mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
161 lines
5.2 KiB
PHP
161 lines
5.2 KiB
PHP
AquaHideout_B1F_MapScripts::
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map_script MAP_SCRIPT_ON_RESUME, AquaHideout_B1F_OnResume
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map_script MAP_SCRIPT_ON_TRANSITION, AquaHideout_B1F_OnTransition
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.byte 0
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AquaHideout_B1F_OnResume:
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call_if_set FLAG_SYS_CTRL_OBJ_DELETE, AquaHideout_B1F_EventScript_TryRemoveElectrode
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end
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AquaHideout_B1F_EventScript_TryRemoveElectrode::
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specialvar VAR_RESULT, GetBattleOutcome
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goto_if_ne VAR_RESULT, B_OUTCOME_CAUGHT, Common_EventScript_NopReturn
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removeobject VAR_LAST_TALKED
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return
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AquaHideout_B1F_OnTransition:
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call_if_unset FLAG_DEFEATED_ELECTRODE_1_AQUA_HIDEOUT, AquaHideout_B1F_EventScript_ShowElectrode1
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call_if_unset FLAG_DEFEATED_ELECTRODE_2_AQUA_HIDEOUT, AquaHideout_B1F_EventScript_ShowElectrode2
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end
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AquaHideout_B1F_EventScript_ShowElectrode1::
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clearflag FLAG_HIDE_AQUA_HIDEOUT_B1F_ELECTRODE_1
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return
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AquaHideout_B1F_EventScript_ShowElectrode2::
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clearflag FLAG_HIDE_AQUA_HIDEOUT_B1F_ELECTRODE_2
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return
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AquaHideout_B1F_EventScript_Electrode1::
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lock
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faceplayer
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setwildbattle SPECIES_ELECTRODE, 30
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waitse
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playmoncry SPECIES_ELECTRODE, CRY_MODE_ENCOUNTER
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delay 40
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waitmoncry
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setflag FLAG_SYS_CTRL_OBJ_DELETE
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dowildbattle
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clearflag FLAG_SYS_CTRL_OBJ_DELETE
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specialvar VAR_RESULT, GetBattleOutcome
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goto_if_eq VAR_RESULT, B_OUTCOME_WON, AquaHideout_B1F_EventScript_DefeatedElectrode1
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goto_if_eq VAR_RESULT, B_OUTCOME_RAN, AquaHideout_B1F_EventScript_DefeatedElectrode1
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goto_if_eq VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED, AquaHideout_B1F_EventScript_DefeatedElectrode1
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setflag FLAG_DEFEATED_ELECTRODE_1_AQUA_HIDEOUT
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release
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end
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AquaHideout_B1F_EventScript_DefeatedElectrode1::
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setflag FLAG_DEFEATED_ELECTRODE_1_AQUA_HIDEOUT
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goto Common_EventScript_RemoveStaticPokemon
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end
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AquaHideout_B1F_EventScript_Electrode2::
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lock
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faceplayer
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setwildbattle SPECIES_ELECTRODE, 30
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waitse
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playmoncry SPECIES_ELECTRODE, CRY_MODE_ENCOUNTER
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delay 40
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waitmoncry
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setflag FLAG_SYS_CTRL_OBJ_DELETE
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dowildbattle
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clearflag FLAG_SYS_CTRL_OBJ_DELETE
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specialvar VAR_RESULT, GetBattleOutcome
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goto_if_eq VAR_RESULT, B_OUTCOME_WON, AquaHideout_B1F_EventScript_DefeatedElectrode2
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goto_if_eq VAR_RESULT, B_OUTCOME_RAN, AquaHideout_B1F_EventScript_DefeatedElectrode2
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goto_if_eq VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED, AquaHideout_B1F_EventScript_DefeatedElectrode2
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setflag FLAG_DEFEATED_ELECTRODE_2_AQUA_HIDEOUT
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release
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end
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AquaHideout_B1F_EventScript_DefeatedElectrode2::
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setflag FLAG_DEFEATED_ELECTRODE_2_AQUA_HIDEOUT
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goto Common_EventScript_RemoveStaticPokemon
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end
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AquaHideout_B1F_EventScript_Grunt2::
