SHAPE(16x8),
|
|
.x = 0,
|
|
.size = SPRITE_SIZE(16x8),
|
|
.tileNum = 0,
|
|
.priority = 2,
|
|
.paletteNum = 0,
|
|
};
|
|
|
|
static const struct OamData sOam_Cable =
|
|
{
|
|
.y = 0,
|
|
.affineMode = ST_OAM_AFFINE_DOUBLE,
|
|
.objMode = ST_OAM_OBJ_NORMAL,
|
|
.bpp = ST_OAM_4BPP,
|
|
.shape = SPRITE_SHAPE(16x16),
|
|
.x = 0,
|
|
.size = SPRITE_SIZE(16x16),
|
|
.tileNum = 0,
|
|
.priority = 2,
|
|
.paletteNum = 0,
|
|
};
|
|
|
|
static const struct SpriteTemplate sSpriteTemplates_CableCar[] =
|
|
{
|
|
{
|
|
.tileTag = TAG_CABLE_CAR,
|
|
.paletteTag = TAG_CABLE_CAR,
|
|
.oam = &sOam_CableCar,
|
|
.anims = gDummySpriteAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = SpriteCB_CableCar,
|
|
},
|
|
{
|
|
.tileTag = TAG_DOOR,
|
|
.paletteTag = TAG_CABLE_CAR,
|
|
.oam = &sOam_CableCarDoor,
|
|
.anims = gDummySpriteAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = SpriteCB_CableCar,
|
|
},
|
|
};
|
|
|
|
static const struct SpriteTemplate sSpriteTemplate_Cable =
|
|
{
|
|
.tileTag = TAG_CABLE,
|
|
.paletteTag = TAG_CABLE_CAR,
|
|
.oam = &sOam_Cable,
|
|
.anims = gDummySpriteAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = SpriteCB_Cable,
|
|
};
|
|
|
|
static void Task_LoadCableCar(u8 taskId)
|
|
{
|
|
if (!gPaletteFade.active)
|
|
{
|
|
SetMainCallback2(CB2_LoadCableCar);
|
|
DestroyTask(taskId);
|
|
}
|
|
}
|
|
|
|
void CableCar(void)
|
|
{
|
|
LockPlayerFieldControls();
|
|
CreateTask(Task_LoadCableCar, 1);
|
|
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB(0, 0, 0));
|
|
}
|
|
|
|
static void CB2_LoadCableCar(void)
|
|
{
|
|
u16 imebak;
|
|
u8 i = 0;
|
|
u32 sizeOut = 0;
|
|
|
|
switch (gMain.state)
|
|
{
|
|
case 0:
|
|
default:
|
|
SetVBlankCallback(NULL);
|
|
SetBgRegs(FALSE);
|
|
ScanlineEffect_Stop();
|
|
DmaFillLarge16(3, 0, (void *)VRAM, VRAM_SIZE, 0x1000);
|
|
DmaFill32Defvars(3, 0, (void *)OAM, OAM_SIZE);
|
|
DmaFill16Defvars(3, 0, (void *)PLTT, PLTT_SIZE);
|
|
sCableCar = AllocZeroed(sizeof(*sCableCar));
|
|
gMain.state++;
|
|
break;
|
|
case 1:
|
|
ResetSpriteData();
|
|
ResetTasks();
|
|
FreeAllSpritePalettes();
|
|
ResetPaletteFade();
|
|
ResetTempTileDataBuffers();
|
|
StartWeather();
|
|
for (i = 0; i < NUM_ASH_SPRITES; i++)
|
|
gWeatherPtr->sprites.s2.ashSprites[i] = NULL;
|
|
|
|
InitMapMusic();
|
|
ResetMapMusic();
|
|
ResetBgsAndClearDma3BusyFlags(0);
|
|
InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates));
|
|
SetBgTilemapBuffer(0, sCableCar->bgTilemapBuffers[0]);
|
|
SetBgTilemapBuffer(1, sCableCar->bgTilemapBuffers[1]);
|
|
SetBgTilemapBuffer(2, sCableCar->bgTilemapBuffers[2]);
|
|
SetBgTilemapBuffer(3, sCableCar->bgTilemapBuffers[3]);
|
|
gSpriteCoordOffsetX = gSpriteCoordOffsetY = 0;
|
|
gMain.state++;
|
|
break;
|
|
case 2:
|
|
for (i = 0; i < ARRAY_COUNT(sSpriteSheets) - 1; i++)
|
|
LoadCompressedSpriteSheet(&sSpriteSheets[i]);
|
|
|
|
LoadSpritePalettes(sSpritePalettes);
|
|
sCableCar->groundTilemap = malloc_and_decompress(sGround_Tilemap, &sizeOut);
|
|
sCableCar->treesTilemap = malloc_and_decompress(sTrees_Tilemap, &sizeOut);
|
|
sCableCar->bgMountainsTilemap = malloc_and_decompress(sBgMountains_Tilemap, &sizeOut);
|
|
sCableCar->pylonStemTilemap = malloc_and_decompress(sPylonStems_Tilemap, &sizeOut);
|
|
sCableCar->pylonHookTilemapEntries = sPylonHook_TilemapEntries;
|
|
