pokeemerald/include/battle_tower.h

47 lines
1.2 KiB
C

#ifndef GUARD_BATTLE_TOWER_H
#define GUARD_BATTLE_TOWER_H
struct RSBattleTowerRecord
{
/*0x00*/ u8 battleTowerLevelType; // 0 = level 50, 1 = level 100
/*0x01*/ u8 trainerClass;
/*0x02*/ u16 winStreak;
/*0x04*/ u8 name[8];
/*0x0C*/ u8 trainerId[4];
/*0x10*/ struct {
u16 easyChat[6];
} greeting;
/*0x1C*/ struct UnknownPokemonStruct party[3];
/*0xA0*/ u32 checksum;
/*0xA4*/ u16 unk_11c8;
};
union BattleTowerRecord
{
struct RSBattleTowerRecord ruby_sapphire;
struct EmeraldBattleTowerRecord emerald;
};
struct BattleFrontierTrainer
{
u32 trainerClass;
u8 trainerName[8];
u16 speechBefore[6];
u16 speechWin[6];
u16 speechLose[6];
u16 *btMonPool;
};
extern struct BattleFrontierTrainer *gUnknown_0203BC88;
u16 sub_8164FCC(u8, u8);
void sub_81659DC(struct RSBattleTowerRecord *a0, struct RSBattleTowerRecord *a1);
bool32 sub_816587C(union BattleTowerRecord *, union BattleTowerRecord *);
void CalcEmeraldBattleTowerChecksum(struct EmeraldBattleTowerRecord *);
void sub_81628A0(union BattleTowerRecord *);
void sub_8162614(u16 trainerId, u8);
void ConvertBattleFrontierTrainerSpeechToString(u16 *words);
void GetFrontierTrainerName(u8 *dest, u16 trainerIdx);
#endif //GUARD_BATTLE_TOWER_H