pokeemerald/src/data/pokemon/item_effects.h
2023-03-23 10:02:32 +01:00

575 lines
16 KiB
C

const u8 gItemEffect_Potion[7] = {
[4] = ITEM4_HEAL_HP,
[6] = 20, // Amount of HP to recover
};
const u8 gItemEffect_Antidote[6] = {
[3] = ITEM3_POISON,
};
const u8 gItemEffect_BurnHeal[6] = {
[3] = ITEM3_BURN,
};
const u8 gItemEffect_IceHeal[6] = {
[3] = ITEM3_FREEZE,
};
const u8 gItemEffect_Awakening[6] = {
[3] = ITEM3_SLEEP,
};
const u8 gItemEffect_ParalyzeHeal[6] = {
[3] = ITEM3_PARALYSIS,
};
const u8 gItemEffect_FullRestore[7] = {
[3] = ITEM3_STATUS_ALL,
[4] = ITEM4_HEAL_HP,
[6] = ITEM6_HEAL_HP_FULL,
};
const u8 gItemEffect_MaxPotion[7] = {
[4] = ITEM4_HEAL_HP,
[6] = ITEM6_HEAL_HP_FULL,
};
const u8 gItemEffect_HyperPotion[7] = {
[4] = ITEM4_HEAL_HP,
#if I_HEALTH_RECOVERY >= GEN_7
[6] = 120, // Amount of HP to recover
#else
[6] = 200, // Amount of HP to recover
#endif
};
const u8 gItemEffect_SuperPotion[7] = {
[4] = ITEM4_HEAL_HP,
#if I_HEALTH_RECOVERY >= GEN_7
[6] = 60, // Amount of HP to recover
#else
[6] = 50, // Amount of HP to recover
#endif
};
const u8 gItemEffect_FullHeal[6] = {
[3] = ITEM3_STATUS_ALL,
};
const u8 gItemEffect_Revive[7] = {
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
[6] = ITEM6_HEAL_HP_HALF,
};
const u8 gItemEffect_MaxRevive[7] = {
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
[6] = ITEM6_HEAL_HP_FULL,
};
const u8 gItemEffect_FreshWater[7] = {
[4] = ITEM4_HEAL_HP,
#if I_HEALTH_RECOVERY >= GEN_7
[6] = 30, // Amount of HP to recover
#else
[6] = 50, // Amount of HP to recover
#endif
};
const u8 gItemEffect_SodaPop[7] = {
[4] = ITEM4_HEAL_HP,
#if I_HEALTH_RECOVERY >= GEN_7
[6] = 50, // Amount of HP to recover
#else
[6] = 60, // Amount of HP to recover
#endif
};
const u8 gItemEffect_Lemonade[7] = {
[4] = ITEM4_HEAL_HP,
#if I_HEALTH_RECOVERY >= GEN_7
[6] = 70, // Amount of HP to recover
#else
[6] = 80, // Amount of HP to recover
#endif
};
const u8 gItemEffect_MoomooMilk[7] = {
[4] = ITEM4_HEAL_HP,
[6] = 100, // Amount of HP to recover
};
const u8 gItemEffect_EnergyPowder[10] = {
[4] = ITEM4_HEAL_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
#if I_HEALTH_RECOVERY >= GEN_7
[6] = 60, // Amount of HP to recover
#else
[6] = 50, // Amount of HP to recover
#endif
[7] = -5, // Friendship change, low
[8] = -5, // Friendship change, mid
[9] = -10, // Friendship change, high
};
const u8 gItemEffect_EnergyRoot[10] = {
[4] = ITEM4_HEAL_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
#if I_HEALTH_RECOVERY >= GEN_7
[6] = 120, // Amount of HP to recover
#else
[6] = 200, // Amount of HP to recover
#endif
[7] = -10, // Friendship change, low
[8] = -10, // Friendship change, mid
[9] = -15, // Friendship change, high
};
const u8 gItemEffect_HealPowder[9] = {
[3] = ITEM3_STATUS_ALL,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = -5, // Friendship change, low
[7] = -5, // Friendship change, mid
[8] = -10, // Friendship change, high
};
const u8 gItemEffect_RevivalHerb[10] = {