DecompressAndCopyTileDataToVram(0, gCableCarBg_Gfx, 0, 0, 0);
|
|
gMain.state++;
|
|
break;
|
|
case 3:
|
|
if (!FreeTempTileDataBuffersIfPossible())
|
|
{
|
|
LoadPalette(gCableCarBg_Pal, 0, 0x80);
|
|
gMain.state++;
|
|
}
|
|
break;
|
|
case 4:
|
|
CreateCableCarSprites();
|
|
RunTasks();
|
|
gMain.state++;
|
|
break;
|
|
case 5:
|
|
if (sCableCar->weather == WEATHER_VOLCANIC_ASH)
|
|
{
|
|
gMain.state++;
|
|
}
|
|
else if (gWeatherPtr->sprites.s2.ashSprites[0])
|
|
{
|
|
for (i = 0; i < NUM_ASH_SPRITES; i++)
|
|
{
|
|
if (gWeatherPtr->sprites.s2.ashSprites[i])
|
|
gWeatherPtr->sprites.s2.ashSprites[i]->oam.priority = 0;
|
|
}
|
|
|
|
gMain.state++;
|
|
}
|
|
break;
|
|
case 6:
|
|
CopyToBgTilemapBufferRect_ChangePalette(1, sCableCar->treesTilemap, 0, 17, 32, 15, 17);
|
|
CopyToBgTilemapBufferRect_ChangePalette(2, sCableCar->bgMountainsTilemap, 0, 0, 30, 20, 17);
|
|
CopyToBgTilemapBufferRect_ChangePalette(3, sCableCar->pylonHookTilemapEntries, 0, 0, 5, 2, 17);
|
|
CopyToBgTilemapBufferRect_ChangePalette(3, sCableCar->pylonStemTilemap, 0, 2, 2, 20, 17);
|
|
gMain.state++;
|
|
break;
|
|
case 7:
|
|
InitGroundTilemapData(GOING_DOWN);
|
|
CopyToBgTilemapBufferRect_ChangePalette(0, sCableCar->groundTilemap + 0x48, 0, 14, 12, 3, 17);
|
|
CopyToBgTilemapBufferRect_ChangePalette(0, sCableCar->groundTilemap + 0x6C, 12, 17, 12, 3, 17);
|
|
CopyToBgTilemapBufferRect_ChangePalette(0, sCableCar->groundTilemap + 0x90, 24, 20, 12, 3, 17);
|
|
CopyToBgTilemapBufferRect_ChangePalette(0, sCableCar->groundTilemap + 0x0, 0, 17, 12, 3, 17);
|
|
CopyToBgTilemapBufferRect_ChangePalette(0, sCableCar->groundTilemap + 0x24, 0, 20, 12, 3, 17);
|
|
CopyToBgTilemapBufferRect_ChangePalette(0, sCableCar->groundTilemap + 0x0, 12, 20, 12, 3, 17);
|
|
CopyToBgTilemapBufferRect_ChangePalette(0, sCableCar->groundTilemap + 0x24, 12, 23, 12, 3, 17);
|
|
CopyToBgTilemapBufferRect_ChangePalette(0, sCableCar->groundTilemap + 0x0, 24, 23, 12, 3, 17);
|
|
gMain.state++;
|
|
break;
|
|
case 8:
|
|
BeginNormalPaletteFade(PALETTES_ALL, 3, 16, 0, RGB(0, 0, 0));
|
|
FadeInNewBGM(MUS_CABLE_CAR, 1);
|
|
SetBgRegs(TRUE);
|
|
gMain.state++;
|
|
break;
|
|
case 9:
|
|
imebak = REG_IME;
|
|
REG_IME = 0;
|
|
REG_IE |= INTR_FLAG_VBLANK;
|
|
REG_IME = imebak;
|
|
SetVBlankCallback(VBlankCB_CableCar);
|
|
SetMainCallback2(CB2_CableCar);
|
|
CreateTask(Task_CableCar, 0);
|
|
if (!GOING_DOWN)
|
|
sCableCar->bgTaskId = CreateTask(Task_AnimateBgGoingUp, 1);
|
|
else
|
|
sCableCar->bgTaskId = CreateTask(Task_AnimateBgGoingDown, 1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void CB2_CableCar(void)
|
|
{
|
|
RunTasks();
|
|
AnimateSprites();
|
|
BuildOamBuffer();
|
|
UpdatePaletteFade();
|
|
MapMusicMain();
|
|
}
|
|
|
|
static void CB2_EndCableCar(void)
|
|
{
|
|
u8 i = 0;
|
|
|
|
HideBg(0);
|
|
HideBg(1);
|
|
HideBg(2);
|
|
HideBg(3);
|
|
SetBgRegs(FALSE);
|
|
gSpriteCoordOffsetX = 0;
|
|
SetCurrentAndNextWeatherNoDelay(WEATHER_NONE);
|
|
for (i = 0; i < NUM_ASH_SPRITES; i++)
|
|
gWeatherPtr->sprites.s2.ashSprites[i] = NULL;
|
|
|
|
ResetTasks();
|
|
ResetSpriteData();
|
|
ResetPaletteFade();
|
|
UnsetBgTilemapBuffer(0);
|
|
UnsetBgTilemapBuffer(1);
|
|
UnsetBgTilemapBuffer(2);
|
|
UnsetBgTilemapBuffer(3);
|
|
ResetBgsAndClearDma3BusyFlags(0);
|
|
sCableCar->pylonHookTilemapEntries = NULL;
|
|
