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1cb659df8c
- Determined how the various script contexts were used and renamed accordingly. - ScriptContext2_Enable/Disable => Lock/UnlockPlayerFieldControls - The sole purpose of the flag is to make sure the player can't move around in the overworld. It has nothing to do with script contexts. - ScriptContext1 => ScriptContext - It is the global script context used to set up scripts which run over many frames. - ScriptContext2_RunNewScript => RunScriptImmediately - ScriptContext2's sole purpose was to run scripts immediately and in a separate context, usually while the global context is waiting for things like map loads or screen changes.
26 lines
747 B
C
26 lines
747 B
C
#ifndef GUARD_APPRENTICE_H
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#define GUARD_APPRENTICE_H
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#include "constants/apprentice.h"
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struct ApprenticeTrainer
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{
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u8 name[NUM_LANGUAGES - 1][PLAYER_NAME_LENGTH + 1]; // For all languages except the unused one.
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u16 otId;
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u8 facilityClass;
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u16 species[APPRENTICE_SPECIES_COUNT];
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u8 id;
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u16 speechLost[EASY_CHAT_BATTLE_WORDS_COUNT];
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};
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extern const struct ApprenticeTrainer gApprentices[];
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void BufferApprenticeChallengeText(u8 saveApprenticeId);
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void Apprentice_ScriptContext_Enable(void);
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void ResetApprenticeStruct(struct Apprentice *apprentice);
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void ResetAllApprenticeData(void);
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void CallApprenticeFunction(void);
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const u8 *GetApprenticeNameInLanguage(u32 apprenticeId, s32 language);
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#endif // GUARD_APPRENTICE_H
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