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_HEAL_HP_FULL,
[7] = -15, // Friendship change, low
[8] = -15, // Friendship change, mid
[9] = -20, // Friendship change, high
};
const u8 gItemEffect_Ether[7] = {
[4] = ITEM4_HEAL_PP_ONE | ITEM4_HEAL_PP,
[6] = 10,
};
const u8 gItemEffect_MaxEther[7] = {
[4] = ITEM4_HEAL_PP_ONE | ITEM4_HEAL_PP,
[6] = ITEM6_HEAL_PP_FULL,
};
const u8 gItemEffect_Elixir[7] = {
[4] = ITEM4_HEAL_PP,
[6] = 10, // Amount of PP to recover
};
const u8 gItemEffect_MaxElixir[7] = {
[4] = ITEM4_HEAL_PP,
[6] = ITEM6_HEAL_PP_FULL,
};
const u8 gItemEffect_BlueFlute[6] = {
[3] = ITEM3_SLEEP,
};
const u8 gItemEffect_YellowFlute[6] = {
[3] = ITEM3_CONFUSION,
};
const u8 gItemEffect_RedFlute[6] = {
[0] = ITEM0_INFATUATION,
};
const u8 gItemEffect_BerryJuice[7] = {
[4] = ITEM4_HEAL_HP,
[6] = 20, // Amount of HP to recover
};
const u8 gItemEffect_SacredAsh[7] = {
[0] = ITEM0_SACRED_ASH,
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
[6] = ITEM6_HEAL_HP_FULL,
};
#define VITAMIN_FRIENDSHIP_CHANGE(i) \
[(i) + 0] = 5, /* Friendship change, low */ \
[(i) + 1] = 3, /* Friendship change, mid */ \
[(i) + 2] = 2 /* Friendship change, high */
const u8 gItemEffect_HPUp[11] = {
[4] = ITEM4_EV_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_EV,
VITAMIN_FRIENDSHIP_CHANGE(7),
[10] = ITEM10_IS_VITAMIN,
};
const u8 gItemEffect_Protein[11] = {
[4] = ITEM4_EV_ATK,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_EV,
VITAMIN_FRIENDSHIP_CHANGE(7),
[10] = ITEM10_IS_VITAMIN,
};
const u8 gItemEffect_Iron[11] = {
[5] = ITEM5_EV_DEF | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_EV,
VITAMIN_FRIENDSHIP_CHANGE(7),
[10] = ITEM10_IS_VITAMIN,
};
const u8 gItemEffect_Carbos[11] = {
[5] = ITEM5_EV_SPEED | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_EV,
VITAMIN_FRIENDSHIP_CHANGE(7),
[10] = ITEM10_IS_VITAMIN,
};
const u8 gItemEffect_Calcium[11] = {
[5] = ITEM5_EV_SPATK | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_EV,
VITAMIN_FRIENDSHIP_CHANGE(7),
[10] = ITEM10_IS_VITAMIN,
};
const u8 gItemEffect_Zinc[11] = {
[5] = ITEM5_EV_SPDEF | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_EV,
VITAMIN_FRIENDSHIP_CHANGE(7),
[10] = ITEM10_IS_VITAMIN,
};
#define FEATHER_FRIENDSHIP_CHANGE(i) \
[(i) + 0] = 3, /* Friendship change, low */ \
[(i) + 1] = 2, /* Friendship change, mid */ \
[(i) + 2] = 1 /* Friendship change, high */
const u8 gItemEffect_HpFeather[11] = {
[4] = ITEM4_EV_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_ONE_EV,
FEATHER_FRIENDSHIP_CHANGE(7),
[10] = 0,
};
const u8 gItemEffect_AtkFeather[11] = {
[4] = ITEM4_EV_ATK,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_ONE_EV,
FEATHER_FRIENDSHIP_CHANGE(7),
[10] = 0,
};
const u8 gItemEffect_DefFeather[11] = {
[5] = ITEM5_EV_DEF | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_ONE_EV,
FEATHER_FRIENDSHIP_CHANGE(7),
[10] = 0,
};
const u8 gItemEffect_SpeedFeather[11] = {
[5] = ITEM5_EV_SPEED | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_ONE_EV,
FEATHER_FRIENDSHIP_CHANGE(7),
