mirror of
https://github.com/Ninjdai1/pokeemerald.git
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afcc1178b2
# Conflicts: # data/battle_ai_scripts.s # data/battle_scripts_1.s # include/battle_controllers.h # include/battle_script_commands.h # include/battle_util.h # include/constants/battle_script_commands.h # include/constants/global.h # include/decompress.h # src/battle_anim_effects_1.c # src/battle_anim_normal.c # src/battle_anim_poison.c # src/battle_anim_water.c # src/battle_arena.c # src/battle_controller_link_opponent.c # src/battle_controller_link_partner.c # src/battle_controller_opponent.c # src/battle_controller_player.c # src/battle_controller_player_partner.c # src/battle_controller_recorded_opponent.c # src/battle_controller_recorded_player.c # src/battle_controller_safari.c # src/battle_controller_wally.c # src/battle_gfx_sfx_util.c # src/battle_interface.c # src/battle_main.c # src/battle_message.c # src/battle_script_commands.c # src/battle_util.c # src/berry.c # src/data/trainers.h # src/decompress.c # src/field_effect.c # src/hall_of_fame.c # src/overworld.c # src/pokeball.c # src/pokemon.c # src/pokemon_icon.c # src/pokemon_storage_system.c # src/scrcmd.c
537 lines
14 KiB
C
537 lines
14 KiB
C
#include "global.h"
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#include "battle_anim.h"
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#include "trig.h"
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#include "constants/rgb.h"
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static void AnimSludgeProjectile(struct Sprite *);
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static void AnimSludgeProjectile_Step(struct Sprite *);
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static void AnimAcidPoisonBubble(struct Sprite *);
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static void AnimSludgeBombHitParticle_Step(struct Sprite *);
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static void AnimAcidPoisonDroplet(struct Sprite *);
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static void AnimBubbleEffect_Step(struct Sprite *);
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static void AnimSuckerPunchStep(struct Sprite *sprite);
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static void AnimSuckerPunch(struct Sprite *sprite);
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static void AnimGunkShotParticlesStep(struct Sprite *sprite);
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static void AnimGunkShotParticles(struct Sprite *sprite);
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static void AnimGunkShotImpact(struct Sprite *sprite);
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static const union AnimCmd sAnim_ToxicBubble[] =
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{
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_FRAME(8, 5),
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ANIMCMD_FRAME(16, 5),
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ANIMCMD_FRAME(24, 5),
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ANIMCMD_END,
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};
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static const union AnimCmd *const sAnims_ToxicBubble[] =
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{
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sAnim_ToxicBubble,
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};
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const struct SpriteTemplate gToxicBubbleSpriteTemplate =
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{
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.tileTag = ANIM_TAG_TOXIC_BUBBLE,
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.paletteTag = ANIM_TAG_TOXIC_BUBBLE,
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.oam = &gOamData_AffineOff_ObjNormal_16x32,
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.anims = sAnims_ToxicBubble,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimSpriteOnMonPos,
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};
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static const union AnimCmd sAnim_PoisonProjectile[] =
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{
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_AcidPoisonDroplet[] =
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{
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ANIMCMD_FRAME(4, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_SludgeBombHit[] =
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{
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ANIMCMD_FRAME(8, 1),
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ANIMCMD_END,
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};
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const union AnimCmd *const gAnims_PoisonProjectile[] =
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{
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sAnim_PoisonProjectile,
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};
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const union AnimCmd *const gAnims_AcidPoisonDroplet[] =
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{
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sAnim_AcidPoisonDroplet,
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};
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static const union AnimCmd *const sAnims_SludgeBombHit[] =
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{
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sAnim_SludgeBombHit,
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};
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static const union AffineAnimCmd sAffineAnim_PoisonProjectile[] =
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{
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AFFINEANIMCMD_FRAME(0x160, 0x160, 0, 0),
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AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10),
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AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10),
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AFFINEANIMCMD_JUMP(0),
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};
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static const union AffineAnimCmd sAffineAnim_SludgeBombHit[] =
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{
