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# Conflicts: # data/battle_ai_scripts.s # data/battle_scripts_1.s # include/battle_controllers.h # include/battle_script_commands.h # include/battle_util.h # include/constants/battle_script_commands.h # include/constants/global.h # include/decompress.h # src/battle_anim_effects_1.c # src/battle_anim_normal.c # src/battle_anim_poison.c # src/battle_anim_water.c # src/battle_arena.c # src/battle_controller_link_opponent.c # src/battle_controller_link_partner.c # src/battle_controller_opponent.c # src/battle_controller_player.c # src/battle_controller_player_partner.c # src/battle_controller_recorded_opponent.c # src/battle_controller_recorded_player.c # src/battle_controller_safari.c # src/battle_controller_wally.c # src/battle_gfx_sfx_util.c # src/battle_interface.c # src/battle_main.c # src/battle_message.c # src/battle_script_commands.c # src/battle_util.c # src/berry.c # src/data/trainers.h # src/decompress.c # src/field_effect.c # src/hall_of_fame.c # src/overworld.c # src/pokeball.c # src/pokemon.c # src/pokemon_icon.c # src/pokemon_storage_system.c # src/scrcmd.c
30 lines
781 B
C
30 lines
781 B
C
#ifndef GUARD_BATTLE_Z_MOVE_H
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#define GUARD_BATTLE_Z_MOVE_H
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#include "constants/z_move_effects.h"
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#define MOVE_Z_STATUS 0xFFFF
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struct SignatureZMove
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{
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u16 species;
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u16 item;
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u16 move;
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u16 zmove;
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};
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bool8 IsZMove(u16 move);
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void QueueZMove(u8 battlerId, u16 baseMove);
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bool32 IsViableZMove(u8 battlerId, u16 move);
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bool32 TryChangeZIndicator(u8 battlerId, u8 moveIndex);
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void CreateZMoveTriggerSprite(u8, bool8);
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void HideZMoveTriggerSprite(void);
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bool32 IsZMoveTriggerSpriteActive(void);
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void DestroyZMoveTriggerSprite(void);
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bool32 MoveSelectionDisplayZMove(u16 zmove);
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const u8 *GetZMoveName(u16 move);
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void SetZEffect(void);
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bool32 IsZMoveUsable(u8 battlerId, u16 moveIndex);
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void GetUsableZMoves(u8 battlerId, u16 *moves);
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#endif // GUARD_BATTLE_Z_MOVE_H
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