FREE_AND_SET_NULL(sCableCar->pylonStemTilemap);
|
|
FREE_AND_SET_NULL(sCableCar->bgMountainsTilemap);
|
|
FREE_AND_SET_NULL(sCableCar->treesTilemap);
|
|
FREE_AND_SET_NULL(sCableCar->groundTilemap);
|
|
FREE_AND_SET_NULL(sCableCar);
|
|
DmaFillLarge16(3, 0, (void *)VRAM, VRAM_SIZE, 0x1000);
|
|
DmaFill32Defvars(3, 0, (void *)OAM, OAM_SIZE);
|
|
DmaFill16Defvars(3, 0, (void *)PLTT, PLTT_SIZE);
|
|
WarpIntoMap();
|
|
gFieldCallback = NULL;
|
|
SetMainCallback2(CB2_LoadMap);
|
|
}
|
|
|
|
static void Task_CableCar(u8 taskId)
|
|
{
|
|
u8 i = 0;
|
|
|
|
sCableCar->timer++;
|
|
switch (sCableCar->state)
|
|
{
|
|
case 0:
|
|
// Wait to change weather
|
|
if (sCableCar->timer == sCableCar->weatherDelay)
|
|
{
|
|
SetNextWeather(sCableCar->weather);
|
|
sCableCar->state = 1;
|
|
}
|
|
break;
|
|
case 1:
|
|
// Update ash sprites
|
|
switch (sCableCar->weather)
|
|
{
|
|
case WEATHER_VOLCANIC_ASH:
|
|
if (gWeatherPtr->sprites.s2.ashSprites[0] != NULL && gWeatherPtr->sprites.s2.ashSprites[0]->oam.priority != 0)
|
|
{
|
|
for (; i < NUM_ASH_SPRITES; i++)
|
|
{
|
|
if (gWeatherPtr->sprites.s2.ashSprites[i])
|
|
gWeatherPtr->sprites.s2.ashSprites[i]->oam.priority = 0;
|
|
}
|
|
|
|
sCableCar->state = 2;
|
|
}
|
|
break;
|
|
case WEATHER_SUNNY:
|
|
if (gWeatherPtr->currWeather == WEATHER_SUNNY)
|
|
{
|
|
sCableCar->state = 2;
|
|
}
|
|
else if (sCableCar->timer >= sCableCar->weatherDelay + 8)
|
|
{
|
|
for (; i < NUM_ASH_SPRITES; i++)
|
|
{
|
|
if (gWeatherPtr->sprites.s2.ashSprites[i])
|
|
gWeatherPtr->sprites.s2.ashSprites[i]->invisible ^= 1;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
case 2:
|
|
// Wait to fade out
|
|
if (sCableCar->timer == 570)
|
|
{
|
|
sCableCar->state = 3;
|
|
BeginNormalPaletteFade(PALETTES_ALL, 3, 0, 16, RGB(0, 0, 0));
|
|
FadeOutBGM(4);
|
|
}
|
|
break;
|
|
case 3:
|
|
// Wait for fade out
|
|
if (!gPaletteFade.active)
|
|
sCableCar->state = STATE_END;
|
|
break;
|
|
case STATE_END:
|
|
SetVBlankCallback(NULL);
|
|
DestroyTask(taskId);
|
|
DestroyTask(sCableCar->bgTaskId);
|
|
SetMainCallback2(CB2_EndCableCar);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Task_AnimateBgGoingUp(u8 taskId)
|
|
{
|
|
if (sCableCar->state != STATE_END)
|
|
{
|
|
sCableCar->bg3HorizontalOffset--;
|
|
if ((sCableCar->timer % 2) == 0)
|
|
sCableCar->bg3VerticalOffset--;
|
|
|
|
if ((sCableCar->timer % 8) == 0)
|
|
{
|
|
sCableCar->bg1HorizontalOffset--;
|
|
sCableCar->bg1VerticalOffset--;
|
|
}
|
|
|
|
switch (sCableCar->bg3HorizontalOffset)
|
|
{
|
|
case 175:
|
|
FillBgTilemapBufferRect(3, 0, 0, 22, 2, 10, 17);
|
|
break;
|
|
case 40:
|
|
FillBgTilemapBufferRect(3, 0, 3, 0, 2, 2, 17);
|
|
break;
|
|
case 32:
|
|
FillBgTilemapBufferRect(3, 0, 2, 0, 1, 2, 17);
|
|
break;
|
|
case 16:
|
|
CopyToBgTilemapBufferRect_ChangePalette(3, sCableCar->pylonHookTilemapEntries, 0, 0, 5, 2, 17);
|
|
CopyToBgTilemapBufferRect_ChangePalette(3, sCableCar->pylonStemTilemap, 0, 2, 2, 30, 17);
|
|
sCableCar->bg3VerticalOffset = 64;
|
|
break;
|
|
}
|
|
}
|
|
|
|
AnimateGroundGoingUp();
|
|
gSpriteCoordOffsetX = (gSpriteCoordOffsetX + 1) % 128;
|
|
}
|
|
|
|
static void Task_AnimateBgGoingDown(u8 taskId)
|
|
{
|
|
if (sCableCar->state != STATE_END)
|
|
{
|
|
sCableCar->bg3HorizontalOffset++;
|
|
if ((sCableCar->timer % 2) == 0)
|
|
sCableCar->bg3VerticalOffset++;
