mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-17 12:07:38 +01:00
7d54c2b960
In event_script.s. Also renamed a couple events for consistency/detail.
219 lines
6.8 KiB
PHP
219 lines
6.8 KiB
PHP
MossdeepCity_StevensHouse_MapScripts:: @ 8222784
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map_script MAP_SCRIPT_ON_LOAD, MossdeepCity_StevensHouse_MapScript1_222794
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map_script MAP_SCRIPT_ON_TRANSITION, MossdeepCity_StevensHouse_MapScript1_2227A8
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map_script MAP_SCRIPT_ON_FRAME_TABLE, MossdeepCity_StevensHouse_MapScript2_2227C0
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.byte 0
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MossdeepCity_StevensHouse_MapScript1_222794: @ 8222794
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call_if_unset FLAG_SYS_GAME_CLEAR, MossdeepCity_StevensHouse_EventScript_22279E
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end
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MossdeepCity_StevensHouse_EventScript_22279E:: @ 822279E
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setmetatile 6, 4, 753, 1
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return
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MossdeepCity_StevensHouse_MapScript1_2227A8: @ 82227A8
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compare VAR_STEVENS_HOUSE_STATE, 2
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call_if_eq MossdeepCity_StevensHouse_EventScript_2227B4
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end
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MossdeepCity_StevensHouse_EventScript_2227B4:: @ 82227B4
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setobjectxyperm 1, 6, 5
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setobjectmovementtype 1, MOVEMENT_TYPE_FACE_UP
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return
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MossdeepCity_StevensHouse_MapScript2_2227C0: @ 82227C0
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map_script_2 VAR_STEVENS_HOUSE_STATE, 1, MossdeepCity_StevensHouse_EventScript_2227CA
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.2byte 0
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MossdeepCity_StevensHouse_EventScript_2227CA:: @ 82227CA
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lockall
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applymovement 1, Common_Movement_WalkInPlaceLeft
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waitmovement 0
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playse SE_PIN
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applymovement 1, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement 1, Common_Movement_Delay48
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waitmovement 0
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applymovement 1, MossdeepCity_StevensHouse_Movement_222833
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waitmovement 0
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msgbox MossdeepCity_StevensHouse_Text_222936, MSGBOX_DEFAULT
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giveitem_std ITEM_HM08
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setflag FLAG_RECEIVED_HM08
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setflag FLAG_OMIT_DIVE_FROM_STEVEN_LETTER
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msgbox MossdeepCity_StevensHouse_Text_222A0E, MSGBOX_DEFAULT
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closemessage
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delay 20
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applymovement 1, MossdeepCity_StevensHouse_Movement_22283B
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waitmovement 0
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setflag FLAG_HIDE_MOSSDEEP_CITY_SCOTT
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setflag FLAG_HIDE_SEAFLOOR_CAVERN_ENTRANCE_AQUA_GRUNT
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setvar VAR_STEVENS_HOUSE_STATE, 2
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releaseall
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end
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MossdeepCity_StevensHouse_Movement_222833: @ 8222833
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_in_place_fastest_down
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step_end
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MossdeepCity_StevensHouse_Movement_22283B: @ 822283B
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walk_up
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walk_right
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walk_right
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walk_right
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walk_in_place_fastest_up
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step_end
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MossdeepCity_StevensHouse_EventScript_222841:: @ 8222841
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lockall
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msgbox MossdeepCity_StevensHouse_Text_222B9E, MSGBOX_YESNO
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compare VAR_RESULT, 0
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goto_if_eq MossdeepCity_StevensHouse_EventScript_22285B
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goto MossdeepCity_StevensHouse_EventScript_222865
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end
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MossdeepCity_StevensHouse_EventScript_22285B:: @ 822285B
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msgbox MossdeepCity_StevensHouse_Text_222C2A, MSGBOX_DEFAULT
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releaseall
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end
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MossdeepCity_StevensHouse_EventScript_222865:: @ 8222865
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setvar VAR_TEMP_1, 398
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givemon SPECIES_BELDUM, 5, ITEM_NONE, 0x0, 0x0, 0
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compare VAR_RESULT, 0
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goto_if_eq MossdeepCity_StevensHouse_EventScript_222895
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compare VAR_RESULT, 1
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goto_if_eq MossdeepCity_StevensHouse_EventScript_2228BD
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goto MossdeepCity_StevensHouse_EventScript_273811
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end
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MossdeepCity_StevensHouse_EventScript_222895:: @ 8222895
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call MossdeepCity_StevensHouse_EventScript_2228EB
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msgbox gText_NicknameThisPokemon, MSGBOX_YESNO
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compare VAR_RESULT, 0
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goto_if_eq MossdeepCity_StevensHouse_EventScript_222901
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call MossdeepCity_StevensHouse_EventScript_27378B
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call Common_EventScript_NameReceivedPokemon
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goto MossdeepCity_StevensHouse_EventScript_222901
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end
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MossdeepCity_StevensHouse_EventScript_2228BD:: @ 82228BD
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call MossdeepCity_StevensHouse_EventScript_2228EB
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msgbox gText_NicknameThisPokemon, MSGBOX_YESNO
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compare VAR_RESULT, 0
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goto_if_eq MossdeepCity_StevensHouse_EventScript_2228E0
