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https://github.com/Ninjdai1/pokeemerald.git
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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
18 lines
1.2 KiB
SQL
18 lines
1.2 KiB
SQL
SlateportCity_BattleTentLobby_EventObjects: @ 852F408
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object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 6, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, SlateportCity_BattleTentLobby_EventScript_2088AA, 0
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object_event 2, EVENT_OBJ_GFX_SAILOR, 0, 1, 5, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, SlateportCity_BattleTentLobby_EventScript_208A3D, 0
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object_event 3, EVENT_OBJ_GFX_MAN_3, 0, 3, 7, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, SlateportCity_BattleTentLobby_EventScript_208A7E, 0
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object_event 4, EVENT_OBJ_GFX_GIRL_1, 0, 1, 8, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, SlateportCity_BattleTentLobby_EventScript_208A87, 0
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object_event 5, EVENT_OBJ_GFX_WOMAN_2, 0, 11, 8, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, SlateportCity_BattleTentLobby_EventScript_208A90, 0
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SlateportCity_BattleTentLobby_MapWarps: @ 852F480
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warp_def 6, 9, 0, 3, MAP_SLATEPORT_CITY
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warp_def 7, 9, 0, 3, MAP_SLATEPORT_CITY
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SlateportCity_BattleTentLobby_MapBGEvents: @ 852F490
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bg_event 4, 5, 0, BG_EVENT_PLAYER_FACING_ANY, SlateportCity_BattleTentLobby_EventScript_208A99
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SlateportCity_BattleTentLobby_MapEvents:: @ 852F49C
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map_events SlateportCity_BattleTentLobby_EventObjects, SlateportCity_BattleTentLobby_MapWarps, 0x0, SlateportCity_BattleTentLobby_MapBGEvents
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