[10] = 0,
};
const u8 gItemEffect_SpatkFeather[11] = {
[5] = ITEM5_EV_SPATK | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_ONE_EV,
FEATHER_FRIENDSHIP_CHANGE(7),
[10] = 0,
};
const u8 gItemEffect_SpdefFeather[11] = {
[5] = ITEM5_EV_SPDEF | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_ONE_EV,
FEATHER_FRIENDSHIP_CHANGE(7),
[10] = 0,
};
const u8 gItemEffect_RareCandy[10] = {
[3] = ITEM3_LEVEL_UP,
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_HEAL_HP_LVL_UP,
VITAMIN_FRIENDSHIP_CHANGE(7),
};
const u8 gItemEffect_PPUp[9] = {
[4] = ITEM4_PP_UP,
[5] = ITEM5_FRIENDSHIP_ALL,
VITAMIN_FRIENDSHIP_CHANGE(6),
};
const u8 gItemEffect_PPMax[9] = {
[5] = ITEM5_PP_MAX | ITEM5_FRIENDSHIP_ALL,
VITAMIN_FRIENDSHIP_CHANGE(6),
};
#define STAT_BOOST_FRIENDSHIP_CHANGE \
[6] = 1, /* Friendship change, low */ \
[7] = 1 /* Friendship change, mid */
const u8 gItemEffect_GuardSpec[8] = {
[3] = ITEM3_GUARD_SPEC,
[5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID,
STAT_BOOST_FRIENDSHIP_CHANGE,
};
// The first item effect value for the stat boost items
// only uses the least significant bit of its full mask.
// The full constant is commented next to it
const u8 gItemEffect_DireHit[8] = {
[0] = 1 << 5, // ITEM0_DIRE_HIT
[5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID,
STAT_BOOST_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_XAttack[8] = {
[1] = ITEM1_X_ATTACK,
[5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID,
STAT_BOOST_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_XDefense[8] = {
[1] = ITEM1_X_DEFENSE,
[5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID,
STAT_BOOST_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_XSpeed[8] = {
[1] = ITEM1_X_SPEED,
[5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID,
STAT_BOOST_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_XAccuracy[8] = {
[1] = ITEM1_X_ACCURACY,
[5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID,
STAT_BOOST_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_XSpecialAttack[8] = {
[1] = ITEM1_X_SPATK,
[5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID,
STAT_BOOST_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_XSpecialDefense[8] = {
[1] = ITEM1_X_SPDEF,
[5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID,
STAT_BOOST_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_EvoItem[6] = {
[4] = ITEM4_EVO_STONE,
};
const u8 gItemEffect_CheriBerry[6] = {
[3] = ITEM3_PARALYSIS,
};
const u8 gItemEffect_ChestoBerry[6] = {
[3] = ITEM3_SLEEP,
};
const u8 gItemEffect_PechaBerry[6] = {
[3] = ITEM3_POISON,
};
const u8 gItemEffect_RawstBerry[6] = {
[3] = ITEM3_BURN,
};
const u8 gItemEffect_AspearBerry[6] = {
[3] = ITEM3_FREEZE,
};
const u8 gItemEffect_LeppaBerry[7] = {
[4] = ITEM4_HEAL_PP_ONE | ITEM4_HEAL_PP,
[6] = 10, // Amount of PP to recover
};
const u8 gItemEffect_OranBerry[7] = {
[4] = ITEM4_HEAL_HP,
[6] = 10, // Amount of HP to recover
};
const u8 gItemEffect_PersimBerry[6] = {
[3] = ITEM3_CONFUSION,