|
|
|
|
if ((sCableCar->timer % 8) == 0)
|
|
{
|
|
sCableCar->bg1HorizontalOffset++;
|
|
sCableCar->bg1VerticalOffset++;
|
|
}
|
|
|
|
switch (sCableCar->bg3HorizontalOffset)
|
|
{
|
|
case 176:
|
|
CopyToBgTilemapBufferRect_ChangePalette(3, sCableCar->pylonStemTilemap, 0, 2, 2, 30, 17);
|
|
break;
|
|
case 16:
|
|
FillBgTilemapBufferRect(3, 0, 2, 0, 3, 2, 17);
|
|
FillBgTilemapBufferRect(3, 0, 0, 22, 2, 10, 17);
|
|
sCableCar->bg3VerticalOffset = 192;
|
|
break;
|
|
case 32:
|
|
FillBgTilemapBufferRect(3, sCableCar->pylonHookTilemapEntries[2], 2, 0, 1, 1, 17);
|
|
FillBgTilemapBufferRect(3, sCableCar->pylonHookTilemapEntries[3], 3, 0, 1, 1, 17);
|
|
FillBgTilemapBufferRect(3, sCableCar->pylonHookTilemapEntries[7], 2, 1, 1, 1, 17);
|
|
FillBgTilemapBufferRect(3, sCableCar->pylonHookTilemapEntries[8], 3, 1, 1, 1, 17);
|
|
break;
|
|
case 40:
|
|
FillBgTilemapBufferRect(3, sCableCar->pylonHookTilemapEntries[4], 4, 0, 1, 1, 17);
|
|
FillBgTilemapBufferRect(3, sCableCar->pylonHookTilemapEntries[9], 4, 1, 1, 1, 17);
|
|
break;
|
|
}
|
|
}
|
|
|
|
AnimateGroundGoingDown();
|
|
if (sCableCar->timer < sCableCar->weatherDelay)
|
|
gSpriteCoordOffsetX = (gSpriteCoordOffsetX + 247) % 248;
|
|
else
|
|
gWeatherPtr->ashBaseSpritesX = (gWeatherPtr->ashBaseSpritesX + 247) % 248;
|
|
}
|
|
|
|
static void VBlankCB_CableCar(void)
|
|
{
|
|
CopyBgTilemapBufferToVram(0);
|
|
CopyBgTilemapBufferToVram(3);
|
|
SetGpuReg(REG_OFFSET_BG3HOFS, sCableCar->bg3HorizontalOffset);
|
|
SetGpuReg(REG_OFFSET_BG3VOFS, sCableCar->bg3VerticalOffset);
|
|
SetGpuReg(REG_OFFSET_BG1HOFS, sCableCar->bg1HorizontalOffset);
|
|
SetGpuReg(REG_OFFSET_BG1VOFS, sCableCar->bg1VerticalOffset);
|
|
SetGpuReg(REG_OFFSET_BG0HOFS, sCableCar->bg0HorizontalOffset);
|
|
SetGpuReg(REG_OFFSET_BG0VOFS, sCableCar->bg0VerticalOffset);
|
|
LoadOam();
|
|
ProcessSpriteCopyRequests();
|
|
TransferPlttBuffer();
|
|
}
|
|
|
|
static void SpriteCB_Cable(struct Sprite *sprite)
|
|
{
|
|
|
|
}
|
|
|
|
#define sXPos data[0]
|
|
#define sYPos data[1]
|
|
|
|
static void SpriteCB_CableCar(struct Sprite *sprite)
|
|
{
|
|
if (sCableCar->state != STATE_END)
|
|
{
|
|
if (!GOING_DOWN)
|
|
{
|
|
sprite->x = sprite->sXPos - (u8)(0.14f * S16TOPOSFLOAT(sCableCar->timer));
|
|
sprite->y = sprite->sYPos - (u8)(0.067f * S16TOPOSFLOAT(sCableCar->timer));
|
|
}
|
|
else
|
|
{
|
|
sprite->x = sprite->sXPos + (u8)(0.14f * S16TOPOSFLOAT(sCableCar->timer));
|
|
sprite->y = sprite->sYPos + (u8)(0.067f * S16TOPOSFLOAT(sCableCar->timer));
|
|
}
|
|
}
|
|
}
|
|
|
|
#define sState data[2]
|
|
#define sTimer data[3]
|
|
|
|
static void SpriteCB_Player(struct Sprite *sprite)
|
|
{
|
|
if (sCableCar->state != STATE_END)
|
|
{
|
|
// Move along with cable car
|
|
if (!GOING_DOWN)
|
|
{
|
|
sprite->x = sprite->sXPos - (u8)(0.14f * S16TOPOSFLOAT(sCableCar->timer));
|
|
sprite->y = sprite->sYPos - (u8)(0.067f * S16TOPOSFLOAT(sCableCar->timer));
|
|
}
|
|
else
|
|
{
|
|
sprite->x = sprite->sXPos + (u8)(0.14f * S16TOPOSFLOAT(sCableCar->timer));
|
|
sprite->y = sprite->sYPos + (u8)(0.067f * S16TOPOSFLOAT(sCableCar->timer));
|
|
}
|
|
|
|
// Bounce up and down
|
|
switch (sprite->sState)
|
|
{
|
|
case 0:
|
|
sprite->y2 = 17;
|
|
if (sprite->sTimer++ > 9)
|
|
{
|
|
sprite->sTimer = 0;
|
|
sprite->sState++;
|
|
}
|
|
break;
|
|
default:
|
|
