pokeemerald/test/move_effect_absorb.c
Martin Griffin f1b9872bf0 Test moves, items, and abilities in battle
Thank you to SBird for providing mgba-rom-test binaries and Spikes/Toxic
Spikes tests!

Co-authored-by: sbird <sbird@no.tld>
2023-02-01 13:53:57 +00:00

42 lines
1.1 KiB
C

#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_ABSORB].effect == EFFECT_ABSORB);
}
SINGLE_BATTLE_TEST("Absorb recovers 50% of the damage dealt")
{
s16 damage;
s16 healed;
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_ABSORB); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ABSORB, player);
HP_BAR(opponent, captureDamage: &damage);
HP_BAR(player, captureDamage: &healed);
} THEN {
EXPECT_MUL_EQ(damage, Q_4_12(-0.5), healed);
}
}
SINGLE_BATTLE_TEST("Absorb fails if Heal Block applies")
{
ASSUME(B_HEAL_BLOCKING >= GEN_6);
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_HEAL_BLOCK); MOVE(player, MOVE_ABSORB); }
} SCENE {
MESSAGE("Wobbuffet was prevented from healing!");
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_ABSORB, player);
NOT HP_BAR(opponent);
NOT HP_BAR(player);
}
}