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trainerbattle_single TRAINER_GRUNT_AQUA_HIDEOUT_2, AquaHideout_B1F_Text_Grunt2Intro, AquaHideout_B1F_Text_Grunt2Defeat, AquaHideout_B1F_EventScript_Grunt2Defeated
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msgbox AquaHideout_B1F_Text_Grunt2PostBattle, MSGBOX_AUTOCLOSE
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end
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AquaHideout_B1F_EventScript_Grunt2Defeated::
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special PlayerFaceTrainerAfterBattle
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waitmovement 0
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msgbox AquaHideout_B1F_Text_Grunt2PostBattle, MSGBOX_DEFAULT
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release
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end
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AquaHideout_B1F_EventScript_Grunt3::
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trainerbattle_single TRAINER_GRUNT_AQUA_HIDEOUT_3, AquaHideout_B1F_Text_Grunt3Intro, AquaHideout_B1F_Text_Grunt3Defeat, AquaHideout_B1F_EventScript_Grunt3Defeated
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msgbox AquaHideout_B1F_Text_Grunt3PostBattle, MSGBOX_AUTOCLOSE
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end
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AquaHideout_B1F_EventScript_Grunt3Defeated::
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msgbox AquaHideout_B1F_Text_Grunt3PostBattle, MSGBOX_DEFAULT
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release
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end
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AquaHideout_B1F_EventScript_Grunt5::
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trainerbattle_single TRAINER_GRUNT_AQUA_HIDEOUT_5, AquaHideout_B1F_Text_Grunt5Intro, AquaHideout_B1F_Text_Grunt5Defeat
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msgbox AquaHideout_B1F_Text_Grunt5PostBattle, MSGBOX_AUTOCLOSE
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end
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AquaHideout_B1F_EventScript_Grunt7::
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trainerbattle_single TRAINER_GRUNT_AQUA_HIDEOUT_7, AquaHideout_B1F_Text_Grunt7Intro, AquaHideout_B1F_Text_Grunt7Defeat
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msgbox AquaHideout_B1F_Text_Grunt7PostBattle, MSGBOX_AUTOCLOSE
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end
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AquaHideout_B1F_Text_Grunt2Intro:
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.string "If you want to know the secret about\n"
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.string "our HIDEOUT, you have me to beat!$"
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AquaHideout_B1F_Text_Grunt2Defeat:
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.string "I can't win at all…$"
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AquaHideout_B1F_Text_Grunt2PostBattle:
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.string "Our HIDEOUT's secret?\p"
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.string "Well, let's just say…\n"
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.string "There's a submarine at the far end!\p"
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.string "But, by now…\n"
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.string "Kekekeke…$"
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AquaHideout_B1F_Text_Grunt3Intro:
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.string "Fuel supply loaded A-OK!\n"
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.string "In-cruise snacks loaded A-OK!\p"
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.string "Nothing left to do but KO a pesky\n"
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.string "meddler!$"
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AquaHideout_B1F_Text_Grunt3Defeat:
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.string "I took a serious licking!$"
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AquaHideout_B1F_Text_Grunt3PostBattle:
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.string "Humph!\n"
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.string "This was supposed to happen!\p"
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.string "My mission was to just hold you up!$"
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AquaHideout_B1F_Text_Grunt5Intro:
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.string "Yawn… Keeping watch over the\n"
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.string "HIDEOUT bores me. I'll take you on.$"
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AquaHideout_B1F_Text_Grunt5Defeat:
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.string "Yawn…\n"
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.string "Oh, I lost…$"
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AquaHideout_B1F_Text_Grunt5PostBattle:
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.string "If you scurry too much, other TEAM\n"
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.string "AQUA members might get you.$"
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AquaHideout_B1F_Text_Grunt7Intro:
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.string "Hey!\n"
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.string "You there!\p"
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.string "Which do you think is cooler?\n"
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.string "TEAM AQUA's uniform or TEAM MAGMA's?$"
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AquaHideout_B1F_Text_Grunt7Defeat:
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.string "I lost in a cool way…$"
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AquaHideout_B1F_Text_Grunt7PostBattle:
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.string "If you have a cool uniform, you look\n"
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.string "good even in a loss, don't you think?$"
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