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AFFINEANIMCMD_FRAME(0xEC, 0xEC, 0, 0),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd *const gAffineAnims_PoisonProjectile[] =
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{
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sAffineAnim_PoisonProjectile,
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};
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static const union AffineAnimCmd *const sAffineAnims_SludgeBombHit[] =
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{
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sAffineAnim_SludgeBombHit,
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};
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const struct SpriteTemplate gSludgeProjectileSpriteTemplate =
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{
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.tileTag = ANIM_TAG_POISON_BUBBLE,
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.paletteTag = ANIM_TAG_POISON_BUBBLE,
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.oam = &gOamData_AffineDouble_ObjNormal_16x16,
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.anims = gAnims_PoisonProjectile,
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.images = NULL,
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.affineAnims = gAffineAnims_PoisonProjectile,
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.callback = AnimSludgeProjectile,
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};
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const struct SpriteTemplate gAcidPoisonBubbleSpriteTemplate =
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{
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.tileTag = ANIM_TAG_POISON_BUBBLE,
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.paletteTag = ANIM_TAG_POISON_BUBBLE,
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.oam = &gOamData_AffineDouble_ObjNormal_16x16,
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.anims = gAnims_PoisonProjectile,
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.images = NULL,
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.affineAnims = gAffineAnims_PoisonProjectile,
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.callback = AnimAcidPoisonBubble,
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};
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const struct SpriteTemplate gSludgeBombHitParticleSpriteTemplate =
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{
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.tileTag = ANIM_TAG_POISON_BUBBLE,
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.paletteTag = ANIM_TAG_POISON_BUBBLE,
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.oam = &gOamData_AffineNormal_ObjNormal_16x16,
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.anims = sAnims_SludgeBombHit,
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.images = NULL,
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.affineAnims = sAffineAnims_SludgeBombHit,
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.callback = AnimSludgeBombHitParticle,
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};
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static const union AffineAnimCmd sAffineAnim_AcidPoisonDroplet[] =
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{
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AFFINEANIMCMD_FRAME(0xFFF0, 0x10, 0, 6),
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AFFINEANIMCMD_FRAME(0x10, 0xFFF0, 0, 6),
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AFFINEANIMCMD_JUMP(0),
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};
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const union AffineAnimCmd *const gAffineAnims_Droplet[] =
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{
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sAffineAnim_AcidPoisonDroplet,
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};
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const struct SpriteTemplate gAcidPoisonDropletSpriteTemplate =
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{
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.tileTag = ANIM_TAG_POISON_BUBBLE,
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.paletteTag = ANIM_TAG_POISON_BUBBLE,
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.oam = &gOamData_AffineDouble_ObjNormal_16x16,
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.anims = gAnims_AcidPoisonDroplet,
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.images = NULL,
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.affineAnims = gAffineAnims_Droplet,
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.callback = AnimAcidPoisonDroplet,
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};
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static const union AffineAnimCmd sAffineAnim_Bubble[] =
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{
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AFFINEANIMCMD_FRAME(0x9C, 0x9C, 0, 0),
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AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 20),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd *const gAffineAnims_Bubble[] =
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{
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sAffineAnim_Bubble,
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};
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const struct SpriteTemplate gPoisonBubbleSpriteTemplate =
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{
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.tileTag = ANIM_TAG_POISON_BUBBLE,
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.paletteTag = ANIM_TAG_POISON_BUBBLE,
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.oam = &gOamData_AffineNormal_ObjNormal_16x16,
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.anims = gAnims_PoisonProjectile,
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.images = NULL,
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.affineAnims = gAffineAnims_Bubble,
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.callback = AnimBubbleEffect,
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};
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const struct SpriteTemplate gWaterBubbleSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SMALL_BUBBLES,
