mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-19 21:17:41 +01:00
bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
22 lines
1.7 KiB
SQL
22 lines
1.7 KiB
SQL
BattleFrontier_BattleDomeLobby_EventObjects: @ 853C068
|
|
object_event 1, EVENT_OBJ_GFX_TEALA, 0, 5, 10, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattleDomeLobby_EventScript_249A35, 0
|
|
object_event 2, EVENT_OBJ_GFX_MAN_3, 0, 1, 11, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattleDomeLobby_EventScript_249E10, 0
|
|
object_event 3, EVENT_OBJ_GFX_LASS, 0, 14, 14, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattleDomeLobby_EventScript_249DFE, 0
|
|
object_event 4, EVENT_OBJ_GFX_FAT_MAN, 0, 18, 14, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattleDomeLobby_EventScript_249E07, 0
|
|
object_event 5, EVENT_OBJ_GFX_MANIAC, 0, 8, 14, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattleDomeLobby_EventScript_249DED, 0
|
|
object_event 6, EVENT_OBJ_GFX_TEALA, 0, 17, 10, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattleDomeLobby_EventScript_249A47, 0
|
|
|
|
BattleFrontier_BattleDomeLobby_MapWarps: @ 853C0F8
|
|
warp_def 11, 16, 0, 1, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
|
|
warp_def 12, 16, 0, 1, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
|
|
|
|
BattleFrontier_BattleDomeLobby_MapBGEvents: @ 853C108
|
|
bg_event 4, 10, 0, BG_EVENT_PLAYER_FACING_ANY, BattleFrontier_BattleDomeLobby_EventScript_249D52
|
|
bg_event 7, 10, 0, BG_EVENT_PLAYER_FACING_ANY, BattleFrontier_BattleDomeLobby_EventScript_249D84
|
|
bg_event 18, 10, 0, BG_EVENT_PLAYER_FACING_ANY, BattleFrontier_BattleDomeLobby_EventScript_249D6B
|
|
bg_event 15, 10, 0, BG_EVENT_PLAYER_FACING_ANY, BattleFrontier_BattleDomeLobby_EventScript_249E34
|
|
|
|
BattleFrontier_BattleDomeLobby_MapEvents:: @ 853C138
|
|
map_events BattleFrontier_BattleDomeLobby_EventObjects, BattleFrontier_BattleDomeLobby_MapWarps, 0x0, BattleFrontier_BattleDomeLobby_MapBGEvents
|
|
|