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https://github.com/Ninjdai1/pokeemerald.git
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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
13 lines
689 B
SQL
13 lines
689 B
SQL
SlateportCity_Mart_EventObjects: @ 852FCF0
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object_event 1, EVENT_OBJ_GFX_MART_EMPLOYEE, 0, 1, 3, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, SlateportCity_Mart_EventScript_20DC49, 0
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object_event 2, EVENT_OBJ_GFX_BLACK_BELT, 0, 4, 2, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, SlateportCity_Mart_EventScript_20DC76, 0
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object_event 3, EVENT_OBJ_GFX_MAN_3, 0, 5, 5, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, SlateportCity_Mart_EventScript_20DC7F, 0
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SlateportCity_Mart_MapWarps: @ 852FD38
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warp_def 3, 7, 0, 1, MAP_SLATEPORT_CITY
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warp_def 4, 7, 0, 1, MAP_SLATEPORT_CITY
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SlateportCity_Mart_MapEvents:: @ 852FD48
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map_events SlateportCity_Mart_EventObjects, SlateportCity_Mart_MapWarps, 0x0, 0x0
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