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.paletteTag = ANIM_TAG_SMALL_BUBBLES,
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.oam = &gOamData_AffineNormal_ObjBlend_16x16,
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.anims = gAnims_WaterBubble,
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.images = NULL,
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.affineAnims = gAffineAnims_Bubble,
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.callback = AnimBubbleEffect,
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};
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const struct SpriteTemplate gGreenPoisonDrip =
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{
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.tileTag = ANIM_TAG_GREEN_POISON_BUBBLE,
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.paletteTag = ANIM_TAG_GREEN_POISON_BUBBLE,
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.oam = &gOamData_AffineDouble_ObjNormal_16x16,
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.anims = gAnims_AcidPoisonDroplet,
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.images = NULL,
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.affineAnims = gAffineAnims_Droplet,
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.callback = AnimAcidPoisonDroplet,
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};
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const struct SpriteTemplate gGreenPoisonBubble =
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{
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.tileTag = ANIM_TAG_GREEN_POISON_BUBBLE,
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.paletteTag = ANIM_TAG_GREEN_POISON_BUBBLE,
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.oam = &gOamData_AffineDouble_ObjNormal_16x16,
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.anims = gAnims_PoisonProjectile,
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.images = NULL,
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.affineAnims = gAffineAnims_PoisonProjectile,
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.callback = AnimAcidPoisonBubble,
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};
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const union AnimCmd gSuckerPunchAnimCmd[] =
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{
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ANIMCMD_FRAME(0, 3),
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ANIMCMD_FRAME(0, 3, .hFlip = TRUE),
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ANIMCMD_FRAME(0, 3, .vFlip = TRUE, .hFlip = TRUE),
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ANIMCMD_FRAME(0, 3, .vFlip = TRUE),
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ANIMCMD_JUMP(0),
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};
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const union AnimCmd *const gSuckerPunchAnim[] =
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{
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gSuckerPunchAnimCmd,
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};
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const union AnimCmd gGunkShotParticlesAnimCmd[] =
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{
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_FRAME(4, 1),
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ANIMCMD_FRAME(8, 1),
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ANIMCMD_FRAME(12, 1),
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ANIMCMD_JUMP(0),
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};
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const union AnimCmd *const gGunkShotParticlesAnims[] =
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{
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gGunkShotParticlesAnimCmd,
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};
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const union AffineAnimCmd gSuckerPunchImpactAffineAnimCmd_1[] =
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{
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AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd gSuckerPunchImpactAffineAnimCmd_2[] =
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{
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AFFINEANIMCMD_FRAME(0xD8, 0xD8, 0, 0),
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AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd gSuckerPunchImpactAffineAnimCmd_3[] =
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{
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AFFINEANIMCMD_FRAME(0xB0, 0xB0, 0, 0),
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AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd gSuckerPunchImpactAffineAnimCmd_4[] =
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{
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AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0),
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AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd *const gSuckerPunchImpactAffineAnim[] =
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{
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gSuckerPunchImpactAffineAnimCmd_1,
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gSuckerPunchImpactAffineAnimCmd_2,
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gSuckerPunchImpactAffineAnimCmd_3,
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gSuckerPunchImpactAffineAnimCmd_4,
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};
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const struct SpriteTemplate gSuckerPunchSpriteTemplate =
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{
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.tileTag = ANIM_TAG_POISON_JAB,
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.paletteTag = ANIM_TAG_POISON_JAB,
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.oam = &gOamData_AffineNormal_ObjNormal_16x16,
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.anims = gSuckerPunchAnim,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimSuckerPunch,
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};
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const struct SpriteTemplate gGunkShoParticlesSpriteTemplate =
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{