sprite->y2 = 16;
|
|
if (sprite->sTimer++ > 9)
|
|
{
|
|
sprite->sTimer = 0;
|
|
sprite->sState = 0;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
#undef sState
|
|
#undef sTimer
|
|
|
|
#define sTimer data[0]
|
|
#define sSameDir data[1] // Whether or not the hiker is headed the same dir as the Cable Car
|
|
#define sDelay data[2]
|
|
|
|
static void SpriteCB_HikerGoingUp(struct Sprite *sprite)
|
|
{
|
|
if (sprite->sTimer == 0)
|
|
{
|
|
sprite->x += 2 * sprite->centerToCornerVecX;
|
|
sprite->y += 16 + sprite->centerToCornerVecY;
|
|
}
|
|
|
|
if (++sprite->sTimer >= sprite->sDelay)
|
|
{
|
|
switch (sprite->sSameDir)
|
|
{
|
|
case FALSE:
|
|
sprite->x++;
|
|
if ((sprite->sTimer % 4) == 0)
|
|
sprite->y++;
|
|
break;
|
|
case TRUE:
|
|
// Hiker moves slower if travelling with the Cable Car
|
|
if ((sprite->sTimer % 2) != 0)
|
|
{
|
|
sprite->x++;
|
|
if ((sprite->x % 4) == 0)
|
|
sprite->y++;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (sprite->y > DISPLAY_HEIGHT)
|
|
DestroySprite(sprite);
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_HikerGoingDown(struct Sprite *sprite)
|
|
{
|
|
if (sprite->sTimer == 0)
|
|
sprite->y += 16 + sprite->centerToCornerVecY;
|
|
|
|
if (++sprite->sTimer >= sprite->sDelay)
|
|
{
|
|
switch (sprite->sSameDir)
|
|
{
|
|
case FALSE:
|
|
sprite->x--;
|
|
if ((sprite->sTimer % 4) == 0)
|
|
sprite->y--;
|
|
break;
|
|
case TRUE:
|
|
// Hiker moves slower if travelling with the Cable Car
|
|
if ((sprite->sTimer % 2) != 0)
|
|
{
|
|
sprite->x--;
|
|
if ((sprite->x % 4) == 0)
|
|
sprite->y--;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (sprite->y < 80)
|
|
DestroySprite(sprite);
|
|
}
|
|
}
|
|
|
|
#undef sTimer
|
|
|
|
static void SetBgRegs(bool8 active)
|
|
{
|
|
switch (active)
|
|
{
|
|
case FALSE:
|
|
default:
|
|
SetGpuReg(REG_OFFSET_WININ, 0);
|
|
SetGpuReg(REG_OFFSET_WINOUT, 0);
|
|
SetGpuReg(REG_OFFSET_WIN0H, 0);
|
|
SetGpuReg(REG_OFFSET_WIN1H, 0);
|
|
SetGpuReg(REG_OFFSET_WIN0V, 0);
|
|
SetGpuReg(REG_OFFSET_WIN1V, 0);
|
|
SetGpuReg(REG_OFFSET_DISPCNT, 0);
|
|
SetGpuReg(REG_OFFSET_BG3CNT, 0);
|
|
SetGpuReg(REG_OFFSET_BG2CNT, 0);
|
|
SetGpuReg(REG_OFFSET_BG1CNT, 0);
|
|
SetGpuReg(REG_OFFSET_BG0CNT, 0);
|
|
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
|
break;
|
|
case TRUE:
|
|
SetGpuReg(REG_OFFSET_WININ, 0);
|
|
SetGpuReg(REG_OFFSET_WINOUT, 0);
|
|
SetGpuReg(REG_OFFSET_WIN0H, 0);
|
|
SetGpuReg(REG_OFFSET_WIN1H, 0);
|
|
SetGpuReg(REG_OFFSET_WIN0V, 0);
|
|
SetGpuReg(REG_OFFSET_WIN1V, 0);
|
|
if (!GOING_DOWN)
|
|
{
|
|
sCableCar->bg3HorizontalOffset = 176;
|
|
sCableCar->bg3VerticalOffset = 16;
|
|
sCableCar->bg1HorizontalOffset = 0;
|
|
sCableCar->bg1VerticalOffset = 80;
|
|
sCableCar->bg0VerticalOffset = 0;
|
|
sCableCar->bg0VerticalOffset = 0;
|
|
}
|
|
else
|
|
{
|
|
sCableCar->bg3HorizontalOffset = 96;
|
|
sCableCar->bg3VerticalOffset = 232;
|
|
sCableCar->bg1HorizontalOffset = 0;
|
|
sCableCar->bg1VerticalOffset = 4;
|
|
sCableCar->bg0VerticalOffset = 0;
|
|
sCableCar->bg0VerticalOffset = 0;
|
|
}
|
|
|
|
SetGpuReg(REG_OFFSET_BG3HOFS, sCableCar->bg3HorizontalOffset);
|
|
SetGpuReg(REG_OFFSET_BG3VOFS, sCableCar->bg3VerticalOffset);
|
|
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG1HOFS, sCableCar->bg1HorizontalOffset);
|
|
SetGpuReg(REG_OFFSET_BG1VOFS, sCableCar->bg1VerticalOffset);