};
const u8 gItemEffect_SitrusBerry[7] = {
[4] = ITEM4_HEAL_HP,
#if I_SITRUS_BERRY_HEAL >= GEN_4
[6] = ITEM6_HEAL_HP_QUARTER,
#else
[6] = 30, // Amount of HP to recover
#endif
};
#define EV_BERRY_FRIENDSHIP_CHANGE \
[7] = 10, /* Friendship change, low */ \
[8] = 5, /* Friendship change, mid */ \
[9] = 2 /* Friendship change, high */
const u8 gItemEffect_PomegBerry[10] = {
[4] = ITEM4_EV_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_SUBTRACT_EV,
EV_BERRY_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_KelpsyBerry[10] = {
[4] = ITEM4_EV_ATK,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_SUBTRACT_EV,
EV_BERRY_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_QualotBerry[10] = {
[5] = ITEM5_EV_DEF | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_SUBTRACT_EV,
EV_BERRY_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_HondewBerry[10] = {
[5] = ITEM5_EV_SPATK | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_SUBTRACT_EV,
EV_BERRY_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_GrepaBerry[10] = {
[5] = ITEM5_EV_SPDEF | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_SUBTRACT_EV,
EV_BERRY_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_TamatoBerry[10] = {
[5] = ITEM5_EV_SPEED | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_SUBTRACT_EV,
EV_BERRY_FRIENDSHIP_CHANGE,
};
const u8 *const gItemEffectTable[ITEMS_COUNT] =
{
// Medicine
[ITEM_POTION] = gItemEffect_Potion,
[ITEM_SUPER_POTION] = gItemEffect_SuperPotion,
[ITEM_HYPER_POTION] = gItemEffect_HyperPotion,
[ITEM_MAX_POTION] = gItemEffect_MaxPotion,
[ITEM_FULL_RESTORE] = gItemEffect_FullRestore,
[ITEM_REVIVE] = gItemEffect_Revive,
[ITEM_MAX_REVIVE] = gItemEffect_MaxRevive,
[ITEM_FRESH_WATER] = gItemEffect_FreshWater,
[ITEM_SODA_POP] = gItemEffect_SodaPop,
[ITEM_LEMONADE] = gItemEffect_Lemonade,
[ITEM_MOOMOO_MILK] = gItemEffect_MoomooMilk,
[ITEM_ENERGY_POWDER] = gItemEffect_EnergyPowder,
[ITEM_ENERGY_ROOT] = gItemEffect_EnergyRoot,
[ITEM_HEAL_POWDER] = gItemEffect_HealPowder,
[ITEM_REVIVAL_HERB] = gItemEffect_RevivalHerb,
[ITEM_ANTIDOTE] = gItemEffect_Antidote,
[ITEM_PARALYZE_HEAL] = gItemEffect_ParalyzeHeal,
[ITEM_BURN_HEAL] = gItemEffect_BurnHeal,
[ITEM_ICE_HEAL] = gItemEffect_IceHeal,
[ITEM_AWAKENING] = gItemEffect_Awakening,
[ITEM_FULL_HEAL] = gItemEffect_FullHeal,
[ITEM_ETHER] = gItemEffect_Ether,
[ITEM_MAX_ETHER] = gItemEffect_MaxEther,
[ITEM_ELIXIR] = gItemEffect_Elixir,
[ITEM_MAX_ELIXIR] = gItemEffect_MaxElixir,
[ITEM_BERRY_JUICE] = gItemEffect_BerryJuice,
[ITEM_SACRED_ASH] = gItemEffect_SacredAsh,
[ITEM_SWEET_HEART] = gItemEffect_Potion,
[ITEM_MAX_HONEY] = gItemEffect_MaxRevive,
// Regional Specialties
[ITEM_PEWTER_CRUNCHIES] = gItemEffect_FullHeal,
[ITEM_RAGE_CANDY_BAR] = gItemEffect_FullHeal,
[ITEM_LAVA_COOKIE] = gItemEffect_FullHeal,
[ITEM_OLD_GATEAU] = gItemEffect_FullHeal,
[ITEM_CASTELIACONE] = gItemEffect_FullHeal,
[ITEM_LUMIOSE_GALETTE] = gItemEffect_FullHeal,
[ITEM_SHALOUR_SABLE] = gItemEffect_FullHeal,