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.tileTag = ANIM_TAG_WATER_ORB,
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.paletteTag = ANIM_TAG_POISON_BUBBLE,
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.oam = &gOamData_AffineOff_ObjBlend_16x16,
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.anims = gGunkShotParticlesAnims,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimGunkShotParticles,
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};
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const struct SpriteTemplate gGunkShotImpactSpriteTemplate =
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{
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.tileTag = ANIM_TAG_WATER_IMPACT,
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.paletteTag = ANIM_TAG_POISON_BUBBLE,
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.oam = &gOamData_AffineNormal_ObjBlend_32x32,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gSuckerPunchImpactAffineAnim,
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.callback = AnimGunkShotImpact,
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};
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static void AnimGunkShotImpact(struct Sprite *sprite)
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{
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StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
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if (gBattleAnimArgs[2] == 0)
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InitSpritePosToAnimAttacker(sprite, 1);
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else
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InitSpritePosToAnimTarget(sprite, TRUE);
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sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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}
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static void AnimGunkShotParticles(struct Sprite *sprite)
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{
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u16 retArg;
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InitSpritePosToAnimAttacker(sprite, TRUE);
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sprite->data[0] = 30;
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sprite->data[1] = sprite->x;
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
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sprite->data[3] = sprite->y;
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
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InitAnimLinearTranslation(sprite);
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sprite->data[5] = 0xD200 / sprite->data[0];
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sprite->data[7] = gBattleAnimArgs[3];
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retArg = gBattleAnimArgs[ARG_RET_ID];
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if (gBattleAnimArgs[ARG_RET_ID] > 127)
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{
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sprite->data[6] = (retArg - 127) * 256;
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sprite->data[7] = -sprite->data[7];
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}
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else
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{
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sprite->data[6] = retArg * 256;
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}
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sprite->callback = AnimGunkShotParticlesStep;
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sprite->callback(sprite);
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}
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static void AnimGunkShotParticlesStep(struct Sprite *sprite)
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{
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if (AnimTranslateLinear(sprite))
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DestroyAnimSprite(sprite);
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sprite->y2 += Sin(sprite->data[6] >> 8, sprite->data[7]);
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if ((sprite->data[6] + sprite->data[5]) >> 8 > 127)
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{
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sprite->data[6] = 0;
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sprite->data[7] = -sprite->data[7];
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}
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else
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{
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sprite->data[6] += sprite->data[5];
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}
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}
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static void AnimSuckerPunch(struct Sprite *sprite)
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{
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if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget && GetBattlerPosition(gBattleAnimTarget) < B_POSITION_PLAYER_RIGHT)
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gBattleAnimArgs[0] *= -1;
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InitSpritePosToAnimTarget(sprite, TRUE);
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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sprite->data[0] = gBattleAnimArgs[3];
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sprite->data[1] = sprite->x;
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sprite->data[2] = sprite->x + gBattleAnimArgs[2];
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sprite->data[3] = sprite->y;
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sprite->data[4] = sprite->y;
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InitAnimLinearTranslation(sprite);
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sprite->data[5] = gBattleAnimArgs[5];
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sprite->data[6] = gBattleAnimArgs[4];
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sprite->data[7] = 0;
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sprite->callback = AnimSuckerPunchStep;
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}
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static void AnimSuckerPunchStep(struct Sprite *sprite)