|
|
SetGpuReg(REG_OFFSET_BG0HOFS, sCableCar->bg0HorizontalOffset);
|
|
SetGpuReg(REG_OFFSET_BG0VOFS, sCableCar->bg0VerticalOffset);
|
|
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
|
|
CopyBgTilemapBufferToVram(1);
|
|
CopyBgTilemapBufferToVram(2);
|
|
ShowBg(0);
|
|
ShowBg(1);
|
|
ShowBg(2);
|
|
ShowBg(3);
|
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void CreateCableCarSprites(void)
|
|
{
|
|
u8 spriteId;
|
|
u8 i;
|
|
|
|
u8 playerGraphicsIds[2] = {
|
|
[MALE] = OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL,
|
|
[FEMALE] = OBJ_EVENT_GFX_RIVAL_MAY_NORMAL
|
|
};
|
|
u16 rval = Random();
|
|
u8 hikerGraphicsIds[4] = {
|
|
OBJ_EVENT_GFX_HIKER,
|
|
OBJ_EVENT_GFX_CAMPER,
|
|
OBJ_EVENT_GFX_PICNICKER,
|
|
OBJ_EVENT_GFX_ZIGZAGOON_1
|
|
};
|
|
s16 hikerCoords[2][2] = {
|
|
{ 0, 80 }, // Going up
|
|
{ 240, 146 } // Going down
|
|
};
|
|
u8 hikerMovementDelayTable[4] = { 0, 60, 120, 170};
|
|
void (*hikerCallbacks[2])(struct Sprite *) = {
|
|
SpriteCB_HikerGoingUp,
|
|
SpriteCB_HikerGoingDown
|
|
};
|
|
|
|
switch (GOING_DOWN)
|
|
{
|
|
case FALSE:
|
|
default:
|
|
// Create player sprite
|
|
spriteId = CreateObjectGraphicsSprite(playerGraphicsIds[gSaveBlock2Ptr->playerGender], SpriteCB_Player, 200, 73, 102);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
gSprites[spriteId].oam.priority = 2;
|
|
gSprites[spriteId].x2 = 8;
|
|
gSprites[spriteId].y2 = 16;
|
|
gSprites[spriteId].sXPos = 200;
|
|
gSprites[spriteId].sYPos = 73;
|
|
}
|
|
// Create car sprite
|
|
spriteId = CreateSprite(&sSpriteTemplates_CableCar[0], 176, 43, 0x67);
|
|
gSprites[spriteId].x2 = gSprites[spriteId].y2 = 32;
|
|
gSprites[spriteId].sXPos = 176;
|
|
gSprites[spriteId].sYPos = 43;
|
|
// Create door sprite
|
|
spriteId = CreateSprite(&sSpriteTemplates_CableCar[1], 200, 99, 0x65);
|
|
gSprites[spriteId].x2 = 8;
|
|
gSprites[spriteId].y2 = 4;
|
|
gSprites[spriteId].sXPos = 200;
|
|
gSprites[spriteId].sYPos = 99;
|
|
// Init weather
|
|
sCableCar->weather = WEATHER_VOLCANIC_ASH;
|
|
sCableCar->weatherDelay = 350;
|
|
SetCurrentAndNextWeatherNoDelay(WEATHER_SUNNY);
|
|
break;
|
|
case TRUE:
|
|
CopyToBgTilemapBufferRect_ChangePalette(0, sCableCar->groundTilemap + 0x24, 24, 26, 12, 3, 17);
|
|
// Create player sprite
|
|
spriteId = CreateObjectGraphicsSprite(playerGraphicsIds[gSaveBlock2Ptr->playerGender], SpriteCB_Player, 128, 39, 102);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
gSprites[spriteId].oam.priority = 2;
|
|
gSprites[spriteId].x2 = 8;
|
|
gSprites[spriteId].y2 = 16;
|
|
gSprites[spriteId].sXPos = 128;
|
|
gSprites[spriteId].sYPos = 39;
|
|
}
|
|
// Create car sprite
|
|
spriteId = CreateSprite(&sSpriteTemplates_CableCar[0], 104, 9, 0x67);
|
|
gSprites[spriteId].x2 = gSprites[spriteId].y2 = 32;
|
|
gSprites[spriteId].sXPos = 104;
|
|
gSprites[spriteId].sYPos = 9;
|
|
// Create door sprite
|
|
spriteId = CreateSprite(&sSpriteTemplates_CableCar[1], 128, 65, 0x65);
|
|
gSprites[spriteId].x2 = 8;
|
|
gSprites[spriteId].y2 = 4;
|
|
gSprites[spriteId].sXPos = 128;
|
|
gSprites[spriteId].sYPos = 65;
|
|
// Init weather
|
|
sCableCar->weather = WEATHER_SUNNY;
|
|
sCableCar->weatherDelay = 265;
|
|
SetCurrentAndNextWeatherNoDelay(WEATHER_VOLCANIC_ASH);
|
|
break;
|
|
}
|
|
for (i = 0; i < 9; i++)
|
|
{
|
|
