pokeemerald/data/maps/BattleFrontier_BattlePikeRandomRoom2/scripts.inc

44 lines
1.3 KiB
PHP

BattleFrontier_BattlePikeRandomRoom2_MapScripts:: @ 825E392
map_script 2, BattleFrontier_BattlePikeRandomRoom2_MapScript2_25E39D
map_script 4, BattleFrontier_BattlePikeRandomRoom2_MapScript2_25E3DE
.byte 0
BattleFrontier_BattlePikeRandomRoom2_MapScript2_25E39D: @ 825E39D
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePikeRandomRoom2_EventScript_25E3A7
.2byte 0
BattleFrontier_BattlePikeRandomRoom2_EventScript_25E3A7:: @ 825E3A7
delay 16
applymovement 1, BattleFrontier_BattlePikeRandomRoom2_Movement_25E3DB
waitmovement 0
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 3
special CallFrontierUtilFunc
lockall
msgbox BattleFrontier_BattlePikeRandomRoom2_Text_25E3F2, MSGBOX_DEFAULT
closemessage
releaseall
warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 255, 5, 6
waitstate
end
BattleFrontier_BattlePikeRandomRoom2_Movement_25E3DB: @ 825E3DB
walk_down
walk_down
step_end
BattleFrontier_BattlePikeRandomRoom2_MapScript2_25E3DE: @ 825E3DE
map_script_2 VAR_TEMP_4, 0, BattleFrontier_BattlePikeRandomRoom2_EventScript_25E3E8
.2byte 0
BattleFrontier_BattlePikeRandomRoom2_EventScript_25E3E8:: @ 825E3E8
setvar VAR_TEMP_4, 1
turnobject EVENT_OBJ_ID_PLAYER, 2
end
BattleFrontier_BattlePikeRandomRoom2_Text_25E3F2: @ 825E3F2
.string "Congratulations…\n"
.string "Now, this way, please…$"