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{
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if (!AnimTranslateLinear(sprite))
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{
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sprite->y2 += Sin(sprite->data[7] >> 8, sprite->data[5]);
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sprite->data[7] += sprite->data[6];
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}
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else
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{
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DestroyAnimSprite(sprite);
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}
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}
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static void AnimSludgeProjectile(struct Sprite *sprite)
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{
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if (!gBattleAnimArgs[3])
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StartSpriteAnim(sprite, 2);
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InitSpritePosToAnimAttacker(sprite, TRUE);
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sprite->data[0] = gBattleAnimArgs[2];
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
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sprite->data[5] = -30;
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InitAnimArcTranslation(sprite);
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sprite->callback = AnimSludgeProjectile_Step;
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}
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static void AnimSludgeProjectile_Step(struct Sprite *sprite)
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{
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if (TranslateAnimHorizontalArc(sprite))
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DestroyAnimSprite(sprite);
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}
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static void AnimAcidPoisonBubble(struct Sprite *sprite)
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{
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s16 l1 = 0, l2 = 0;
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if (!gBattleAnimArgs[3])
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StartSpriteAnim(sprite, 2);
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InitSpritePosToAnimAttacker(sprite, TRUE);
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if (gBattleAnimArgs[6])
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SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &l1, &l2);
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else
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l1 = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2), l2 = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
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if (GetBattlerSide(gBattleAnimAttacker))
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gBattleAnimArgs[4] = -gBattleAnimArgs[4];
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sprite->data[0] = gBattleAnimArgs[2];
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sprite->data[2] = l1 + gBattleAnimArgs[4];
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sprite->data[4] = l2 + gBattleAnimArgs[5];
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sprite->data[5] = -30;
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InitAnimArcTranslation(sprite);
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sprite->callback = AnimAcidPoisonBubble_Step;
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}
|
|
|
|
void AnimAcidPoisonBubble_Step(struct Sprite *sprite)
|
|
{
|
|
if (TranslateAnimHorizontalArc(sprite))
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
void AnimSludgeBombHitParticle(struct Sprite *sprite)
|
|
{
|
|
sprite->data[0] = gBattleAnimArgs[2];
|
|
sprite->data[1] = sprite->x;
|
|
sprite->data[2] = sprite->x + gBattleAnimArgs[0];
|
|
sprite->data[3] = sprite->y;
|
|
sprite->data[4] = sprite->y + gBattleAnimArgs[1];
|
|
|
|
InitSpriteDataForLinearTranslation(sprite);
|
|
|
|
sprite->data[5] = sprite->data[1] / gBattleAnimArgs[2];
|
|
sprite->data[6] = sprite->data[2] / gBattleAnimArgs[2];
|
|
|
|
sprite->callback = AnimSludgeBombHitParticle_Step;
|
|
}
|
|
|
|
static void AnimSludgeBombHitParticle_Step(struct Sprite *sprite)
|
|
{
|
|
TranslateSpriteLinearFixedPoint(sprite);
|
|
|
|
sprite->data[1] -= sprite->data[5];
|
|
sprite->data[2] -= sprite->data[6];
|
|
|
|
if (!sprite->data[0])
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
static void AnimAcidPoisonDroplet(struct Sprite *sprite)
|
|
{
|
|
if (gBattleAnimArgs[5])
|
|
SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->x, &sprite->y);
|
|
|
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
|
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
|
|
|
|
sprite->x += gBattleAnimArgs[0];
|
|
sprite->y += gBattleAnimArgs[1];
|
|
|
|
sprite->data[0] = gBattleAnimArgs[4];
|
|
sprite->data[2] = sprite->x + gBattleAnimArgs[2];
|
|
sprite->data[4] = sprite->y + sprite->data[0];
|
|
|
|
sprite->callback = StartAnimLinearTranslation;
|
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
|
}
|
|
|
|
// Animates a bubble by rising upward, swaying side to side, and
|
|
// enlarging the sprite. This is used as an after-effect by poison-type
|
|
// moves, along with MOVE_BUBBLE, and MOVE_BUBBLEBEAM.
|
|
// arg 0: initial x pixel offset
|
|
// arg 1: initial y pixel offset
|
|
// arg 2: 0 = single-target, 1 = multi-target
|
|
void AnimBubbleEffect(struct Sprite *sprite)
|
|
{
|
|
if (!gBattleAnimArgs[2])
|
|
{
|
|
InitSpritePosToAnimTarget(sprite, TRUE);
|
|
}
|
|
else
|
|
{
|
|
SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->x, &sprite->y);
|
|
|
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
|
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
|
|
|
|
sprite->x += gBattleAnimArgs[0];
|
|
sprite->y += gBattleAnimArgs[1];
|
|
}
|
|
|
|
sprite->callback = AnimBubbleEffect_Step;
|
|
}
|
|
|
|
static void AnimBubbleEffect_Step(struct Sprite *sprite)
|
|
{
|
|
sprite->data[0] = (sprite->data[0] + 0xB) & 0xFF;
|
|
sprite->x2 = Sin(sprite->data[0], 4);
|
|
sprite->data[1] += 0x30;
|
|
sprite->y2 = -(sprite->data[1] >> 8);
|
|
|
|
if (sprite->affineAnimEnded)
|
|
DestroyAnimSprite(sprite);
|
|
}
|