spriteId = CreateSprite(&sSpriteTemplate_Cable, 16 * i + 96, 8 * i - 8, 0x68);
|
|
gSprites[spriteId].x2 = 8;
|
|
gSprites[spriteId].y2 = 8;
|
|
}
|
|
|
|
// 1/64 chance for an NPC to appear hiking on the ground below the Cable Car
|
|
if ((rval % 64) == 0)
|
|
{
|
|
// Unclear if this was intentional, but the - 1 in the below ARRAY_COUNT means the Zigzagoon is never used
|
|
spriteId = CreateObjectGraphicsSprite(hikerGraphicsIds[rval % (ARRAY_COUNT(hikerGraphicsIds) - 1)], hikerCallbacks[GOING_DOWN], hikerCoords[GOING_DOWN][0], hikerCoords[GOING_DOWN][1], 106);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
gSprites[spriteId].oam.priority = 2;
|
|
gSprites[spriteId].x2 = -gSprites[spriteId].centerToCornerVecX;
|
|
gSprites[spriteId].y2 = -gSprites[spriteId].centerToCornerVecY;
|
|
|
|
// Randomly choose which direction the NPC is going
|
|
if (!GOING_DOWN)
|
|
{
|
|
if (rval % 2)
|
|
{
|
|
StartSpriteAnim(&gSprites[spriteId], ANIM_STD_GO_WEST);
|
|
gSprites[spriteId].sSameDir = TRUE;
|
|
gSprites[spriteId].y += 2;
|
|
}
|
|
else
|
|
{
|
|
StartSpriteAnim(&gSprites[spriteId], ANIM_STD_GO_EAST);
|
|
gSprites[spriteId].sSameDir = FALSE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (rval % 2)
|
|
{
|
|
StartSpriteAnim(&gSprites[spriteId], ANIM_STD_GO_EAST);
|
|
gSprites[spriteId].sSameDir = TRUE;
|
|
gSprites[spriteId].y += 2;
|
|
}
|
|
else
|
|
{
|
|
StartSpriteAnim(&gSprites[spriteId], ANIM_STD_GO_WEST);
|
|
gSprites[spriteId].sSameDir = FALSE;
|
|
}
|
|
}
|
|
gSprites[spriteId].sDelay = hikerMovementDelayTable[rval % ARRAY_COUNT(hikerMovementDelayTable)];
|
|
}
|
|
}
|
|
}
|
|
|
|
static void BufferNextGroundSegment(void)
|
|
{
|
|
u8 i, j, k;
|
|
u8 offset;
|
|
|
|
for (i = 0, k = 0, offset = 0x24 * (sCableCar->groundTilemapOffset + 2); i < 3; i++)
|
|
{
|
|
for (j = 0; j < ARRAY_COUNT(sCableCar->groundTileBuffer[0]); j++)
|
|
{
|
|
sCableCar->groundTileBuffer[i][j] = sCableCar->groundTilemap[offset++];
|
|
sCableCar->groundTileBuffer[i + 3][j] = sCableCar->groundTilemap[k];
|
|
sCableCar->groundTileBuffer[i + 6][j] = (sCableCar->groundTilemap + 0x24)[k];
|
|
k++;
|
|
}
|
|
}
|
|
|
|
sCableCar->groundTilemapOffset = (sCableCar->groundTilemapOffset + 1) % 3;
|
|
}
|
|
|
|
static void AnimateGroundGoingUp(void)
|
|
{
|
|
sCableCar->groundTimer = (sCableCar->groundTimer + 1) % 96;
|
|
sCableCar->bg0HorizontalOffset = sCableCar->groundXBase - sCableCar->groundXOffset;
|
|
sCableCar->bg0VerticalOffset = sCableCar->groundYBase - sCableCar->groundYOffset;
|
|
sCableCar->groundXOffset++;
|
|
if ((sCableCar->groundXOffset % 4) == 0)
|
|
sCableCar->groundYOffset++;
|
|
|
|
if (sCableCar->groundXOffset > 16)
|
|
DrawNextGroundSegmentGoingUp();
|
|
}
|
|
|
|
static void AnimateGroundGoingDown(void)
|
|
{
|
|
sCableCar->groundTimer = (sCableCar->groundTimer + 1) % 96;
|
|
sCableCar->bg0HorizontalOffset = sCableCar->groundXBase + sCableCar->groundXOffset;
|
|
sCableCar->bg0VerticalOffset = sCableCar->groundYBase + sCableCar->groundYOffset;
|
|
sCableCar->groundXOffset++;
|
|
if ((sCableCar->groundXOffset % 4) == 0)
|
|
sCableCar->groundYOffset++;
|
|
|
|
if (sCableCar->groundXOffset > 16)
|
|
DrawNextGroundSegmentGoingDown();
|
|
}
|
|
|
|
static void DrawNextGroundSegmentGoingUp(void)
|
|
{
|
|
u8 i = 0;
|
|
|
|
sCableCar->groundXOffset = sCableCar->groundYOffset = 0;
