pokeemerald/include/constants/party_menu.h
AgustinGDLV 86242c1c70
MOVE_REVIVAL_BLESSING Effect (#2883)
* implemented Revival Blessing
2023-04-12 01:14:25 +01:00

104 lines
4.3 KiB
C

#ifndef GUARD_CONSTANTS_PARTY_MENU_H
#define GUARD_CONSTANTS_PARTY_MENU_H
#define PARTY_NOTHING_CHOSEN 0xFF
#define AILMENT_NONE 0
#define AILMENT_PSN 1
#define AILMENT_PRZ 2
#define AILMENT_SLP 3
#define AILMENT_FRZ 4
#define AILMENT_BRN 5
#define AILMENT_PKRS 6
#define AILMENT_FNT 7
#define PARTY_LAYOUT_SINGLE 0
#define PARTY_LAYOUT_DOUBLE 1
#define PARTY_LAYOUT_MULTI 2
#define PARTY_LAYOUT_MULTI_SHOWCASE 3 // The layout during the screen that appears just before a multi battle
#define PARTY_LAYOUT_COUNT 4
#define KEEP_PARTY_LAYOUT 0xFF
#define PARTY_MENU_TYPE_FIELD 0
#define PARTY_MENU_TYPE_IN_BATTLE 1
#define PARTY_MENU_TYPE_CONTEST 2
#define PARTY_MENU_TYPE_CHOOSE_MON 3
#define PARTY_MENU_TYPE_CHOOSE_HALF 4 // multi battles, eReader battles, and some battle facilities
#define PARTY_MENU_TYPE_MULTI_SHOWCASE 5
#define PARTY_MENU_TYPE_DAYCARE 6
#define PARTY_MENU_TYPE_MOVE_RELEARNER 7
#define PARTY_MENU_TYPE_UNION_ROOM_REGISTER 8 // trading board
#define PARTY_MENU_TYPE_UNION_ROOM_TRADE 9 // trading board
#define PARTY_MENU_TYPE_SPIN_TRADE 10 // Unused beta for Gen IV's Spin Trade
#define PARTY_MENU_TYPE_MINIGAME 11
#define PARTY_MENU_TYPE_STORE_PYRAMID_HELD_ITEMS 12
#define PARTY_ACTION_CHOOSE_MON 0
#define PARTY_ACTION_SEND_OUT 1
#define PARTY_ACTION_CANT_SWITCH 2
#define PARTY_ACTION_USE_ITEM 3
#define PARTY_ACTION_ABILITY_PREVENTS 4
#define PARTY_ACTION_GIVE_ITEM 5
#define PARTY_ACTION_GIVE_PC_ITEM 6 // Unused. Not possible to give non-mail items directly from PC
#define PARTY_ACTION_GIVE_MAILBOX_MAIL 7
#define PARTY_ACTION_SWITCH 8
#define PARTY_ACTION_SWITCHING 9
#define PARTY_ACTION_SOFTBOILED 10
#define PARTY_ACTION_CHOOSE_AND_CLOSE 11
#define PARTY_ACTION_MOVE_TUTOR 12
#define PARTY_ACTION_MINIGAME 13
#define PARTY_ACTION_REUSABLE_ITEM 14 // Unused. The only reusable items are handled separately
#define PARTY_ACTION_CHOOSE_FAINTED_MON 15
// IDs for DisplayPartyMenuStdMessage, to display the message at the bottom of the party menu
#define PARTY_MSG_CHOOSE_MON 0
#define PARTY_MSG_CHOOSE_MON_OR_CANCEL 1
#define PARTY_MSG_CHOOSE_MON_AND_CONFIRM 2
#define PARTY_MSG_MOVE_TO_WHERE 3
#define PARTY_MSG_TEACH_WHICH_MON 4
#define PARTY_MSG_USE_ON_WHICH_MON 5
#define PARTY_MSG_GIVE_TO_WHICH_MON 6
#define PARTY_MSG_NOTHING_TO_CUT 7
#define PARTY_MSG_CANT_SURF_HERE 8
#define PARTY_MSG_ALREADY_SURFING 9
#define PARTY_MSG_CURRENT_TOO_FAST 10
#define PARTY_MSG_ENJOY_CYCLING 11
#define PARTY_MSG_ALREADY_IN_USE 12
#define PARTY_MSG_CANT_USE_HERE 13
#define PARTY_MSG_NO_MON_FOR_BATTLE 14
#define PARTY_MSG_CHOOSE_MON_2 15
#define PARTY_MSG_NOT_ENOUGH_HP 16
#define PARTY_MSG_X_MONS_ARE_NEEDED 17
#define PARTY_MSG_MONS_CANT_BE_SAME 18
#define PARTY_MSG_NO_SAME_HOLD_ITEMS 19
#define PARTY_MSG_UNUSED 20
#define PARTY_MSG_DO_WHAT_WITH_MON 21
#define PARTY_MSG_RESTORE_WHICH_MOVE 22
#define PARTY_MSG_BOOST_PP_WHICH_MOVE 23
#define PARTY_MSG_DO_WHAT_WITH_ITEM 24
#define PARTY_MSG_DO_WHAT_WITH_MAIL 25
#define PARTY_MSG_ALREADY_HOLDING_ONE 26
#define PARTY_MSG_NONE 127
// IDs for DisplayPartyPokemonDescriptionText, to display a message in the party pokemon's box
#define PARTYBOX_DESC_NO_USE 0
#define PARTYBOX_DESC_ABLE_3 1
#define PARTYBOX_DESC_FIRST 2
#define PARTYBOX_DESC_SECOND 3
#define PARTYBOX_DESC_THIRD 4
#define PARTYBOX_DESC_FOURTH 5
#define PARTYBOX_DESC_ABLE 6
#define PARTYBOX_DESC_NOT_ABLE 7
#define PARTYBOX_DESC_ABLE_2 8
#define PARTYBOX_DESC_NOT_ABLE_2 9
#define PARTYBOX_DESC_LEARNED 10
#define PARTYBOX_DESC_HAVE 11
#define PARTYBOX_DESC_DONT_HAVE 12
#define SELECTWINDOW_ACTIONS 0
#define SELECTWINDOW_ITEM 1
#define SELECTWINDOW_MAIL 2
#define SELECTWINDOW_MOVES 3
#endif // GUARD_CONSTANTS_PARTY_MENU_H