pokeemerald/test/move_effect_special_attack_up_3.c
Alex 76d0d8a94e
Fix battle message strings for stats (#2927)
* Fix battle message strings for stats
2023-04-18 22:02:51 +01:00

33 lines
1.1 KiB
C

#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_TAIL_GLOW].effect == EFFECT_SPECIAL_ATTACK_UP_3);
}
SINGLE_BATTLE_TEST("Tail Glow drastically raises Special Attack", s16 damage)
{
bool32 raiseSpecialAttack;
PARAMETRIZE { raiseSpecialAttack = FALSE; }
PARAMETRIZE { raiseSpecialAttack = TRUE; }
GIVEN {
ASSUME(gBattleMoves[MOVE_GUST].split == SPLIT_SPECIAL);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
if (raiseSpecialAttack) TURN { MOVE(player, MOVE_TAIL_GLOW); }
TURN { MOVE(player, MOVE_GUST); }
} SCENE {
if (raiseSpecialAttack) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TAIL_GLOW, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Wobbuffet's Sp. Atk drastically rose!");
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_GUST, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.5), results[1].damage);
}
}