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https://github.com/Ninjdai1/pokeemerald.git
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39 lines
1.2 KiB
C
39 lines
1.2 KiB
C
#ifndef GUARD_BERRY_H
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#define GUARD_BERRY_H
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void ClearEnigmaBerries(void);
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void SetEnigmaBerry(u8 *src);
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bool32 IsEnigmaBerryValid(void);
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const struct Berry *GetBerryInfo(u8 berry);
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struct BerryTree *GetBerryTreeInfo(u8 id);
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bool32 ObjectEventInteractionWaterBerryTree(void);
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bool8 IsPlayerFacingEmptyBerryTreePatch(void);
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bool8 TryToWaterBerryTree(void);
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void ClearBerryTrees(void);
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void BerryTreeTimeUpdate(s32 minutes);
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void PlantBerryTree(u8 id, u8 berry, u8 stage, bool8 sparkle);
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void RemoveBerryTree(u8 id);
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u8 GetBerryTypeByBerryTreeId(u8 id);
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u8 GetStageByBerryTreeId(u8);
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u8 ItemIdToBerryType(u16 item);
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void GetBerryNameByBerryType(u8 berry, u8 *string);
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void ResetBerryTreeSparkleFlag(u8 id);
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void Bag_ChooseBerry(void);
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void ObjectEventInteractionGetBerryTreeData(void);
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void ObjectEventInteractionPlantBerryTree(void);
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void ObjectEventInteractionPickBerryTree(void);
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void ObjectEventInteractionRemoveBerryTree(void);
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bool8 PlayerHasBerries(void);
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void SetBerryTreesSeen(void);
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extern const struct Berry gBerries[];
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struct BerryCrushBerryData {
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u8 difficulty; // The number of A presses required to crush it
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u16 powder;
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};
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extern const struct BerryCrushBerryData gBerryCrush_BerryData[];
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#endif // GUARD_BERRY_H
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