pokeemerald/data/maps/BattlePyramidSquare11/events.inc
Deokishisu bf2063cc1a Update All EVENT_OBJ_GFX References
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
2018-10-14 19:09:18 -04:00

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1.2 KiB
SQL

BattlePyramidSquare11_EventObjects: @ 853ABB8
object_event 1, EVENT_OBJ_GFX_RICH_BOY, 0, 3, 2, 4, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 1, 5, BattleFrontier_BattlePyramidEmptySquare_EventScript_252C4F, 0
object_event 2, EVENT_OBJ_GFX_RICH_BOY, 0, 3, 6, 4, MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT, 1, 1, 1, 4, BattleFrontier_BattlePyramidEmptySquare_EventScript_252C4F, 0
object_event 3, EVENT_OBJ_GFX_RICH_BOY, 0, 6, 4, 4, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 1, 3, BattleFrontier_BattlePyramidEmptySquare_EventScript_252C4F, 0
object_event 4, EVENT_OBJ_GFX_RICH_BOY, 0, 6, 7, 4, MOVEMENT_TYPE_FACE_UP, 1, 1, 1, 3, BattleFrontier_BattlePyramidEmptySquare_EventScript_252C4F, 0
object_event 5, EVENT_OBJ_GFX_ITEM_BALL, 0, 6, 2, 4, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, BattleFrontier_BattlePyramidEmptySquare_EventScript_252C6A, 0
object_event 6, EVENT_OBJ_GFX_ITEM_BALL, 0, 1, 2, 4, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, BattleFrontier_BattlePyramidEmptySquare_EventScript_252C6A, 0
object_event 7, EVENT_OBJ_GFX_ITEM_BALL, 0, 1, 5, 4, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, BattleFrontier_BattlePyramidEmptySquare_EventScript_252C6A, 0
BattlePyramidSquare11_MapEvents:: @ 853AC60
map_events BattlePyramidSquare11_EventObjects, 0x0, 0x0, 0x0