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call MossdeepCity_StevensHouse_EventScript_273797
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goto MossdeepCity_StevensHouse_EventScript_2228E0
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end
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MossdeepCity_StevensHouse_EventScript_2228E0:: @ 82228E0
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call MossdeepCity_StevensHouse_EventScript_2737A0
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goto MossdeepCity_StevensHouse_EventScript_222901
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end
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MossdeepCity_StevensHouse_EventScript_2228EB:: @ 82228EB
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bufferspeciesname 1, SPECIES_BELDUM
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removeobject 2
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playfanfare MUS_FANFA4
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message MossdeepCity_StevensHouse_Text_222BED
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waitmessage
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waitfanfare
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bufferspeciesname 0, SPECIES_BELDUM
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return
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MossdeepCity_StevensHouse_EventScript_222901:: @ 8222901
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setflag FLAG_HIDE_MOSSDEEP_CITY_STEVENS_HOUSE_BELDUM_POKEBALL
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setflag FLAG_RECEIVED_BELDUM
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releaseall
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end
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MossdeepCity_StevensHouse_EventScript_222909:: @ 8222909
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msgbox MossdeepCity_StevensHouse_Text_222D97, MSGBOX_SIGN
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end
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MossdeepCity_StevensHouse_EventScript_222912:: @ 8222912
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msgbox MossdeepCity_StevensHouse_Text_222B11, MSGBOX_NPC
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end
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MossdeepCity_StevensHouse_EventScript_22291B:: @ 822291B
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lockall
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msgbox MossdeepCity_StevensHouse_Text_222C4E, MSGBOX_DEFAULT
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releaseall
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end
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MossdeepCity_StevensHouse_EventScript_222926:: @ 8222926
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giveitem_std ITEM_HM08, 1, 1
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setflag FLAG_RECEIVED_HM08
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end
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MossdeepCity_StevensHouse_Text_222936: @ 8222936
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.string "STEVEN: {PLAYER}{KUN}…\p"
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.string "As you can see, there's not much here,\n"
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.string "but this is my home.\p"
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.string "Thank you for all that you've done.\p"
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.string "This is my token of appreciation.\n"
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.string "It's the HIDDEN MACHINE DIVE.\p"
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.string "No need to be shy--you've earned\n"
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.string "this HM.$"
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MossdeepCity_StevensHouse_Text_222A0E: @ 8222A0E
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.string "STEVEN: While you're using SURF, you\n"
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.string "should notice dark patches of water.\p"
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.string "Use DIVE if you come to deep water\n"
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.string "like it. You'll drop to the seafloor.\p"
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.string "When you want to come back up, use\n"
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.string "DIVE again.\p"
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.string "In some places, it won't be possible\n"
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.string "for you to surface, though.$"
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MossdeepCity_StevensHouse_Text_222B11: @ 8222B11
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.string "STEVEN: Apparently, there's an\n"
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.string "underwater cavern between\l"
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.string "MOSSDEEP and SOOTOPOLIS.\p"
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.string "You know, the one that CAPT. STERN\n"
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.string "found in his submarine.$"
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MossdeepCity_StevensHouse_Text_222B9E: @ 8222B9E
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.string "{PLAYER} checked the POKé BALL.\p"
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.string "It contained the POKéMON\n"
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.string "BELDUM.\p"
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.string "Take the POKé BALL?$"
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MossdeepCity_StevensHouse_Text_222BED: @ 8222BED
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.string "{PLAYER} obtained a BELDUM.$"
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MossdeepCity_StevensHouse_Text_222C03: @ 8222C03
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.string "There is no space for another POKéMON.$"
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MossdeepCity_StevensHouse_Text_222C2A: @ 8222C2A
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.string "{PLAYER} left the POKé BALL where\n"
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.string "it was.$"
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MossdeepCity_StevensHouse_Text_222C4E: @ 8222C4E
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.string "It's a letter.\p"
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.string "… … … … … …\p"
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.string "To {PLAYER}{KUN}…\p"
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.string "I've decided to do a little soul-\n"
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.string "searching and train on the road.\p"
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.string "I don't plan to return home for some\n"
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.string "time.\p"
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.string "I have a favor to ask of you.\p"
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.string "I want you to take the POKé BALL on\n"
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.string "the desk.\p"
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.string "Inside it is a BELDUM, my favorite\n"
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.string "POKéMON.\p"
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.string "I'm counting on you.\p"
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.string "May our paths cross someday.\p"
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.string "STEVEN STONE$"
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MossdeepCity_StevensHouse_Text_222D97: @ 8222D97
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.string "It's a collection of rare rocks and\n"
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.string "stones assembled by STEVEN.$"
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