[ITEM_BIG_MALASADA] = gItemEffect_FullHeal,
// Vitamins
[ITEM_HP_UP] = gItemEffect_HPUp,
[ITEM_PROTEIN] = gItemEffect_Protein,
[ITEM_IRON] = gItemEffect_Iron,
[ITEM_CALCIUM] = gItemEffect_Calcium,
[ITEM_ZINC] = gItemEffect_Zinc,
[ITEM_CARBOS] = gItemEffect_Carbos,
[ITEM_PP_UP] = gItemEffect_PPUp,
[ITEM_PP_MAX] = gItemEffect_PPMax,
// EV Feathers
[ITEM_HEALTH_FEATHER] = gItemEffect_HpFeather,
[ITEM_MUSCLE_FEATHER] = gItemEffect_AtkFeather,
[ITEM_RESIST_FEATHER] = gItemEffect_DefFeather,
[ITEM_GENIUS_FEATHER] = gItemEffect_SpatkFeather,
[ITEM_CLEVER_FEATHER] = gItemEffect_SpdefFeather,
[ITEM_SWIFT_FEATHER] = gItemEffect_SpeedFeather,
// Candy
[ITEM_RARE_CANDY] = gItemEffect_RareCandy,
[ITEM_EXP_CANDY_XS] = gItemEffect_RareCandy,
[ITEM_EXP_CANDY_S] = gItemEffect_RareCandy,
[ITEM_EXP_CANDY_M] = gItemEffect_RareCandy,
[ITEM_EXP_CANDY_L] = gItemEffect_RareCandy,
[ITEM_EXP_CANDY_XL] = gItemEffect_RareCandy,
//[ITEM_DYNAMAX_CANDY] = gItemEffect_DynamaxCandy, // Todo
// Medicinal Flutes
[ITEM_BLUE_FLUTE] = gItemEffect_BlueFlute,
[ITEM_YELLOW_FLUTE] = gItemEffect_YellowFlute,
[ITEM_RED_FLUTE] = gItemEffect_RedFlute,
// X Items
[ITEM_X_ATTACK] = gItemEffect_XAttack,
[ITEM_X_DEFENSE] = gItemEffect_XDefense,
[ITEM_X_SPEED] = gItemEffect_XSpeed,
[ITEM_X_ACCURACY] = gItemEffect_XAccuracy,
[ITEM_X_SP_ATK] = gItemEffect_XSpecialAttack,
[ITEM_X_SP_DEF] = gItemEffect_XSpecialDefense,
[ITEM_DIRE_HIT] = gItemEffect_DireHit,
[ITEM_GUARD_SPEC] = gItemEffect_GuardSpec,
//[ITEM_MAX_MUSHROOMS] = gItemEffect_MaxMushrooms, // Todo
// Evolution Items
[ITEM_FIRE_STONE] = gItemEffect_EvoItem,
[ITEM_WATER_STONE] = gItemEffect_EvoItem,
[ITEM_THUNDER_STONE] = gItemEffect_EvoItem,
[ITEM_LEAF_STONE] = gItemEffect_EvoItem,
[ITEM_ICE_STONE] = gItemEffect_EvoItem,
[ITEM_SUN_STONE] = gItemEffect_EvoItem,
[ITEM_MOON_STONE] = gItemEffect_EvoItem,
[ITEM_SHINY_STONE] = gItemEffect_EvoItem,
[ITEM_DUSK_STONE] = gItemEffect_EvoItem,
[ITEM_DAWN_STONE] = gItemEffect_EvoItem,
[ITEM_SWEET_APPLE] = gItemEffect_EvoItem,
[ITEM_TART_APPLE] = gItemEffect_EvoItem,
[ITEM_CRACKED_POT] = gItemEffect_EvoItem,
[ITEM_CHIPPED_POT] = gItemEffect_EvoItem,
[ITEM_GALARICA_CUFF] = gItemEffect_EvoItem,
[ITEM_GALARICA_WREATH] = gItemEffect_EvoItem,
// Berries
[ITEM_CHERI_BERRY] = gItemEffect_CheriBerry,
[ITEM_CHESTO_BERRY] = gItemEffect_ChestoBerry,
[ITEM_PECHA_BERRY] = gItemEffect_PechaBerry,
[ITEM_RAWST_BERRY] = gItemEffect_RawstBerry,
[ITEM_ASPEAR_BERRY] = gItemEffect_AspearBerry,
[ITEM_LEPPA_BERRY] = gItemEffect_LeppaBerry,
[ITEM_ORAN_BERRY] = gItemEffect_OranBerry,
[ITEM_PERSIM_BERRY] = gItemEffect_PersimBerry,
[ITEM_LUM_BERRY] = gItemEffect_FullHeal,
[ITEM_SITRUS_BERRY] = gItemEffect_SitrusBerry,
[ITEM_POMEG_BERRY] = gItemEffect_PomegBerry,
[ITEM_KELPSY_BERRY] = gItemEffect_KelpsyBerry,
[ITEM_QUALOT_BERRY] = gItemEffect_QualotBerry,
[ITEM_HONDEW_BERRY] = gItemEffect_HondewBerry,
[ITEM_GREPA_BERRY] = gItemEffect_GrepaBerry,
[ITEM_TAMATO_BERRY] = gItemEffect_TamatoBerry,
[LAST_BERRY_INDEX] = NULL,
};