|
|
sCableCar->groundXBase = sCableCar->bg0HorizontalOffset;
|
|
sCableCar->groundYBase = sCableCar->bg0VerticalOffset;
|
|
sCableCar->groundSegmentXStart = (sCableCar->groundSegmentXStart + 30) % 32;
|
|
sCableCar->groundTileIdx -= 2;
|
|
sGroundSegmentY_Up = (sCableCar->groundSegmentYStart + 23) % 32;
|
|
|
|
// Draw next segment
|
|
for (i = 0; i < ARRAY_COUNT(sCableCar->groundTileBuffer); i++)
|
|
{
|
|
sGroundX_Up = sCableCar->groundSegmentXStart;
|
|
sGroundY_Up = (sGroundSegmentY_Up + i) % 32;
|
|
FillBgTilemapBufferRect(0, sCableCar->groundTileBuffer[i][sCableCar->groundTileIdx], sGroundX_Up, sGroundY_Up, 1, 1, 17);
|
|
sGroundX_Up = (sGroundX_Up + 1) % 32;
|
|
FillBgTilemapBufferRect(0, sCableCar->groundTileBuffer[i][sCableCar->groundTileIdx + 1], sGroundX_Up, sGroundY_Up, 1, 1, 17);
|
|
}
|
|
|
|
// Erase old segment
|
|
sGroundX_Up = (sCableCar->groundSegmentXStart + 30) % 32;
|
|
FillBgTilemapBufferRect(0, 0, sGroundX_Up, 0, 2, 32, 17);
|
|
if (sCableCar->groundTileIdx == 0)
|
|
{
|
|
sCableCar->groundSegmentYStart = (sCableCar->groundSegmentYStart + 29) % 32;
|
|
sCableCar->groundTileIdx = 12;
|
|
BufferNextGroundSegment();
|
|
sGroundX_Up = (sCableCar->groundSegmentYStart + 1) % 32;
|
|
FillBgTilemapBufferRect(0, 0, 0, sGroundX_Up, 32, 9, 17);
|
|
}
|
|
}
|
|
|
|
static void DrawNextGroundSegmentGoingDown(void)
|
|
{
|
|
u8 i = 0;
|
|
|
|
sCableCar->groundXOffset = sCableCar->groundYOffset = 0;
|
|
sCableCar->groundXBase = sCableCar->bg0HorizontalOffset;
|
|
sCableCar->groundYBase = sCableCar->bg0VerticalOffset;
|
|
sCableCar->groundSegmentXStart = (sCableCar->groundSegmentXStart + 2) % 32;
|
|
sCableCar->groundTileIdx += 2;
|
|
sGroundSegmentY_Down = sCableCar->groundSegmentYStart;
|
|
|
|
// Draw next segment
|
|
for (i = 0; i < ARRAY_COUNT(sCableCar->groundTileBuffer); i++)
|
|
{
|
|
sGroundX_Down = sCableCar->groundSegmentXStart;
|
|
sGroundY_Down = (sGroundSegmentY_Down + i) % 32;
|
|
FillBgTilemapBufferRect(0, sCableCar->groundTileBuffer[i][sCableCar->groundTileIdx], sGroundX_Down, sGroundY_Down, 1, 1, 17);
|
|
sGroundX_Down = (sGroundX_Down + 1) % 32;
|
|
FillBgTilemapBufferRect(0, sCableCar->groundTileBuffer[i][sCableCar->groundTileIdx + 1], sGroundX_Down, sGroundY_Down, 1, 1, 17);
|
|
}
|
|
|
|
// Erase old segment
|
|
sGroundY_Down = (sCableCar->groundSegmentYStart + 23) % 32;
|
|
FillBgTilemapBufferRect(0, 0, sCableCar->groundSegmentXStart, sGroundY_Down, 2, 9, 17);
|
|
if (sCableCar->groundTileIdx == 10)
|
|
{
|
|
sCableCar->groundSegmentYStart = (sCableCar->groundSegmentYStart + 3) % 32;
|
|
sCableCar->groundTileIdx = -2;
|
|
BufferNextGroundSegment();
|
|
}
|
|
}
|
|
|
|
static void InitGroundTilemapData(bool8 goingDown)
|
|
{
|
|
switch (goingDown)
|
|
{
|
|
case FALSE:
|
|
default:
|
|
sCableCar->groundTilemapOffset = 2;
|
|
sCableCar->groundSegmentXStart = 0;
|
|
sCableCar->groundSegmentYStart = 20;
|
|
sCableCar->groundTileIdx = 12;
|
|
BufferNextGroundSegment();
|
|
DrawNextGroundSegmentGoingUp();
|
|
break;
|
|
case TRUE:
|
|
sCableCar->groundTilemapOffset = 2;
|
|
sCableCar->groundSegmentXStart = 28;
|
|
sCableCar->groundSegmentYStart = 20;
|
|
sCableCar->groundTileIdx = 4;
|
|
BufferNextGroundSegment();
|
|
DrawNextGroundSegmentGoingDown();
|
|
break;
|
|
}
|
|
|
|
sCableCar->groundTimer = 0;
|
|
}
|
|
|